index.js 7.4 KB

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  1. if (BABYLON.Engine.isSupported()) {
  2. var canvas = document.getElementById("renderCanvas");
  3. var engine = new BABYLON.Engine(canvas, true);
  4. var divFps = document.getElementById("fps");
  5. var htmlInput = document.getElementById("files");
  6. var btnFullScreen = document.getElementById("btnFullscreen");
  7. var btnDownArrow = document.getElementById("btnDownArrow");
  8. var perffooter = document.getElementById("perf");
  9. var btnPerf = document.getElementById("btnPerf");
  10. var miscCounters = document.getElementById("miscCounters");
  11. var help01 = document.getElementById("help01");
  12. var help02 = document.getElementById("help02");
  13. var loadingText = document.getElementById("loadingText");
  14. var filesInput;
  15. var currentHelpCounter;
  16. var currentScene;
  17. var currentSkybox;
  18. var enableDebugLayer = false;
  19. var currentPluginName;
  20. currentHelpCounter = localStorage.getItem("helpcounter");
  21. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  22. if (!currentHelpCounter) currentHelpCounter = 0;
  23. // Setting up some GLTF values
  24. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  25. currentPluginName = plugin.name;
  26. if (plugin.name !== "gltf") {
  27. return;
  28. }
  29. plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) {
  30. if (!isLOD) {
  31. callback();
  32. return;
  33. }
  34. material.forceCompilation(mesh, callback);
  35. }
  36. });
  37. // Resize
  38. window.addEventListener("resize", function () {
  39. engine.resize();
  40. });
  41. var sceneLoaded = function (sceneFile, babylonScene) {
  42. function displayDebugLayerAndLogs() {
  43. currentScene.debugLayer._displayLogs = true;
  44. enableDebugLayer = true;
  45. currentScene.debugLayer.show();
  46. };
  47. function hideDebugLayerAndLogs() {
  48. currentScene.debugLayer._displayLogs = false;
  49. enableDebugLayer = false;
  50. currentScene.debugLayer.hide();
  51. };
  52. if (enableDebugLayer) {
  53. hideDebugLayerAndLogs();
  54. }
  55. currentScene = babylonScene;
  56. document.title = "BabylonJS - " + sceneFile.name;
  57. // Fix for IE, otherwise it will change the default filter for files selection after first use
  58. htmlInput.value = "";
  59. // Attach camera to canvas inputs
  60. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  61. currentScene.createDefaultCameraOrLight(true);
  62. // Enable camera's behaviors
  63. currentScene.activeCamera.useBouncingBehavior = true;
  64. currentScene.activeCamera.useFramingBehavior = true;
  65. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  66. framingBehavior.framingTime = 0;
  67. framingBehavior.elevationReturnTime = -1;
  68. var bouncingBehavior = currentScene.activeCamera.getBehaviorByName("Bouncing");
  69. bouncingBehavior.autoTransitionRange = true;
  70. if (currentScene.meshes.length) {
  71. // Let's zoom on the first object with geometry
  72. for (var index = 0; index < currentScene.meshes.length; index++) {
  73. var mesh = currentScene.meshes[index];
  74. if (mesh.getTotalVertices()) {
  75. currentScene.activeCamera.setTarget(mesh);
  76. break;
  77. }
  78. }
  79. }
  80. }
  81. currentScene.activeCamera.attachControl(canvas);
  82. // Environment
  83. if (currentPluginName === "gltf") {
  84. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  85. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  86. }
  87. // In case of error during loading, meshes will be empty and clearColor is set to red
  88. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  89. document.getElementById("logo").className = "";
  90. canvas.style.opacity = 0;
  91. displayDebugLayerAndLogs();
  92. }
  93. else {
  94. if (BABYLON.Tools.errorsCount > 0) {
  95. displayDebugLayerAndLogs();
  96. }
  97. document.getElementById("logo").className = "hidden";
  98. canvas.style.opacity = 1;
  99. if (currentScene.activeCamera.keysUp) {
  100. currentScene.activeCamera.keysUp.push(90); // Z
  101. currentScene.activeCamera.keysUp.push(87); // W
  102. currentScene.activeCamera.keysDown.push(83); // S
  103. currentScene.activeCamera.keysLeft.push(65); // A
  104. currentScene.activeCamera.keysLeft.push(81); // Q
  105. currentScene.activeCamera.keysRight.push(69); // E
  106. currentScene.activeCamera.keysRight.push(68); // D
  107. }
  108. }
  109. };
  110. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded);
  111. filesInput.onProcessFileCallback = (function (file, name, extension) {
  112. if (extension === "dds") {
  113. BABYLON.FilesInput.FilesToLoad[name] = file;
  114. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  115. if (currentSkybox) {
  116. currentSkybox.dispose();
  117. }
  118. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  119. return false;
  120. }
  121. return true;
  122. }).bind(this);
  123. filesInput.monitorElementForDragNDrop(canvas);
  124. window.addEventListener("keydown", function (evt) {
  125. // Press R to reload
  126. if (evt.keyCode === 82) {
  127. filesInput.reload();
  128. }
  129. });
  130. htmlInput.addEventListener('change', function (event) {
  131. var filestoLoad;
  132. // Handling data transfer via drag'n'drop
  133. if (event && event.dataTransfer && event.dataTransfer.files) {
  134. filesToLoad = event.dataTransfer.files;
  135. }
  136. // Handling files from input files
  137. if (event && event.target && event.target.files) {
  138. filesToLoad = event.target.files;
  139. }
  140. filesInput.loadFiles(event);
  141. }, false);
  142. btnFullScreen.addEventListener('click', function () {
  143. engine.switchFullscreen(true);
  144. }, false);
  145. btnPerf.addEventListener('click', function () {
  146. if (currentScene) {
  147. if (!enableDebugLayer) {
  148. currentScene.debugLayer.show();
  149. enableDebugLayer = true;
  150. } else {
  151. currentScene.debugLayer.hide();
  152. enableDebugLayer = false;
  153. }
  154. }
  155. }, false);
  156. // The help tips will be displayed only 5 times
  157. if (currentHelpCounter < 5) {
  158. help01.className = "help shown";
  159. setTimeout(function () {
  160. help01.className = "help";
  161. help02.className = "help2 shown";
  162. setTimeout(function () {
  163. help02.className = "help2";
  164. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  165. }, 5000);
  166. }, 5000);
  167. }
  168. }