babylonjs.materials.js 393 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  31. /******/
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  33. /******/ module.l = true;
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  42. /******/
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  50. /******/ }
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  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
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  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
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  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
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  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/webpack/buildin/global.js":
  99. /*!***********************************!*\
  100. !*** (webpack)/buildin/global.js ***!
  101. \***********************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || new Function("return this")();
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "../node_modules/tslib/tslib.es6.js":
  122. /*!******************************************!*\
  123. !*** ../node_modules/tslib/tslib.es6.js ***!
  124. \******************************************/
  125. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  126. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  127. "use strict";
  128. __webpack_require__.r(__webpack_exports__);
  129. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  130. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  131. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  132. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  133. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  134. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  135. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  136. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  137. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  138. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  139. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  140. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  141. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  142. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  143. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  144. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  145. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  146. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  147. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  148. /*! *****************************************************************************
  149. Copyright (c) Microsoft Corporation. All rights reserved.
  150. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  151. this file except in compliance with the License. You may obtain a copy of the
  152. License at http://www.apache.org/licenses/LICENSE-2.0
  153. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  154. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  155. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  156. MERCHANTABLITY OR NON-INFRINGEMENT.
  157. See the Apache Version 2.0 License for specific language governing permissions
  158. and limitations under the License.
  159. ***************************************************************************** */
  160. /* global Reflect, Promise */
  161. var extendStatics = function(d, b) {
  162. extendStatics = Object.setPrototypeOf ||
  163. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  164. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  165. return extendStatics(d, b);
  166. };
  167. function __extends(d, b) {
  168. extendStatics(d, b);
  169. function __() { this.constructor = d; }
  170. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  171. }
  172. var __assign = function() {
  173. __assign = Object.assign || function __assign(t) {
  174. for (var s, i = 1, n = arguments.length; i < n; i++) {
  175. s = arguments[i];
  176. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  177. }
  178. return t;
  179. }
  180. return __assign.apply(this, arguments);
  181. }
  182. function __rest(s, e) {
  183. var t = {};
  184. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  185. t[p] = s[p];
  186. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  187. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  188. t[p[i]] = s[p[i]];
  189. return t;
  190. }
  191. function __decorate(decorators, target, key, desc) {
  192. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  193. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  194. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  195. return c > 3 && r && Object.defineProperty(target, key, r), r;
  196. }
  197. function __param(paramIndex, decorator) {
  198. return function (target, key) { decorator(target, key, paramIndex); }
  199. }
  200. function __metadata(metadataKey, metadataValue) {
  201. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  202. }
  203. function __awaiter(thisArg, _arguments, P, generator) {
  204. return new (P || (P = Promise))(function (resolve, reject) {
  205. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  206. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  207. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  208. step((generator = generator.apply(thisArg, _arguments || [])).next());
  209. });
  210. }
  211. function __generator(thisArg, body) {
  212. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  213. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  214. function verb(n) { return function (v) { return step([n, v]); }; }
  215. function step(op) {
  216. if (f) throw new TypeError("Generator is already executing.");
  217. while (_) try {
  218. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  219. if (y = 0, t) op = [op[0] & 2, t.value];
  220. switch (op[0]) {
  221. case 0: case 1: t = op; break;
  222. case 4: _.label++; return { value: op[1], done: false };
  223. case 5: _.label++; y = op[1]; op = [0]; continue;
  224. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  225. default:
  226. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  227. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  228. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  229. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  230. if (t[2]) _.ops.pop();
  231. _.trys.pop(); continue;
  232. }
  233. op = body.call(thisArg, _);
  234. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  235. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  236. }
  237. }
  238. function __exportStar(m, exports) {
  239. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  240. }
  241. function __values(o) {
  242. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  243. if (m) return m.call(o);
  244. return {
  245. next: function () {
  246. if (o && i >= o.length) o = void 0;
  247. return { value: o && o[i++], done: !o };
  248. }
  249. };
  250. }
  251. function __read(o, n) {
  252. var m = typeof Symbol === "function" && o[Symbol.iterator];
  253. if (!m) return o;
  254. var i = m.call(o), r, ar = [], e;
  255. try {
  256. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  257. }
  258. catch (error) { e = { error: error }; }
  259. finally {
  260. try {
  261. if (r && !r.done && (m = i["return"])) m.call(i);
  262. }
  263. finally { if (e) throw e.error; }
  264. }
  265. return ar;
  266. }
  267. function __spread() {
  268. for (var ar = [], i = 0; i < arguments.length; i++)
  269. ar = ar.concat(__read(arguments[i]));
  270. return ar;
  271. }
  272. function __await(v) {
  273. return this instanceof __await ? (this.v = v, this) : new __await(v);
  274. }
  275. function __asyncGenerator(thisArg, _arguments, generator) {
  276. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  277. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  278. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  279. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  280. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  281. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  282. function fulfill(value) { resume("next", value); }
  283. function reject(value) { resume("throw", value); }
  284. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  285. }
  286. function __asyncDelegator(o) {
  287. var i, p;
  288. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  289. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  290. }
  291. function __asyncValues(o) {
  292. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  293. var m = o[Symbol.asyncIterator], i;
  294. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  295. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  296. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  297. }
  298. function __makeTemplateObject(cooked, raw) {
  299. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  300. return cooked;
  301. };
  302. function __importStar(mod) {
  303. if (mod && mod.__esModule) return mod;
  304. var result = {};
  305. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  306. result.default = mod;
  307. return result;
  308. }
  309. function __importDefault(mod) {
  310. return (mod && mod.__esModule) ? mod : { default: mod };
  311. }
  312. /***/ }),
  313. /***/ "./cell/cell.fragment.ts":
  314. /*!*******************************!*\
  315. !*** ./cell/cell.fragment.ts ***!
  316. \*******************************/
  317. /*! exports provided: cellPixelShader */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  322. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  323. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  324. var name = 'cellPixelShader';
  325. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  326. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  327. /** @hidden */
  328. var cellPixelShader = { name: name, shader: shader };
  329. /***/ }),
  330. /***/ "./cell/cell.vertex.ts":
  331. /*!*****************************!*\
  332. !*** ./cell/cell.vertex.ts ***!
  333. \*****************************/
  334. /*! exports provided: cellVertexShader */
  335. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  336. "use strict";
  337. __webpack_require__.r(__webpack_exports__);
  338. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  339. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  340. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  341. var name = 'cellVertexShader';
  342. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  343. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  344. /** @hidden */
  345. var cellVertexShader = { name: name, shader: shader };
  346. /***/ }),
  347. /***/ "./cell/cellMaterial.ts":
  348. /*!******************************!*\
  349. !*** ./cell/cellMaterial.ts ***!
  350. \******************************/
  351. /*! exports provided: CellMaterial */
  352. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  353. "use strict";
  354. __webpack_require__.r(__webpack_exports__);
  355. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  356. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  357. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  358. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  359. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  360. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  361. var CellMaterialDefines = /** @class */ (function (_super) {
  362. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterialDefines, _super);
  363. function CellMaterialDefines() {
  364. var _this = _super.call(this) || this;
  365. _this.DIFFUSE = false;
  366. _this.CLIPPLANE = false;
  367. _this.CLIPPLANE2 = false;
  368. _this.CLIPPLANE3 = false;
  369. _this.CLIPPLANE4 = false;
  370. _this.ALPHATEST = false;
  371. _this.POINTSIZE = false;
  372. _this.FOG = false;
  373. _this.NORMAL = false;
  374. _this.UV1 = false;
  375. _this.UV2 = false;
  376. _this.VERTEXCOLOR = false;
  377. _this.VERTEXALPHA = false;
  378. _this.NUM_BONE_INFLUENCERS = 0;
  379. _this.BonesPerMesh = 0;
  380. _this.INSTANCES = false;
  381. _this.NDOTL = true;
  382. _this.CUSTOMUSERLIGHTING = true;
  383. _this.CELLBASIC = true;
  384. _this.DEPTHPREPASS = false;
  385. _this.rebuild();
  386. return _this;
  387. }
  388. return CellMaterialDefines;
  389. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  390. var CellMaterial = /** @class */ (function (_super) {
  391. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterial, _super);
  392. function CellMaterial(name, scene) {
  393. var _this = _super.call(this, name, scene) || this;
  394. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  395. _this._computeHighLevel = false;
  396. _this._disableLighting = false;
  397. _this._maxSimultaneousLights = 4;
  398. return _this;
  399. }
  400. CellMaterial.prototype.needAlphaBlending = function () {
  401. return (this.alpha < 1.0);
  402. };
  403. CellMaterial.prototype.needAlphaTesting = function () {
  404. return false;
  405. };
  406. CellMaterial.prototype.getAlphaTestTexture = function () {
  407. return null;
  408. };
  409. // Methods
  410. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  411. if (this.isFrozen) {
  412. if (this._wasPreviouslyReady && subMesh.effect) {
  413. return true;
  414. }
  415. }
  416. if (!subMesh._materialDefines) {
  417. subMesh._materialDefines = new CellMaterialDefines();
  418. }
  419. var defines = subMesh._materialDefines;
  420. var scene = this.getScene();
  421. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  422. if (this._renderId === scene.getRenderId()) {
  423. return true;
  424. }
  425. }
  426. var engine = scene.getEngine();
  427. // Textures
  428. if (defines._areTexturesDirty) {
  429. defines._needUVs = false;
  430. if (scene.texturesEnabled) {
  431. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  432. if (!this._diffuseTexture.isReady()) {
  433. return false;
  434. }
  435. else {
  436. defines._needUVs = true;
  437. defines.DIFFUSE = true;
  438. }
  439. }
  440. }
  441. }
  442. // High level
  443. defines.CELLBASIC = !this.computeHighLevel;
  444. // Misc.
  445. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  446. // Lights
  447. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  448. // Values that need to be evaluated on every frame
  449. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  450. // Attribs
  451. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  452. // Get correct effect
  453. if (defines.isDirty) {
  454. defines.markAsProcessed();
  455. scene.resetCachedMaterial();
  456. // Fallbacks
  457. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  458. if (defines.FOG) {
  459. fallbacks.addFallback(1, "FOG");
  460. }
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  462. if (defines.NUM_BONE_INFLUENCERS > 0) {
  463. fallbacks.addCPUSkinningFallback(0, mesh);
  464. }
  465. //Attributes
  466. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  467. if (defines.NORMAL) {
  468. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  469. }
  470. if (defines.UV1) {
  471. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  472. }
  473. if (defines.UV2) {
  474. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  475. }
  476. if (defines.VERTEXCOLOR) {
  477. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  478. }
  479. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  480. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  481. var shaderName = "cell";
  482. var join = defines.toString();
  483. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  484. "vFogInfos", "vFogColor", "pointSize",
  485. "vDiffuseInfos",
  486. "mBones",
  487. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  488. ];
  489. var samplers = ["diffuseSampler"];
  490. var uniformBuffers = new Array();
  491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  492. uniformsNames: uniforms,
  493. uniformBuffersNames: uniformBuffers,
  494. samplers: samplers,
  495. defines: defines,
  496. maxSimultaneousLights: this.maxSimultaneousLights
  497. });
  498. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  499. attributes: attribs,
  500. uniformsNames: uniforms,
  501. uniformBuffersNames: uniformBuffers,
  502. samplers: samplers,
  503. defines: join,
  504. fallbacks: fallbacks,
  505. onCompiled: this.onCompiled,
  506. onError: this.onError,
  507. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  508. }, engine), defines);
  509. }
  510. if (!subMesh.effect || !subMesh.effect.isReady()) {
  511. return false;
  512. }
  513. this._renderId = scene.getRenderId();
  514. this._wasPreviouslyReady = true;
  515. return true;
  516. };
  517. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  518. var scene = this.getScene();
  519. var defines = subMesh._materialDefines;
  520. if (!defines) {
  521. return;
  522. }
  523. var effect = subMesh.effect;
  524. if (!effect) {
  525. return;
  526. }
  527. this._activeEffect = effect;
  528. // Matrices
  529. this.bindOnlyWorldMatrix(world);
  530. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  531. // Bones
  532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  533. if (this._mustRebind(scene, effect)) {
  534. // Textures
  535. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  536. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  537. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  538. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  539. }
  540. // Clip plane
  541. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  542. // Point size
  543. if (this.pointsCloud) {
  544. this._activeEffect.setFloat("pointSize", this.pointSize);
  545. }
  546. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  547. }
  548. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  549. // Lights
  550. if (scene.lightsEnabled && !this.disableLighting) {
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  552. }
  553. // View
  554. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  555. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  556. }
  557. // Fog
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  559. this._afterBind(mesh, this._activeEffect);
  560. };
  561. CellMaterial.prototype.getAnimatables = function () {
  562. var results = [];
  563. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  564. results.push(this._diffuseTexture);
  565. }
  566. return results;
  567. };
  568. CellMaterial.prototype.getActiveTextures = function () {
  569. var activeTextures = _super.prototype.getActiveTextures.call(this);
  570. if (this._diffuseTexture) {
  571. activeTextures.push(this._diffuseTexture);
  572. }
  573. return activeTextures;
  574. };
  575. CellMaterial.prototype.hasTexture = function (texture) {
  576. if (_super.prototype.hasTexture.call(this, texture)) {
  577. return true;
  578. }
  579. return this._diffuseTexture === texture;
  580. };
  581. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  582. if (this._diffuseTexture) {
  583. this._diffuseTexture.dispose();
  584. }
  585. _super.prototype.dispose.call(this, forceDisposeEffect);
  586. };
  587. CellMaterial.prototype.getClassName = function () {
  588. return "CellMaterial";
  589. };
  590. CellMaterial.prototype.clone = function (name) {
  591. var _this = this;
  592. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  593. };
  594. CellMaterial.prototype.serialize = function () {
  595. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  596. serializationObject.customType = "BABYLON.CellMaterial";
  597. return serializationObject;
  598. };
  599. // Statics
  600. CellMaterial.Parse = function (source, scene, rootUrl) {
  601. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  602. };
  603. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  605. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  606. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  608. ], CellMaterial.prototype, "diffuseTexture", void 0);
  609. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  611. ], CellMaterial.prototype, "diffuseColor", void 0);
  612. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  614. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  615. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  617. ], CellMaterial.prototype, "computeHighLevel", void 0);
  618. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  620. ], CellMaterial.prototype, "_disableLighting", void 0);
  621. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  623. ], CellMaterial.prototype, "disableLighting", void 0);
  624. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  626. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  627. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  629. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  630. return CellMaterial;
  631. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  632. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  633. /***/ }),
  634. /***/ "./cell/index.ts":
  635. /*!***********************!*\
  636. !*** ./cell/index.ts ***!
  637. \***********************/
  638. /*! exports provided: CellMaterial */
  639. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  640. "use strict";
  641. __webpack_require__.r(__webpack_exports__);
  642. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  643. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  644. /***/ }),
  645. /***/ "./custom/customMaterial.ts":
  646. /*!**********************************!*\
  647. !*** ./custom/customMaterial.ts ***!
  648. \**********************************/
  649. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  650. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  651. "use strict";
  652. __webpack_require__.r(__webpack_exports__);
  653. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  654. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  655. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  656. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  657. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  658. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  659. var CustomShaderStructure = /** @class */ (function () {
  660. function CustomShaderStructure() {
  661. }
  662. return CustomShaderStructure;
  663. }());
  664. var ShaderSpecialParts = /** @class */ (function () {
  665. function ShaderSpecialParts() {
  666. }
  667. return ShaderSpecialParts;
  668. }());
  669. var CustomMaterial = /** @class */ (function (_super) {
  670. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super);
  671. function CustomMaterial(name, scene) {
  672. var _this = _super.call(this, name, scene) || this;
  673. _this.CustomParts = new ShaderSpecialParts();
  674. _this.customShaderNameResolve = _this.Builder;
  675. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  676. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  677. return _this;
  678. }
  679. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  680. for (var el in this._newUniformInstances) {
  681. var ea = el.toString().split('-');
  682. if (ea[0] == 'vec2') {
  683. effect.setVector2(ea[1], this._newUniformInstances[el]);
  684. }
  685. else if (ea[0] == 'vec3') {
  686. effect.setVector3(ea[1], this._newUniformInstances[el]);
  687. }
  688. else if (ea[0] == 'vec4') {
  689. effect.setVector4(ea[1], this._newUniformInstances[el]);
  690. }
  691. else if (ea[0] == 'mat4') {
  692. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  693. }
  694. else if (ea[0] == 'float') {
  695. effect.setFloat(ea[1], this._newUniformInstances[el]);
  696. }
  697. }
  698. for (var el in this._newSamplerInstances) {
  699. var ea = el.toString().split('-');
  700. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  701. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  702. }
  703. }
  704. };
  705. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  706. if (name == "uniform") {
  707. for (var ind in this._newUniforms) {
  708. if (this._customUniform[ind].indexOf('sampler') == -1) {
  709. arr.push(this._newUniforms[ind]);
  710. }
  711. }
  712. }
  713. if (name == "sampler") {
  714. for (var ind in this._newUniforms) {
  715. if (this._customUniform[ind].indexOf('sampler') != -1) {
  716. arr.push(this._newUniforms[ind]);
  717. }
  718. }
  719. }
  720. return arr;
  721. };
  722. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  723. var _this = this;
  724. if (this._isCreatedShader) {
  725. return this._createdShaderName;
  726. }
  727. this._isCreatedShader = false;
  728. CustomMaterial.ShaderIndexer++;
  729. var name = "custom_" + CustomMaterial.ShaderIndexer;
  730. this.ReviewUniform("uniform", uniforms);
  731. this.ReviewUniform("sampler", samplers);
  732. var fn_afterBind = this._afterBind.bind(this);
  733. this._afterBind = function (m, e) {
  734. if (!e) {
  735. return;
  736. }
  737. _this.AttachAfterBind(m, e);
  738. try {
  739. fn_afterBind(m, e);
  740. }
  741. catch (e) { }
  742. };
  743. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  744. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  745. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  746. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  747. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  748. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""));
  749. // #define CUSTOM_VERTEX_MAIN_END
  750. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  751. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  752. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  753. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  754. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  755. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  756. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  757. // #define CUSTOM_FRAGMENT_BEFORE_LIGHTS
  758. // #define CUSTOM_FRAGMENT_BEFORE_FOG
  759. this._isCreatedShader = true;
  760. this._createdShaderName = name;
  761. return name;
  762. };
  763. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  764. if (!this._customUniform) {
  765. this._customUniform = new Array();
  766. this._newUniforms = new Array();
  767. this._newSamplerInstances = new Array();
  768. this._newUniformInstances = new Array();
  769. }
  770. if (param) {
  771. if (kind.indexOf("sampler") == -1) {
  772. this._newUniformInstances[kind + "-" + name] = param;
  773. }
  774. else {
  775. this._newUniformInstances[kind + "-" + name] = param;
  776. }
  777. }
  778. this._customUniform.push("uniform " + kind + " " + name + ";");
  779. this._newUniforms.push(name);
  780. return this;
  781. };
  782. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  783. this.CustomParts.Fragment_Begin = shaderPart;
  784. return this;
  785. };
  786. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  787. this.CustomParts.Fragment_Definitions = shaderPart;
  788. return this;
  789. };
  790. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  791. this.CustomParts.Fragment_MainBegin = shaderPart;
  792. return this;
  793. };
  794. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  795. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  796. return this;
  797. };
  798. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  799. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  800. return this;
  801. };
  802. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  803. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  804. return this;
  805. };
  806. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  807. this.CustomParts.Vertex_Begin = shaderPart;
  808. return this;
  809. };
  810. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  811. this.CustomParts.Vertex_Definitions = shaderPart;
  812. return this;
  813. };
  814. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  815. this.CustomParts.Vertex_MainBegin = shaderPart;
  816. return this;
  817. };
  818. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  819. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  820. return this;
  821. };
  822. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  823. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  824. return this;
  825. };
  826. CustomMaterial.ShaderIndexer = 1;
  827. return CustomMaterial;
  828. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  829. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  830. /***/ }),
  831. /***/ "./custom/index.ts":
  832. /*!*************************!*\
  833. !*** ./custom/index.ts ***!
  834. \*************************/
  835. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  836. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  837. "use strict";
  838. __webpack_require__.r(__webpack_exports__);
  839. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  840. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  841. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  842. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  843. /***/ }),
  844. /***/ "./fire/fire.fragment.ts":
  845. /*!*******************************!*\
  846. !*** ./fire/fire.fragment.ts ***!
  847. \*******************************/
  848. /*! exports provided: firePixelShader */
  849. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  850. "use strict";
  851. __webpack_require__.r(__webpack_exports__);
  852. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  853. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  854. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  855. var name = 'firePixelShader';
  856. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  857. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  858. /** @hidden */
  859. var firePixelShader = { name: name, shader: shader };
  860. /***/ }),
  861. /***/ "./fire/fire.vertex.ts":
  862. /*!*****************************!*\
  863. !*** ./fire/fire.vertex.ts ***!
  864. \*****************************/
  865. /*! exports provided: fireVertexShader */
  866. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  867. "use strict";
  868. __webpack_require__.r(__webpack_exports__);
  869. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  870. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  871. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  872. var name = 'fireVertexShader';
  873. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  874. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  875. /** @hidden */
  876. var fireVertexShader = { name: name, shader: shader };
  877. /***/ }),
  878. /***/ "./fire/fireMaterial.ts":
  879. /*!******************************!*\
  880. !*** ./fire/fireMaterial.ts ***!
  881. \******************************/
  882. /*! exports provided: FireMaterial */
  883. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  884. "use strict";
  885. __webpack_require__.r(__webpack_exports__);
  886. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  887. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  888. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  889. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  890. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  891. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  892. var FireMaterialDefines = /** @class */ (function (_super) {
  893. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterialDefines, _super);
  894. function FireMaterialDefines() {
  895. var _this = _super.call(this) || this;
  896. _this.DIFFUSE = false;
  897. _this.CLIPPLANE = false;
  898. _this.CLIPPLANE2 = false;
  899. _this.CLIPPLANE3 = false;
  900. _this.CLIPPLANE4 = false;
  901. _this.ALPHATEST = false;
  902. _this.DEPTHPREPASS = false;
  903. _this.POINTSIZE = false;
  904. _this.FOG = false;
  905. _this.UV1 = false;
  906. _this.VERTEXCOLOR = false;
  907. _this.VERTEXALPHA = false;
  908. _this.BonesPerMesh = 0;
  909. _this.NUM_BONE_INFLUENCERS = 0;
  910. _this.INSTANCES = false;
  911. _this.rebuild();
  912. return _this;
  913. }
  914. return FireMaterialDefines;
  915. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  916. var FireMaterial = /** @class */ (function (_super) {
  917. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterial, _super);
  918. function FireMaterial(name, scene) {
  919. var _this = _super.call(this, name, scene) || this;
  920. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  921. _this.speed = 1.0;
  922. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  923. _this._lastTime = 0;
  924. return _this;
  925. }
  926. FireMaterial.prototype.needAlphaBlending = function () {
  927. return false;
  928. };
  929. FireMaterial.prototype.needAlphaTesting = function () {
  930. return true;
  931. };
  932. FireMaterial.prototype.getAlphaTestTexture = function () {
  933. return null;
  934. };
  935. // Methods
  936. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  937. if (this.isFrozen) {
  938. if (this._wasPreviouslyReady && subMesh.effect) {
  939. return true;
  940. }
  941. }
  942. if (!subMesh._materialDefines) {
  943. subMesh._materialDefines = new FireMaterialDefines();
  944. }
  945. var defines = subMesh._materialDefines;
  946. var scene = this.getScene();
  947. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  948. if (this._renderId === scene.getRenderId()) {
  949. return true;
  950. }
  951. }
  952. var engine = scene.getEngine();
  953. // Textures
  954. if (defines._areTexturesDirty) {
  955. defines._needUVs = false;
  956. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  957. if (!this._diffuseTexture.isReady()) {
  958. return false;
  959. }
  960. else {
  961. defines._needUVs = true;
  962. defines.DIFFUSE = true;
  963. }
  964. }
  965. }
  966. defines.ALPHATEST = this._opacityTexture ? true : false;
  967. // Misc.
  968. if (defines._areMiscDirty) {
  969. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  970. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  971. }
  972. // Values that need to be evaluated on every frame
  973. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  974. // Attribs
  975. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  976. // Get correct effect
  977. if (defines.isDirty) {
  978. defines.markAsProcessed();
  979. scene.resetCachedMaterial();
  980. // Fallbacks
  981. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  982. if (defines.FOG) {
  983. fallbacks.addFallback(1, "FOG");
  984. }
  985. if (defines.NUM_BONE_INFLUENCERS > 0) {
  986. fallbacks.addCPUSkinningFallback(0, mesh);
  987. }
  988. //Attributes
  989. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  990. if (defines.UV1) {
  991. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  992. }
  993. if (defines.VERTEXCOLOR) {
  994. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  995. }
  996. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  997. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  998. // Legacy browser patch
  999. var shaderName = "fire";
  1000. var join = defines.toString();
  1001. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1002. attributes: attribs,
  1003. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1004. "vFogInfos", "vFogColor", "pointSize",
  1005. "vDiffuseInfos",
  1006. "mBones",
  1007. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1008. // Fire
  1009. "time", "speed"
  1010. ],
  1011. uniformBuffersNames: [],
  1012. samplers: ["diffuseSampler",
  1013. // Fire
  1014. "distortionSampler", "opacitySampler"
  1015. ],
  1016. defines: join,
  1017. fallbacks: fallbacks,
  1018. onCompiled: this.onCompiled,
  1019. onError: this.onError,
  1020. indexParameters: null,
  1021. maxSimultaneousLights: 4,
  1022. transformFeedbackVaryings: null
  1023. }, engine), defines);
  1024. }
  1025. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1026. return false;
  1027. }
  1028. this._renderId = scene.getRenderId();
  1029. this._wasPreviouslyReady = true;
  1030. return true;
  1031. };
  1032. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1033. var scene = this.getScene();
  1034. var defines = subMesh._materialDefines;
  1035. if (!defines) {
  1036. return;
  1037. }
  1038. var effect = subMesh.effect;
  1039. if (!effect) {
  1040. return;
  1041. }
  1042. this._activeEffect = effect;
  1043. // Matrices
  1044. this.bindOnlyWorldMatrix(world);
  1045. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1046. // Bones
  1047. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1048. if (this._mustRebind(scene, effect)) {
  1049. // Textures
  1050. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1051. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1052. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1053. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1054. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1055. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1056. }
  1057. // Clip plane
  1058. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1059. // Point size
  1060. if (this.pointsCloud) {
  1061. this._activeEffect.setFloat("pointSize", this.pointSize);
  1062. }
  1063. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1064. }
  1065. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1066. // View
  1067. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1068. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1069. }
  1070. // Fog
  1071. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1072. // Time
  1073. this._lastTime += scene.getEngine().getDeltaTime();
  1074. this._activeEffect.setFloat("time", this._lastTime);
  1075. // Speed
  1076. this._activeEffect.setFloat("speed", this.speed);
  1077. this._afterBind(mesh, this._activeEffect);
  1078. };
  1079. FireMaterial.prototype.getAnimatables = function () {
  1080. var results = [];
  1081. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1082. results.push(this._diffuseTexture);
  1083. }
  1084. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1085. results.push(this._distortionTexture);
  1086. }
  1087. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1088. results.push(this._opacityTexture);
  1089. }
  1090. return results;
  1091. };
  1092. FireMaterial.prototype.getActiveTextures = function () {
  1093. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1094. if (this._diffuseTexture) {
  1095. activeTextures.push(this._diffuseTexture);
  1096. }
  1097. if (this._distortionTexture) {
  1098. activeTextures.push(this._distortionTexture);
  1099. }
  1100. if (this._opacityTexture) {
  1101. activeTextures.push(this._opacityTexture);
  1102. }
  1103. return activeTextures;
  1104. };
  1105. FireMaterial.prototype.hasTexture = function (texture) {
  1106. if (_super.prototype.hasTexture.call(this, texture)) {
  1107. return true;
  1108. }
  1109. if (this._diffuseTexture === texture) {
  1110. return true;
  1111. }
  1112. if (this._distortionTexture === texture) {
  1113. return true;
  1114. }
  1115. if (this._opacityTexture === texture) {
  1116. return true;
  1117. }
  1118. return false;
  1119. };
  1120. FireMaterial.prototype.getClassName = function () {
  1121. return "FireMaterial";
  1122. };
  1123. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1124. if (this._diffuseTexture) {
  1125. this._diffuseTexture.dispose();
  1126. }
  1127. if (this._distortionTexture) {
  1128. this._distortionTexture.dispose();
  1129. }
  1130. _super.prototype.dispose.call(this, forceDisposeEffect);
  1131. };
  1132. FireMaterial.prototype.clone = function (name) {
  1133. var _this = this;
  1134. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1135. };
  1136. FireMaterial.prototype.serialize = function () {
  1137. var serializationObject = _super.prototype.serialize.call(this);
  1138. serializationObject.customType = "BABYLON.FireMaterial";
  1139. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1140. serializationObject.speed = this.speed;
  1141. if (this._diffuseTexture) {
  1142. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1143. }
  1144. if (this._distortionTexture) {
  1145. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1146. }
  1147. if (this._opacityTexture) {
  1148. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1149. }
  1150. return serializationObject;
  1151. };
  1152. FireMaterial.Parse = function (source, scene, rootUrl) {
  1153. var material = new FireMaterial(source.name, scene);
  1154. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1155. material.speed = source.speed;
  1156. material.alpha = source.alpha;
  1157. material.id = source.id;
  1158. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1159. material.backFaceCulling = source.backFaceCulling;
  1160. material.wireframe = source.wireframe;
  1161. if (source._diffuseTexture) {
  1162. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1163. }
  1164. if (source._distortionTexture) {
  1165. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1166. }
  1167. if (source._opacityTexture) {
  1168. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1169. }
  1170. if (source.checkReadyOnlyOnce) {
  1171. material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
  1172. }
  1173. return material;
  1174. };
  1175. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1176. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1177. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1178. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1179. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1180. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1181. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1182. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1183. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1184. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1185. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1186. ], FireMaterial.prototype, "distortionTexture", void 0);
  1187. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1188. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1189. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1190. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1191. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1192. ], FireMaterial.prototype, "opacityTexture", void 0);
  1193. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1194. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1195. ], FireMaterial.prototype, "diffuseColor", void 0);
  1196. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1197. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1198. ], FireMaterial.prototype, "speed", void 0);
  1199. return FireMaterial;
  1200. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1201. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1202. /***/ }),
  1203. /***/ "./fire/index.ts":
  1204. /*!***********************!*\
  1205. !*** ./fire/index.ts ***!
  1206. \***********************/
  1207. /*! exports provided: FireMaterial */
  1208. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1209. "use strict";
  1210. __webpack_require__.r(__webpack_exports__);
  1211. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1212. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1213. /***/ }),
  1214. /***/ "./fur/fur.fragment.ts":
  1215. /*!*****************************!*\
  1216. !*** ./fur/fur.fragment.ts ***!
  1217. \*****************************/
  1218. /*! exports provided: furPixelShader */
  1219. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1220. "use strict";
  1221. __webpack_require__.r(__webpack_exports__);
  1222. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1223. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1224. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1225. var name = 'furPixelShader';
  1226. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1227. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1228. /** @hidden */
  1229. var furPixelShader = { name: name, shader: shader };
  1230. /***/ }),
  1231. /***/ "./fur/fur.vertex.ts":
  1232. /*!***************************!*\
  1233. !*** ./fur/fur.vertex.ts ***!
  1234. \***************************/
  1235. /*! exports provided: furVertexShader */
  1236. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1237. "use strict";
  1238. __webpack_require__.r(__webpack_exports__);
  1239. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1240. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1241. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1242. var name = 'furVertexShader';
  1243. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1244. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1245. /** @hidden */
  1246. var furVertexShader = { name: name, shader: shader };
  1247. /***/ }),
  1248. /***/ "./fur/furMaterial.ts":
  1249. /*!****************************!*\
  1250. !*** ./fur/furMaterial.ts ***!
  1251. \****************************/
  1252. /*! exports provided: FurMaterial */
  1253. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1254. "use strict";
  1255. __webpack_require__.r(__webpack_exports__);
  1256. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1257. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  1258. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1259. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1260. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1261. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1262. var FurMaterialDefines = /** @class */ (function (_super) {
  1263. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super);
  1264. function FurMaterialDefines() {
  1265. var _this = _super.call(this) || this;
  1266. _this.DIFFUSE = false;
  1267. _this.HEIGHTMAP = false;
  1268. _this.CLIPPLANE = false;
  1269. _this.CLIPPLANE2 = false;
  1270. _this.CLIPPLANE3 = false;
  1271. _this.CLIPPLANE4 = false;
  1272. _this.ALPHATEST = false;
  1273. _this.DEPTHPREPASS = false;
  1274. _this.POINTSIZE = false;
  1275. _this.FOG = false;
  1276. _this.NORMAL = false;
  1277. _this.UV1 = false;
  1278. _this.UV2 = false;
  1279. _this.VERTEXCOLOR = false;
  1280. _this.VERTEXALPHA = false;
  1281. _this.NUM_BONE_INFLUENCERS = 0;
  1282. _this.BonesPerMesh = 0;
  1283. _this.INSTANCES = false;
  1284. _this.HIGHLEVEL = false;
  1285. _this.rebuild();
  1286. return _this;
  1287. }
  1288. return FurMaterialDefines;
  1289. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1290. var FurMaterial = /** @class */ (function (_super) {
  1291. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super);
  1292. function FurMaterial(name, scene) {
  1293. var _this = _super.call(this, name, scene) || this;
  1294. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1295. _this.furLength = 1;
  1296. _this.furAngle = 0;
  1297. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1298. _this.furOffset = 0.0;
  1299. _this.furSpacing = 12;
  1300. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1301. _this.furSpeed = 100;
  1302. _this.furDensity = 20;
  1303. _this.furOcclusion = 0.0;
  1304. _this._disableLighting = false;
  1305. _this._maxSimultaneousLights = 4;
  1306. _this.highLevelFur = true;
  1307. _this._furTime = 0;
  1308. return _this;
  1309. }
  1310. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1311. get: function () {
  1312. return this._furTime;
  1313. },
  1314. set: function (furTime) {
  1315. this._furTime = furTime;
  1316. },
  1317. enumerable: true,
  1318. configurable: true
  1319. });
  1320. FurMaterial.prototype.needAlphaBlending = function () {
  1321. return (this.alpha < 1.0);
  1322. };
  1323. FurMaterial.prototype.needAlphaTesting = function () {
  1324. return false;
  1325. };
  1326. FurMaterial.prototype.getAlphaTestTexture = function () {
  1327. return null;
  1328. };
  1329. FurMaterial.prototype.updateFur = function () {
  1330. for (var i = 1; i < this._meshes.length; i++) {
  1331. var offsetFur = this._meshes[i].material;
  1332. offsetFur.furLength = this.furLength;
  1333. offsetFur.furAngle = this.furAngle;
  1334. offsetFur.furGravity = this.furGravity;
  1335. offsetFur.furSpacing = this.furSpacing;
  1336. offsetFur.furSpeed = this.furSpeed;
  1337. offsetFur.furColor = this.furColor;
  1338. offsetFur.diffuseTexture = this.diffuseTexture;
  1339. offsetFur.furTexture = this.furTexture;
  1340. offsetFur.highLevelFur = this.highLevelFur;
  1341. offsetFur.furTime = this.furTime;
  1342. offsetFur.furDensity = this.furDensity;
  1343. }
  1344. };
  1345. // Methods
  1346. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1347. if (this.isFrozen) {
  1348. if (this._wasPreviouslyReady && subMesh.effect) {
  1349. return true;
  1350. }
  1351. }
  1352. if (!subMesh._materialDefines) {
  1353. subMesh._materialDefines = new FurMaterialDefines();
  1354. }
  1355. var defines = subMesh._materialDefines;
  1356. var scene = this.getScene();
  1357. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1358. if (this._renderId === scene.getRenderId()) {
  1359. return true;
  1360. }
  1361. }
  1362. var engine = scene.getEngine();
  1363. // Textures
  1364. if (defines._areTexturesDirty) {
  1365. if (scene.texturesEnabled) {
  1366. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1367. if (!this.diffuseTexture.isReady()) {
  1368. return false;
  1369. }
  1370. else {
  1371. defines._needUVs = true;
  1372. defines.DIFFUSE = true;
  1373. }
  1374. }
  1375. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1376. if (!this.heightTexture.isReady()) {
  1377. return false;
  1378. }
  1379. else {
  1380. defines._needUVs = true;
  1381. defines.HEIGHTMAP = true;
  1382. }
  1383. }
  1384. }
  1385. }
  1386. // High level
  1387. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1388. defines.HIGHLEVEL = true;
  1389. defines.markAsUnprocessed();
  1390. }
  1391. // Misc.
  1392. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1393. // Lights
  1394. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1395. // Values that need to be evaluated on every frame
  1396. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1397. // Attribs
  1398. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1399. // Get correct effect
  1400. if (defines.isDirty) {
  1401. defines.markAsProcessed();
  1402. scene.resetCachedMaterial();
  1403. // Fallbacks
  1404. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1405. if (defines.FOG) {
  1406. fallbacks.addFallback(1, "FOG");
  1407. }
  1408. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1409. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1410. fallbacks.addCPUSkinningFallback(0, mesh);
  1411. }
  1412. //Attributes
  1413. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1414. if (defines.NORMAL) {
  1415. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1416. }
  1417. if (defines.UV1) {
  1418. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1419. }
  1420. if (defines.UV2) {
  1421. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1422. }
  1423. if (defines.VERTEXCOLOR) {
  1424. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1425. }
  1426. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1427. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1428. // Legacy browser patch
  1429. var shaderName = "fur";
  1430. var join = defines.toString();
  1431. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1432. "vFogInfos", "vFogColor", "pointSize",
  1433. "vDiffuseInfos",
  1434. "mBones",
  1435. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1436. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1437. ];
  1438. var samplers = ["diffuseSampler",
  1439. "heightTexture", "furTexture"
  1440. ];
  1441. var uniformBuffers = new Array();
  1442. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1443. uniformsNames: uniforms,
  1444. uniformBuffersNames: uniformBuffers,
  1445. samplers: samplers,
  1446. defines: defines,
  1447. maxSimultaneousLights: this.maxSimultaneousLights
  1448. });
  1449. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1450. attributes: attribs,
  1451. uniformsNames: uniforms,
  1452. uniformBuffersNames: uniformBuffers,
  1453. samplers: samplers,
  1454. defines: join,
  1455. fallbacks: fallbacks,
  1456. onCompiled: this.onCompiled,
  1457. onError: this.onError,
  1458. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1459. }, engine), defines);
  1460. }
  1461. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1462. return false;
  1463. }
  1464. this._renderId = scene.getRenderId();
  1465. this._wasPreviouslyReady = true;
  1466. return true;
  1467. };
  1468. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1469. var scene = this.getScene();
  1470. var defines = subMesh._materialDefines;
  1471. if (!defines) {
  1472. return;
  1473. }
  1474. var effect = subMesh.effect;
  1475. if (!effect) {
  1476. return;
  1477. }
  1478. this._activeEffect = effect;
  1479. // Matrices
  1480. this.bindOnlyWorldMatrix(world);
  1481. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1482. // Bones
  1483. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1484. if (scene.getCachedMaterial() !== this) {
  1485. // Textures
  1486. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1487. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1488. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1489. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1490. }
  1491. if (this._heightTexture) {
  1492. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1493. }
  1494. // Clip plane
  1495. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1496. // Point size
  1497. if (this.pointsCloud) {
  1498. this._activeEffect.setFloat("pointSize", this.pointSize);
  1499. }
  1500. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1501. }
  1502. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1503. if (scene.lightsEnabled && !this.disableLighting) {
  1504. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1505. }
  1506. // View
  1507. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1508. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1509. }
  1510. // Fog
  1511. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1512. this._activeEffect.setFloat("furLength", this.furLength);
  1513. this._activeEffect.setFloat("furAngle", this.furAngle);
  1514. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1515. if (this.highLevelFur) {
  1516. this._activeEffect.setVector3("furGravity", this.furGravity);
  1517. this._activeEffect.setFloat("furOffset", this.furOffset);
  1518. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1519. this._activeEffect.setFloat("furDensity", this.furDensity);
  1520. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1521. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1522. this._activeEffect.setFloat("furTime", this._furTime);
  1523. this._activeEffect.setTexture("furTexture", this.furTexture);
  1524. }
  1525. this._afterBind(mesh, this._activeEffect);
  1526. };
  1527. FurMaterial.prototype.getAnimatables = function () {
  1528. var results = [];
  1529. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1530. results.push(this.diffuseTexture);
  1531. }
  1532. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1533. results.push(this.heightTexture);
  1534. }
  1535. return results;
  1536. };
  1537. FurMaterial.prototype.getActiveTextures = function () {
  1538. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1539. if (this._diffuseTexture) {
  1540. activeTextures.push(this._diffuseTexture);
  1541. }
  1542. if (this._heightTexture) {
  1543. activeTextures.push(this._heightTexture);
  1544. }
  1545. return activeTextures;
  1546. };
  1547. FurMaterial.prototype.hasTexture = function (texture) {
  1548. if (_super.prototype.hasTexture.call(this, texture)) {
  1549. return true;
  1550. }
  1551. if (this.diffuseTexture === texture) {
  1552. return true;
  1553. }
  1554. if (this._heightTexture === texture) {
  1555. return true;
  1556. }
  1557. return false;
  1558. };
  1559. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1560. if (this.diffuseTexture) {
  1561. this.diffuseTexture.dispose();
  1562. }
  1563. if (this._meshes) {
  1564. for (var i = 1; i < this._meshes.length; i++) {
  1565. var mat = this._meshes[i].material;
  1566. if (mat) {
  1567. mat.dispose(forceDisposeEffect);
  1568. }
  1569. this._meshes[i].dispose();
  1570. }
  1571. }
  1572. _super.prototype.dispose.call(this, forceDisposeEffect);
  1573. };
  1574. FurMaterial.prototype.clone = function (name) {
  1575. var _this = this;
  1576. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1577. };
  1578. FurMaterial.prototype.serialize = function () {
  1579. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1580. serializationObject.customType = "BABYLON.FurMaterial";
  1581. if (this._meshes) {
  1582. serializationObject.sourceMeshName = this._meshes[0].name;
  1583. serializationObject.quality = this._meshes.length;
  1584. }
  1585. return serializationObject;
  1586. };
  1587. FurMaterial.prototype.getClassName = function () {
  1588. return "FurMaterial";
  1589. };
  1590. // Statics
  1591. FurMaterial.Parse = function (source, scene, rootUrl) {
  1592. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1593. if (source.sourceMeshName && material.highLevelFur) {
  1594. scene.executeWhenReady(function () {
  1595. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1596. if (sourceMesh) {
  1597. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1598. material.furTexture = furTexture;
  1599. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1600. }
  1601. });
  1602. }
  1603. return material;
  1604. };
  1605. FurMaterial.GenerateTexture = function (name, scene) {
  1606. // Generate fur textures
  1607. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1608. var context = texture.getContext();
  1609. for (var i = 0; i < 20000; ++i) {
  1610. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1611. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1612. }
  1613. texture.update(false);
  1614. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1615. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1616. return texture;
  1617. };
  1618. // Creates and returns an array of meshes used as shells for the Fur Material
  1619. // that can be disposed later in your code
  1620. // The quality is in interval [0, 100]
  1621. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1622. var meshes = [sourceMesh];
  1623. var mat = sourceMesh.material;
  1624. var i;
  1625. if (!(mat instanceof FurMaterial)) {
  1626. throw "The material of the source mesh must be a Fur Material";
  1627. }
  1628. for (i = 1; i < quality; i++) {
  1629. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1630. sourceMesh.getScene().materials.pop();
  1631. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1632. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1633. offsetFur.furLength = mat.furLength;
  1634. offsetFur.furAngle = mat.furAngle;
  1635. offsetFur.furGravity = mat.furGravity;
  1636. offsetFur.furSpacing = mat.furSpacing;
  1637. offsetFur.furSpeed = mat.furSpeed;
  1638. offsetFur.furColor = mat.furColor;
  1639. offsetFur.diffuseTexture = mat.diffuseTexture;
  1640. offsetFur.furOffset = i / quality;
  1641. offsetFur.furTexture = mat.furTexture;
  1642. offsetFur.highLevelFur = mat.highLevelFur;
  1643. offsetFur.furTime = mat.furTime;
  1644. offsetFur.furDensity = mat.furDensity;
  1645. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1646. offsetMesh.material = offsetFur;
  1647. offsetMesh.skeleton = sourceMesh.skeleton;
  1648. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1649. meshes.push(offsetMesh);
  1650. }
  1651. for (i = 1; i < meshes.length; i++) {
  1652. meshes[i].parent = sourceMesh;
  1653. }
  1654. sourceMesh.material._meshes = meshes;
  1655. return meshes;
  1656. };
  1657. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1658. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1659. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1660. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1661. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1662. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1663. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1664. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1665. ], FurMaterial.prototype, "_heightTexture", void 0);
  1666. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1667. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1668. ], FurMaterial.prototype, "heightTexture", void 0);
  1669. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1670. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1671. ], FurMaterial.prototype, "diffuseColor", void 0);
  1672. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1673. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1674. ], FurMaterial.prototype, "furLength", void 0);
  1675. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1676. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1677. ], FurMaterial.prototype, "furAngle", void 0);
  1678. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1679. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1680. ], FurMaterial.prototype, "furColor", void 0);
  1681. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1682. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1683. ], FurMaterial.prototype, "furOffset", void 0);
  1684. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1685. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1686. ], FurMaterial.prototype, "furSpacing", void 0);
  1687. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1688. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1689. ], FurMaterial.prototype, "furGravity", void 0);
  1690. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1691. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1692. ], FurMaterial.prototype, "furSpeed", void 0);
  1693. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1694. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1695. ], FurMaterial.prototype, "furDensity", void 0);
  1696. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1697. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1698. ], FurMaterial.prototype, "furOcclusion", void 0);
  1699. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1700. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1701. ], FurMaterial.prototype, "_disableLighting", void 0);
  1702. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1703. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1704. ], FurMaterial.prototype, "disableLighting", void 0);
  1705. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1706. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1707. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1708. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1709. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1710. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1711. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1712. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1713. ], FurMaterial.prototype, "highLevelFur", void 0);
  1714. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1715. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1716. ], FurMaterial.prototype, "furTime", null);
  1717. return FurMaterial;
  1718. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1719. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1720. /***/ }),
  1721. /***/ "./fur/index.ts":
  1722. /*!**********************!*\
  1723. !*** ./fur/index.ts ***!
  1724. \**********************/
  1725. /*! exports provided: FurMaterial */
  1726. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1727. "use strict";
  1728. __webpack_require__.r(__webpack_exports__);
  1729. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1730. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1731. /***/ }),
  1732. /***/ "./gradient/gradient.fragment.ts":
  1733. /*!***************************************!*\
  1734. !*** ./gradient/gradient.fragment.ts ***!
  1735. \***************************************/
  1736. /*! exports provided: gradientPixelShader */
  1737. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1738. "use strict";
  1739. __webpack_require__.r(__webpack_exports__);
  1740. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1741. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1742. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1743. var name = 'gradientPixelShader';
  1744. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1745. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1746. /** @hidden */
  1747. var gradientPixelShader = { name: name, shader: shader };
  1748. /***/ }),
  1749. /***/ "./gradient/gradient.vertex.ts":
  1750. /*!*************************************!*\
  1751. !*** ./gradient/gradient.vertex.ts ***!
  1752. \*************************************/
  1753. /*! exports provided: gradientVertexShader */
  1754. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1755. "use strict";
  1756. __webpack_require__.r(__webpack_exports__);
  1757. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1758. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1759. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1760. var name = 'gradientVertexShader';
  1761. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1762. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1763. /** @hidden */
  1764. var gradientVertexShader = { name: name, shader: shader };
  1765. /***/ }),
  1766. /***/ "./gradient/gradientMaterial.ts":
  1767. /*!**************************************!*\
  1768. !*** ./gradient/gradientMaterial.ts ***!
  1769. \**************************************/
  1770. /*! exports provided: GradientMaterial */
  1771. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1772. "use strict";
  1773. __webpack_require__.r(__webpack_exports__);
  1774. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  1775. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  1776. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1777. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1778. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  1779. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  1780. var GradientMaterialDefines = /** @class */ (function (_super) {
  1781. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super);
  1782. function GradientMaterialDefines() {
  1783. var _this = _super.call(this) || this;
  1784. _this.EMISSIVE = false;
  1785. _this.CLIPPLANE = false;
  1786. _this.CLIPPLANE2 = false;
  1787. _this.CLIPPLANE3 = false;
  1788. _this.CLIPPLANE4 = false;
  1789. _this.ALPHATEST = false;
  1790. _this.DEPTHPREPASS = false;
  1791. _this.POINTSIZE = false;
  1792. _this.FOG = false;
  1793. _this.NORMAL = false;
  1794. _this.UV1 = false;
  1795. _this.UV2 = false;
  1796. _this.VERTEXCOLOR = false;
  1797. _this.VERTEXALPHA = false;
  1798. _this.NUM_BONE_INFLUENCERS = 0;
  1799. _this.BonesPerMesh = 0;
  1800. _this.INSTANCES = false;
  1801. _this.rebuild();
  1802. return _this;
  1803. }
  1804. return GradientMaterialDefines;
  1805. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1806. var GradientMaterial = /** @class */ (function (_super) {
  1807. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super);
  1808. function GradientMaterial(name, scene) {
  1809. var _this = _super.call(this, name, scene) || this;
  1810. _this._maxSimultaneousLights = 4;
  1811. // The gradient top color, red by default
  1812. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  1813. _this.topColorAlpha = 1.0;
  1814. // The gradient top color, blue by default
  1815. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  1816. _this.bottomColorAlpha = 1.0;
  1817. // Gradient offset
  1818. _this.offset = 0;
  1819. _this.scale = 1.0;
  1820. _this.smoothness = 1.0;
  1821. _this._disableLighting = false;
  1822. return _this;
  1823. }
  1824. GradientMaterial.prototype.needAlphaBlending = function () {
  1825. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  1826. };
  1827. GradientMaterial.prototype.needAlphaTesting = function () {
  1828. return true;
  1829. };
  1830. GradientMaterial.prototype.getAlphaTestTexture = function () {
  1831. return null;
  1832. };
  1833. // Methods
  1834. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1835. if (this.isFrozen) {
  1836. if (this._wasPreviouslyReady && subMesh.effect) {
  1837. return true;
  1838. }
  1839. }
  1840. if (!subMesh._materialDefines) {
  1841. subMesh._materialDefines = new GradientMaterialDefines();
  1842. }
  1843. var defines = subMesh._materialDefines;
  1844. var scene = this.getScene();
  1845. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1846. if (this._renderId === scene.getRenderId()) {
  1847. return true;
  1848. }
  1849. }
  1850. var engine = scene.getEngine();
  1851. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1852. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1853. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1854. defines.EMISSIVE = this._disableLighting;
  1855. // Attribs
  1856. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1857. // Get correct effect
  1858. if (defines.isDirty) {
  1859. defines.markAsProcessed();
  1860. scene.resetCachedMaterial();
  1861. // Fallbacks
  1862. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1863. if (defines.FOG) {
  1864. fallbacks.addFallback(1, "FOG");
  1865. }
  1866. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  1867. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1868. fallbacks.addCPUSkinningFallback(0, mesh);
  1869. }
  1870. //Attributes
  1871. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1872. if (defines.NORMAL) {
  1873. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1874. }
  1875. if (defines.UV1) {
  1876. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1877. }
  1878. if (defines.UV2) {
  1879. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1880. }
  1881. if (defines.VERTEXCOLOR) {
  1882. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1883. }
  1884. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1885. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1886. // Legacy browser patch
  1887. var shaderName = "gradient";
  1888. var join = defines.toString();
  1889. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  1890. "vFogInfos", "vFogColor", "pointSize",
  1891. "mBones",
  1892. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  1893. "topColor", "bottomColor", "offset", "smoothness", "scale"
  1894. ];
  1895. var samplers = [];
  1896. var uniformBuffers = new Array();
  1897. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1898. uniformsNames: uniforms,
  1899. uniformBuffersNames: uniformBuffers,
  1900. samplers: samplers,
  1901. defines: defines,
  1902. maxSimultaneousLights: 4
  1903. });
  1904. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1905. attributes: attribs,
  1906. uniformsNames: uniforms,
  1907. uniformBuffersNames: uniformBuffers,
  1908. samplers: samplers,
  1909. defines: join,
  1910. fallbacks: fallbacks,
  1911. onCompiled: this.onCompiled,
  1912. onError: this.onError,
  1913. indexParameters: { maxSimultaneousLights: 4 }
  1914. }, engine), defines);
  1915. }
  1916. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1917. return false;
  1918. }
  1919. this._renderId = scene.getRenderId();
  1920. this._wasPreviouslyReady = true;
  1921. return true;
  1922. };
  1923. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1924. var scene = this.getScene();
  1925. var defines = subMesh._materialDefines;
  1926. if (!defines) {
  1927. return;
  1928. }
  1929. var effect = subMesh.effect;
  1930. if (!effect) {
  1931. return;
  1932. }
  1933. this._activeEffect = effect;
  1934. // Matrices
  1935. this.bindOnlyWorldMatrix(world);
  1936. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1937. // Bones
  1938. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  1939. if (this._mustRebind(scene, effect)) {
  1940. // Clip plane
  1941. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  1942. // Point size
  1943. if (this.pointsCloud) {
  1944. this._activeEffect.setFloat("pointSize", this.pointSize);
  1945. }
  1946. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1947. }
  1948. if (scene.lightsEnabled && !this.disableLighting) {
  1949. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1950. }
  1951. // View
  1952. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1953. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1954. }
  1955. // Fog
  1956. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1957. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  1958. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  1959. this._activeEffect.setFloat("offset", this.offset);
  1960. this._activeEffect.setFloat("scale", this.scale);
  1961. this._activeEffect.setFloat("smoothness", this.smoothness);
  1962. this._afterBind(mesh, this._activeEffect);
  1963. };
  1964. GradientMaterial.prototype.getAnimatables = function () {
  1965. return [];
  1966. };
  1967. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  1968. _super.prototype.dispose.call(this, forceDisposeEffect);
  1969. };
  1970. GradientMaterial.prototype.clone = function (name) {
  1971. var _this = this;
  1972. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  1973. };
  1974. GradientMaterial.prototype.serialize = function () {
  1975. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1976. serializationObject.customType = "BABYLON.GradientMaterial";
  1977. return serializationObject;
  1978. };
  1979. GradientMaterial.prototype.getClassName = function () {
  1980. return "GradientMaterial";
  1981. };
  1982. // Statics
  1983. GradientMaterial.Parse = function (source, scene, rootUrl) {
  1984. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  1985. };
  1986. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1987. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1988. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  1989. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1990. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1991. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  1992. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1993. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1994. ], GradientMaterial.prototype, "topColor", void 0);
  1995. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1996. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1997. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  1998. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1999. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2000. ], GradientMaterial.prototype, "bottomColor", void 0);
  2001. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2002. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2003. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2004. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2005. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2006. ], GradientMaterial.prototype, "offset", void 0);
  2007. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2008. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2009. ], GradientMaterial.prototype, "scale", void 0);
  2010. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2011. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2012. ], GradientMaterial.prototype, "smoothness", void 0);
  2013. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2014. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2015. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2016. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2017. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2018. ], GradientMaterial.prototype, "disableLighting", void 0);
  2019. return GradientMaterial;
  2020. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2021. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2022. /***/ }),
  2023. /***/ "./gradient/index.ts":
  2024. /*!***************************!*\
  2025. !*** ./gradient/index.ts ***!
  2026. \***************************/
  2027. /*! exports provided: GradientMaterial */
  2028. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2029. "use strict";
  2030. __webpack_require__.r(__webpack_exports__);
  2031. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2032. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2033. /***/ }),
  2034. /***/ "./grid/grid.fragment.ts":
  2035. /*!*******************************!*\
  2036. !*** ./grid/grid.fragment.ts ***!
  2037. \*******************************/
  2038. /*! exports provided: gridPixelShader */
  2039. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2040. "use strict";
  2041. __webpack_require__.r(__webpack_exports__);
  2042. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2043. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2044. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2045. var name = 'gridPixelShader';
  2046. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2047. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2048. /** @hidden */
  2049. var gridPixelShader = { name: name, shader: shader };
  2050. /***/ }),
  2051. /***/ "./grid/grid.vertex.ts":
  2052. /*!*****************************!*\
  2053. !*** ./grid/grid.vertex.ts ***!
  2054. \*****************************/
  2055. /*! exports provided: gridVertexShader */
  2056. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2057. "use strict";
  2058. __webpack_require__.r(__webpack_exports__);
  2059. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2060. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2061. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2062. var name = 'gridVertexShader';
  2063. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n\nuniform mat4 projection;\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 worldView;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#ifdef FOG\nvec4 worldPos=world*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=worldView*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2064. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2065. /** @hidden */
  2066. var gridVertexShader = { name: name, shader: shader };
  2067. /***/ }),
  2068. /***/ "./grid/gridMaterial.ts":
  2069. /*!******************************!*\
  2070. !*** ./grid/gridMaterial.ts ***!
  2071. \******************************/
  2072. /*! exports provided: GridMaterial */
  2073. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2074. "use strict";
  2075. __webpack_require__.r(__webpack_exports__);
  2076. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2077. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  2078. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2079. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2080. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2081. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2082. var GridMaterialDefines = /** @class */ (function (_super) {
  2083. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterialDefines, _super);
  2084. function GridMaterialDefines() {
  2085. var _this = _super.call(this) || this;
  2086. _this.OPACITY = false;
  2087. _this.TRANSPARENT = false;
  2088. _this.FOG = false;
  2089. _this.PREMULTIPLYALPHA = false;
  2090. _this.UV1 = false;
  2091. _this.UV2 = false;
  2092. _this.rebuild();
  2093. return _this;
  2094. }
  2095. return GridMaterialDefines;
  2096. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2097. /**
  2098. * The grid materials allows you to wrap any shape with a grid.
  2099. * Colors are customizable.
  2100. */
  2101. var GridMaterial = /** @class */ (function (_super) {
  2102. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterial, _super);
  2103. /**
  2104. * constructor
  2105. * @param name The name given to the material in order to identify it afterwards.
  2106. * @param scene The scene the material is used in.
  2107. */
  2108. function GridMaterial(name, scene) {
  2109. var _this = _super.call(this, name, scene) || this;
  2110. /**
  2111. * Main color of the grid (e.g. between lines)
  2112. */
  2113. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2114. /**
  2115. * Color of the grid lines.
  2116. */
  2117. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2118. /**
  2119. * The scale of the grid compared to unit.
  2120. */
  2121. _this.gridRatio = 1.0;
  2122. /**
  2123. * Allows setting an offset for the grid lines.
  2124. */
  2125. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2126. /**
  2127. * The frequency of thicker lines.
  2128. */
  2129. _this.majorUnitFrequency = 10;
  2130. /**
  2131. * The visibility of minor units in the grid.
  2132. */
  2133. _this.minorUnitVisibility = 0.33;
  2134. /**
  2135. * The grid opacity outside of the lines.
  2136. */
  2137. _this.opacity = 1.0;
  2138. /**
  2139. * Determine RBG output is premultiplied by alpha value.
  2140. */
  2141. _this.preMultiplyAlpha = false;
  2142. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2143. return _this;
  2144. }
  2145. /**
  2146. * Returns wehter or not the grid requires alpha blending.
  2147. */
  2148. GridMaterial.prototype.needAlphaBlending = function () {
  2149. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2150. };
  2151. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2152. return this.needAlphaBlending();
  2153. };
  2154. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2155. if (this.isFrozen) {
  2156. if (this._wasPreviouslyReady && subMesh.effect) {
  2157. return true;
  2158. }
  2159. }
  2160. if (!subMesh._materialDefines) {
  2161. subMesh._materialDefines = new GridMaterialDefines();
  2162. }
  2163. var defines = subMesh._materialDefines;
  2164. var scene = this.getScene();
  2165. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2166. if (this._renderId === scene.getRenderId()) {
  2167. return true;
  2168. }
  2169. }
  2170. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2171. defines.TRANSPARENT = !defines.TRANSPARENT;
  2172. defines.markAsUnprocessed();
  2173. }
  2174. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2175. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2176. defines.markAsUnprocessed();
  2177. }
  2178. // Textures
  2179. if (defines._areTexturesDirty) {
  2180. defines._needUVs = false;
  2181. if (scene.texturesEnabled) {
  2182. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2183. if (!this._opacityTexture.isReady()) {
  2184. return false;
  2185. }
  2186. else {
  2187. defines._needUVs = true;
  2188. defines.OPACITY = true;
  2189. }
  2190. }
  2191. }
  2192. }
  2193. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2194. // Get correct effect
  2195. if (defines.isDirty) {
  2196. defines.markAsProcessed();
  2197. scene.resetCachedMaterial();
  2198. // Attributes
  2199. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2200. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2201. if (defines.UV1) {
  2202. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2203. }
  2204. if (defines.UV2) {
  2205. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2206. }
  2207. // Defines
  2208. var join = defines.toString();
  2209. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "worldView", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2210. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2211. }
  2212. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2213. return false;
  2214. }
  2215. this._renderId = scene.getRenderId();
  2216. this._wasPreviouslyReady = true;
  2217. return true;
  2218. };
  2219. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2220. var scene = this.getScene();
  2221. var defines = subMesh._materialDefines;
  2222. if (!defines) {
  2223. return;
  2224. }
  2225. var effect = subMesh.effect;
  2226. if (!effect) {
  2227. return;
  2228. }
  2229. this._activeEffect = effect;
  2230. // Matrices
  2231. this.bindOnlyWorldMatrix(world);
  2232. this._activeEffect.setMatrix("worldView", world.multiply(scene.getViewMatrix()));
  2233. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2234. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2235. // Uniforms
  2236. if (this._mustRebind(scene, effect)) {
  2237. this._activeEffect.setColor3("mainColor", this.mainColor);
  2238. this._activeEffect.setColor3("lineColor", this.lineColor);
  2239. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2240. this._gridControl.x = this.gridRatio;
  2241. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2242. this._gridControl.z = this.minorUnitVisibility;
  2243. this._gridControl.w = this.opacity;
  2244. this._activeEffect.setVector4("gridControl", this._gridControl);
  2245. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2246. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2247. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2248. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2249. }
  2250. }
  2251. // Fog
  2252. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2253. this._afterBind(mesh, this._activeEffect);
  2254. };
  2255. /**
  2256. * Dispose the material and its associated resources.
  2257. * @param forceDisposeEffect will also dispose the used effect when true
  2258. */
  2259. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2260. _super.prototype.dispose.call(this, forceDisposeEffect);
  2261. };
  2262. GridMaterial.prototype.clone = function (name) {
  2263. var _this = this;
  2264. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2265. };
  2266. GridMaterial.prototype.serialize = function () {
  2267. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2268. serializationObject.customType = "BABYLON.GridMaterial";
  2269. return serializationObject;
  2270. };
  2271. GridMaterial.prototype.getClassName = function () {
  2272. return "GridMaterial";
  2273. };
  2274. GridMaterial.Parse = function (source, scene, rootUrl) {
  2275. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2276. };
  2277. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2278. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2279. ], GridMaterial.prototype, "mainColor", void 0);
  2280. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2281. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2282. ], GridMaterial.prototype, "lineColor", void 0);
  2283. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2284. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2285. ], GridMaterial.prototype, "gridRatio", void 0);
  2286. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2287. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2288. ], GridMaterial.prototype, "gridOffset", void 0);
  2289. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2290. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2291. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2292. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2293. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2294. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2295. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2296. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2297. ], GridMaterial.prototype, "opacity", void 0);
  2298. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2299. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2300. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2301. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2302. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2303. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2304. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2305. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2306. ], GridMaterial.prototype, "opacityTexture", void 0);
  2307. return GridMaterial;
  2308. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2309. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2310. /***/ }),
  2311. /***/ "./grid/index.ts":
  2312. /*!***********************!*\
  2313. !*** ./grid/index.ts ***!
  2314. \***********************/
  2315. /*! exports provided: GridMaterial */
  2316. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2317. "use strict";
  2318. __webpack_require__.r(__webpack_exports__);
  2319. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2320. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2321. /***/ }),
  2322. /***/ "./index.ts":
  2323. /*!******************!*\
  2324. !*** ./index.ts ***!
  2325. \******************/
  2326. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2327. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2328. "use strict";
  2329. __webpack_require__.r(__webpack_exports__);
  2330. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2331. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2332. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2333. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2334. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2335. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2336. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2337. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2338. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2339. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2340. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2341. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2342. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2343. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2344. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2345. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2346. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2347. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2348. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2349. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2350. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2351. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2352. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2353. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2354. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2355. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2356. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2357. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2358. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2359. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2360. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2361. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2362. /***/ }),
  2363. /***/ "./lava/index.ts":
  2364. /*!***********************!*\
  2365. !*** ./lava/index.ts ***!
  2366. \***********************/
  2367. /*! exports provided: LavaMaterial */
  2368. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2369. "use strict";
  2370. __webpack_require__.r(__webpack_exports__);
  2371. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2372. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2373. /***/ }),
  2374. /***/ "./lava/lava.fragment.ts":
  2375. /*!*******************************!*\
  2376. !*** ./lava/lava.fragment.ts ***!
  2377. \*******************************/
  2378. /*! exports provided: lavaPixelShader */
  2379. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2380. "use strict";
  2381. __webpack_require__.r(__webpack_exports__);
  2382. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2383. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2384. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2385. var name = 'lavaPixelShader';
  2386. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2387. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2388. /** @hidden */
  2389. var lavaPixelShader = { name: name, shader: shader };
  2390. /***/ }),
  2391. /***/ "./lava/lava.vertex.ts":
  2392. /*!*****************************!*\
  2393. !*** ./lava/lava.vertex.ts ***!
  2394. \*****************************/
  2395. /*! exports provided: lavaVertexShader */
  2396. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2397. "use strict";
  2398. __webpack_require__.r(__webpack_exports__);
  2399. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2400. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2401. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2402. var name = 'lavaVertexShader';
  2403. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2404. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2405. /** @hidden */
  2406. var lavaVertexShader = { name: name, shader: shader };
  2407. /***/ }),
  2408. /***/ "./lava/lavaMaterial.ts":
  2409. /*!******************************!*\
  2410. !*** ./lava/lavaMaterial.ts ***!
  2411. \******************************/
  2412. /*! exports provided: LavaMaterial */
  2413. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2414. "use strict";
  2415. __webpack_require__.r(__webpack_exports__);
  2416. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2417. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  2418. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2419. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2420. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2421. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2422. var LavaMaterialDefines = /** @class */ (function (_super) {
  2423. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterialDefines, _super);
  2424. function LavaMaterialDefines() {
  2425. var _this = _super.call(this) || this;
  2426. _this.DIFFUSE = false;
  2427. _this.CLIPPLANE = false;
  2428. _this.CLIPPLANE2 = false;
  2429. _this.CLIPPLANE3 = false;
  2430. _this.CLIPPLANE4 = false;
  2431. _this.ALPHATEST = false;
  2432. _this.DEPTHPREPASS = false;
  2433. _this.POINTSIZE = false;
  2434. _this.FOG = false;
  2435. _this.LIGHT0 = false;
  2436. _this.LIGHT1 = false;
  2437. _this.LIGHT2 = false;
  2438. _this.LIGHT3 = false;
  2439. _this.SPOTLIGHT0 = false;
  2440. _this.SPOTLIGHT1 = false;
  2441. _this.SPOTLIGHT2 = false;
  2442. _this.SPOTLIGHT3 = false;
  2443. _this.HEMILIGHT0 = false;
  2444. _this.HEMILIGHT1 = false;
  2445. _this.HEMILIGHT2 = false;
  2446. _this.HEMILIGHT3 = false;
  2447. _this.DIRLIGHT0 = false;
  2448. _this.DIRLIGHT1 = false;
  2449. _this.DIRLIGHT2 = false;
  2450. _this.DIRLIGHT3 = false;
  2451. _this.POINTLIGHT0 = false;
  2452. _this.POINTLIGHT1 = false;
  2453. _this.POINTLIGHT2 = false;
  2454. _this.POINTLIGHT3 = false;
  2455. _this.SHADOW0 = false;
  2456. _this.SHADOW1 = false;
  2457. _this.SHADOW2 = false;
  2458. _this.SHADOW3 = false;
  2459. _this.SHADOWS = false;
  2460. _this.SHADOWESM0 = false;
  2461. _this.SHADOWESM1 = false;
  2462. _this.SHADOWESM2 = false;
  2463. _this.SHADOWESM3 = false;
  2464. _this.SHADOWPOISSON0 = false;
  2465. _this.SHADOWPOISSON1 = false;
  2466. _this.SHADOWPOISSON2 = false;
  2467. _this.SHADOWPOISSON3 = false;
  2468. _this.SHADOWPCF0 = false;
  2469. _this.SHADOWPCF1 = false;
  2470. _this.SHADOWPCF2 = false;
  2471. _this.SHADOWPCF3 = false;
  2472. _this.SHADOWPCSS0 = false;
  2473. _this.SHADOWPCSS1 = false;
  2474. _this.SHADOWPCSS2 = false;
  2475. _this.SHADOWPCSS3 = false;
  2476. _this.NORMAL = false;
  2477. _this.UV1 = false;
  2478. _this.UV2 = false;
  2479. _this.VERTEXCOLOR = false;
  2480. _this.VERTEXALPHA = false;
  2481. _this.NUM_BONE_INFLUENCERS = 0;
  2482. _this.BonesPerMesh = 0;
  2483. _this.INSTANCES = false;
  2484. _this.UNLIT = false;
  2485. _this.rebuild();
  2486. return _this;
  2487. }
  2488. return LavaMaterialDefines;
  2489. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2490. var LavaMaterial = /** @class */ (function (_super) {
  2491. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterial, _super);
  2492. function LavaMaterial(name, scene) {
  2493. var _this = _super.call(this, name, scene) || this;
  2494. _this.speed = 1;
  2495. _this.movingSpeed = 1;
  2496. _this.lowFrequencySpeed = 1;
  2497. _this.fogDensity = 0.15;
  2498. _this._lastTime = 0;
  2499. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2500. _this._disableLighting = false;
  2501. _this._unlit = false;
  2502. _this._maxSimultaneousLights = 4;
  2503. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2504. return _this;
  2505. }
  2506. LavaMaterial.prototype.needAlphaBlending = function () {
  2507. return (this.alpha < 1.0);
  2508. };
  2509. LavaMaterial.prototype.needAlphaTesting = function () {
  2510. return false;
  2511. };
  2512. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2513. return null;
  2514. };
  2515. // Methods
  2516. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2517. if (this.isFrozen) {
  2518. if (this._wasPreviouslyReady && subMesh.effect) {
  2519. return true;
  2520. }
  2521. }
  2522. if (!subMesh._materialDefines) {
  2523. subMesh._materialDefines = new LavaMaterialDefines();
  2524. }
  2525. var defines = subMesh._materialDefines;
  2526. var scene = this.getScene();
  2527. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2528. if (this._renderId === scene.getRenderId()) {
  2529. return true;
  2530. }
  2531. }
  2532. var engine = scene.getEngine();
  2533. // Textures
  2534. if (defines._areTexturesDirty) {
  2535. defines._needUVs = false;
  2536. if (scene.texturesEnabled) {
  2537. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2538. if (!this._diffuseTexture.isReady()) {
  2539. return false;
  2540. }
  2541. else {
  2542. defines._needUVs = true;
  2543. defines.DIFFUSE = true;
  2544. }
  2545. }
  2546. }
  2547. }
  2548. // Misc.
  2549. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2550. // Lights
  2551. defines._needNormals = true;
  2552. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2553. // Values that need to be evaluated on every frame
  2554. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2555. // Attribs
  2556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2557. // Get correct effect
  2558. if (defines.isDirty) {
  2559. defines.markAsProcessed();
  2560. scene.resetCachedMaterial();
  2561. // Fallbacks
  2562. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2563. if (defines.FOG) {
  2564. fallbacks.addFallback(1, "FOG");
  2565. }
  2566. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2567. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2568. fallbacks.addCPUSkinningFallback(0, mesh);
  2569. }
  2570. //Attributes
  2571. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2572. if (defines.NORMAL) {
  2573. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2574. }
  2575. if (defines.UV1) {
  2576. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2577. }
  2578. if (defines.UV2) {
  2579. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2580. }
  2581. if (defines.VERTEXCOLOR) {
  2582. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2583. }
  2584. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2585. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2586. // Legacy browser patch
  2587. var shaderName = "lava";
  2588. var join = defines.toString();
  2589. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2590. "vFogInfos", "vFogColor", "pointSize",
  2591. "vDiffuseInfos",
  2592. "mBones",
  2593. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  2594. "time", "speed", "movingSpeed",
  2595. "fogColor", "fogDensity", "lowFrequencySpeed"
  2596. ];
  2597. var samplers = ["diffuseSampler",
  2598. "noiseTexture"
  2599. ];
  2600. var uniformBuffers = new Array();
  2601. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2602. uniformsNames: uniforms,
  2603. uniformBuffersNames: uniformBuffers,
  2604. samplers: samplers,
  2605. defines: defines,
  2606. maxSimultaneousLights: this.maxSimultaneousLights
  2607. });
  2608. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2609. attributes: attribs,
  2610. uniformsNames: uniforms,
  2611. uniformBuffersNames: uniformBuffers,
  2612. samplers: samplers,
  2613. defines: join,
  2614. fallbacks: fallbacks,
  2615. onCompiled: this.onCompiled,
  2616. onError: this.onError,
  2617. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2618. }, engine), defines);
  2619. }
  2620. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2621. return false;
  2622. }
  2623. this._renderId = scene.getRenderId();
  2624. this._wasPreviouslyReady = true;
  2625. return true;
  2626. };
  2627. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2628. var scene = this.getScene();
  2629. var defines = subMesh._materialDefines;
  2630. if (!defines) {
  2631. return;
  2632. }
  2633. var effect = subMesh.effect;
  2634. if (!effect) {
  2635. return;
  2636. }
  2637. this._activeEffect = effect;
  2638. defines.UNLIT = this._unlit;
  2639. // Matrices
  2640. this.bindOnlyWorldMatrix(world);
  2641. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2642. // Bones
  2643. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2644. if (this._mustRebind(scene, effect)) {
  2645. // Textures
  2646. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2647. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2648. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2649. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2650. }
  2651. if (this.noiseTexture) {
  2652. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2653. }
  2654. // Clip plane
  2655. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2656. // Point size
  2657. if (this.pointsCloud) {
  2658. this._activeEffect.setFloat("pointSize", this.pointSize);
  2659. }
  2660. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2661. }
  2662. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2663. if (scene.lightsEnabled && !this.disableLighting) {
  2664. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2665. }
  2666. // View
  2667. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2668. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2669. }
  2670. // Fog
  2671. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2672. this._lastTime += scene.getEngine().getDeltaTime();
  2673. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2674. if (!this.fogColor) {
  2675. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2676. }
  2677. this._activeEffect.setColor3("fogColor", this.fogColor);
  2678. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2679. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2680. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2681. this._afterBind(mesh, this._activeEffect);
  2682. };
  2683. LavaMaterial.prototype.getAnimatables = function () {
  2684. var results = [];
  2685. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2686. results.push(this.diffuseTexture);
  2687. }
  2688. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2689. results.push(this.noiseTexture);
  2690. }
  2691. return results;
  2692. };
  2693. LavaMaterial.prototype.getActiveTextures = function () {
  2694. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2695. if (this._diffuseTexture) {
  2696. activeTextures.push(this._diffuseTexture);
  2697. }
  2698. return activeTextures;
  2699. };
  2700. LavaMaterial.prototype.hasTexture = function (texture) {
  2701. if (_super.prototype.hasTexture.call(this, texture)) {
  2702. return true;
  2703. }
  2704. if (this.diffuseTexture === texture) {
  2705. return true;
  2706. }
  2707. return false;
  2708. };
  2709. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2710. if (this.diffuseTexture) {
  2711. this.diffuseTexture.dispose();
  2712. }
  2713. if (this.noiseTexture) {
  2714. this.noiseTexture.dispose();
  2715. }
  2716. _super.prototype.dispose.call(this, forceDisposeEffect);
  2717. };
  2718. LavaMaterial.prototype.clone = function (name) {
  2719. var _this = this;
  2720. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2721. };
  2722. LavaMaterial.prototype.serialize = function () {
  2723. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2724. serializationObject.customType = "BABYLON.LavaMaterial";
  2725. return serializationObject;
  2726. };
  2727. LavaMaterial.prototype.getClassName = function () {
  2728. return "LavaMaterial";
  2729. };
  2730. // Statics
  2731. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2732. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2733. };
  2734. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2735. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2736. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2737. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2738. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2739. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2740. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2741. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2742. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2743. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2744. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2745. ], LavaMaterial.prototype, "fogColor", void 0);
  2746. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2747. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2748. ], LavaMaterial.prototype, "speed", void 0);
  2749. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2750. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2751. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2752. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2753. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2754. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2755. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2756. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2757. ], LavaMaterial.prototype, "fogDensity", void 0);
  2758. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2759. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2760. ], LavaMaterial.prototype, "diffuseColor", void 0);
  2761. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2762. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2763. ], LavaMaterial.prototype, "_disableLighting", void 0);
  2764. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2765. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2766. ], LavaMaterial.prototype, "disableLighting", void 0);
  2767. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2768. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  2769. ], LavaMaterial.prototype, "_unlit", void 0);
  2770. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2771. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2772. ], LavaMaterial.prototype, "unlit", void 0);
  2773. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2774. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2775. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  2776. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2777. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2778. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  2779. return LavaMaterial;
  2780. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2781. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  2782. /***/ }),
  2783. /***/ "./legacy/legacy.ts":
  2784. /*!**************************!*\
  2785. !*** ./legacy/legacy.ts ***!
  2786. \**************************/
  2787. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2788. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2789. "use strict";
  2790. __webpack_require__.r(__webpack_exports__);
  2791. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  2792. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2793. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  2794. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  2795. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  2796. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  2797. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  2798. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2799. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2800. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2801. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  2802. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  2803. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  2804. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  2805. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  2806. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  2807. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  2808. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  2809. /**
  2810. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  2811. *
  2812. * This is the entry point for the UMD module.
  2813. * The entry point for a future ESM package should be index.ts
  2814. */
  2815. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  2816. if (typeof globalObject !== "undefined") {
  2817. globalObject.BABYLON = globalObject.BABYLON || {};
  2818. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  2819. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  2820. }
  2821. }
  2822. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  2823. /***/ }),
  2824. /***/ "./mix/index.ts":
  2825. /*!**********************!*\
  2826. !*** ./mix/index.ts ***!
  2827. \**********************/
  2828. /*! exports provided: MixMaterial */
  2829. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2830. "use strict";
  2831. __webpack_require__.r(__webpack_exports__);
  2832. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  2833. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  2834. /***/ }),
  2835. /***/ "./mix/mix.fragment.ts":
  2836. /*!*****************************!*\
  2837. !*** ./mix/mix.fragment.ts ***!
  2838. \*****************************/
  2839. /*! exports provided: mixPixelShader */
  2840. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2841. "use strict";
  2842. __webpack_require__.r(__webpack_exports__);
  2843. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  2844. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2845. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2846. var name = 'mixPixelShader';
  2847. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  2848. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2849. /** @hidden */
  2850. var mixPixelShader = { name: name, shader: shader };
  2851. /***/ }),
  2852. /***/ "./mix/mix.vertex.ts":
  2853. /*!***************************!*\
  2854. !*** ./mix/mix.vertex.ts ***!
  2855. \***************************/
  2856. /*! exports provided: mixVertexShader */
  2857. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2858. "use strict";
  2859. __webpack_require__.r(__webpack_exports__);
  2860. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  2861. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2862. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2863. var name = 'mixVertexShader';
  2864. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2865. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2866. /** @hidden */
  2867. var mixVertexShader = { name: name, shader: shader };
  2868. /***/ }),
  2869. /***/ "./mix/mixMaterial.ts":
  2870. /*!****************************!*\
  2871. !*** ./mix/mixMaterial.ts ***!
  2872. \****************************/
  2873. /*! exports provided: MixMaterial */
  2874. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2875. "use strict";
  2876. __webpack_require__.r(__webpack_exports__);
  2877. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  2878. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  2879. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2880. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2881. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  2882. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  2883. var MixMaterialDefines = /** @class */ (function (_super) {
  2884. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super);
  2885. function MixMaterialDefines() {
  2886. var _this = _super.call(this) || this;
  2887. _this.DIFFUSE = false;
  2888. _this.CLIPPLANE = false;
  2889. _this.CLIPPLANE2 = false;
  2890. _this.CLIPPLANE3 = false;
  2891. _this.CLIPPLANE4 = false;
  2892. _this.ALPHATEST = false;
  2893. _this.DEPTHPREPASS = false;
  2894. _this.POINTSIZE = false;
  2895. _this.FOG = false;
  2896. _this.SPECULARTERM = false;
  2897. _this.NORMAL = false;
  2898. _this.UV1 = false;
  2899. _this.UV2 = false;
  2900. _this.VERTEXCOLOR = false;
  2901. _this.VERTEXALPHA = false;
  2902. _this.NUM_BONE_INFLUENCERS = 0;
  2903. _this.BonesPerMesh = 0;
  2904. _this.INSTANCES = false;
  2905. _this.MIXMAP2 = false;
  2906. _this.rebuild();
  2907. return _this;
  2908. }
  2909. return MixMaterialDefines;
  2910. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2911. var MixMaterial = /** @class */ (function (_super) {
  2912. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super);
  2913. function MixMaterial(name, scene) {
  2914. var _this = _super.call(this, name, scene) || this;
  2915. /**
  2916. * Uniforms
  2917. */
  2918. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2919. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  2920. _this.specularPower = 64;
  2921. _this._disableLighting = false;
  2922. _this._maxSimultaneousLights = 4;
  2923. return _this;
  2924. }
  2925. MixMaterial.prototype.needAlphaBlending = function () {
  2926. return (this.alpha < 1.0);
  2927. };
  2928. MixMaterial.prototype.needAlphaTesting = function () {
  2929. return false;
  2930. };
  2931. MixMaterial.prototype.getAlphaTestTexture = function () {
  2932. return null;
  2933. };
  2934. // Methods
  2935. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2936. if (this.isFrozen) {
  2937. if (this._wasPreviouslyReady && subMesh.effect) {
  2938. return true;
  2939. }
  2940. }
  2941. if (!subMesh._materialDefines) {
  2942. subMesh._materialDefines = new MixMaterialDefines();
  2943. }
  2944. var defines = subMesh._materialDefines;
  2945. var scene = this.getScene();
  2946. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2947. if (this._renderId === scene.getRenderId()) {
  2948. return true;
  2949. }
  2950. }
  2951. var engine = scene.getEngine();
  2952. // Textures
  2953. if (scene.texturesEnabled) {
  2954. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2955. if (this._mixTexture1) {
  2956. if (!this._mixTexture1.isReady()) {
  2957. return false;
  2958. }
  2959. else {
  2960. defines._needUVs = true;
  2961. defines.DIFFUSE = true;
  2962. }
  2963. }
  2964. if (this._mixTexture2) {
  2965. if (!this._mixTexture2.isReady()) {
  2966. return false;
  2967. }
  2968. else {
  2969. defines.MIXMAP2 = true;
  2970. }
  2971. }
  2972. }
  2973. }
  2974. // Misc.
  2975. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2976. // Lights
  2977. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2978. // Values that need to be evaluated on every frame
  2979. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2980. // Attribs
  2981. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2982. // Get correct effect
  2983. if (defines.isDirty) {
  2984. defines.markAsProcessed();
  2985. scene.resetCachedMaterial();
  2986. // Fallbacks
  2987. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2988. if (defines.FOG) {
  2989. fallbacks.addFallback(1, "FOG");
  2990. }
  2991. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  2992. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2993. fallbacks.addCPUSkinningFallback(0, mesh);
  2994. }
  2995. //Attributes
  2996. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2997. if (defines.NORMAL) {
  2998. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2999. }
  3000. if (defines.UV1) {
  3001. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3002. }
  3003. if (defines.UV2) {
  3004. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3005. }
  3006. if (defines.VERTEXCOLOR) {
  3007. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3008. }
  3009. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3010. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3011. // Legacy browser patch
  3012. var shaderName = "mix";
  3013. var join = defines.toString();
  3014. var uniforms = [
  3015. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3016. "vFogInfos", "vFogColor", "pointSize",
  3017. "vTextureInfos",
  3018. "mBones",
  3019. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  3020. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3021. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3022. ];
  3023. var samplers = [
  3024. "mixMap1Sampler", "mixMap2Sampler",
  3025. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3026. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3027. ];
  3028. var uniformBuffers = new Array();
  3029. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3030. uniformsNames: uniforms,
  3031. uniformBuffersNames: uniformBuffers,
  3032. samplers: samplers,
  3033. defines: defines,
  3034. maxSimultaneousLights: this.maxSimultaneousLights
  3035. });
  3036. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3037. attributes: attribs,
  3038. uniformsNames: uniforms,
  3039. uniformBuffersNames: uniformBuffers,
  3040. samplers: samplers,
  3041. defines: join,
  3042. fallbacks: fallbacks,
  3043. onCompiled: this.onCompiled,
  3044. onError: this.onError,
  3045. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3046. }, engine), defines);
  3047. }
  3048. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3049. return false;
  3050. }
  3051. this._renderId = scene.getRenderId();
  3052. this._wasPreviouslyReady = true;
  3053. return true;
  3054. };
  3055. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3056. var scene = this.getScene();
  3057. var defines = subMesh._materialDefines;
  3058. if (!defines) {
  3059. return;
  3060. }
  3061. var effect = subMesh.effect;
  3062. if (!effect) {
  3063. return;
  3064. }
  3065. this._activeEffect = effect;
  3066. // Matrices
  3067. this.bindOnlyWorldMatrix(world);
  3068. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3069. // Bones
  3070. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3071. if (this._mustRebind(scene, effect)) {
  3072. // Textures
  3073. if (this._mixTexture1) {
  3074. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3075. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3076. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3077. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3078. if (this._diffuseTexture1) {
  3079. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3080. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3081. }
  3082. if (this._diffuseTexture2) {
  3083. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3084. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3085. }
  3086. if (this._diffuseTexture3) {
  3087. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3088. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3089. }
  3090. if (this._diffuseTexture4) {
  3091. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3092. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3093. }
  3094. }
  3095. }
  3096. if (this._mixTexture2) {
  3097. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3098. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3099. if (this._diffuseTexture5) {
  3100. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3101. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3102. }
  3103. if (this._diffuseTexture6) {
  3104. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3105. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3106. }
  3107. if (this._diffuseTexture7) {
  3108. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3109. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3110. }
  3111. if (this._diffuseTexture8) {
  3112. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3113. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3114. }
  3115. }
  3116. }
  3117. // Clip plane
  3118. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3119. // Point size
  3120. if (this.pointsCloud) {
  3121. this._activeEffect.setFloat("pointSize", this.pointSize);
  3122. }
  3123. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3124. }
  3125. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3126. if (defines.SPECULARTERM) {
  3127. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3128. }
  3129. if (scene.lightsEnabled && !this.disableLighting) {
  3130. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3131. }
  3132. // View
  3133. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3134. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3135. }
  3136. // Fog
  3137. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3138. this._afterBind(mesh, this._activeEffect);
  3139. };
  3140. MixMaterial.prototype.getAnimatables = function () {
  3141. var results = [];
  3142. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3143. results.push(this._mixTexture1);
  3144. }
  3145. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3146. results.push(this._mixTexture2);
  3147. }
  3148. return results;
  3149. };
  3150. MixMaterial.prototype.getActiveTextures = function () {
  3151. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3152. // Mix map 1
  3153. if (this._mixTexture1) {
  3154. activeTextures.push(this._mixTexture1);
  3155. }
  3156. if (this._diffuseTexture1) {
  3157. activeTextures.push(this._diffuseTexture1);
  3158. }
  3159. if (this._diffuseTexture2) {
  3160. activeTextures.push(this._diffuseTexture2);
  3161. }
  3162. if (this._diffuseTexture3) {
  3163. activeTextures.push(this._diffuseTexture3);
  3164. }
  3165. if (this._diffuseTexture4) {
  3166. activeTextures.push(this._diffuseTexture4);
  3167. }
  3168. // Mix map 2
  3169. if (this._mixTexture2) {
  3170. activeTextures.push(this._mixTexture2);
  3171. }
  3172. if (this._diffuseTexture5) {
  3173. activeTextures.push(this._diffuseTexture5);
  3174. }
  3175. if (this._diffuseTexture6) {
  3176. activeTextures.push(this._diffuseTexture6);
  3177. }
  3178. if (this._diffuseTexture7) {
  3179. activeTextures.push(this._diffuseTexture7);
  3180. }
  3181. if (this._diffuseTexture8) {
  3182. activeTextures.push(this._diffuseTexture8);
  3183. }
  3184. return activeTextures;
  3185. };
  3186. MixMaterial.prototype.hasTexture = function (texture) {
  3187. if (_super.prototype.hasTexture.call(this, texture)) {
  3188. return true;
  3189. }
  3190. // Mix map 1
  3191. if (this._mixTexture1 === texture) {
  3192. return true;
  3193. }
  3194. if (this._diffuseTexture1 === texture) {
  3195. return true;
  3196. }
  3197. if (this._diffuseTexture2 === texture) {
  3198. return true;
  3199. }
  3200. if (this._diffuseTexture3 === texture) {
  3201. return true;
  3202. }
  3203. if (this._diffuseTexture4 === texture) {
  3204. return true;
  3205. }
  3206. // Mix map 2
  3207. if (this._mixTexture2 === texture) {
  3208. return true;
  3209. }
  3210. if (this._diffuseTexture5 === texture) {
  3211. return true;
  3212. }
  3213. if (this._diffuseTexture6 === texture) {
  3214. return true;
  3215. }
  3216. if (this._diffuseTexture7 === texture) {
  3217. return true;
  3218. }
  3219. if (this._diffuseTexture8 === texture) {
  3220. return true;
  3221. }
  3222. return false;
  3223. };
  3224. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3225. if (this._mixTexture1) {
  3226. this._mixTexture1.dispose();
  3227. }
  3228. _super.prototype.dispose.call(this, forceDisposeEffect);
  3229. };
  3230. MixMaterial.prototype.clone = function (name) {
  3231. var _this = this;
  3232. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3233. };
  3234. MixMaterial.prototype.serialize = function () {
  3235. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3236. serializationObject.customType = "BABYLON.MixMaterial";
  3237. return serializationObject;
  3238. };
  3239. MixMaterial.prototype.getClassName = function () {
  3240. return "MixMaterial";
  3241. };
  3242. // Statics
  3243. MixMaterial.Parse = function (source, scene, rootUrl) {
  3244. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3245. };
  3246. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3247. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3248. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3249. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3250. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3251. ], MixMaterial.prototype, "mixTexture1", void 0);
  3252. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3253. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3254. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3255. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3256. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3257. ], MixMaterial.prototype, "mixTexture2", void 0);
  3258. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3259. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3260. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3261. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3262. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3263. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3264. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3265. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3266. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3267. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3268. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3269. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3270. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3271. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3272. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3273. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3274. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3275. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3276. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3277. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3278. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3279. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3280. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3281. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3282. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3283. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3284. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3285. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3286. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3287. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3288. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3289. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3290. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3291. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3292. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3293. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3294. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3295. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3296. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3297. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3298. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3299. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3300. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3301. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3302. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3303. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3304. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3305. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3306. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3307. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3308. ], MixMaterial.prototype, "diffuseColor", void 0);
  3309. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3310. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3311. ], MixMaterial.prototype, "specularColor", void 0);
  3312. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3313. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3314. ], MixMaterial.prototype, "specularPower", void 0);
  3315. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3316. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3317. ], MixMaterial.prototype, "_disableLighting", void 0);
  3318. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3319. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3320. ], MixMaterial.prototype, "disableLighting", void 0);
  3321. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3322. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3323. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3324. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3325. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3326. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3327. return MixMaterial;
  3328. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3329. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3330. /***/ }),
  3331. /***/ "./normal/index.ts":
  3332. /*!*************************!*\
  3333. !*** ./normal/index.ts ***!
  3334. \*************************/
  3335. /*! exports provided: NormalMaterial */
  3336. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3337. "use strict";
  3338. __webpack_require__.r(__webpack_exports__);
  3339. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3340. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3341. /***/ }),
  3342. /***/ "./normal/normal.fragment.ts":
  3343. /*!***********************************!*\
  3344. !*** ./normal/normal.fragment.ts ***!
  3345. \***********************************/
  3346. /*! exports provided: normalPixelShader */
  3347. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3348. "use strict";
  3349. __webpack_require__.r(__webpack_exports__);
  3350. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3351. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3352. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3353. var name = 'normalPixelShader';
  3354. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3355. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3356. /** @hidden */
  3357. var normalPixelShader = { name: name, shader: shader };
  3358. /***/ }),
  3359. /***/ "./normal/normal.vertex.ts":
  3360. /*!*********************************!*\
  3361. !*** ./normal/normal.vertex.ts ***!
  3362. \*********************************/
  3363. /*! exports provided: normalVertexShader */
  3364. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3365. "use strict";
  3366. __webpack_require__.r(__webpack_exports__);
  3367. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3368. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3369. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3370. var name = 'normalVertexShader';
  3371. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3372. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3373. /** @hidden */
  3374. var normalVertexShader = { name: name, shader: shader };
  3375. /***/ }),
  3376. /***/ "./normal/normalMaterial.ts":
  3377. /*!**********************************!*\
  3378. !*** ./normal/normalMaterial.ts ***!
  3379. \**********************************/
  3380. /*! exports provided: NormalMaterial */
  3381. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3382. "use strict";
  3383. __webpack_require__.r(__webpack_exports__);
  3384. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3385. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  3386. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3387. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3388. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3389. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3390. var NormalMaterialDefines = /** @class */ (function (_super) {
  3391. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterialDefines, _super);
  3392. function NormalMaterialDefines() {
  3393. var _this = _super.call(this) || this;
  3394. _this.DIFFUSE = false;
  3395. _this.CLIPPLANE = false;
  3396. _this.CLIPPLANE2 = false;
  3397. _this.CLIPPLANE3 = false;
  3398. _this.CLIPPLANE4 = false;
  3399. _this.ALPHATEST = false;
  3400. _this.DEPTHPREPASS = false;
  3401. _this.POINTSIZE = false;
  3402. _this.FOG = false;
  3403. _this.LIGHT0 = false;
  3404. _this.LIGHT1 = false;
  3405. _this.LIGHT2 = false;
  3406. _this.LIGHT3 = false;
  3407. _this.SPOTLIGHT0 = false;
  3408. _this.SPOTLIGHT1 = false;
  3409. _this.SPOTLIGHT2 = false;
  3410. _this.SPOTLIGHT3 = false;
  3411. _this.HEMILIGHT0 = false;
  3412. _this.HEMILIGHT1 = false;
  3413. _this.HEMILIGHT2 = false;
  3414. _this.HEMILIGHT3 = false;
  3415. _this.DIRLIGHT0 = false;
  3416. _this.DIRLIGHT1 = false;
  3417. _this.DIRLIGHT2 = false;
  3418. _this.DIRLIGHT3 = false;
  3419. _this.POINTLIGHT0 = false;
  3420. _this.POINTLIGHT1 = false;
  3421. _this.POINTLIGHT2 = false;
  3422. _this.POINTLIGHT3 = false;
  3423. _this.SHADOW0 = false;
  3424. _this.SHADOW1 = false;
  3425. _this.SHADOW2 = false;
  3426. _this.SHADOW3 = false;
  3427. _this.SHADOWS = false;
  3428. _this.SHADOWESM0 = false;
  3429. _this.SHADOWESM1 = false;
  3430. _this.SHADOWESM2 = false;
  3431. _this.SHADOWESM3 = false;
  3432. _this.SHADOWPOISSON0 = false;
  3433. _this.SHADOWPOISSON1 = false;
  3434. _this.SHADOWPOISSON2 = false;
  3435. _this.SHADOWPOISSON3 = false;
  3436. _this.SHADOWPCF0 = false;
  3437. _this.SHADOWPCF1 = false;
  3438. _this.SHADOWPCF2 = false;
  3439. _this.SHADOWPCF3 = false;
  3440. _this.SHADOWPCSS0 = false;
  3441. _this.SHADOWPCSS1 = false;
  3442. _this.SHADOWPCSS2 = false;
  3443. _this.SHADOWPCSS3 = false;
  3444. _this.NORMAL = false;
  3445. _this.UV1 = false;
  3446. _this.UV2 = false;
  3447. _this.NUM_BONE_INFLUENCERS = 0;
  3448. _this.BonesPerMesh = 0;
  3449. _this.INSTANCES = false;
  3450. _this.LIGHTING = false;
  3451. _this.rebuild();
  3452. return _this;
  3453. }
  3454. return NormalMaterialDefines;
  3455. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3456. var NormalMaterial = /** @class */ (function (_super) {
  3457. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterial, _super);
  3458. function NormalMaterial(name, scene) {
  3459. var _this = _super.call(this, name, scene) || this;
  3460. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3461. _this._disableLighting = false;
  3462. _this._maxSimultaneousLights = 4;
  3463. return _this;
  3464. }
  3465. NormalMaterial.prototype.needAlphaBlending = function () {
  3466. return (this.alpha < 1.0);
  3467. };
  3468. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3469. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3470. };
  3471. NormalMaterial.prototype.needAlphaTesting = function () {
  3472. return false;
  3473. };
  3474. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3475. return null;
  3476. };
  3477. // Methods
  3478. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3479. if (this.isFrozen) {
  3480. if (this._wasPreviouslyReady && subMesh.effect) {
  3481. return true;
  3482. }
  3483. }
  3484. if (!subMesh._materialDefines) {
  3485. subMesh._materialDefines = new NormalMaterialDefines();
  3486. }
  3487. var defines = subMesh._materialDefines;
  3488. var scene = this.getScene();
  3489. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3490. if (this._renderId === scene.getRenderId()) {
  3491. return true;
  3492. }
  3493. }
  3494. var engine = scene.getEngine();
  3495. // Textures
  3496. if (defines._areTexturesDirty) {
  3497. defines._needUVs = false;
  3498. if (scene.texturesEnabled) {
  3499. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3500. if (!this._diffuseTexture.isReady()) {
  3501. return false;
  3502. }
  3503. else {
  3504. defines._needUVs = true;
  3505. defines.DIFFUSE = true;
  3506. }
  3507. }
  3508. }
  3509. }
  3510. // Misc.
  3511. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3512. // Lights
  3513. defines._needNormals = true;
  3514. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3515. // Values that need to be evaluated on every frame
  3516. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3517. defines.LIGHTING = !this._disableLighting;
  3518. // Attribs
  3519. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3520. // Get correct effect
  3521. if (defines.isDirty) {
  3522. defines.markAsProcessed();
  3523. scene.resetCachedMaterial();
  3524. // Fallbacks
  3525. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3526. if (defines.FOG) {
  3527. fallbacks.addFallback(1, "FOG");
  3528. }
  3529. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3530. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3531. fallbacks.addCPUSkinningFallback(0, mesh);
  3532. }
  3533. //Attributes
  3534. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3535. if (defines.NORMAL) {
  3536. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3537. }
  3538. if (defines.UV1) {
  3539. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3540. }
  3541. if (defines.UV2) {
  3542. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3543. }
  3544. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3545. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3546. var shaderName = "normal";
  3547. var join = defines.toString();
  3548. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3549. "vFogInfos", "vFogColor", "pointSize",
  3550. "vDiffuseInfos",
  3551. "mBones",
  3552. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  3553. ];
  3554. var samplers = ["diffuseSampler"];
  3555. var uniformBuffers = new Array();
  3556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3557. uniformsNames: uniforms,
  3558. uniformBuffersNames: uniformBuffers,
  3559. samplers: samplers,
  3560. defines: defines,
  3561. maxSimultaneousLights: 4
  3562. });
  3563. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3564. attributes: attribs,
  3565. uniformsNames: uniforms,
  3566. uniformBuffersNames: uniformBuffers,
  3567. samplers: samplers,
  3568. defines: join,
  3569. fallbacks: fallbacks,
  3570. onCompiled: this.onCompiled,
  3571. onError: this.onError,
  3572. indexParameters: { maxSimultaneousLights: 4 }
  3573. }, engine), defines);
  3574. }
  3575. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3576. return false;
  3577. }
  3578. this._renderId = scene.getRenderId();
  3579. this._wasPreviouslyReady = true;
  3580. return true;
  3581. };
  3582. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3583. var scene = this.getScene();
  3584. var defines = subMesh._materialDefines;
  3585. if (!defines) {
  3586. return;
  3587. }
  3588. var effect = subMesh.effect;
  3589. if (!effect) {
  3590. return;
  3591. }
  3592. this._activeEffect = effect;
  3593. // Matrices
  3594. this.bindOnlyWorldMatrix(world);
  3595. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3596. // Bones
  3597. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3598. if (this._mustRebind(scene, effect)) {
  3599. // Textures
  3600. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3601. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3602. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3603. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3604. }
  3605. // Clip plane
  3606. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3607. // Point size
  3608. if (this.pointsCloud) {
  3609. this._activeEffect.setFloat("pointSize", this.pointSize);
  3610. }
  3611. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3612. }
  3613. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3614. // Lights
  3615. if (scene.lightsEnabled && !this.disableLighting) {
  3616. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3617. }
  3618. // View
  3619. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3620. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3621. }
  3622. // Fog
  3623. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3624. this._afterBind(mesh, this._activeEffect);
  3625. };
  3626. NormalMaterial.prototype.getAnimatables = function () {
  3627. var results = [];
  3628. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3629. results.push(this.diffuseTexture);
  3630. }
  3631. return results;
  3632. };
  3633. NormalMaterial.prototype.getActiveTextures = function () {
  3634. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3635. if (this._diffuseTexture) {
  3636. activeTextures.push(this._diffuseTexture);
  3637. }
  3638. return activeTextures;
  3639. };
  3640. NormalMaterial.prototype.hasTexture = function (texture) {
  3641. if (_super.prototype.hasTexture.call(this, texture)) {
  3642. return true;
  3643. }
  3644. if (this.diffuseTexture === texture) {
  3645. return true;
  3646. }
  3647. return false;
  3648. };
  3649. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3650. if (this.diffuseTexture) {
  3651. this.diffuseTexture.dispose();
  3652. }
  3653. _super.prototype.dispose.call(this, forceDisposeEffect);
  3654. };
  3655. NormalMaterial.prototype.clone = function (name) {
  3656. var _this = this;
  3657. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3658. };
  3659. NormalMaterial.prototype.serialize = function () {
  3660. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3661. serializationObject.customType = "BABYLON.NormalMaterial";
  3662. return serializationObject;
  3663. };
  3664. NormalMaterial.prototype.getClassName = function () {
  3665. return "NormalMaterial";
  3666. };
  3667. // Statics
  3668. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3669. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3670. };
  3671. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3672. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3673. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3674. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3675. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3676. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3677. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3678. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3679. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3680. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3681. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3682. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3683. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3684. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3685. ], NormalMaterial.prototype, "disableLighting", void 0);
  3686. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3687. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3688. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3689. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3690. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3691. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3692. return NormalMaterial;
  3693. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3694. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3695. /***/ }),
  3696. /***/ "./shadowOnly/index.ts":
  3697. /*!*****************************!*\
  3698. !*** ./shadowOnly/index.ts ***!
  3699. \*****************************/
  3700. /*! exports provided: ShadowOnlyMaterial */
  3701. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3702. "use strict";
  3703. __webpack_require__.r(__webpack_exports__);
  3704. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3705. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3706. /***/ }),
  3707. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3708. /*!*******************************************!*\
  3709. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3710. \*******************************************/
  3711. /*! exports provided: shadowOnlyPixelShader */
  3712. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3713. "use strict";
  3714. __webpack_require__.r(__webpack_exports__);
  3715. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3716. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3717. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3718. var name = 'shadowOnlyPixelShader';
  3719. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3720. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3721. /** @hidden */
  3722. var shadowOnlyPixelShader = { name: name, shader: shader };
  3723. /***/ }),
  3724. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3725. /*!*****************************************!*\
  3726. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3727. \*****************************************/
  3728. /*! exports provided: shadowOnlyVertexShader */
  3729. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3730. "use strict";
  3731. __webpack_require__.r(__webpack_exports__);
  3732. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  3733. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3734. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3735. var name = 'shadowOnlyVertexShader';
  3736. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3737. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3738. /** @hidden */
  3739. var shadowOnlyVertexShader = { name: name, shader: shader };
  3740. /***/ }),
  3741. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  3742. /*!******************************************!*\
  3743. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  3744. \******************************************/
  3745. /*! exports provided: ShadowOnlyMaterial */
  3746. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3747. "use strict";
  3748. __webpack_require__.r(__webpack_exports__);
  3749. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  3750. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  3751. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3752. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3753. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  3754. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  3755. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  3756. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super);
  3757. function ShadowOnlyMaterialDefines() {
  3758. var _this = _super.call(this) || this;
  3759. _this.CLIPPLANE = false;
  3760. _this.CLIPPLANE2 = false;
  3761. _this.CLIPPLANE3 = false;
  3762. _this.CLIPPLANE4 = false;
  3763. _this.POINTSIZE = false;
  3764. _this.FOG = false;
  3765. _this.NORMAL = false;
  3766. _this.NUM_BONE_INFLUENCERS = 0;
  3767. _this.BonesPerMesh = 0;
  3768. _this.INSTANCES = false;
  3769. _this.rebuild();
  3770. return _this;
  3771. }
  3772. return ShadowOnlyMaterialDefines;
  3773. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3774. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  3775. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super);
  3776. function ShadowOnlyMaterial(name, scene) {
  3777. var _this = _super.call(this, name, scene) || this;
  3778. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  3779. return _this;
  3780. }
  3781. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  3782. return true;
  3783. };
  3784. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  3785. return false;
  3786. };
  3787. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  3788. return null;
  3789. };
  3790. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  3791. get: function () {
  3792. return this._activeLight;
  3793. },
  3794. set: function (light) {
  3795. this._activeLight = light;
  3796. },
  3797. enumerable: true,
  3798. configurable: true
  3799. });
  3800. // Methods
  3801. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3802. if (this.isFrozen) {
  3803. if (this._wasPreviouslyReady && subMesh.effect) {
  3804. return true;
  3805. }
  3806. }
  3807. if (!subMesh._materialDefines) {
  3808. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  3809. }
  3810. var defines = subMesh._materialDefines;
  3811. var scene = this.getScene();
  3812. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3813. if (this._renderId === scene.getRenderId()) {
  3814. return true;
  3815. }
  3816. }
  3817. var engine = scene.getEngine();
  3818. // Ensure that active light is the first shadow light
  3819. if (this._activeLight) {
  3820. for (var _i = 0, _a = mesh._lightSources; _i < _a.length; _i++) {
  3821. var light = _a[_i];
  3822. if (light.shadowEnabled) {
  3823. if (this._activeLight === light) {
  3824. break; // We are good
  3825. }
  3826. var lightPosition = mesh._lightSources.indexOf(this._activeLight);
  3827. if (lightPosition !== -1) {
  3828. mesh._lightSources.splice(lightPosition, 1);
  3829. mesh._lightSources.splice(0, 0, this._activeLight);
  3830. }
  3831. break;
  3832. }
  3833. }
  3834. }
  3835. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3836. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3837. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  3838. // Attribs
  3839. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  3840. // Get correct effect
  3841. if (defines.isDirty) {
  3842. defines.markAsProcessed();
  3843. scene.resetCachedMaterial();
  3844. // Fallbacks
  3845. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3846. if (defines.FOG) {
  3847. fallbacks.addFallback(1, "FOG");
  3848. }
  3849. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  3850. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3851. fallbacks.addCPUSkinningFallback(0, mesh);
  3852. }
  3853. //Attributes
  3854. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3855. if (defines.NORMAL) {
  3856. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3857. }
  3858. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3859. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3860. var shaderName = "shadowOnly";
  3861. var join = defines.toString();
  3862. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  3863. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  3864. "mBones",
  3865. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4"
  3866. ];
  3867. var samplers = new Array();
  3868. var uniformBuffers = new Array();
  3869. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3870. uniformsNames: uniforms,
  3871. uniformBuffersNames: uniformBuffers,
  3872. samplers: samplers,
  3873. defines: defines,
  3874. maxSimultaneousLights: 1
  3875. });
  3876. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3877. attributes: attribs,
  3878. uniformsNames: uniforms,
  3879. uniformBuffersNames: uniformBuffers,
  3880. samplers: samplers,
  3881. defines: join,
  3882. fallbacks: fallbacks,
  3883. onCompiled: this.onCompiled,
  3884. onError: this.onError,
  3885. indexParameters: { maxSimultaneousLights: 1 }
  3886. }, engine), defines);
  3887. }
  3888. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3889. return false;
  3890. }
  3891. this._renderId = scene.getRenderId();
  3892. this._wasPreviouslyReady = true;
  3893. return true;
  3894. };
  3895. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3896. var scene = this.getScene();
  3897. var defines = subMesh._materialDefines;
  3898. if (!defines) {
  3899. return;
  3900. }
  3901. var effect = subMesh.effect;
  3902. if (!effect) {
  3903. return;
  3904. }
  3905. this._activeEffect = effect;
  3906. // Matrices
  3907. this.bindOnlyWorldMatrix(world);
  3908. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3909. // Bones
  3910. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3911. if (this._mustRebind(scene, effect)) {
  3912. // Clip plane
  3913. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3914. // Point size
  3915. if (this.pointsCloud) {
  3916. this._activeEffect.setFloat("pointSize", this.pointSize);
  3917. }
  3918. this._activeEffect.setFloat("alpha", this.alpha);
  3919. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  3920. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3921. }
  3922. // Lights
  3923. if (scene.lightsEnabled) {
  3924. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  3925. }
  3926. // View
  3927. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3928. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3929. }
  3930. // Fog
  3931. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3932. this._afterBind(mesh, this._activeEffect);
  3933. };
  3934. ShadowOnlyMaterial.prototype.clone = function (name) {
  3935. var _this = this;
  3936. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  3937. };
  3938. ShadowOnlyMaterial.prototype.serialize = function () {
  3939. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3940. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  3941. return serializationObject;
  3942. };
  3943. ShadowOnlyMaterial.prototype.getClassName = function () {
  3944. return "ShadowOnlyMaterial";
  3945. };
  3946. // Statics
  3947. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  3948. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  3949. };
  3950. return ShadowOnlyMaterial;
  3951. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3952. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  3953. /***/ }),
  3954. /***/ "./simple/index.ts":
  3955. /*!*************************!*\
  3956. !*** ./simple/index.ts ***!
  3957. \*************************/
  3958. /*! exports provided: SimpleMaterial */
  3959. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3960. "use strict";
  3961. __webpack_require__.r(__webpack_exports__);
  3962. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  3963. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3964. /***/ }),
  3965. /***/ "./simple/simple.fragment.ts":
  3966. /*!***********************************!*\
  3967. !*** ./simple/simple.fragment.ts ***!
  3968. \***********************************/
  3969. /*! exports provided: simplePixelShader */
  3970. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3971. "use strict";
  3972. __webpack_require__.r(__webpack_exports__);
  3973. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  3974. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3975. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3976. var name = 'simplePixelShader';
  3977. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3978. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3979. /** @hidden */
  3980. var simplePixelShader = { name: name, shader: shader };
  3981. /***/ }),
  3982. /***/ "./simple/simple.vertex.ts":
  3983. /*!*********************************!*\
  3984. !*** ./simple/simple.vertex.ts ***!
  3985. \*********************************/
  3986. /*! exports provided: simpleVertexShader */
  3987. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3988. "use strict";
  3989. __webpack_require__.r(__webpack_exports__);
  3990. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  3991. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3992. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3993. var name = 'simpleVertexShader';
  3994. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3995. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3996. /** @hidden */
  3997. var simpleVertexShader = { name: name, shader: shader };
  3998. /***/ }),
  3999. /***/ "./simple/simpleMaterial.ts":
  4000. /*!**********************************!*\
  4001. !*** ./simple/simpleMaterial.ts ***!
  4002. \**********************************/
  4003. /*! exports provided: SimpleMaterial */
  4004. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4005. "use strict";
  4006. __webpack_require__.r(__webpack_exports__);
  4007. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4008. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  4009. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4010. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4011. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4012. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4013. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4014. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterialDefines, _super);
  4015. function SimpleMaterialDefines() {
  4016. var _this = _super.call(this) || this;
  4017. _this.DIFFUSE = false;
  4018. _this.CLIPPLANE = false;
  4019. _this.CLIPPLANE2 = false;
  4020. _this.CLIPPLANE3 = false;
  4021. _this.CLIPPLANE4 = false;
  4022. _this.ALPHATEST = false;
  4023. _this.DEPTHPREPASS = false;
  4024. _this.POINTSIZE = false;
  4025. _this.FOG = false;
  4026. _this.NORMAL = false;
  4027. _this.UV1 = false;
  4028. _this.UV2 = false;
  4029. _this.VERTEXCOLOR = false;
  4030. _this.VERTEXALPHA = false;
  4031. _this.NUM_BONE_INFLUENCERS = 0;
  4032. _this.BonesPerMesh = 0;
  4033. _this.INSTANCES = false;
  4034. _this.rebuild();
  4035. return _this;
  4036. }
  4037. return SimpleMaterialDefines;
  4038. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4039. var SimpleMaterial = /** @class */ (function (_super) {
  4040. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterial, _super);
  4041. function SimpleMaterial(name, scene) {
  4042. var _this = _super.call(this, name, scene) || this;
  4043. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4044. _this._disableLighting = false;
  4045. _this._maxSimultaneousLights = 4;
  4046. return _this;
  4047. }
  4048. SimpleMaterial.prototype.needAlphaBlending = function () {
  4049. return (this.alpha < 1.0);
  4050. };
  4051. SimpleMaterial.prototype.needAlphaTesting = function () {
  4052. return false;
  4053. };
  4054. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4055. return null;
  4056. };
  4057. // Methods
  4058. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4059. if (this.isFrozen) {
  4060. if (this._wasPreviouslyReady && subMesh.effect) {
  4061. return true;
  4062. }
  4063. }
  4064. if (!subMesh._materialDefines) {
  4065. subMesh._materialDefines = new SimpleMaterialDefines();
  4066. }
  4067. var defines = subMesh._materialDefines;
  4068. var scene = this.getScene();
  4069. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4070. if (this._renderId === scene.getRenderId()) {
  4071. return true;
  4072. }
  4073. }
  4074. var engine = scene.getEngine();
  4075. // Textures
  4076. if (defines._areTexturesDirty) {
  4077. defines._needUVs = false;
  4078. if (scene.texturesEnabled) {
  4079. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4080. if (!this._diffuseTexture.isReady()) {
  4081. return false;
  4082. }
  4083. else {
  4084. defines._needUVs = true;
  4085. defines.DIFFUSE = true;
  4086. }
  4087. }
  4088. }
  4089. }
  4090. // Misc.
  4091. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4092. // Lights
  4093. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4094. // Values that need to be evaluated on every frame
  4095. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4096. // Attribs
  4097. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4098. // Get correct effect
  4099. if (defines.isDirty) {
  4100. defines.markAsProcessed();
  4101. scene.resetCachedMaterial();
  4102. // Fallbacks
  4103. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4104. if (defines.FOG) {
  4105. fallbacks.addFallback(1, "FOG");
  4106. }
  4107. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4108. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4109. fallbacks.addCPUSkinningFallback(0, mesh);
  4110. }
  4111. //Attributes
  4112. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4113. if (defines.NORMAL) {
  4114. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4115. }
  4116. if (defines.UV1) {
  4117. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4118. }
  4119. if (defines.UV2) {
  4120. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4121. }
  4122. if (defines.VERTEXCOLOR) {
  4123. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4124. }
  4125. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4126. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4127. var shaderName = "simple";
  4128. var join = defines.toString();
  4129. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4130. "vFogInfos", "vFogColor", "pointSize",
  4131. "vDiffuseInfos",
  4132. "mBones",
  4133. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  4134. ];
  4135. var samplers = ["diffuseSampler"];
  4136. var uniformBuffers = new Array();
  4137. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4138. uniformsNames: uniforms,
  4139. uniformBuffersNames: uniformBuffers,
  4140. samplers: samplers,
  4141. defines: defines,
  4142. maxSimultaneousLights: this.maxSimultaneousLights
  4143. });
  4144. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4145. attributes: attribs,
  4146. uniformsNames: uniforms,
  4147. uniformBuffersNames: uniformBuffers,
  4148. samplers: samplers,
  4149. defines: join,
  4150. fallbacks: fallbacks,
  4151. onCompiled: this.onCompiled,
  4152. onError: this.onError,
  4153. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4154. }, engine), defines);
  4155. }
  4156. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4157. return false;
  4158. }
  4159. this._renderId = scene.getRenderId();
  4160. this._wasPreviouslyReady = true;
  4161. return true;
  4162. };
  4163. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4164. var scene = this.getScene();
  4165. var defines = subMesh._materialDefines;
  4166. if (!defines) {
  4167. return;
  4168. }
  4169. var effect = subMesh.effect;
  4170. if (!effect) {
  4171. return;
  4172. }
  4173. this._activeEffect = effect;
  4174. // Matrices
  4175. this.bindOnlyWorldMatrix(world);
  4176. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4177. // Bones
  4178. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4179. if (this._mustRebind(scene, effect)) {
  4180. // Textures
  4181. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4182. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4183. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4184. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4185. }
  4186. // Clip plane
  4187. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4188. // Point size
  4189. if (this.pointsCloud) {
  4190. this._activeEffect.setFloat("pointSize", this.pointSize);
  4191. }
  4192. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4193. }
  4194. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4195. // Lights
  4196. if (scene.lightsEnabled && !this.disableLighting) {
  4197. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4198. }
  4199. // View
  4200. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4201. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4202. }
  4203. // Fog
  4204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4205. this._afterBind(mesh, this._activeEffect);
  4206. };
  4207. SimpleMaterial.prototype.getAnimatables = function () {
  4208. var results = [];
  4209. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4210. results.push(this._diffuseTexture);
  4211. }
  4212. return results;
  4213. };
  4214. SimpleMaterial.prototype.getActiveTextures = function () {
  4215. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4216. if (this._diffuseTexture) {
  4217. activeTextures.push(this._diffuseTexture);
  4218. }
  4219. return activeTextures;
  4220. };
  4221. SimpleMaterial.prototype.hasTexture = function (texture) {
  4222. if (_super.prototype.hasTexture.call(this, texture)) {
  4223. return true;
  4224. }
  4225. if (this.diffuseTexture === texture) {
  4226. return true;
  4227. }
  4228. return false;
  4229. };
  4230. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4231. if (this._diffuseTexture) {
  4232. this._diffuseTexture.dispose();
  4233. }
  4234. _super.prototype.dispose.call(this, forceDisposeEffect);
  4235. };
  4236. SimpleMaterial.prototype.clone = function (name) {
  4237. var _this = this;
  4238. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4239. };
  4240. SimpleMaterial.prototype.serialize = function () {
  4241. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4242. serializationObject.customType = "BABYLON.SimpleMaterial";
  4243. return serializationObject;
  4244. };
  4245. SimpleMaterial.prototype.getClassName = function () {
  4246. return "SimpleMaterial";
  4247. };
  4248. // Statics
  4249. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4250. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4251. };
  4252. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4253. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4254. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4255. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4256. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4257. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4258. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4259. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4260. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4261. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4262. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4263. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4264. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4265. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4266. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4267. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4268. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4269. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4270. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4271. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4272. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4273. return SimpleMaterial;
  4274. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4276. /***/ }),
  4277. /***/ "./sky/index.ts":
  4278. /*!**********************!*\
  4279. !*** ./sky/index.ts ***!
  4280. \**********************/
  4281. /*! exports provided: SkyMaterial */
  4282. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4283. "use strict";
  4284. __webpack_require__.r(__webpack_exports__);
  4285. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4286. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4287. /***/ }),
  4288. /***/ "./sky/sky.fragment.ts":
  4289. /*!*****************************!*\
  4290. !*** ./sky/sky.fragment.ts ***!
  4291. \*****************************/
  4292. /*! exports provided: skyPixelShader */
  4293. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4294. "use strict";
  4295. __webpack_require__.r(__webpack_exports__);
  4296. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4297. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4298. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4299. var name = 'skyPixelShader';
  4300. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4301. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4302. /** @hidden */
  4303. var skyPixelShader = { name: name, shader: shader };
  4304. /***/ }),
  4305. /***/ "./sky/sky.vertex.ts":
  4306. /*!***************************!*\
  4307. !*** ./sky/sky.vertex.ts ***!
  4308. \***************************/
  4309. /*! exports provided: skyVertexShader */
  4310. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4311. "use strict";
  4312. __webpack_require__.r(__webpack_exports__);
  4313. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4314. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4315. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4316. var name = 'skyVertexShader';
  4317. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4318. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4319. /** @hidden */
  4320. var skyVertexShader = { name: name, shader: shader };
  4321. /***/ }),
  4322. /***/ "./sky/skyMaterial.ts":
  4323. /*!****************************!*\
  4324. !*** ./sky/skyMaterial.ts ***!
  4325. \****************************/
  4326. /*! exports provided: SkyMaterial */
  4327. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4328. "use strict";
  4329. __webpack_require__.r(__webpack_exports__);
  4330. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4331. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  4332. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4333. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4334. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4335. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4336. /** @hidden */
  4337. var SkyMaterialDefines = /** @class */ (function (_super) {
  4338. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super);
  4339. function SkyMaterialDefines() {
  4340. var _this = _super.call(this) || this;
  4341. _this.CLIPPLANE = false;
  4342. _this.CLIPPLANE2 = false;
  4343. _this.CLIPPLANE3 = false;
  4344. _this.CLIPPLANE4 = false;
  4345. _this.POINTSIZE = false;
  4346. _this.FOG = false;
  4347. _this.VERTEXCOLOR = false;
  4348. _this.VERTEXALPHA = false;
  4349. _this.rebuild();
  4350. return _this;
  4351. }
  4352. return SkyMaterialDefines;
  4353. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4354. /**
  4355. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4356. * @see https://doc.babylonjs.com/extensions/sky
  4357. */
  4358. var SkyMaterial = /** @class */ (function (_super) {
  4359. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super);
  4360. /**
  4361. * Instantiates a new sky material.
  4362. * This material allows to create dynamic and texture free
  4363. * effects for skyboxes by taking care of the atmosphere state.
  4364. * @see https://doc.babylonjs.com/extensions/sky
  4365. * @param name Define the name of the material in the scene
  4366. * @param scene Define the scene the material belong to
  4367. */
  4368. function SkyMaterial(name, scene) {
  4369. var _this = _super.call(this, name, scene) || this;
  4370. /**
  4371. * Defines the overall luminance of sky in interval ]0, 1[.
  4372. */
  4373. _this.luminance = 1.0;
  4374. /**
  4375. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4376. */
  4377. _this.turbidity = 10.0;
  4378. /**
  4379. * Defines the sky appearance (light intensity).
  4380. */
  4381. _this.rayleigh = 2.0;
  4382. /**
  4383. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4384. */
  4385. _this.mieCoefficient = 0.005;
  4386. /**
  4387. * Defines the amount of haze particles following the Mie scattering theory.
  4388. */
  4389. _this.mieDirectionalG = 0.8;
  4390. /**
  4391. * Defines the distance of the sun according to the active scene camera.
  4392. */
  4393. _this.distance = 500;
  4394. /**
  4395. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4396. * "inclined".
  4397. */
  4398. _this.inclination = 0.49;
  4399. /**
  4400. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4401. * an object direction and a reference direction.
  4402. */
  4403. _this.azimuth = 0.25;
  4404. /**
  4405. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4406. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4407. */
  4408. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4409. /**
  4410. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4411. * .sunPosition property.
  4412. */
  4413. _this.useSunPosition = false;
  4414. /**
  4415. * Defines an offset vector used to get a horizon offset.
  4416. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4417. */
  4418. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4419. // Private members
  4420. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4421. return _this;
  4422. }
  4423. /**
  4424. * Specifies if the material will require alpha blending
  4425. * @returns a boolean specifying if alpha blending is needed
  4426. */
  4427. SkyMaterial.prototype.needAlphaBlending = function () {
  4428. return (this.alpha < 1.0);
  4429. };
  4430. /**
  4431. * Specifies if this material should be rendered in alpha test mode
  4432. * @returns false as the sky material doesn't need alpha testing.
  4433. */
  4434. SkyMaterial.prototype.needAlphaTesting = function () {
  4435. return false;
  4436. };
  4437. /**
  4438. * Get the texture used for alpha test purpose.
  4439. * @returns null as the sky material has no texture.
  4440. */
  4441. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4442. return null;
  4443. };
  4444. /**
  4445. * Get if the submesh is ready to be used and all its information available.
  4446. * Child classes can use it to update shaders
  4447. * @param mesh defines the mesh to check
  4448. * @param subMesh defines which submesh to check
  4449. * @param useInstances specifies that instances should be used
  4450. * @returns a boolean indicating that the submesh is ready or not
  4451. */
  4452. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4453. if (this.isFrozen) {
  4454. if (this._wasPreviouslyReady && subMesh.effect) {
  4455. return true;
  4456. }
  4457. }
  4458. if (!subMesh._materialDefines) {
  4459. subMesh._materialDefines = new SkyMaterialDefines();
  4460. }
  4461. var defines = subMesh._materialDefines;
  4462. var scene = this.getScene();
  4463. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4464. if (this._renderId === scene.getRenderId()) {
  4465. return true;
  4466. }
  4467. }
  4468. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4469. // Attribs
  4470. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4471. // Get correct effect
  4472. if (defines.isDirty) {
  4473. defines.markAsProcessed();
  4474. scene.resetCachedMaterial();
  4475. // Fallbacks
  4476. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4477. if (defines.FOG) {
  4478. fallbacks.addFallback(1, "FOG");
  4479. }
  4480. //Attributes
  4481. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4482. if (defines.VERTEXCOLOR) {
  4483. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4484. }
  4485. var shaderName = "sky";
  4486. var join = defines.toString();
  4487. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4488. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  4489. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4490. "cameraPosition", "cameraOffset"
  4491. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4492. }
  4493. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4494. return false;
  4495. }
  4496. this._renderId = scene.getRenderId();
  4497. this._wasPreviouslyReady = true;
  4498. return true;
  4499. };
  4500. /**
  4501. * Binds the submesh to this material by preparing the effect and shader to draw
  4502. * @param world defines the world transformation matrix
  4503. * @param mesh defines the mesh containing the submesh
  4504. * @param subMesh defines the submesh to bind the material to
  4505. */
  4506. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4507. var scene = this.getScene();
  4508. var defines = subMesh._materialDefines;
  4509. if (!defines) {
  4510. return;
  4511. }
  4512. var effect = subMesh.effect;
  4513. if (!effect) {
  4514. return;
  4515. }
  4516. this._activeEffect = effect;
  4517. // Matrices
  4518. this.bindOnlyWorldMatrix(world);
  4519. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4520. if (this._mustRebind(scene, effect)) {
  4521. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4522. // Point size
  4523. if (this.pointsCloud) {
  4524. this._activeEffect.setFloat("pointSize", this.pointSize);
  4525. }
  4526. }
  4527. // View
  4528. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4529. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4530. }
  4531. // Fog
  4532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4533. // Sky
  4534. var camera = scene.activeCamera;
  4535. if (camera) {
  4536. var cameraWorldMatrix = camera.getWorldMatrix();
  4537. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4538. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4539. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4540. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4541. }
  4542. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4543. if (this.luminance > 0) {
  4544. this._activeEffect.setFloat("luminance", this.luminance);
  4545. }
  4546. this._activeEffect.setFloat("turbidity", this.turbidity);
  4547. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4548. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4549. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4550. if (!this.useSunPosition) {
  4551. var theta = Math.PI * (this.inclination - 0.5);
  4552. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4553. this.sunPosition.x = this.distance * Math.cos(phi);
  4554. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4555. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4556. }
  4557. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4558. this._afterBind(mesh, this._activeEffect);
  4559. };
  4560. /**
  4561. * Get the list of animatables in the material.
  4562. * @returns the list of animatables object used in the material
  4563. */
  4564. SkyMaterial.prototype.getAnimatables = function () {
  4565. return [];
  4566. };
  4567. /**
  4568. * Disposes the material
  4569. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4570. */
  4571. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4572. _super.prototype.dispose.call(this, forceDisposeEffect);
  4573. };
  4574. /**
  4575. * Makes a duplicate of the material, and gives it a new name
  4576. * @param name defines the new name for the duplicated material
  4577. * @returns the cloned material
  4578. */
  4579. SkyMaterial.prototype.clone = function (name) {
  4580. var _this = this;
  4581. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4582. };
  4583. /**
  4584. * Serializes this material in a JSON representation
  4585. * @returns the serialized material object
  4586. */
  4587. SkyMaterial.prototype.serialize = function () {
  4588. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4589. serializationObject.customType = "BABYLON.SkyMaterial";
  4590. return serializationObject;
  4591. };
  4592. /**
  4593. * Gets the current class name of the material e.g. "SkyMaterial"
  4594. * Mainly use in serialization.
  4595. * @returns the class name
  4596. */
  4597. SkyMaterial.prototype.getClassName = function () {
  4598. return "SkyMaterial";
  4599. };
  4600. /**
  4601. * Creates a sky material from parsed material data
  4602. * @param source defines the JSON representation of the material
  4603. * @param scene defines the hosting scene
  4604. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4605. * @returns a new sky material
  4606. */
  4607. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4608. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4609. };
  4610. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4611. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4612. ], SkyMaterial.prototype, "luminance", void 0);
  4613. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4615. ], SkyMaterial.prototype, "turbidity", void 0);
  4616. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4618. ], SkyMaterial.prototype, "rayleigh", void 0);
  4619. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4621. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4622. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4624. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4625. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4627. ], SkyMaterial.prototype, "distance", void 0);
  4628. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4630. ], SkyMaterial.prototype, "inclination", void 0);
  4631. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4633. ], SkyMaterial.prototype, "azimuth", void 0);
  4634. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4636. ], SkyMaterial.prototype, "sunPosition", void 0);
  4637. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4639. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4640. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4641. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4642. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4643. return SkyMaterial;
  4644. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4645. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4646. /***/ }),
  4647. /***/ "./terrain/index.ts":
  4648. /*!**************************!*\
  4649. !*** ./terrain/index.ts ***!
  4650. \**************************/
  4651. /*! exports provided: TerrainMaterial */
  4652. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4653. "use strict";
  4654. __webpack_require__.r(__webpack_exports__);
  4655. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4656. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4657. /***/ }),
  4658. /***/ "./terrain/terrain.fragment.ts":
  4659. /*!*************************************!*\
  4660. !*** ./terrain/terrain.fragment.ts ***!
  4661. \*************************************/
  4662. /*! exports provided: terrainPixelShader */
  4663. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4664. "use strict";
  4665. __webpack_require__.r(__webpack_exports__);
  4666. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4667. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4668. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4669. var name = 'terrainPixelShader';
  4670. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4671. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4672. /** @hidden */
  4673. var terrainPixelShader = { name: name, shader: shader };
  4674. /***/ }),
  4675. /***/ "./terrain/terrain.vertex.ts":
  4676. /*!***********************************!*\
  4677. !*** ./terrain/terrain.vertex.ts ***!
  4678. \***********************************/
  4679. /*! exports provided: terrainVertexShader */
  4680. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4681. "use strict";
  4682. __webpack_require__.r(__webpack_exports__);
  4683. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4684. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4685. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4686. var name = 'terrainVertexShader';
  4687. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4688. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4689. /** @hidden */
  4690. var terrainVertexShader = { name: name, shader: shader };
  4691. /***/ }),
  4692. /***/ "./terrain/terrainMaterial.ts":
  4693. /*!************************************!*\
  4694. !*** ./terrain/terrainMaterial.ts ***!
  4695. \************************************/
  4696. /*! exports provided: TerrainMaterial */
  4697. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4698. "use strict";
  4699. __webpack_require__.r(__webpack_exports__);
  4700. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4701. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  4702. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4703. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4704. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4705. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4706. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4707. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterialDefines, _super);
  4708. function TerrainMaterialDefines() {
  4709. var _this = _super.call(this) || this;
  4710. _this.DIFFUSE = false;
  4711. _this.BUMP = false;
  4712. _this.CLIPPLANE = false;
  4713. _this.CLIPPLANE2 = false;
  4714. _this.CLIPPLANE3 = false;
  4715. _this.CLIPPLANE4 = false;
  4716. _this.ALPHATEST = false;
  4717. _this.DEPTHPREPASS = false;
  4718. _this.POINTSIZE = false;
  4719. _this.FOG = false;
  4720. _this.SPECULARTERM = false;
  4721. _this.NORMAL = false;
  4722. _this.UV1 = false;
  4723. _this.UV2 = false;
  4724. _this.VERTEXCOLOR = false;
  4725. _this.VERTEXALPHA = false;
  4726. _this.NUM_BONE_INFLUENCERS = 0;
  4727. _this.BonesPerMesh = 0;
  4728. _this.INSTANCES = false;
  4729. _this.rebuild();
  4730. return _this;
  4731. }
  4732. return TerrainMaterialDefines;
  4733. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4734. var TerrainMaterial = /** @class */ (function (_super) {
  4735. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterial, _super);
  4736. function TerrainMaterial(name, scene) {
  4737. var _this = _super.call(this, name, scene) || this;
  4738. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4739. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  4740. _this.specularPower = 64;
  4741. _this._disableLighting = false;
  4742. _this._maxSimultaneousLights = 4;
  4743. return _this;
  4744. }
  4745. TerrainMaterial.prototype.needAlphaBlending = function () {
  4746. return (this.alpha < 1.0);
  4747. };
  4748. TerrainMaterial.prototype.needAlphaTesting = function () {
  4749. return false;
  4750. };
  4751. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  4752. return null;
  4753. };
  4754. // Methods
  4755. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4756. if (this.isFrozen) {
  4757. if (this._wasPreviouslyReady && subMesh.effect) {
  4758. return true;
  4759. }
  4760. }
  4761. if (!subMesh._materialDefines) {
  4762. subMesh._materialDefines = new TerrainMaterialDefines();
  4763. }
  4764. var defines = subMesh._materialDefines;
  4765. var scene = this.getScene();
  4766. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4767. if (this._renderId === scene.getRenderId()) {
  4768. return true;
  4769. }
  4770. }
  4771. var engine = scene.getEngine();
  4772. // Textures
  4773. if (scene.texturesEnabled) {
  4774. if (!this.mixTexture || !this.mixTexture.isReady()) {
  4775. return false;
  4776. }
  4777. defines._needUVs = true;
  4778. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4779. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  4780. return false;
  4781. }
  4782. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  4783. return false;
  4784. }
  4785. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  4786. return false;
  4787. }
  4788. defines.DIFFUSE = true;
  4789. }
  4790. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  4791. if (!this.bumpTexture1.isReady()) {
  4792. return false;
  4793. }
  4794. if (!this.bumpTexture2.isReady()) {
  4795. return false;
  4796. }
  4797. if (!this.bumpTexture3.isReady()) {
  4798. return false;
  4799. }
  4800. defines._needNormals = true;
  4801. defines.BUMP = true;
  4802. }
  4803. }
  4804. // Misc.
  4805. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4806. // Lights
  4807. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4808. // Values that need to be evaluated on every frame
  4809. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4810. // Attribs
  4811. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4812. // Get correct effect
  4813. if (defines.isDirty) {
  4814. defines.markAsProcessed();
  4815. scene.resetCachedMaterial();
  4816. // Fallbacks
  4817. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4818. if (defines.FOG) {
  4819. fallbacks.addFallback(1, "FOG");
  4820. }
  4821. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4822. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4823. fallbacks.addCPUSkinningFallback(0, mesh);
  4824. }
  4825. //Attributes
  4826. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4827. if (defines.NORMAL) {
  4828. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4829. }
  4830. if (defines.UV1) {
  4831. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4832. }
  4833. if (defines.UV2) {
  4834. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4835. }
  4836. if (defines.VERTEXCOLOR) {
  4837. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4838. }
  4839. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4840. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4841. // Legacy browser patch
  4842. var shaderName = "terrain";
  4843. var join = defines.toString();
  4844. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  4845. "vFogInfos", "vFogColor", "pointSize",
  4846. "vTextureInfos",
  4847. "mBones",
  4848. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  4849. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  4850. ];
  4851. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  4852. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  4853. ];
  4854. var uniformBuffers = new Array();
  4855. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4856. uniformsNames: uniforms,
  4857. uniformBuffersNames: uniformBuffers,
  4858. samplers: samplers,
  4859. defines: defines,
  4860. maxSimultaneousLights: this.maxSimultaneousLights
  4861. });
  4862. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4863. attributes: attribs,
  4864. uniformsNames: uniforms,
  4865. uniformBuffersNames: uniformBuffers,
  4866. samplers: samplers,
  4867. defines: join,
  4868. fallbacks: fallbacks,
  4869. onCompiled: this.onCompiled,
  4870. onError: this.onError,
  4871. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  4872. }, engine), defines);
  4873. }
  4874. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4875. return false;
  4876. }
  4877. this._renderId = scene.getRenderId();
  4878. this._wasPreviouslyReady = true;
  4879. return true;
  4880. };
  4881. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4882. var scene = this.getScene();
  4883. var defines = subMesh._materialDefines;
  4884. if (!defines) {
  4885. return;
  4886. }
  4887. var effect = subMesh.effect;
  4888. if (!effect) {
  4889. return;
  4890. }
  4891. this._activeEffect = effect;
  4892. // Matrices
  4893. this.bindOnlyWorldMatrix(world);
  4894. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4895. // Bones
  4896. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4897. if (this._mustRebind(scene, effect)) {
  4898. // Textures
  4899. if (this.mixTexture) {
  4900. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  4901. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  4902. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  4903. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4904. if (this._diffuseTexture1) {
  4905. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  4906. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  4907. }
  4908. if (this._diffuseTexture2) {
  4909. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  4910. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  4911. }
  4912. if (this._diffuseTexture3) {
  4913. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  4914. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  4915. }
  4916. }
  4917. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  4918. if (this._bumpTexture1) {
  4919. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  4920. }
  4921. if (this._bumpTexture2) {
  4922. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  4923. }
  4924. if (this._bumpTexture3) {
  4925. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  4926. }
  4927. }
  4928. }
  4929. // Clip plane
  4930. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4931. // Point size
  4932. if (this.pointsCloud) {
  4933. this._activeEffect.setFloat("pointSize", this.pointSize);
  4934. }
  4935. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4936. }
  4937. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4938. if (defines.SPECULARTERM) {
  4939. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  4940. }
  4941. if (scene.lightsEnabled && !this.disableLighting) {
  4942. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4943. }
  4944. // View
  4945. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4946. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4947. }
  4948. // Fog
  4949. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4950. this._afterBind(mesh, this._activeEffect);
  4951. };
  4952. TerrainMaterial.prototype.getAnimatables = function () {
  4953. var results = [];
  4954. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  4955. results.push(this.mixTexture);
  4956. }
  4957. return results;
  4958. };
  4959. TerrainMaterial.prototype.getActiveTextures = function () {
  4960. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4961. if (this._mixTexture) {
  4962. activeTextures.push(this._mixTexture);
  4963. }
  4964. if (this._diffuseTexture1) {
  4965. activeTextures.push(this._diffuseTexture1);
  4966. }
  4967. if (this._diffuseTexture2) {
  4968. activeTextures.push(this._diffuseTexture2);
  4969. }
  4970. if (this._diffuseTexture3) {
  4971. activeTextures.push(this._diffuseTexture3);
  4972. }
  4973. if (this._bumpTexture1) {
  4974. activeTextures.push(this._bumpTexture1);
  4975. }
  4976. if (this._bumpTexture2) {
  4977. activeTextures.push(this._bumpTexture2);
  4978. }
  4979. if (this._bumpTexture3) {
  4980. activeTextures.push(this._bumpTexture3);
  4981. }
  4982. return activeTextures;
  4983. };
  4984. TerrainMaterial.prototype.hasTexture = function (texture) {
  4985. if (_super.prototype.hasTexture.call(this, texture)) {
  4986. return true;
  4987. }
  4988. if (this._mixTexture === texture) {
  4989. return true;
  4990. }
  4991. if (this._diffuseTexture1 === texture) {
  4992. return true;
  4993. }
  4994. if (this._diffuseTexture2 === texture) {
  4995. return true;
  4996. }
  4997. if (this._diffuseTexture3 === texture) {
  4998. return true;
  4999. }
  5000. if (this._bumpTexture1 === texture) {
  5001. return true;
  5002. }
  5003. if (this._bumpTexture2 === texture) {
  5004. return true;
  5005. }
  5006. if (this._bumpTexture3 === texture) {
  5007. return true;
  5008. }
  5009. return false;
  5010. };
  5011. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5012. if (this.mixTexture) {
  5013. this.mixTexture.dispose();
  5014. }
  5015. _super.prototype.dispose.call(this, forceDisposeEffect);
  5016. };
  5017. TerrainMaterial.prototype.clone = function (name) {
  5018. var _this = this;
  5019. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5020. };
  5021. TerrainMaterial.prototype.serialize = function () {
  5022. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5023. serializationObject.customType = "BABYLON.TerrainMaterial";
  5024. return serializationObject;
  5025. };
  5026. TerrainMaterial.prototype.getClassName = function () {
  5027. return "TerrainMaterial";
  5028. };
  5029. // Statics
  5030. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5031. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5032. };
  5033. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5034. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5035. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5036. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5037. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5038. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5039. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5040. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5041. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5042. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5043. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5044. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5045. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5046. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5047. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5048. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5049. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5050. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5051. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5052. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5053. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5054. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5055. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5056. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5057. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5058. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5059. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5060. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5061. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5062. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5063. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5064. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5065. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5066. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5067. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5068. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5069. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5070. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5071. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5072. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5073. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5074. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5075. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5076. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5077. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5078. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5079. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5080. ], TerrainMaterial.prototype, "specularColor", void 0);
  5081. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5082. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5083. ], TerrainMaterial.prototype, "specularPower", void 0);
  5084. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5085. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5086. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5087. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5088. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5089. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5090. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5091. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5092. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5093. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5094. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5095. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5096. return TerrainMaterial;
  5097. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5098. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5099. /***/ }),
  5100. /***/ "./triPlanar/index.ts":
  5101. /*!****************************!*\
  5102. !*** ./triPlanar/index.ts ***!
  5103. \****************************/
  5104. /*! exports provided: TriPlanarMaterial */
  5105. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5106. "use strict";
  5107. __webpack_require__.r(__webpack_exports__);
  5108. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5109. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5110. /***/ }),
  5111. /***/ "./triPlanar/triPlanarMaterial.ts":
  5112. /*!****************************************!*\
  5113. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5114. \****************************************/
  5115. /*! exports provided: TriPlanarMaterial */
  5116. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5117. "use strict";
  5118. __webpack_require__.r(__webpack_exports__);
  5119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5120. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  5121. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5122. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5123. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5124. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5125. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5126. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterialDefines, _super);
  5127. function TriPlanarMaterialDefines() {
  5128. var _this = _super.call(this) || this;
  5129. _this.DIFFUSEX = false;
  5130. _this.DIFFUSEY = false;
  5131. _this.DIFFUSEZ = false;
  5132. _this.BUMPX = false;
  5133. _this.BUMPY = false;
  5134. _this.BUMPZ = false;
  5135. _this.CLIPPLANE = false;
  5136. _this.CLIPPLANE2 = false;
  5137. _this.CLIPPLANE3 = false;
  5138. _this.CLIPPLANE4 = false;
  5139. _this.ALPHATEST = false;
  5140. _this.DEPTHPREPASS = false;
  5141. _this.POINTSIZE = false;
  5142. _this.FOG = false;
  5143. _this.SPECULARTERM = false;
  5144. _this.NORMAL = false;
  5145. _this.VERTEXCOLOR = false;
  5146. _this.VERTEXALPHA = false;
  5147. _this.NUM_BONE_INFLUENCERS = 0;
  5148. _this.BonesPerMesh = 0;
  5149. _this.INSTANCES = false;
  5150. _this.rebuild();
  5151. return _this;
  5152. }
  5153. return TriPlanarMaterialDefines;
  5154. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5155. var TriPlanarMaterial = /** @class */ (function (_super) {
  5156. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterial, _super);
  5157. function TriPlanarMaterial(name, scene) {
  5158. var _this = _super.call(this, name, scene) || this;
  5159. _this.tileSize = 1;
  5160. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5161. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5162. _this.specularPower = 64;
  5163. _this._disableLighting = false;
  5164. _this._maxSimultaneousLights = 4;
  5165. return _this;
  5166. }
  5167. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5168. return (this.alpha < 1.0);
  5169. };
  5170. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5171. return false;
  5172. };
  5173. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5174. return null;
  5175. };
  5176. // Methods
  5177. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5178. if (this.isFrozen) {
  5179. if (this._wasPreviouslyReady && subMesh.effect) {
  5180. return true;
  5181. }
  5182. }
  5183. if (!subMesh._materialDefines) {
  5184. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5185. }
  5186. var defines = subMesh._materialDefines;
  5187. var scene = this.getScene();
  5188. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5189. if (this._renderId === scene.getRenderId()) {
  5190. return true;
  5191. }
  5192. }
  5193. var engine = scene.getEngine();
  5194. // Textures
  5195. if (defines._areTexturesDirty) {
  5196. if (scene.texturesEnabled) {
  5197. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5198. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5199. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5200. for (var i = 0; i < textures.length; i++) {
  5201. if (textures[i]) {
  5202. if (!textures[i].isReady()) {
  5203. return false;
  5204. }
  5205. else {
  5206. defines[textureDefines[i]] = true;
  5207. }
  5208. }
  5209. }
  5210. }
  5211. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5212. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5213. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5214. for (var i = 0; i < textures.length; i++) {
  5215. if (textures[i]) {
  5216. if (!textures[i].isReady()) {
  5217. return false;
  5218. }
  5219. else {
  5220. defines[textureDefines[i]] = true;
  5221. }
  5222. }
  5223. }
  5224. }
  5225. }
  5226. }
  5227. // Misc.
  5228. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5229. // Lights
  5230. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5231. // Values that need to be evaluated on every frame
  5232. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5233. // Attribs
  5234. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5235. // Get correct effect
  5236. if (defines.isDirty) {
  5237. defines.markAsProcessed();
  5238. scene.resetCachedMaterial();
  5239. // Fallbacks
  5240. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5241. if (defines.FOG) {
  5242. fallbacks.addFallback(1, "FOG");
  5243. }
  5244. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5245. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5246. fallbacks.addCPUSkinningFallback(0, mesh);
  5247. }
  5248. //Attributes
  5249. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5250. if (defines.NORMAL) {
  5251. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5252. }
  5253. if (defines.VERTEXCOLOR) {
  5254. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5255. }
  5256. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5257. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5258. // Legacy browser patch
  5259. var shaderName = "triplanar";
  5260. var join = defines.toString();
  5261. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5262. "vFogInfos", "vFogColor", "pointSize",
  5263. "mBones",
  5264. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  5265. "tileSize"
  5266. ];
  5267. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5268. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5269. ];
  5270. var uniformBuffers = new Array();
  5271. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5272. uniformsNames: uniforms,
  5273. uniformBuffersNames: uniformBuffers,
  5274. samplers: samplers,
  5275. defines: defines,
  5276. maxSimultaneousLights: this.maxSimultaneousLights
  5277. });
  5278. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5279. attributes: attribs,
  5280. uniformsNames: uniforms,
  5281. uniformBuffersNames: uniformBuffers,
  5282. samplers: samplers,
  5283. defines: join,
  5284. fallbacks: fallbacks,
  5285. onCompiled: this.onCompiled,
  5286. onError: this.onError,
  5287. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5288. }, engine), defines);
  5289. }
  5290. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5291. return false;
  5292. }
  5293. this._renderId = scene.getRenderId();
  5294. this._wasPreviouslyReady = true;
  5295. return true;
  5296. };
  5297. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5298. var scene = this.getScene();
  5299. var defines = subMesh._materialDefines;
  5300. if (!defines) {
  5301. return;
  5302. }
  5303. var effect = subMesh.effect;
  5304. if (!effect) {
  5305. return;
  5306. }
  5307. this._activeEffect = effect;
  5308. // Matrices
  5309. this.bindOnlyWorldMatrix(world);
  5310. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5311. // Bones
  5312. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5313. this._activeEffect.setFloat("tileSize", this.tileSize);
  5314. if (scene.getCachedMaterial() !== this) {
  5315. // Textures
  5316. if (this.diffuseTextureX) {
  5317. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5318. }
  5319. if (this.diffuseTextureY) {
  5320. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5321. }
  5322. if (this.diffuseTextureZ) {
  5323. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5324. }
  5325. if (this.normalTextureX) {
  5326. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5327. }
  5328. if (this.normalTextureY) {
  5329. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5330. }
  5331. if (this.normalTextureZ) {
  5332. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5333. }
  5334. // Clip plane
  5335. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5336. // Point size
  5337. if (this.pointsCloud) {
  5338. this._activeEffect.setFloat("pointSize", this.pointSize);
  5339. }
  5340. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5341. }
  5342. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5343. if (defines.SPECULARTERM) {
  5344. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5345. }
  5346. if (scene.lightsEnabled && !this.disableLighting) {
  5347. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5348. }
  5349. // View
  5350. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5351. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5352. }
  5353. // Fog
  5354. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5355. this._afterBind(mesh, this._activeEffect);
  5356. };
  5357. TriPlanarMaterial.prototype.getAnimatables = function () {
  5358. var results = [];
  5359. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5360. results.push(this.mixTexture);
  5361. }
  5362. return results;
  5363. };
  5364. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5365. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5366. if (this._diffuseTextureX) {
  5367. activeTextures.push(this._diffuseTextureX);
  5368. }
  5369. if (this._diffuseTextureY) {
  5370. activeTextures.push(this._diffuseTextureY);
  5371. }
  5372. if (this._diffuseTextureZ) {
  5373. activeTextures.push(this._diffuseTextureZ);
  5374. }
  5375. if (this._normalTextureX) {
  5376. activeTextures.push(this._normalTextureX);
  5377. }
  5378. if (this._normalTextureY) {
  5379. activeTextures.push(this._normalTextureY);
  5380. }
  5381. if (this._normalTextureZ) {
  5382. activeTextures.push(this._normalTextureZ);
  5383. }
  5384. return activeTextures;
  5385. };
  5386. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5387. if (_super.prototype.hasTexture.call(this, texture)) {
  5388. return true;
  5389. }
  5390. if (this._diffuseTextureX === texture) {
  5391. return true;
  5392. }
  5393. if (this._diffuseTextureY === texture) {
  5394. return true;
  5395. }
  5396. if (this._diffuseTextureZ === texture) {
  5397. return true;
  5398. }
  5399. if (this._normalTextureX === texture) {
  5400. return true;
  5401. }
  5402. if (this._normalTextureY === texture) {
  5403. return true;
  5404. }
  5405. if (this._normalTextureZ === texture) {
  5406. return true;
  5407. }
  5408. return false;
  5409. };
  5410. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5411. if (this.mixTexture) {
  5412. this.mixTexture.dispose();
  5413. }
  5414. _super.prototype.dispose.call(this, forceDisposeEffect);
  5415. };
  5416. TriPlanarMaterial.prototype.clone = function (name) {
  5417. var _this = this;
  5418. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5419. };
  5420. TriPlanarMaterial.prototype.serialize = function () {
  5421. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5422. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5423. return serializationObject;
  5424. };
  5425. TriPlanarMaterial.prototype.getClassName = function () {
  5426. return "TriPlanarMaterial";
  5427. };
  5428. // Statics
  5429. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5430. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5431. };
  5432. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5433. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5434. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5435. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5436. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5437. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5438. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5439. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5440. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5441. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5442. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5443. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5444. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5445. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5446. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5447. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5448. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5449. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5450. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5451. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5452. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5453. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5454. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5455. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5456. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5457. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5458. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5459. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5460. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5461. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5462. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5463. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5464. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5465. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5466. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5467. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5468. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5469. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5470. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5471. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5472. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5473. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5474. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5475. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5476. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5477. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5478. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5479. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5480. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5481. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5482. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5483. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5484. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5485. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5486. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5487. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5488. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5489. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5490. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5491. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5492. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5493. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5494. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5495. return TriPlanarMaterial;
  5496. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5497. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5498. /***/ }),
  5499. /***/ "./triPlanar/triplanar.fragment.ts":
  5500. /*!*****************************************!*\
  5501. !*** ./triPlanar/triplanar.fragment.ts ***!
  5502. \*****************************************/
  5503. /*! exports provided: triplanarPixelShader */
  5504. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5505. "use strict";
  5506. __webpack_require__.r(__webpack_exports__);
  5507. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5508. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5509. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5510. var name = 'triplanarPixelShader';
  5511. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5512. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5513. /** @hidden */
  5514. var triplanarPixelShader = { name: name, shader: shader };
  5515. /***/ }),
  5516. /***/ "./triPlanar/triplanar.vertex.ts":
  5517. /*!***************************************!*\
  5518. !*** ./triPlanar/triplanar.vertex.ts ***!
  5519. \***************************************/
  5520. /*! exports provided: triplanarVertexShader */
  5521. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5522. "use strict";
  5523. __webpack_require__.r(__webpack_exports__);
  5524. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5525. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5526. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5527. var name = 'triplanarVertexShader';
  5528. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5529. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5530. /** @hidden */
  5531. var triplanarVertexShader = { name: name, shader: shader };
  5532. /***/ }),
  5533. /***/ "./water/index.ts":
  5534. /*!************************!*\
  5535. !*** ./water/index.ts ***!
  5536. \************************/
  5537. /*! exports provided: WaterMaterial */
  5538. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5539. "use strict";
  5540. __webpack_require__.r(__webpack_exports__);
  5541. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5542. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5543. /***/ }),
  5544. /***/ "./water/water.fragment.ts":
  5545. /*!*********************************!*\
  5546. !*** ./water/water.fragment.ts ***!
  5547. \*********************************/
  5548. /*! exports provided: waterPixelShader */
  5549. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5550. "use strict";
  5551. __webpack_require__.r(__webpack_exports__);
  5552. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5553. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5554. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5555. var name = 'waterPixelShader';
  5556. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5557. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5558. /** @hidden */
  5559. var waterPixelShader = { name: name, shader: shader };
  5560. /***/ }),
  5561. /***/ "./water/water.vertex.ts":
  5562. /*!*******************************!*\
  5563. !*** ./water/water.vertex.ts ***!
  5564. \*******************************/
  5565. /*! exports provided: waterVertexShader */
  5566. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5567. "use strict";
  5568. __webpack_require__.r(__webpack_exports__);
  5569. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5570. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5571. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5572. var name = 'waterVertexShader';
  5573. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5574. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5575. /** @hidden */
  5576. var waterVertexShader = { name: name, shader: shader };
  5577. /***/ }),
  5578. /***/ "./water/waterMaterial.ts":
  5579. /*!********************************!*\
  5580. !*** ./water/waterMaterial.ts ***!
  5581. \********************************/
  5582. /*! exports provided: WaterMaterial */
  5583. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5584. "use strict";
  5585. __webpack_require__.r(__webpack_exports__);
  5586. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5587. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../node_modules/tslib/tslib.es6.js");
  5588. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5589. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5590. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5591. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5592. var WaterMaterialDefines = /** @class */ (function (_super) {
  5593. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super);
  5594. function WaterMaterialDefines() {
  5595. var _this = _super.call(this) || this;
  5596. _this.BUMP = false;
  5597. _this.REFLECTION = false;
  5598. _this.CLIPPLANE = false;
  5599. _this.CLIPPLANE2 = false;
  5600. _this.CLIPPLANE3 = false;
  5601. _this.CLIPPLANE4 = false;
  5602. _this.ALPHATEST = false;
  5603. _this.DEPTHPREPASS = false;
  5604. _this.POINTSIZE = false;
  5605. _this.FOG = false;
  5606. _this.NORMAL = false;
  5607. _this.UV1 = false;
  5608. _this.UV2 = false;
  5609. _this.VERTEXCOLOR = false;
  5610. _this.VERTEXALPHA = false;
  5611. _this.NUM_BONE_INFLUENCERS = 0;
  5612. _this.BonesPerMesh = 0;
  5613. _this.INSTANCES = false;
  5614. _this.SPECULARTERM = false;
  5615. _this.LOGARITHMICDEPTH = false;
  5616. _this.FRESNELSEPARATE = false;
  5617. _this.BUMPSUPERIMPOSE = false;
  5618. _this.BUMPAFFECTSREFLECTION = false;
  5619. _this.rebuild();
  5620. return _this;
  5621. }
  5622. return WaterMaterialDefines;
  5623. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5624. var WaterMaterial = /** @class */ (function (_super) {
  5625. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super);
  5626. /**
  5627. * Constructor
  5628. */
  5629. function WaterMaterial(name, scene, renderTargetSize) {
  5630. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5631. var _this = _super.call(this, name, scene) || this;
  5632. _this.renderTargetSize = renderTargetSize;
  5633. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5634. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5635. _this.specularPower = 64;
  5636. _this._disableLighting = false;
  5637. _this._maxSimultaneousLights = 4;
  5638. /**
  5639. * @param {number}: Represents the wind force
  5640. */
  5641. _this.windForce = 6;
  5642. /**
  5643. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5644. */
  5645. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5646. /**
  5647. * @param {number}: Wave height, represents the height of the waves
  5648. */
  5649. _this.waveHeight = 0.4;
  5650. /**
  5651. * @param {number}: Bump height, represents the bump height related to the bump map
  5652. */
  5653. _this.bumpHeight = 0.4;
  5654. /**
  5655. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5656. */
  5657. _this._bumpSuperimpose = false;
  5658. /**
  5659. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5660. */
  5661. _this._fresnelSeparate = false;
  5662. /**
  5663. * @param {boolean}: bump Waves modify the reflection.
  5664. */
  5665. _this._bumpAffectsReflection = false;
  5666. /**
  5667. * @param {number}: The water color blended with the refraction (near)
  5668. */
  5669. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5670. /**
  5671. * @param {number}: The blend factor related to the water color
  5672. */
  5673. _this.colorBlendFactor = 0.2;
  5674. /**
  5675. * @param {number}: The water color blended with the reflection (far)
  5676. */
  5677. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5678. /**
  5679. * @param {number}: The blend factor related to the water color (reflection, far)
  5680. */
  5681. _this.colorBlendFactor2 = 0.2;
  5682. /**
  5683. * @param {number}: Represents the maximum length of a wave
  5684. */
  5685. _this.waveLength = 0.1;
  5686. /**
  5687. * @param {number}: Defines the waves speed
  5688. */
  5689. _this.waveSpeed = 1.0;
  5690. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5691. /*
  5692. * Private members
  5693. */
  5694. _this._mesh = null;
  5695. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5696. _this._lastTime = 0;
  5697. _this._lastDeltaTime = 0;
  5698. _this._createRenderTargets(scene, renderTargetSize);
  5699. // Create render targets
  5700. _this.getRenderTargetTextures = function () {
  5701. _this._renderTargets.reset();
  5702. _this._renderTargets.push(_this._reflectionRTT);
  5703. _this._renderTargets.push(_this._refractionRTT);
  5704. return _this._renderTargets;
  5705. };
  5706. return _this;
  5707. }
  5708. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  5709. /**
  5710. * Gets a boolean indicating that current material needs to register RTT
  5711. */
  5712. get: function () {
  5713. return true;
  5714. },
  5715. enumerable: true,
  5716. configurable: true
  5717. });
  5718. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  5719. get: function () {
  5720. return this._useLogarithmicDepth;
  5721. },
  5722. set: function (value) {
  5723. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  5724. this._markAllSubMeshesAsMiscDirty();
  5725. },
  5726. enumerable: true,
  5727. configurable: true
  5728. });
  5729. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  5730. // Get / Set
  5731. get: function () {
  5732. return this._refractionRTT;
  5733. },
  5734. enumerable: true,
  5735. configurable: true
  5736. });
  5737. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  5738. get: function () {
  5739. return this._reflectionRTT;
  5740. },
  5741. enumerable: true,
  5742. configurable: true
  5743. });
  5744. // Methods
  5745. WaterMaterial.prototype.addToRenderList = function (node) {
  5746. if (this._refractionRTT && this._refractionRTT.renderList) {
  5747. this._refractionRTT.renderList.push(node);
  5748. }
  5749. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  5750. this._reflectionRTT.renderList.push(node);
  5751. }
  5752. };
  5753. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  5754. var refreshRate = enable ? 1 : 0;
  5755. if (this._refractionRTT) {
  5756. this._refractionRTT.refreshRate = refreshRate;
  5757. }
  5758. if (this._reflectionRTT) {
  5759. this._reflectionRTT.refreshRate = refreshRate;
  5760. }
  5761. };
  5762. WaterMaterial.prototype.getRenderList = function () {
  5763. return this._refractionRTT ? this._refractionRTT.renderList : [];
  5764. };
  5765. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  5766. get: function () {
  5767. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  5768. },
  5769. enumerable: true,
  5770. configurable: true
  5771. });
  5772. WaterMaterial.prototype.needAlphaBlending = function () {
  5773. return (this.alpha < 1.0);
  5774. };
  5775. WaterMaterial.prototype.needAlphaTesting = function () {
  5776. return false;
  5777. };
  5778. WaterMaterial.prototype.getAlphaTestTexture = function () {
  5779. return null;
  5780. };
  5781. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5782. if (this.isFrozen) {
  5783. if (this._wasPreviouslyReady && subMesh.effect) {
  5784. return true;
  5785. }
  5786. }
  5787. if (!subMesh._materialDefines) {
  5788. subMesh._materialDefines = new WaterMaterialDefines();
  5789. }
  5790. var defines = subMesh._materialDefines;
  5791. var scene = this.getScene();
  5792. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5793. if (this._renderId === scene.getRenderId()) {
  5794. return true;
  5795. }
  5796. }
  5797. var engine = scene.getEngine();
  5798. // Textures
  5799. if (defines._areTexturesDirty) {
  5800. defines._needUVs = false;
  5801. if (scene.texturesEnabled) {
  5802. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5803. if (!this.bumpTexture.isReady()) {
  5804. return false;
  5805. }
  5806. else {
  5807. defines._needUVs = true;
  5808. defines.BUMP = true;
  5809. }
  5810. }
  5811. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  5812. defines.REFLECTION = true;
  5813. }
  5814. }
  5815. }
  5816. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5817. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5818. if (defines._areMiscDirty) {
  5819. if (this._fresnelSeparate) {
  5820. defines.FRESNELSEPARATE = true;
  5821. }
  5822. if (this._bumpSuperimpose) {
  5823. defines.BUMPSUPERIMPOSE = true;
  5824. }
  5825. if (this._bumpAffectsReflection) {
  5826. defines.BUMPAFFECTSREFLECTION = true;
  5827. }
  5828. }
  5829. // Lights
  5830. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  5831. // Attribs
  5832. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5833. // Configure this
  5834. this._mesh = mesh;
  5835. if (this._waitingRenderList) {
  5836. for (var i = 0; i < this._waitingRenderList.length; i++) {
  5837. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  5838. }
  5839. this._waitingRenderList = null;
  5840. }
  5841. // Get correct effect
  5842. if (defines.isDirty) {
  5843. defines.markAsProcessed();
  5844. scene.resetCachedMaterial();
  5845. // Fallbacks
  5846. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5847. if (defines.FOG) {
  5848. fallbacks.addFallback(1, "FOG");
  5849. }
  5850. if (defines.LOGARITHMICDEPTH) {
  5851. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  5852. }
  5853. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5854. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5855. fallbacks.addCPUSkinningFallback(0, mesh);
  5856. }
  5857. //Attributes
  5858. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5859. if (defines.NORMAL) {
  5860. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5861. }
  5862. if (defines.UV1) {
  5863. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5864. }
  5865. if (defines.UV2) {
  5866. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5867. }
  5868. if (defines.VERTEXCOLOR) {
  5869. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5870. }
  5871. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5872. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5873. // Legacy browser patch
  5874. var shaderName = "water";
  5875. var join = defines.toString();
  5876. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5877. "vFogInfos", "vFogColor", "pointSize",
  5878. "vNormalInfos",
  5879. "mBones",
  5880. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix",
  5881. "logarithmicDepthConstant",
  5882. // Water
  5883. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  5884. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  5885. ];
  5886. var samplers = ["normalSampler",
  5887. // Water
  5888. "refractionSampler", "reflectionSampler"
  5889. ];
  5890. var uniformBuffers = new Array();
  5891. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5892. uniformsNames: uniforms,
  5893. uniformBuffersNames: uniformBuffers,
  5894. samplers: samplers,
  5895. defines: defines,
  5896. maxSimultaneousLights: this.maxSimultaneousLights
  5897. });
  5898. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5899. attributes: attribs,
  5900. uniformsNames: uniforms,
  5901. uniformBuffersNames: uniformBuffers,
  5902. samplers: samplers,
  5903. defines: join,
  5904. fallbacks: fallbacks,
  5905. onCompiled: this.onCompiled,
  5906. onError: this.onError,
  5907. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  5908. }, engine), defines);
  5909. }
  5910. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5911. return false;
  5912. }
  5913. this._renderId = scene.getRenderId();
  5914. this._wasPreviouslyReady = true;
  5915. return true;
  5916. };
  5917. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5918. var scene = this.getScene();
  5919. var defines = subMesh._materialDefines;
  5920. if (!defines) {
  5921. return;
  5922. }
  5923. var effect = subMesh.effect;
  5924. if (!effect || !this._mesh) {
  5925. return;
  5926. }
  5927. this._activeEffect = effect;
  5928. // Matrices
  5929. this.bindOnlyWorldMatrix(world);
  5930. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5931. // Bones
  5932. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5933. if (this._mustRebind(scene, effect)) {
  5934. // Textures
  5935. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5936. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  5937. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  5938. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  5939. }
  5940. // Clip plane
  5941. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5942. // Point size
  5943. if (this.pointsCloud) {
  5944. this._activeEffect.setFloat("pointSize", this.pointSize);
  5945. }
  5946. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5947. }
  5948. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5949. if (defines.SPECULARTERM) {
  5950. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5951. }
  5952. if (scene.lightsEnabled && !this.disableLighting) {
  5953. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5954. }
  5955. // View
  5956. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5957. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5958. }
  5959. // Fog
  5960. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5961. // Log. depth
  5962. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  5963. // Water
  5964. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  5965. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  5966. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  5967. }
  5968. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  5969. // Add delta time. Prevent adding delta time if it hasn't changed.
  5970. var deltaTime = scene.getEngine().getDeltaTime();
  5971. if (deltaTime !== this._lastDeltaTime) {
  5972. this._lastDeltaTime = deltaTime;
  5973. this._lastTime += this._lastDeltaTime;
  5974. }
  5975. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  5976. this._activeEffect.setVector2("windDirection", this.windDirection);
  5977. this._activeEffect.setFloat("waveLength", this.waveLength);
  5978. this._activeEffect.setFloat("time", this._lastTime / 100000);
  5979. this._activeEffect.setFloat("windForce", this.windForce);
  5980. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  5981. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  5982. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  5983. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  5984. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  5985. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  5986. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  5987. this._afterBind(mesh, this._activeEffect);
  5988. };
  5989. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  5990. var _this = this;
  5991. // Render targets
  5992. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  5993. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  5994. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  5995. this._refractionRTT.ignoreCameraViewport = true;
  5996. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  5997. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  5998. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  5999. this._reflectionRTT.ignoreCameraViewport = true;
  6000. var isVisible;
  6001. var clipPlane = null;
  6002. var savedViewMatrix;
  6003. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6004. this._refractionRTT.onBeforeRender = function () {
  6005. if (_this._mesh) {
  6006. isVisible = _this._mesh.isVisible;
  6007. _this._mesh.isVisible = false;
  6008. }
  6009. // Clip plane
  6010. clipPlane = scene.clipPlane;
  6011. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6012. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6013. };
  6014. this._refractionRTT.onAfterRender = function () {
  6015. if (_this._mesh) {
  6016. _this._mesh.isVisible = isVisible;
  6017. }
  6018. // Clip plane
  6019. scene.clipPlane = clipPlane;
  6020. };
  6021. this._reflectionRTT.onBeforeRender = function () {
  6022. if (_this._mesh) {
  6023. isVisible = _this._mesh.isVisible;
  6024. _this._mesh.isVisible = false;
  6025. }
  6026. // Clip plane
  6027. clipPlane = scene.clipPlane;
  6028. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6029. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6030. // Transform
  6031. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6032. savedViewMatrix = scene.getViewMatrix();
  6033. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6034. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6035. scene.getEngine().cullBackFaces = false;
  6036. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6037. };
  6038. this._reflectionRTT.onAfterRender = function () {
  6039. if (_this._mesh) {
  6040. _this._mesh.isVisible = isVisible;
  6041. }
  6042. // Clip plane
  6043. scene.clipPlane = clipPlane;
  6044. // Transform
  6045. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6046. scene.getEngine().cullBackFaces = true;
  6047. scene._mirroredCameraPosition = null;
  6048. };
  6049. };
  6050. WaterMaterial.prototype.getAnimatables = function () {
  6051. var results = [];
  6052. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6053. results.push(this.bumpTexture);
  6054. }
  6055. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6056. results.push(this._reflectionRTT);
  6057. }
  6058. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6059. results.push(this._refractionRTT);
  6060. }
  6061. return results;
  6062. };
  6063. WaterMaterial.prototype.getActiveTextures = function () {
  6064. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6065. if (this._bumpTexture) {
  6066. activeTextures.push(this._bumpTexture);
  6067. }
  6068. return activeTextures;
  6069. };
  6070. WaterMaterial.prototype.hasTexture = function (texture) {
  6071. if (_super.prototype.hasTexture.call(this, texture)) {
  6072. return true;
  6073. }
  6074. if (this._bumpTexture === texture) {
  6075. return true;
  6076. }
  6077. return false;
  6078. };
  6079. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6080. if (this.bumpTexture) {
  6081. this.bumpTexture.dispose();
  6082. }
  6083. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6084. if (index != -1) {
  6085. this.getScene().customRenderTargets.splice(index, 1);
  6086. }
  6087. index = -1;
  6088. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6089. if (index != -1) {
  6090. this.getScene().customRenderTargets.splice(index, 1);
  6091. }
  6092. if (this._reflectionRTT) {
  6093. this._reflectionRTT.dispose();
  6094. }
  6095. if (this._refractionRTT) {
  6096. this._refractionRTT.dispose();
  6097. }
  6098. _super.prototype.dispose.call(this, forceDisposeEffect);
  6099. };
  6100. WaterMaterial.prototype.clone = function (name) {
  6101. var _this = this;
  6102. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6103. };
  6104. WaterMaterial.prototype.serialize = function () {
  6105. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6106. serializationObject.customType = "BABYLON.WaterMaterial";
  6107. serializationObject.renderList = [];
  6108. if (this._refractionRTT && this._refractionRTT.renderList) {
  6109. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6110. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6111. }
  6112. }
  6113. return serializationObject;
  6114. };
  6115. WaterMaterial.prototype.getClassName = function () {
  6116. return "WaterMaterial";
  6117. };
  6118. // Statics
  6119. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6120. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6121. mat._waitingRenderList = source.renderList;
  6122. return mat;
  6123. };
  6124. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6125. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6126. return mesh;
  6127. };
  6128. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6129. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6130. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6131. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6132. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6133. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6134. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6135. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6136. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6137. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6138. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6139. ], WaterMaterial.prototype, "specularColor", void 0);
  6140. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6141. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6142. ], WaterMaterial.prototype, "specularPower", void 0);
  6143. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6144. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6145. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6146. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6147. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6148. ], WaterMaterial.prototype, "disableLighting", void 0);
  6149. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6150. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6151. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6152. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6153. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6154. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6155. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6156. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6157. ], WaterMaterial.prototype, "windForce", void 0);
  6158. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6159. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6160. ], WaterMaterial.prototype, "windDirection", void 0);
  6161. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6162. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6163. ], WaterMaterial.prototype, "waveHeight", void 0);
  6164. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6165. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6166. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6167. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6168. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6169. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6170. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6171. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6172. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6173. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6174. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6175. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6176. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6177. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6178. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6179. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6180. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6181. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6182. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6183. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6184. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6185. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6186. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6187. ], WaterMaterial.prototype, "waterColor", void 0);
  6188. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6189. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6190. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6191. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6192. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6193. ], WaterMaterial.prototype, "waterColor2", void 0);
  6194. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6195. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6196. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6197. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6198. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6199. ], WaterMaterial.prototype, "waveLength", void 0);
  6200. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6201. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6202. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6203. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6204. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6205. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6206. return WaterMaterial;
  6207. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6208. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6209. /***/ }),
  6210. /***/ "babylonjs/Misc/decorators":
  6211. /*!****************************************************************************************************!*\
  6212. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6213. \****************************************************************************************************/
  6214. /*! no static exports found */
  6215. /***/ (function(module, exports) {
  6216. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  6217. /***/ })
  6218. /******/ });
  6219. });
  6220. //# sourceMappingURL=babylonjs.materials.js.map