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Actions
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a363619c6e
Adding sprites to debugLayer
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Animations
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7edd9a0ddb
Fixing issues with debuglayer and multiple cameras
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Audio
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a70a574fb9
Cleaning code
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Bones
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72f3e73493
Better active bones counting
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Cameras
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7edd9a0ddb
Fixing issues with debuglayer and multiple cameras
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Collisions
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16f8606208
Restoring .js files
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Culling
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16f8606208
Restoring .js files
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Debug
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a363619c6e
Adding sprites to debugLayer
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Layer
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16f8606208
Restoring .js files
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LensFlare
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16f8606208
Restoring .js files
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Lights
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16f8606208
Restoring .js files
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Loading
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a70a574fb9
Cleaning code
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Materials
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a70a574fb9
Cleaning code
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Math
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a70a574fb9
Cleaning code
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Mesh
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48677d47be
SubMeshes simplification
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Particles
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16f8606208
Restoring .js files
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Physics
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16f8606208
Restoring .js files
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PostProcess
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090fd2235d
Fixing issue with variance shadow maps
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Rendering
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a363619c6e
Adding sprites to debugLayer
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Shaders
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c9362c4739
Improving shaders attributes handling
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Sprites
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16f8606208
Restoring .js files
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Tools
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a363619c6e
Adding sprites to debugLayer
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.gitignore
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3abd2b9d62
Updating missing references for PolygonMeshBuilder
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babylon.engine.js
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16f8606208
Restoring .js files
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babylon.engine.ts
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f158465131
Fixing small issues
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babylon.mixins.js
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16f8606208
Restoring .js files
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babylon.mixins.ts
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d03134a478
Performance improvements
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babylon.node.js
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16f8606208
Restoring .js files
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babylon.node.ts
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d246c58f6d
Documentation for node and scene
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babylon.scene.js
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c0b723b814
Integrating queue in scene
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babylon.scene.ts
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c0b723b814
Integrating queue in scene
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%!s(int64=10) %!d(string=hai) anos |