Нет описания

Raanan Weber 479171ac62 expose the impostor for each controller 5 лет назад
.github f39328c441 Remove automerge 5 лет назад
.vscode d7a7d0d958 Fix #7568 Clear coat normals without normal map 5 лет назад
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 лет назад
Playground 5771c359bc Merge branch 'master' into TexturePacker 5 лет назад
Tools 102f87a89c hmmm... 5 лет назад
Viewer 85cde6e3ce Use web workers for glTF validation 5 лет назад
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 лет назад
dist d8b77b8d55 Nightly 5 лет назад
gui 8558cca040 Added ImageScrollBar.num90RotationInVerticalMode property 5 лет назад
inspector cfc1663024 Improve nme loading time 5 лет назад
loaders d63d2e0d99 Fix bug in glTF binary parser 5 лет назад
localDev 85cde6e3ce Use web workers for glTF validation 5 лет назад
materialsLibrary ac0e9ab44a Merge pull request #7587 from avin/fix_same_calc 5 лет назад
nodeEditor 7e05938caa Fix tiny NME bug 5 лет назад
postProcessLibrary f78e7ace14 Nightly 5 лет назад
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 лет назад
sandbox 0b96d9a31c Nightly 5 лет назад
serializers 7c19598f82 Revert "Ignore root nodes when exporting to GLB" 5 лет назад
src 479171ac62 expose the impostor for each controller 5 лет назад
tests 9113918f2b New test + Nightly 5 лет назад
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 лет назад
.gitignore 55bcfa05c8 gitIgnore fix 6 лет назад
.mergify.yml 67c118f200 Moved where it should be 5 лет назад
.travis.yml 21b5453dd7 Test 6 лет назад
CNAME f62df4b004 Create CNAME 7 лет назад
azure-pipelines-cd.yml 0625b64c6e Update azure-pipelines-cd.yml for Azure Pipelines 5 лет назад
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 лет назад
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 лет назад
contributing.md 8d5c5954bb . 6 лет назад
license.md 4f44f2ce56 Moved license to a separate file 8 лет назад
package.json a90ed449ed 4.1.0-beta.23 5 лет назад
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 лет назад
readme.md c640bd2185 Update readme.md 5 лет назад
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 лет назад
tslint.json 1a920cbb83 Full build 7 лет назад
what's new.md 12ad459699 Updated Whats New 5 лет назад

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.