BabylonLoader.js 9.7 KB

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  1. // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
  2. var BABYLONDEVTOOLS;
  3. (function(BABYLONDEVTOOLS) {
  4. var getJson = function(url, callback, errorCallback) {
  5. var xhr = new XMLHttpRequest();
  6. xhr.open('GET', url);
  7. xhr.onload = function() {
  8. if (this.status >= 200 && this.status < 300) {
  9. var data = JSON.parse(xhr.response);
  10. callback(data)
  11. } else {
  12. errorCallback({
  13. status: this.status,
  14. statusText: xhr.statusText
  15. });
  16. }
  17. };
  18. xhr.onerror = function() {
  19. errorCallback({
  20. status: this.status,
  21. statusText: xhr.statusText
  22. });
  23. };
  24. xhr.send();
  25. }
  26. var Loader = (function() {
  27. var queue;
  28. var esmQueue;
  29. var callback;
  30. var dependencies;
  31. var useDist;
  32. var testMode;
  33. var workerMode;
  34. var min;
  35. var babylonJSPath;
  36. var localDevES6FolderName;
  37. var localDevUMDFolderName;
  38. function Loader() {
  39. queue = [];
  40. esmQueue = [];
  41. dependencies = [];
  42. callback = null;
  43. if (typeof document !== "undefined") {
  44. min = document.location.href.toLowerCase().indexOf('dist=min') > 0;
  45. useDist = (min || useDist || document.location.href.toLowerCase().indexOf('dist=true') > 0);
  46. } else {
  47. min = false;
  48. useDist = false;
  49. workerMode = true;
  50. }
  51. babylonJSPath = '';
  52. }
  53. Loader.prototype.debugShortcut = function(engine) {
  54. // Add inspector shortcut
  55. var map = {};
  56. var onkey = function(e) {
  57. e = e || event; // to deal with IE
  58. map[e.keyCode] = e.type == 'keydown';
  59. if (map[17] && map[16] && map[18] && map[73]) {
  60. if (engine.scenes && engine.scenes.length > 0) {
  61. for (var i = 0; i < engine.scenes.length; i++) {
  62. if (engine.scenes[0].debugLayer.isVisible()) {
  63. engine.scenes[0].debugLayer.hide();
  64. }
  65. else {
  66. engine.scenes[0].debugLayer.show();
  67. }
  68. }
  69. }
  70. map = {};
  71. return false;
  72. }
  73. };
  74. document.addEventListener("keydown", onkey);
  75. document.addEventListener("keyup", onkey);
  76. }
  77. Loader.prototype.root = function(newBabylonJSPath) {
  78. babylonJSPath = newBabylonJSPath;
  79. return this;
  80. }
  81. Loader.prototype.require = function(newDependencies) {
  82. if (typeof newDependencies === 'string') {
  83. dependencies.push(newDependencies);
  84. }
  85. else if (newDependencies) {
  86. for (var i = 0; i < newDependencies.length; i++) {
  87. dependencies.push(newDependencies[i]);
  88. }
  89. }
  90. return this;
  91. }
  92. Loader.prototype.onReady = function(newCallback) {
  93. callback = newCallback;
  94. return this;
  95. }
  96. Loader.prototype.testMode = function() {
  97. testMode = true;
  98. return this;
  99. }
  100. Loader.prototype.useDist = function() {
  101. useDist = true;
  102. return this;
  103. }
  104. Loader.prototype.dequeue = function() {
  105. if (queue.length + esmQueue.length === 0) {
  106. console.log('Scripts loaded');
  107. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  108. if (callback) {
  109. callback();
  110. }
  111. return;
  112. }
  113. if (typeof document === "undefined") {
  114. let url = esmQueue.length ? esmQueue.shift() : queue.shift();
  115. console.log(url);
  116. importScripts(url);
  117. this.dequeue();
  118. return;
  119. }
  120. var head = document.getElementsByTagName('head')[0];
  121. var script = document.createElement('script');
  122. if (esmQueue.length) {
  123. script.type = 'module';
  124. script.src = esmQueue.shift();
  125. }
  126. else {
  127. script.type = 'text/javascript';
  128. script.src = queue.shift();
  129. }
  130. var self = this;
  131. script.onload = function() {
  132. self.dequeue();
  133. };
  134. head.appendChild(script);
  135. }
  136. Loader.prototype.loadScript = function(url) {
  137. queue.push(url);
  138. }
  139. Loader.prototype.loadESMScript = function(url) {
  140. esmQueue.push(url);
  141. }
  142. Loader.prototype.loadCss = function(url) {
  143. var style = document.createElement('link');
  144. style.href = url;
  145. style.rel = "stylesheet";
  146. style.type = "text/css";
  147. document.head.appendChild(style);
  148. }
  149. Loader.prototype.loadScripts = function(urls) {
  150. for (var i = 0; i < urls.length; i++) {
  151. this.loadScript(urls[i]);
  152. }
  153. }
  154. Loader.prototype.loadLibrary = function(moduleName, library, module) {
  155. if (library.preventLoadLibrary) {
  156. return;
  157. }
  158. var distFolder = (module.build.distOutputDirectory !== undefined) ?
  159. module.build.distOutputDirectory :
  160. "/" + moduleName;
  161. distFolder += "/";
  162. if (!useDist) {
  163. if (workerMode && module.build.ignoreInWorkerMode) {
  164. return;
  165. }
  166. var tempDirectory = '/.temp/' + localDevUMDFolderName + distFolder;
  167. this.loadScript((babylonJSPath + tempDirectory + library.output)
  168. .replace(".min.", ".")
  169. .replace(".max.", "."));
  170. }
  171. else if (!testMode || !module.build.ignoreInTestMode) {
  172. if (min) {
  173. this.loadScript(babylonJSPath + '/dist/preview release' + distFolder + library.output);
  174. }
  175. else {
  176. var isMinOutputName = library.output.indexOf(".min.") > -1;
  177. if (isMinOutputName) {
  178. this.loadScript(babylonJSPath + '/dist/preview release' + distFolder + library.output.replace(".min", ""));
  179. }
  180. else {
  181. this.loadScript(babylonJSPath + '/dist/preview release' + distFolder + library.output.replace(".js", ".max.js"));
  182. }
  183. }
  184. }
  185. }
  186. Loader.prototype.loadCoreDev = function() {
  187. if (typeof document === "undefined") {
  188. this.loadScript(babylonJSPath + "/dist/preview release/babylon.max.js");
  189. return;
  190. }
  191. // Es6 core import
  192. this.loadESMScript(babylonJSPath + "/.temp/" + localDevES6FolderName + "/core/Legacy/legacy.js");
  193. }
  194. Loader.prototype.loadModule = function(moduleName, module) {
  195. for (var i = 0; i < module.libraries.length; i++) {
  196. if (!useDist && module.isCore) {
  197. this.loadCoreDev();
  198. }
  199. else {
  200. this.loadLibrary(moduleName, module.libraries[i], module);
  201. }
  202. }
  203. }
  204. Loader.prototype.processDependency = function(settings, dependency, filesToLoad) {
  205. if (dependency.dependUpon) {
  206. for (var i = 0; i < dependency.dependUpon.length; i++) {
  207. var dependencyName = dependency.dependUpon[i];
  208. var parent = settings.workloads[dependencyName];
  209. this.processDependency(settings, parent, filesToLoad);
  210. }
  211. }
  212. for (var i = 0; i < dependency.files.length; i++) {
  213. var file = dependency.files[i];
  214. if (filesToLoad.indexOf(file) === -1) {
  215. filesToLoad.push(file);
  216. }
  217. }
  218. }
  219. Loader.prototype.loadBJSScripts = function(settings) {
  220. // Load all the modules from the config.json.
  221. for (var i = 0; i < settings.modules.length; i++) {
  222. this.loadModule(settings.modules[i], settings[settings.modules[i]]);
  223. }
  224. }
  225. Loader.prototype.load = function(newCallback) {
  226. var self = this;
  227. if (newCallback) {
  228. callback = newCallback;
  229. }
  230. getJson('/Tools/Config/config.json',
  231. function(data) {
  232. localDevES6FolderName = data.build.localDevES6FolderName;
  233. localDevUMDFolderName = data.build.localDevUMDFolderName;
  234. self.loadBJSScripts(data);
  235. if (dependencies) {
  236. self.loadScripts(dependencies);
  237. }
  238. self.dequeue();
  239. },
  240. function(reason) {
  241. console.error(reason);
  242. }
  243. );
  244. };
  245. return Loader;
  246. }());
  247. var loader = new Loader();
  248. BABYLONDEVTOOLS.Loader = loader;
  249. })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))