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David Catuhe 463d348775 Nightly %!s(int64=8) %!d(string=hai) anos
.vscode 6523d470db Fix issue %!s(int64=8) %!d(string=hai) anos
Exporters f80418cecf Rebuild binary files %!s(int64=8) %!d(string=hai) anos
Playground 613af5b1b9 Fix playground bug when dist=true %!s(int64=8) %!d(string=hai) anos
Tools 2bfb75fd39 quick fix for npm deploy %!s(int64=8) %!d(string=hai) anos
assets f03896bb10 Updated motion controllers to use final GLB assets. %!s(int64=8) %!d(string=hai) anos
dist 463d348775 Nightly %!s(int64=8) %!d(string=hai) anos
gui 6480502654 Associated with #2745 %!s(int64=8) %!d(string=hai) anos
inspector 1b0b621fac Center color box on the line #2827 %!s(int64=8) %!d(string=hai) anos
loaders 0a03149655 onParsed in GLTF %!s(int64=8) %!d(string=hai) anos
localDev cd1d1a5678 ArcRotate Interactions %!s(int64=8) %!d(string=hai) anos
materialsLibrary 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=8) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=8) %!d(string=hai) anos
src 463d348775 Nightly %!s(int64=8) %!d(string=hai) anos
tests 54b967fd0c Update all reference images to match current values %!s(int64=8) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=9) %!d(string=hai) anos
.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=11) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=8) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=8) %!d(string=hai) anos
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readme.md f686d88533 fixing readme.md of the main framework %!s(int64=8) %!d(string=hai) anos
tslint.json bd6328c459 none squared capture %!s(int64=8) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.