babylon.arcRotateCamera.ts 29 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCamera extends TargetCamera {
  4. public inertialAlphaOffset = 0;
  5. public inertialBetaOffset = 0;
  6. public inertialRadiusOffset = 0;
  7. public lowerAlphaLimit = null;
  8. public upperAlphaLimit = null;
  9. public lowerBetaLimit = 0.01;
  10. public upperBetaLimit = Math.PI;
  11. public lowerRadiusLimit = null;
  12. public upperRadiusLimit = null;
  13. public angularSensibilityX = 1000.0;
  14. public angularSensibilityY = 1000.0;
  15. public wheelPrecision = 3.0;
  16. public pinchPrecision = 2.0;
  17. public panningSensibility: number = 50.0;
  18. public inertialPanningX: number = 0;
  19. public inertialPanningY: number = 0;
  20. public keysUp = [38];
  21. public keysDown = [40];
  22. public keysLeft = [37];
  23. public keysRight = [39];
  24. public zoomOnFactor = 1;
  25. public targetScreenOffset = Vector2.Zero();
  26. public pinchInwards = true;
  27. public allowUpsideDown = true;
  28. private _keys = [];
  29. public _viewMatrix = new Matrix();
  30. private _attachedElement: HTMLElement;
  31. private _onContextMenu: (e: PointerEvent) => void;
  32. private _onPointerDown: (e: PointerEvent) => void;
  33. private _onPointerUp: (e: PointerEvent) => void;
  34. private _onPointerMove: (e: PointerEvent) => void;
  35. private _wheel: (e: MouseWheelEvent) => void;
  36. private _onMouseMove: (e: MouseEvent) => any;
  37. private _onKeyDown: (e: KeyboardEvent) => any;
  38. private _onKeyUp: (e: KeyboardEvent) => any;
  39. private _onLostFocus: (e: FocusEvent) => any;
  40. public _reset: () => void;
  41. private _onGestureStart: (e: PointerEvent) => void;
  42. private _onGesture: (e: MSGestureEvent) => void;
  43. private _MSGestureHandler: MSGesture;
  44. // Panning
  45. public panningAxis: Vector3 = new Vector3(1, 1, 0);
  46. private _localDirection: Vector3;
  47. private _transformedDirection: Vector3;
  48. private _isRightClick: boolean = false;
  49. private _isCtrlPushed: boolean = false;
  50. // Collisions
  51. public onCollide: (collidedMesh: AbstractMesh) => void;
  52. public checkCollisions = false;
  53. public collisionRadius = new Vector3(0.5, 0.5, 0.5);
  54. private _collider = new Collider();
  55. private _previousPosition = Vector3.Zero();
  56. private _collisionVelocity = Vector3.Zero();
  57. private _newPosition = Vector3.Zero();
  58. private _previousAlpha: number;
  59. private _previousBeta: number;
  60. private _previousRadius: number;
  61. //due to async collision inspection
  62. private _collisionTriggered: boolean;
  63. //deprecated angularSensibility support
  64. public get angularSensibility() {
  65. Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
  66. return Math.max(this.angularSensibilityX, this.angularSensibilityY);
  67. }
  68. //deprecated angularSensibility support
  69. public set angularSensibility(value) {
  70. Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
  71. this.angularSensibilityX = value;
  72. this.angularSensibilityY = value;
  73. }
  74. constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) {
  75. super(name, Vector3.Zero(), scene);
  76. if (!this.target) {
  77. this.target = Vector3.Zero();
  78. }
  79. this.getViewMatrix();
  80. }
  81. public _getTargetPosition(): Vector3 {
  82. return this.target.getAbsolutePosition ? this.target.getAbsolutePosition() : this.target;
  83. }
  84. // Cache
  85. public _initCache(): void {
  86. super._initCache();
  87. this._cache.target = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
  88. this._cache.alpha = undefined;
  89. this._cache.beta = undefined;
  90. this._cache.radius = undefined;
  91. this._cache.targetScreenOffset = Vector2.Zero();
  92. }
  93. public _updateCache(ignoreParentClass?: boolean): void {
  94. if (!ignoreParentClass) {
  95. super._updateCache();
  96. }
  97. this._cache.target.copyFrom(this._getTargetPosition());
  98. this._cache.alpha = this.alpha;
  99. this._cache.beta = this.beta;
  100. this._cache.radius = this.radius;
  101. this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset);
  102. }
  103. // Synchronized
  104. public _isSynchronizedViewMatrix(): boolean {
  105. if (!super._isSynchronizedViewMatrix())
  106. return false;
  107. return this._cache.target.equals(this._getTargetPosition())
  108. && this._cache.alpha === this.alpha
  109. && this._cache.beta === this.beta
  110. && this._cache.radius === this.radius
  111. && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
  112. }
  113. // Methods
  114. public attachControl(element: HTMLElement, noPreventDefault?: boolean, useCtrlForPanning: boolean = true): void {
  115. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  116. var previousPinchDistance = 0;
  117. var pointers = new SmartCollection();
  118. if (this._attachedElement) {
  119. return;
  120. }
  121. this._attachedElement = element;
  122. var engine = this.getEngine();
  123. if (this._onPointerDown === undefined) {
  124. this._onPointerDown = evt => {
  125. // Manage panning with right click
  126. this._isRightClick = evt.button === 2;
  127. // manage pointers
  128. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  129. cacheSoloPointer = pointers.item(evt.pointerId);
  130. if (!noPreventDefault) {
  131. evt.preventDefault();
  132. }
  133. };
  134. this._onPointerUp = evt => {
  135. cacheSoloPointer = null;
  136. previousPinchDistance = 0;
  137. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  138. //but emptying completly pointers collection is required to fix a bug on iPhone :
  139. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  140. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  141. pointers.empty();
  142. if (!noPreventDefault) {
  143. evt.preventDefault();
  144. }
  145. };
  146. this._onContextMenu = evt => {
  147. evt.preventDefault();
  148. };
  149. this._onPointerMove = evt => {
  150. if (!noPreventDefault) {
  151. evt.preventDefault();
  152. }
  153. switch (pointers.count) {
  154. case 1: //normal camera rotation
  155. if (this.panningSensibility !== 0 && ((this._isCtrlPushed && useCtrlForPanning) || (!useCtrlForPanning && this._isRightClick))) {
  156. this.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  157. this.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  158. } else {
  159. var offsetX = evt.clientX - cacheSoloPointer.x;
  160. var offsetY = evt.clientY - cacheSoloPointer.y;
  161. this.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  162. this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  163. }
  164. cacheSoloPointer.x = evt.clientX;
  165. cacheSoloPointer.y = evt.clientY;
  166. break;
  167. case 2: //pinch
  168. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  169. pointers.item(evt.pointerId).x = evt.clientX;
  170. pointers.item(evt.pointerId).y = evt.clientY;
  171. var direction = this.pinchInwards ? 1 : -1;
  172. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  173. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  174. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  175. if (previousPinchDistance === 0) {
  176. previousPinchDistance = pinchSquaredDistance;
  177. return;
  178. }
  179. if (pinchSquaredDistance !== previousPinchDistance) {
  180. this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (this.pinchPrecision * this.wheelPrecision * ((this.angularSensibilityX + this.angularSensibilityY) / 2) * direction);
  181. previousPinchDistance = pinchSquaredDistance;
  182. }
  183. break;
  184. default:
  185. if (pointers.item(evt.pointerId)) {
  186. pointers.item(evt.pointerId).x = evt.clientX;
  187. pointers.item(evt.pointerId).y = evt.clientY;
  188. }
  189. }
  190. };
  191. this._onMouseMove = evt => {
  192. if (!engine.isPointerLock) {
  193. return;
  194. }
  195. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  196. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  197. this.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  198. this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  199. if (!noPreventDefault) {
  200. evt.preventDefault();
  201. }
  202. };
  203. this._wheel = event => {
  204. var delta = 0;
  205. if (event.wheelDelta) {
  206. delta = event.wheelDelta / (this.wheelPrecision * 40);
  207. } else if (event.detail) {
  208. delta = -event.detail / this.wheelPrecision;
  209. }
  210. if (delta)
  211. this.inertialRadiusOffset += delta;
  212. if (event.preventDefault) {
  213. if (!noPreventDefault) {
  214. event.preventDefault();
  215. }
  216. }
  217. };
  218. this._onKeyDown = evt => {
  219. this._isCtrlPushed = evt.ctrlKey;
  220. if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
  221. this.keysDown.indexOf(evt.keyCode) !== -1 ||
  222. this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  223. this.keysRight.indexOf(evt.keyCode) !== -1) {
  224. var index = this._keys.indexOf(evt.keyCode);
  225. if (index === -1) {
  226. this._keys.push(evt.keyCode);
  227. }
  228. if (evt.preventDefault) {
  229. if (!noPreventDefault) {
  230. evt.preventDefault();
  231. }
  232. }
  233. }
  234. };
  235. this._onKeyUp = evt => {
  236. this._isCtrlPushed = evt.ctrlKey;
  237. if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
  238. this.keysDown.indexOf(evt.keyCode) !== -1 ||
  239. this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  240. this.keysRight.indexOf(evt.keyCode) !== -1) {
  241. var index = this._keys.indexOf(evt.keyCode);
  242. if (index >= 0) {
  243. this._keys.splice(index, 1);
  244. }
  245. if (evt.preventDefault) {
  246. if (!noPreventDefault) {
  247. evt.preventDefault();
  248. }
  249. }
  250. }
  251. };
  252. this._onLostFocus = () => {
  253. this._keys = [];
  254. pointers.empty();
  255. previousPinchDistance = 0;
  256. cacheSoloPointer = null;
  257. };
  258. this._onGestureStart = e => {
  259. if (window.MSGesture === undefined) {
  260. return;
  261. }
  262. if (!this._MSGestureHandler) {
  263. this._MSGestureHandler = new MSGesture();
  264. this._MSGestureHandler.target = element;
  265. }
  266. this._MSGestureHandler.addPointer(e.pointerId);
  267. };
  268. this._onGesture = e => {
  269. this.radius *= e.scale;
  270. if (e.preventDefault) {
  271. if (!noPreventDefault) {
  272. e.stopPropagation();
  273. e.preventDefault();
  274. }
  275. }
  276. };
  277. this._reset = () => {
  278. this._keys = [];
  279. this.inertialAlphaOffset = 0;
  280. this.inertialBetaOffset = 0;
  281. this.inertialRadiusOffset = 0;
  282. pointers.empty();
  283. previousPinchDistance = 0;
  284. cacheSoloPointer = null;
  285. };
  286. }
  287. if (!useCtrlForPanning) {
  288. element.addEventListener("contextmenu", this._onContextMenu, false);
  289. }
  290. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  291. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  292. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  293. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  294. element.addEventListener("mousemove", this._onMouseMove, false);
  295. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  296. element.addEventListener("MSGestureChange", this._onGesture, false);
  297. element.addEventListener('mousewheel', this._wheel, false);
  298. element.addEventListener('DOMMouseScroll', this._wheel, false);
  299. Tools.RegisterTopRootEvents([
  300. { name: "keydown", handler: this._onKeyDown },
  301. { name: "keyup", handler: this._onKeyUp },
  302. { name: "blur", handler: this._onLostFocus }
  303. ]);
  304. }
  305. public detachControl(element: HTMLElement): void {
  306. if (this._attachedElement !== element) {
  307. return;
  308. }
  309. element.removeEventListener("contextmenu", this._onContextMenu);
  310. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  311. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  312. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  313. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  314. element.removeEventListener("mousemove", this._onMouseMove);
  315. element.removeEventListener("MSPointerDown", this._onGestureStart);
  316. element.removeEventListener("MSGestureChange", this._onGesture);
  317. element.removeEventListener('mousewheel', this._wheel);
  318. element.removeEventListener('DOMMouseScroll', this._wheel);
  319. Tools.UnregisterTopRootEvents([
  320. { name: "keydown", handler: this._onKeyDown },
  321. { name: "keyup", handler: this._onKeyUp },
  322. { name: "blur", handler: this._onLostFocus }
  323. ]);
  324. this._MSGestureHandler = null;
  325. this._attachedElement = null;
  326. if (this._reset) {
  327. this._reset();
  328. }
  329. }
  330. public _checkInputs(): void {
  331. //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
  332. if (this._collisionTriggered) {
  333. return;
  334. }
  335. // Keyboard
  336. for (var index = 0; index < this._keys.length; index++) {
  337. var keyCode = this._keys[index];
  338. if (this.keysLeft.indexOf(keyCode) !== -1) {
  339. this.inertialAlphaOffset -= 0.01;
  340. } else if (this.keysUp.indexOf(keyCode) !== -1) {
  341. this.inertialBetaOffset -= 0.01;
  342. } else if (this.keysRight.indexOf(keyCode) !== -1) {
  343. this.inertialAlphaOffset += 0.01;
  344. } else if (this.keysDown.indexOf(keyCode) !== -1) {
  345. this.inertialBetaOffset += 0.01;
  346. }
  347. }
  348. // Inertia
  349. if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset !== 0) {
  350. this.alpha += this.beta <= 0 ? -this.inertialAlphaOffset : this.inertialAlphaOffset;
  351. this.beta += this.inertialBetaOffset;
  352. this.radius -= this.inertialRadiusOffset;
  353. this.inertialAlphaOffset *= this.inertia;
  354. this.inertialBetaOffset *= this.inertia;
  355. this.inertialRadiusOffset *= this.inertia;
  356. if (Math.abs(this.inertialAlphaOffset) < Engine.Epsilon)
  357. this.inertialAlphaOffset = 0;
  358. if (Math.abs(this.inertialBetaOffset) < Engine.Epsilon)
  359. this.inertialBetaOffset = 0;
  360. if (Math.abs(this.inertialRadiusOffset) < Engine.Epsilon)
  361. this.inertialRadiusOffset = 0;
  362. }
  363. // Panning inertia
  364. if (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) {
  365. if (!this._localDirection) {
  366. this._localDirection = Vector3.Zero();
  367. this._transformedDirection = Vector3.Zero();
  368. }
  369. this.inertialPanningX *= this.inertia;
  370. this.inertialPanningY *= this.inertia;
  371. if (Math.abs(this.inertialPanningX) < Engine.Epsilon)
  372. this.inertialPanningX = 0;
  373. if (Math.abs(this.inertialPanningY) < Engine.Epsilon)
  374. this.inertialPanningY = 0;
  375. this._localDirection.copyFromFloats(this.inertialPanningX, this.inertialPanningY, this.inertialPanningY);
  376. this._localDirection.multiplyInPlace(this.panningAxis);
  377. this._viewMatrix.invertToRef(this._cameraTransformMatrix);
  378. Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
  379. //Eliminate y if map panning is enabled (panningAxis == 1,0,1)
  380. if (!this.panningAxis.y) {
  381. this._transformedDirection.y = 0;
  382. }
  383. this.target.addInPlace(this._transformedDirection);
  384. }
  385. // Limits
  386. this._checkLimits();
  387. super._checkInputs();
  388. }
  389. private _checkLimits() {
  390. if (this.lowerBetaLimit === null || this.lowerBetaLimit === undefined) {
  391. if (this.allowUpsideDown && this.beta > Math.PI) {
  392. this.beta = this.beta - (2 * Math.PI);
  393. }
  394. } else {
  395. if (this.beta < this.lowerBetaLimit) {
  396. this.beta = this.lowerBetaLimit;
  397. }
  398. }
  399. if (this.upperBetaLimit === null || this.upperBetaLimit === undefined) {
  400. if (this.allowUpsideDown && this.beta < -Math.PI) {
  401. this.beta = this.beta + (2 * Math.PI);
  402. }
  403. } else {
  404. if (this.beta > this.upperBetaLimit) {
  405. this.beta = this.upperBetaLimit;
  406. }
  407. }
  408. if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
  409. this.alpha = this.lowerAlphaLimit;
  410. }
  411. if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
  412. this.alpha = this.upperAlphaLimit;
  413. }
  414. if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
  415. this.radius = this.lowerRadiusLimit;
  416. }
  417. if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
  418. this.radius = this.upperRadiusLimit;
  419. }
  420. }
  421. public rebuildAnglesAndRadius() {
  422. var radiusv3 = this.position.subtract(this._getTargetPosition());
  423. this.radius = radiusv3.length();
  424. // Alpha
  425. this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
  426. if (radiusv3.z < 0) {
  427. this.alpha = 2 * Math.PI - this.alpha;
  428. }
  429. // Beta
  430. this.beta = Math.acos(radiusv3.y / this.radius);
  431. this._checkLimits();
  432. }
  433. public setPosition(position: Vector3): void {
  434. if (this.position.equals(position)) {
  435. return;
  436. }
  437. this.position = position;
  438. this.rebuildAnglesAndRadius();
  439. }
  440. public setTarget(target: Vector3): void {
  441. if (this.target.equals(target)) {
  442. return;
  443. }
  444. this.target = target;
  445. this.rebuildAnglesAndRadius();
  446. }
  447. public _getViewMatrix(): Matrix {
  448. // Compute
  449. var cosa = Math.cos(this.alpha);
  450. var sina = Math.sin(this.alpha);
  451. var cosb = Math.cos(this.beta);
  452. var sinb = Math.sin(this.beta);
  453. var target = this._getTargetPosition();
  454. target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
  455. if (this.getScene().collisionsEnabled && this.checkCollisions) {
  456. this._collider.radius = this.collisionRadius;
  457. this._newPosition.subtractToRef(this.position, this._collisionVelocity);
  458. this._collisionTriggered = true;
  459. this.getScene().collisionCoordinator.getNewPosition(this.position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
  460. } else {
  461. this.position.copyFrom(this._newPosition);
  462. var up = this.upVector;
  463. if (this.allowUpsideDown && this.beta < 0) {
  464. up = up.clone();
  465. up = up.negate();
  466. }
  467. Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
  468. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  469. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  470. }
  471. return this._viewMatrix;
  472. }
  473. private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => {
  474. if (this.getScene().workerCollisions && this.checkCollisions) {
  475. newPosition.multiplyInPlace(this._collider.radius);
  476. }
  477. if (!collidedMesh) {
  478. this._previousPosition.copyFrom(this.position);
  479. } else {
  480. this.setPosition(newPosition);
  481. if (this.onCollide) {
  482. this.onCollide(collidedMesh);
  483. }
  484. }
  485. // Recompute because of constraints
  486. var cosa = Math.cos(this.alpha);
  487. var sina = Math.sin(this.alpha);
  488. var cosb = Math.cos(this.beta);
  489. var sinb = Math.sin(this.beta);
  490. var target = this._getTargetPosition();
  491. target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
  492. this.position.copyFrom(this._newPosition);
  493. var up = this.upVector;
  494. if (this.allowUpsideDown && this.beta < 0) {
  495. up = up.clone();
  496. up = up.negate();
  497. }
  498. Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
  499. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  500. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  501. this._collisionTriggered = false;
  502. }
  503. public zoomOn(meshes?: AbstractMesh[], doNotUpdateMaxZ = false): void {
  504. meshes = meshes || this.getScene().meshes;
  505. var minMaxVector = Mesh.MinMax(meshes);
  506. var distance = Vector3.Distance(minMaxVector.min, minMaxVector.max);
  507. this.radius = distance * this.zoomOnFactor;
  508. this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance }, doNotUpdateMaxZ);
  509. }
  510. public focusOn(meshesOrMinMaxVectorAndDistance, doNotUpdateMaxZ = false): void {
  511. var meshesOrMinMaxVector;
  512. var distance;
  513. if (meshesOrMinMaxVectorAndDistance.min === undefined) { // meshes
  514. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
  515. meshesOrMinMaxVector = Mesh.MinMax(meshesOrMinMaxVector);
  516. distance = Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
  517. }
  518. else { //minMaxVector and distance
  519. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
  520. distance = meshesOrMinMaxVectorAndDistance.distance;
  521. }
  522. this.target = Mesh.Center(meshesOrMinMaxVector);
  523. if (!doNotUpdateMaxZ) {
  524. this.maxZ = distance * 2;
  525. }
  526. }
  527. /**
  528. * @override
  529. * Override Camera.createRigCamera
  530. */
  531. public createRigCamera(name: string, cameraIndex: number): Camera {
  532. switch (this.cameraRigMode) {
  533. case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
  534. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
  535. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
  536. case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
  537. case Camera.RIG_MODE_VR:
  538. var alphaShift = this._cameraRigParams.stereoHalfAngle * (cameraIndex === 0 ? 1 : -1);
  539. return new ArcRotateCamera(name, this.alpha + alphaShift, this.beta, this.radius, this.target, this.getScene());
  540. }
  541. return null;
  542. }
  543. /**
  544. * @override
  545. * Override Camera._updateRigCameras
  546. */
  547. public _updateRigCameras() {
  548. switch (this.cameraRigMode) {
  549. case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
  550. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
  551. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
  552. case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
  553. case Camera.RIG_MODE_VR:
  554. var camLeft = <ArcRotateCamera>this._rigCameras[0];
  555. var camRight = <ArcRotateCamera>this._rigCameras[1];
  556. camLeft.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle;
  557. camRight.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle;
  558. camLeft.beta = camRight.beta = this.beta;
  559. camLeft.radius = camRight.radius = this.radius;
  560. break;
  561. }
  562. super._updateRigCameras();
  563. }
  564. public serialize(): any {
  565. var serializationObject = super.serialize();
  566. if (this.target instanceof Vector3) {
  567. serializationObject.target = this.target.asArray();
  568. }
  569. if (this.target && this.target.id) {
  570. serializationObject.lockedTargetId = this.target.id;
  571. }
  572. serializationObject.checkCollisions = this.checkCollisions;
  573. serializationObject.alpha = this.alpha;
  574. serializationObject.beta = this.beta;
  575. serializationObject.radius = this.radius;
  576. return serializationObject;
  577. }
  578. }
  579. }