babylon.cloudProceduralTexture.d.ts 360 B

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  1. declare module BABYLON {
  2. class CloudProceduralTexture extends ProceduralTexture {
  3. private _skyColor;
  4. private _cloudColor;
  5. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  6. updateShaderUniforms(): void;
  7. skyColor: Color4;
  8. cloudColor: Color4;
  9. }
  10. }