validation.js 19 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var engineName;
  8. var currentTestName;
  9. var numTestsOk = 0;
  10. var failedTests = [];
  11. // Random replacement
  12. var seed = 1;
  13. Math.random = function() {
  14. var x = Math.sin(seed++) * 10000;
  15. return x - Math.floor(x);
  16. }
  17. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  18. var width = referenceCanvas.width;
  19. var height = referenceCanvas.height;
  20. var size = width * height * 4;
  21. var referenceContext = referenceCanvas.getContext("2d");
  22. var referenceData = referenceContext.getImageData(0, 0, width, height);
  23. var differencesCount = 0;
  24. for (var index = 0; index < size; index += 4) {
  25. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  26. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  27. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  28. continue;
  29. }
  30. referenceData.data[index] = 255;
  31. referenceData.data[index + 1] *= 0.5;
  32. referenceData.data[index + 2] *= 0.5;
  33. referenceData.data[index + 3] = 255;
  34. differencesCount++;
  35. }
  36. referenceContext.putImageData(referenceData, 0, 0);
  37. if (differencesCount) {
  38. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  39. }
  40. return (differencesCount * 100) / (width * height) > errorRatio;
  41. }
  42. async function getRenderData(canvas, engine) {
  43. var width = canvas.width;
  44. var height = canvas.height;
  45. return new Promise((resolve) => {
  46. engine.onEndFrameObservable.addOnce(async () => {
  47. var renderData = await engine.readPixels(0, 0, width, height);
  48. var numberOfChannelsByLine = width * 4;
  49. var halfHeight = height / 2;
  50. for (var i = 0; i < halfHeight; i++) {
  51. for (var j = 0; j < numberOfChannelsByLine; j++) {
  52. var currentCell = j + i * numberOfChannelsByLine;
  53. var targetLine = height - i - 1;
  54. var targetCell = j + targetLine * numberOfChannelsByLine;
  55. var temp = renderData[currentCell];
  56. renderData[currentCell] = renderData[targetCell];
  57. renderData[targetCell] = temp;
  58. }
  59. }
  60. if (engine.isWebGPU) {
  61. for (var i = 0; i < width * height * 4; i += 4) {
  62. var temp = renderData[i + 0];
  63. renderData[i + 0] = renderData[i + 2];
  64. renderData[i + 2] = temp;
  65. }
  66. }
  67. resolve(renderData);
  68. });
  69. });
  70. }
  71. function saveRenderImage(data, canvas) {
  72. var width = canvas.width;
  73. var height = canvas.height;
  74. var screenshotCanvas = document.createElement('canvas');
  75. screenshotCanvas.width = width;
  76. screenshotCanvas.height = height;
  77. var context = screenshotCanvas.getContext('2d');
  78. var imageData = context.createImageData(width, height);
  79. var castData = imageData.data;
  80. castData.set(data);
  81. context.putImageData(imageData, 0, 0);
  82. return screenshotCanvas.toDataURL();
  83. }
  84. async function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  85. var renderData = await getRenderData(canvas, engine);
  86. var testRes = true;
  87. // gl check
  88. var gl = engine._gl, glError = gl ? gl.getError() : 0;
  89. if (gl && glError !== 0) {
  90. result.classList.add("failed");
  91. result.innerHTML = "×";
  92. testRes = false;
  93. console.log(`%c failed (gl error: ${glError})`, 'color: red');
  94. } else {
  95. // Visual check
  96. if (!test.onlyVisual) {
  97. var info = engine.getGlInfo();
  98. var defaultErrorRatio = 2.5
  99. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  100. result.classList.add("failed");
  101. result.innerHTML = "×";
  102. testRes = false;
  103. console.log('%c failed', 'color: red');
  104. } else {
  105. result.innerHTML = "✔";
  106. testRes = true;
  107. console.log('%c validated', 'color: green');
  108. }
  109. }
  110. }
  111. waitRing.classList.add("hidden");
  112. var renderB64 = saveRenderImage(renderData, canvas);
  113. renderImage.src = renderB64;
  114. currentScene.dispose();
  115. currentScene = null;
  116. engine.setHardwareScalingLevel(1);
  117. engine.setDepthFunction(BABYLON.Constants.LEQUAL);
  118. engine.applyStates();
  119. engine._deltaTime = 0;
  120. engine._fps = 60;
  121. engine._performanceMonitor = new BABYLON.PerformanceMonitor();
  122. if (resultCanvas.parentElement) {
  123. resultCanvas.parentElement.setAttribute("result", testRes);
  124. }
  125. if (testRes) {
  126. numTestsOk++;
  127. } else {
  128. failedTests.push(currentTestName);
  129. }
  130. done(testRes, renderB64);
  131. }
  132. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  133. currentScene.useConstantAnimationDeltaTime = true;
  134. var renderCount = test.renderCount || 1;
  135. engine.endFrame();
  136. currentScene.executeWhenReady(function() {
  137. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  138. currentScene.activeCamera.useAutoRotationBehavior = false;
  139. }
  140. engine.runRenderLoop(function() {
  141. try {
  142. currentScene.render();
  143. renderCount--;
  144. if (renderCount === 0) {
  145. engine.stopRenderLoop();
  146. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  147. }
  148. }
  149. catch (e) {
  150. console.error(e);
  151. failedTests.push(currentTestName);
  152. done(false);
  153. }
  154. });
  155. });
  156. }
  157. function runTest(index, done, listname) {
  158. if (index >= config.tests.length) {
  159. done(false);
  160. }
  161. const excludedEngines = config.tests[index].excludedEngines;
  162. if (Array.isArray(excludedEngines) && excludedEngines.indexOf(engineName) >= 0) {
  163. done(true);
  164. return;
  165. }
  166. // Clear the plugin activated observables in case it is registered in the test.
  167. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  168. var test = config.tests[index];
  169. var container = document.createElement("div");
  170. container.id = "container#" + index;
  171. container.className = "container";
  172. document.body.appendChild(container);
  173. var titleContainer = document.createElement("div");
  174. titleContainer.className = "containerTitle";
  175. container.appendChild(titleContainer);
  176. var title = document.createElement("div");
  177. title.className = "title";
  178. titleContainer.appendChild(title);
  179. var result = document.createElement("div");
  180. result.className = "result";
  181. titleContainer.appendChild(result);
  182. var waitRing = document.createElement("img");
  183. waitRing.className = "waitRing";
  184. titleContainer.appendChild(waitRing);
  185. waitRing.src = "/tests/validation/loading.gif";
  186. var resultCanvas = document.createElement("canvas");
  187. resultCanvas.className = "resultImage";
  188. container.appendChild(resultCanvas);
  189. title.innerHTML = "#" + index + "> " + test.title;
  190. console.log("Running " + (listname ? listname + "/" : "") + test.title);
  191. currentTestName = test.title;
  192. engine.beginFrame();
  193. var resultContext = resultCanvas.getContext("2d");
  194. var img = new Image();
  195. img.onload = function() {
  196. resultCanvas.width = img.width;
  197. resultCanvas.height = img.height;
  198. resultContext.drawImage(img, 0, 0);
  199. var renderImage = new Image();
  200. renderImage.className = "renderImage";
  201. container.appendChild(renderImage);
  202. seed = 1;
  203. location.href = "#" + container.id;
  204. if (test.sceneFolder) {
  205. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  206. currentScene = newScene;
  207. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  208. },
  209. null,
  210. function(loadedScene, msg) {
  211. console.error(msg);
  212. failedTests.push(currentTestName);
  213. done(false);
  214. });
  215. }
  216. else if (test.playgroundId) {
  217. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  218. test.playgroundId += "#0";
  219. }
  220. var snippetUrl = "https://snippet.babylonjs.com";
  221. var pgRoot = "/Playground"
  222. var retryTime = 500;
  223. var maxRetry = 5;
  224. var retry = 0;
  225. var onError = function() {
  226. retry++;
  227. if (retry < maxRetry) {
  228. setTimeout(function() {
  229. loadPG();
  230. }, retryTime);
  231. }
  232. else {
  233. failedTests.push(currentTestName);
  234. done(false);
  235. }
  236. }
  237. var loadPG = function() {
  238. var xmlHttp = new XMLHttpRequest();
  239. xmlHttp.onreadystatechange = function() {
  240. if (xmlHttp.readyState === 4) {
  241. try {
  242. xmlHttp.onreadystatechange = null;
  243. var snippet = JSON.parse(xmlHttp.responseText);
  244. var code = JSON.parse(snippet.jsonPayload).code.toString();
  245. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  246. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  247. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  248. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  249. if (test.replace) {
  250. var split = test.replace.split(",");
  251. for (var i = 0; i < split.length; i += 2) {
  252. var source = split[i].trim();
  253. var destination = split[i + 1].trim();
  254. code = code.replace(source, destination);
  255. }
  256. }
  257. currentScene = eval(code + "\r\ncreateScene(engine)");
  258. if (currentScene.then) {
  259. // Handle if createScene returns a promise
  260. currentScene.then(function(scene) {
  261. currentScene = scene;
  262. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  263. }).catch(function(e) {
  264. console.error(e);
  265. onError();
  266. })
  267. } else {
  268. // Handle if createScene returns a scene
  269. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  270. }
  271. }
  272. catch (e) {
  273. console.error(e);
  274. onError();
  275. }
  276. }
  277. }
  278. xmlHttp.onerror = function() {
  279. console.error("Network error during test load.");
  280. onError();
  281. }
  282. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  283. xmlHttp.send();
  284. }
  285. loadPG();
  286. } else {
  287. // Fix references
  288. if (test.specificRoot) {
  289. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  290. }
  291. var request = new XMLHttpRequest();
  292. request.open('GET', config.root + test.scriptToRun, true);
  293. request.onreadystatechange = function() {
  294. if (request.readyState === 4) {
  295. try {
  296. request.onreadystatechange = null;
  297. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  298. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  299. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  300. if (test.replace) {
  301. var split = test.replace.split(",");
  302. for (var i = 0; i < split.length; i += 2) {
  303. var source = split[i].trim();
  304. var destination = split[i + 1].trim();
  305. scriptToRun = scriptToRun.replace(source, destination);
  306. }
  307. }
  308. if (test.replaceUrl) {
  309. var split = test.replaceUrl.split(",");
  310. for (var i = 0; i < split.length; i++) {
  311. var source = split[i].trim();
  312. var regex = new RegExp(source, "g");
  313. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  314. }
  315. }
  316. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  317. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  318. }
  319. catch (e) {
  320. console.error(e);
  321. failedTests.push(currentTestName);
  322. done(false);
  323. }
  324. }
  325. };
  326. request.onerror = function() {
  327. console.error("Network error during test load.");
  328. failedTests.push(currentTestName);
  329. done(false);
  330. }
  331. request.send(null);
  332. }
  333. }
  334. img.src = "/tests/validation/ReferenceImages/" + (listname ? listname + "/" : "") + (test.referenceImage ? test.referenceImage : test.title + ".png");
  335. }
  336. function GetAbsoluteUrl(url) {
  337. const a = document.createElement("a");
  338. a.href = url;
  339. return a.href;
  340. }
  341. function init(_engineName) {
  342. _engineName = _engineName ? _engineName.toLowerCase() : "webgl2";
  343. if (window.disableWebGL2Support) {
  344. _engineName = "webgl1";
  345. }
  346. if (_engineName === "webgl") {
  347. _engineName = "webgl1";
  348. }
  349. engineName = _engineName;
  350. BABYLON.SceneLoader.ShowLoadingScreen = false;
  351. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  352. BABYLON.DracoCompression.Configuration.decoder = {
  353. wasmUrl: GetAbsoluteUrl("../../dist/preview%20release/draco_wasm_wrapper_gltf.js"),
  354. wasmBinaryUrl: GetAbsoluteUrl("../../dist/preview%20release/draco_decoder_gltf.wasm"),
  355. fallbackUrl: GetAbsoluteUrl("../../dist/preview%20release/draco_decoder_gltf.js")
  356. };
  357. BABYLON.GLTFValidation.Configuration = {
  358. url: GetAbsoluteUrl("../../dist/preview%20release/gltf_validator.js")
  359. };
  360. BABYLON.GLTF2.Loader.Extensions.EXT_meshopt_compression.DecoderPath =
  361. GetAbsoluteUrl("../../dist/preview%20release/meshopt_decoder.js");
  362. BABYLON.KhronosTextureContainer2.URLConfig = {
  363. jsDecoderModule: GetAbsoluteUrl("../../dist/preview%20release/babylon.ktx2Decoder.js"),
  364. wasmUASTCToASTC: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_astc.wasm"),
  365. wasmUASTCToBC7: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_bc7.wasm"),
  366. wasmUASTCToRGBA_UNORM: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_rgba32_unorm.wasm"),
  367. wasmUASTCToRGBA_SRGB: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_rgba32_srgb.wasm"),
  368. jsMSCTranscoder: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/msc_basis_transcoder.js"),
  369. wasmMSCTranscoder: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/msc_basis_transcoder.wasm")
  370. };
  371. BABYLON.KhronosTextureContainer2.URLConfig = {
  372. jsDecoderModule: GetAbsoluteUrl("../../dist/preview%20release/babylon.ktx2Decoder.js"),
  373. wasmUASTCToASTC: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_astc.wasm"),
  374. wasmUASTCToBC7: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_bc7.wasm"),
  375. wasmUASTCToRGBA_UNORM: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_rgba32_unorm.wasm"),
  376. wasmUASTCToRGBA_SRGB: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/uastc_rgba32_srgb.wasm"),
  377. jsMSCTranscoder: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/msc_basis_transcoder.js"),
  378. wasmMSCTranscoder: GetAbsoluteUrl("../../dist/preview%20release/ktx2Transcoders/msc_basis_transcoder.wasm")
  379. };
  380. canvas = document.createElement("canvas");
  381. canvas.className = "renderCanvas";
  382. document.body.appendChild(canvas);
  383. if (engineName === "webgpu") {
  384. const glslangOptions = {
  385. jsPath: "../../dist/preview%20release/glslang/glslang.js",
  386. wasmPath: "../../dist/preview%20release/glslang/glslang.wasm"
  387. };
  388. const options = {
  389. deviceDescriptor: {
  390. extensions: [
  391. "texture-compression-bc",
  392. "timestamp-query",
  393. "pipeline-statistics-query",
  394. "depth-clamping",
  395. "depth24unorm-stencil8",
  396. "depth32float-stencil8"
  397. ]
  398. },
  399. antialiasing: false,
  400. };
  401. engine = new BABYLON.WebGPUEngine(canvas, options);
  402. engine.enableOfflineSupport = false;
  403. return new Promise((resolve) => {
  404. engine.initAsync(glslangOptions).then(() => resolve());
  405. });
  406. } else {
  407. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: engineName === "webgl1" ? true : false });
  408. engine.enableOfflineSupport = false;
  409. engine.setDitheringState(false);
  410. return Promise.resolve();
  411. }
  412. }
  413. function showResultSummary() {
  414. console.log(`${numTestsOk} test(s) succeeded, ${failedTests.length} failed.`);
  415. if (failedTests.length > 0) {
  416. console.log(`List of failed test(s):\r\n ${failedTests.join("\r\n ")}`);
  417. }
  418. }
  419. function dispose() {
  420. engine.dispose();
  421. currentScene = null;
  422. engine = null;
  423. document.body.removeChild(canvas);
  424. canvas = null;
  425. }