babylonjs.materials.js 414 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087708870897090709170927093709470957096709770987099710071017102710371047105710671077108710971107111711271137114711571167117711871197120712171227123712471257126712771287129713071317132713371347135713671377138713971407141714271437144714571467147714871497150715171527153715471557156715771587159716071617162716371647165716671677168716971707171717271737174717571767177717871797180718171827183718471857186718771887189719071917192719371947195719671977198719972007201720272037204720572067207720872097210721172127213721472157216721772187219722072217222722372247225722672277228722972307231723272337234723572367237723872397240724172427243724472457246724772487249725072517252725372547255725672577258725972607261726272637264726572667267726872697270727172727273727472757276727772787279728072817282728372847285728672877288728972907291729272937294729572967297729872997300730173027303730473057306730773087309731073117312731373147315731673177318731973207321732273237324732573267327732873297330733173327333733473357336733773387339734073417342734373447345734673477348734973507351735273537354735573567357735873597360736173627363736473657366736773687369737073717372737373747375737673777378737973807381738273837384738573867387738873897390739173927393739473957396739773987399740074017402740374047405740674077408740974107411741274137414741574167417741874197420742174227423742474257426742774287429743074317432743374347435743674377438743974407441744274437444744574467447
  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.CLIPPLANE5 = false;
  381. _this.CLIPPLANE6 = false;
  382. _this.ALPHATEST = false;
  383. _this.POINTSIZE = false;
  384. _this.FOG = false;
  385. _this.NORMAL = false;
  386. _this.UV1 = false;
  387. _this.UV2 = false;
  388. _this.VERTEXCOLOR = false;
  389. _this.VERTEXALPHA = false;
  390. _this.NUM_BONE_INFLUENCERS = 0;
  391. _this.BonesPerMesh = 0;
  392. _this.INSTANCES = false;
  393. _this.NDOTL = true;
  394. _this.CUSTOMUSERLIGHTING = true;
  395. _this.CELLBASIC = true;
  396. _this.DEPTHPREPASS = false;
  397. _this.rebuild();
  398. return _this;
  399. }
  400. return CellMaterialDefines;
  401. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  402. var CellMaterial = /** @class */ (function (_super) {
  403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  404. function CellMaterial(name, scene) {
  405. var _this = _super.call(this, name, scene) || this;
  406. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  407. _this._computeHighLevel = false;
  408. _this._disableLighting = false;
  409. _this._maxSimultaneousLights = 4;
  410. return _this;
  411. }
  412. CellMaterial.prototype.needAlphaBlending = function () {
  413. return (this.alpha < 1.0);
  414. };
  415. CellMaterial.prototype.needAlphaTesting = function () {
  416. return false;
  417. };
  418. CellMaterial.prototype.getAlphaTestTexture = function () {
  419. return null;
  420. };
  421. // Methods
  422. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  423. if (this.isFrozen) {
  424. if (this._wasPreviouslyReady && subMesh.effect) {
  425. return true;
  426. }
  427. }
  428. if (!subMesh._materialDefines) {
  429. subMesh._materialDefines = new CellMaterialDefines();
  430. }
  431. var defines = subMesh._materialDefines;
  432. var scene = this.getScene();
  433. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  434. if (this._renderId === scene.getRenderId()) {
  435. return true;
  436. }
  437. }
  438. var engine = scene.getEngine();
  439. // Textures
  440. if (defines._areTexturesDirty) {
  441. defines._needUVs = false;
  442. if (scene.texturesEnabled) {
  443. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  444. if (!this._diffuseTexture.isReady()) {
  445. return false;
  446. }
  447. else {
  448. defines._needUVs = true;
  449. defines.DIFFUSE = true;
  450. }
  451. }
  452. }
  453. }
  454. // High level
  455. defines.CELLBASIC = !this.computeHighLevel;
  456. // Misc.
  457. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  458. // Lights
  459. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  460. // Values that need to be evaluated on every frame
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  462. // Attribs
  463. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  464. // Get correct effect
  465. if (defines.isDirty) {
  466. defines.markAsProcessed();
  467. scene.resetCachedMaterial();
  468. // Fallbacks
  469. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  470. if (defines.FOG) {
  471. fallbacks.addFallback(1, "FOG");
  472. }
  473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  474. if (defines.NUM_BONE_INFLUENCERS > 0) {
  475. fallbacks.addCPUSkinningFallback(0, mesh);
  476. }
  477. //Attributes
  478. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  479. if (defines.NORMAL) {
  480. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  481. }
  482. if (defines.UV1) {
  483. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  484. }
  485. if (defines.UV2) {
  486. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  487. }
  488. if (defines.VERTEXCOLOR) {
  489. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  490. }
  491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  492. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  493. var shaderName = "cell";
  494. var join = defines.toString();
  495. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  496. "vFogInfos", "vFogColor", "pointSize",
  497. "vDiffuseInfos",
  498. "mBones",
  499. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  500. ];
  501. var samplers = ["diffuseSampler"];
  502. var uniformBuffers = new Array();
  503. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  504. uniformsNames: uniforms,
  505. uniformBuffersNames: uniformBuffers,
  506. samplers: samplers,
  507. defines: defines,
  508. maxSimultaneousLights: this.maxSimultaneousLights
  509. });
  510. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  511. attributes: attribs,
  512. uniformsNames: uniforms,
  513. uniformBuffersNames: uniformBuffers,
  514. samplers: samplers,
  515. defines: join,
  516. fallbacks: fallbacks,
  517. onCompiled: this.onCompiled,
  518. onError: this.onError,
  519. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  520. }, engine), defines);
  521. }
  522. if (!subMesh.effect || !subMesh.effect.isReady()) {
  523. return false;
  524. }
  525. this._renderId = scene.getRenderId();
  526. this._wasPreviouslyReady = true;
  527. return true;
  528. };
  529. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  530. var scene = this.getScene();
  531. var defines = subMesh._materialDefines;
  532. if (!defines) {
  533. return;
  534. }
  535. var effect = subMesh.effect;
  536. if (!effect) {
  537. return;
  538. }
  539. this._activeEffect = effect;
  540. // Matrices
  541. this.bindOnlyWorldMatrix(world);
  542. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  543. // Bones
  544. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  545. if (this._mustRebind(scene, effect)) {
  546. // Textures
  547. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  548. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  549. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  550. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  551. }
  552. // Clip plane
  553. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  554. // Point size
  555. if (this.pointsCloud) {
  556. this._activeEffect.setFloat("pointSize", this.pointSize);
  557. }
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  559. }
  560. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  561. // Lights
  562. if (scene.lightsEnabled && !this.disableLighting) {
  563. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  564. }
  565. // View
  566. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  567. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  568. }
  569. // Fog
  570. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  571. this._afterBind(mesh, this._activeEffect);
  572. };
  573. CellMaterial.prototype.getAnimatables = function () {
  574. var results = [];
  575. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  576. results.push(this._diffuseTexture);
  577. }
  578. return results;
  579. };
  580. CellMaterial.prototype.getActiveTextures = function () {
  581. var activeTextures = _super.prototype.getActiveTextures.call(this);
  582. if (this._diffuseTexture) {
  583. activeTextures.push(this._diffuseTexture);
  584. }
  585. return activeTextures;
  586. };
  587. CellMaterial.prototype.hasTexture = function (texture) {
  588. if (_super.prototype.hasTexture.call(this, texture)) {
  589. return true;
  590. }
  591. return this._diffuseTexture === texture;
  592. };
  593. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  594. if (this._diffuseTexture) {
  595. this._diffuseTexture.dispose();
  596. }
  597. _super.prototype.dispose.call(this, forceDisposeEffect);
  598. };
  599. CellMaterial.prototype.getClassName = function () {
  600. return "CellMaterial";
  601. };
  602. CellMaterial.prototype.clone = function (name) {
  603. var _this = this;
  604. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  605. };
  606. CellMaterial.prototype.serialize = function () {
  607. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  608. serializationObject.customType = "BABYLON.CellMaterial";
  609. return serializationObject;
  610. };
  611. // Statics
  612. CellMaterial.Parse = function (source, scene, rootUrl) {
  613. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  614. };
  615. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  617. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  618. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  620. ], CellMaterial.prototype, "diffuseTexture", void 0);
  621. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  623. ], CellMaterial.prototype, "diffuseColor", void 0);
  624. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  626. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  627. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  629. ], CellMaterial.prototype, "computeHighLevel", void 0);
  630. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  631. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  632. ], CellMaterial.prototype, "_disableLighting", void 0);
  633. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  634. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  635. ], CellMaterial.prototype, "disableLighting", void 0);
  636. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  637. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  638. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  639. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  640. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  641. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  642. return CellMaterial;
  643. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  644. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  645. /***/ }),
  646. /***/ "./cell/index.ts":
  647. /*!***********************!*\
  648. !*** ./cell/index.ts ***!
  649. \***********************/
  650. /*! exports provided: CellMaterial */
  651. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  652. "use strict";
  653. __webpack_require__.r(__webpack_exports__);
  654. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  655. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  656. /***/ }),
  657. /***/ "./custom/customMaterial.ts":
  658. /*!**********************************!*\
  659. !*** ./custom/customMaterial.ts ***!
  660. \**********************************/
  661. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  662. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  663. "use strict";
  664. __webpack_require__.r(__webpack_exports__);
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  666. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  667. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  668. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  669. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  670. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  671. var CustomShaderStructure = /** @class */ (function () {
  672. function CustomShaderStructure() {
  673. }
  674. return CustomShaderStructure;
  675. }());
  676. var ShaderSpecialParts = /** @class */ (function () {
  677. function ShaderSpecialParts() {
  678. }
  679. return ShaderSpecialParts;
  680. }());
  681. var CustomMaterial = /** @class */ (function (_super) {
  682. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  683. function CustomMaterial(name, scene) {
  684. var _this = _super.call(this, name, scene) || this;
  685. _this.CustomParts = new ShaderSpecialParts();
  686. _this.customShaderNameResolve = _this.Builder;
  687. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  688. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  689. return _this;
  690. }
  691. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  692. for (var el in this._newUniformInstances) {
  693. var ea = el.toString().split('-');
  694. if (ea[0] == 'vec2') {
  695. effect.setVector2(ea[1], this._newUniformInstances[el]);
  696. }
  697. else if (ea[0] == 'vec3') {
  698. effect.setVector3(ea[1], this._newUniformInstances[el]);
  699. }
  700. else if (ea[0] == 'vec4') {
  701. effect.setVector4(ea[1], this._newUniformInstances[el]);
  702. }
  703. else if (ea[0] == 'mat4') {
  704. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  705. }
  706. else if (ea[0] == 'float') {
  707. effect.setFloat(ea[1], this._newUniformInstances[el]);
  708. }
  709. }
  710. for (var el in this._newSamplerInstances) {
  711. var ea = el.toString().split('-');
  712. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  713. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  714. }
  715. }
  716. };
  717. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  718. if (name == "uniform") {
  719. for (var ind in this._newUniforms) {
  720. if (this._customUniform[ind].indexOf('sampler') == -1) {
  721. arr.push(this._newUniforms[ind]);
  722. }
  723. }
  724. }
  725. if (name == "sampler") {
  726. for (var ind in this._newUniforms) {
  727. if (this._customUniform[ind].indexOf('sampler') != -1) {
  728. arr.push(this._newUniforms[ind]);
  729. }
  730. }
  731. }
  732. return arr;
  733. };
  734. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  735. var _this = this;
  736. if (this._isCreatedShader) {
  737. return this._createdShaderName;
  738. }
  739. this._isCreatedShader = false;
  740. CustomMaterial.ShaderIndexer++;
  741. var name = "custom_" + CustomMaterial.ShaderIndexer;
  742. this.ReviewUniform("uniform", uniforms);
  743. this.ReviewUniform("sampler", samplers);
  744. var fn_afterBind = this._afterBind.bind(this);
  745. this._afterBind = function (m, e) {
  746. if (!e) {
  747. return;
  748. }
  749. _this.AttachAfterBind(m, e);
  750. try {
  751. fn_afterBind(m, e);
  752. }
  753. catch (e) { }
  754. };
  755. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  756. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  757. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  758. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  759. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  760. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  761. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  762. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  763. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  764. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  765. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  766. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  767. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  768. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  769. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  770. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  771. this._isCreatedShader = true;
  772. this._createdShaderName = name;
  773. return name;
  774. };
  775. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  776. if (!this._customUniform) {
  777. this._customUniform = new Array();
  778. this._newUniforms = new Array();
  779. this._newSamplerInstances = new Array();
  780. this._newUniformInstances = new Array();
  781. }
  782. if (param) {
  783. if (kind.indexOf("sampler") == -1) {
  784. this._newUniformInstances[kind + "-" + name] = param;
  785. }
  786. else {
  787. this._newUniformInstances[kind + "-" + name] = param;
  788. }
  789. }
  790. this._customUniform.push("uniform " + kind + " " + name + ";");
  791. this._newUniforms.push(name);
  792. return this;
  793. };
  794. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  795. this.CustomParts.Fragment_Begin = shaderPart;
  796. return this;
  797. };
  798. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  799. this.CustomParts.Fragment_Definitions = shaderPart;
  800. return this;
  801. };
  802. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  803. this.CustomParts.Fragment_MainBegin = shaderPart;
  804. return this;
  805. };
  806. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  807. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  808. return this;
  809. };
  810. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  811. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  812. return this;
  813. };
  814. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  815. this.CustomParts.Fragment_Before_Lights = shaderPart;
  816. return this;
  817. };
  818. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  819. this.CustomParts.Fragment_Before_Fog = shaderPart;
  820. return this;
  821. };
  822. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  823. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  824. return this;
  825. };
  826. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  827. this.CustomParts.Vertex_Begin = shaderPart;
  828. return this;
  829. };
  830. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  831. this.CustomParts.Vertex_Definitions = shaderPart;
  832. return this;
  833. };
  834. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  835. this.CustomParts.Vertex_MainBegin = shaderPart;
  836. return this;
  837. };
  838. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  839. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  840. return this;
  841. };
  842. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  843. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  844. return this;
  845. };
  846. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  847. this.CustomParts.Vertex_MainEnd = shaderPart;
  848. return this;
  849. };
  850. CustomMaterial.ShaderIndexer = 1;
  851. return CustomMaterial;
  852. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  853. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  854. /***/ }),
  855. /***/ "./custom/index.ts":
  856. /*!*************************!*\
  857. !*** ./custom/index.ts ***!
  858. \*************************/
  859. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  860. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  861. "use strict";
  862. __webpack_require__.r(__webpack_exports__);
  863. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  864. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  865. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  866. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  867. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  868. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  869. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  870. /***/ }),
  871. /***/ "./custom/pbrCustomMaterial.ts":
  872. /*!*************************************!*\
  873. !*** ./custom/pbrCustomMaterial.ts ***!
  874. \*************************************/
  875. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  876. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  877. "use strict";
  878. __webpack_require__.r(__webpack_exports__);
  879. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  880. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  881. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  882. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  883. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  884. var ShaderAlebdoParts = /** @class */ (function () {
  885. function ShaderAlebdoParts() {
  886. }
  887. return ShaderAlebdoParts;
  888. }());
  889. var PBRCustomMaterial = /** @class */ (function (_super) {
  890. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  891. function PBRCustomMaterial(name, scene) {
  892. var _this = _super.call(this, name, scene) || this;
  893. _this.CustomParts = new ShaderAlebdoParts();
  894. _this.customShaderNameResolve = _this.Builder;
  895. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  896. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  897. return _this;
  898. }
  899. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  900. for (var el in this._newUniformInstances) {
  901. var ea = el.toString().split('-');
  902. if (ea[0] == 'vec2') {
  903. effect.setVector2(ea[1], this._newUniformInstances[el]);
  904. }
  905. else if (ea[0] == 'vec3') {
  906. effect.setVector3(ea[1], this._newUniformInstances[el]);
  907. }
  908. else if (ea[0] == 'vec4') {
  909. effect.setVector4(ea[1], this._newUniformInstances[el]);
  910. }
  911. else if (ea[0] == 'mat4') {
  912. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  913. }
  914. else if (ea[0] == 'float') {
  915. effect.setFloat(ea[1], this._newUniformInstances[el]);
  916. }
  917. }
  918. for (var el in this._newSamplerInstances) {
  919. var ea = el.toString().split('-');
  920. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  921. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  922. }
  923. }
  924. };
  925. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  926. if (name == "uniform") {
  927. for (var ind in this._newUniforms) {
  928. if (this._customUniform[ind].indexOf('sampler') == -1) {
  929. arr.push(this._newUniforms[ind]);
  930. }
  931. }
  932. }
  933. if (name == "sampler") {
  934. for (var ind in this._newUniforms) {
  935. if (this._customUniform[ind].indexOf('sampler') != -1) {
  936. arr.push(this._newUniforms[ind]);
  937. }
  938. }
  939. }
  940. return arr;
  941. };
  942. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  943. var _this = this;
  944. if (this._isCreatedShader) {
  945. return this._createdShaderName;
  946. }
  947. this._isCreatedShader = false;
  948. PBRCustomMaterial.ShaderIndexer++;
  949. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  950. this.ReviewUniform("uniform", uniforms);
  951. this.ReviewUniform("sampler", samplers);
  952. var fn_afterBind = this._afterBind.bind(this);
  953. this._afterBind = function (m, e) {
  954. if (!e) {
  955. return;
  956. }
  957. _this.AttachAfterBind(m, e);
  958. try {
  959. fn_afterBind(m, e);
  960. }
  961. catch (e) { }
  962. };
  963. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  964. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  965. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  966. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  967. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  968. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  969. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  970. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  971. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  972. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  973. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  974. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  975. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  976. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  977. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  978. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  979. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  980. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  981. this._isCreatedShader = true;
  982. this._createdShaderName = name;
  983. return name;
  984. };
  985. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  986. if (!this._customUniform) {
  987. this._customUniform = new Array();
  988. this._newUniforms = new Array();
  989. this._newSamplerInstances = new Array();
  990. this._newUniformInstances = new Array();
  991. }
  992. if (param) {
  993. if (kind.indexOf("sampler") == -1) {
  994. this._newUniformInstances[kind + "-" + name] = param;
  995. }
  996. else {
  997. this._newUniformInstances[kind + "-" + name] = param;
  998. }
  999. }
  1000. this._customUniform.push("uniform " + kind + " " + name + ";");
  1001. this._newUniforms.push(name);
  1002. return this;
  1003. };
  1004. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1005. this.CustomParts.Fragment_Begin = shaderPart;
  1006. return this;
  1007. };
  1008. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1009. this.CustomParts.Fragment_Definitions = shaderPart;
  1010. return this;
  1011. };
  1012. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1013. this.CustomParts.Fragment_MainBegin = shaderPart;
  1014. return this;
  1015. };
  1016. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1017. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1018. return this;
  1019. };
  1020. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1021. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1022. return this;
  1023. };
  1024. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1025. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1026. return this;
  1027. };
  1028. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1029. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1030. return this;
  1031. };
  1032. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1033. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1037. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1041. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1045. this.CustomParts.Vertex_Begin = shaderPart;
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1049. this.CustomParts.Vertex_Definitions = shaderPart;
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1053. this.CustomParts.Vertex_MainBegin = shaderPart;
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1057. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1058. return this;
  1059. };
  1060. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1061. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1062. return this;
  1063. };
  1064. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1065. this.CustomParts.Vertex_MainEnd = shaderPart;
  1066. return this;
  1067. };
  1068. PBRCustomMaterial.ShaderIndexer = 1;
  1069. return PBRCustomMaterial;
  1070. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1071. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1072. /***/ }),
  1073. /***/ "./fire/fire.fragment.ts":
  1074. /*!*******************************!*\
  1075. !*** ./fire/fire.fragment.ts ***!
  1076. \*******************************/
  1077. /*! exports provided: firePixelShader */
  1078. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1079. "use strict";
  1080. __webpack_require__.r(__webpack_exports__);
  1081. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1082. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1083. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1084. var name = 'firePixelShader';
  1085. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1086. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1087. /** @hidden */
  1088. var firePixelShader = { name: name, shader: shader };
  1089. /***/ }),
  1090. /***/ "./fire/fire.vertex.ts":
  1091. /*!*****************************!*\
  1092. !*** ./fire/fire.vertex.ts ***!
  1093. \*****************************/
  1094. /*! exports provided: fireVertexShader */
  1095. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1096. "use strict";
  1097. __webpack_require__.r(__webpack_exports__);
  1098. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1099. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1100. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1101. var name = 'fireVertexShader';
  1102. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1103. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1104. /** @hidden */
  1105. var fireVertexShader = { name: name, shader: shader };
  1106. /***/ }),
  1107. /***/ "./fire/fireMaterial.ts":
  1108. /*!******************************!*\
  1109. !*** ./fire/fireMaterial.ts ***!
  1110. \******************************/
  1111. /*! exports provided: FireMaterial */
  1112. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1113. "use strict";
  1114. __webpack_require__.r(__webpack_exports__);
  1115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1116. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1117. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1118. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1119. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1120. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1121. var FireMaterialDefines = /** @class */ (function (_super) {
  1122. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1123. function FireMaterialDefines() {
  1124. var _this = _super.call(this) || this;
  1125. _this.DIFFUSE = false;
  1126. _this.CLIPPLANE = false;
  1127. _this.CLIPPLANE2 = false;
  1128. _this.CLIPPLANE3 = false;
  1129. _this.CLIPPLANE4 = false;
  1130. _this.CLIPPLANE5 = false;
  1131. _this.CLIPPLANE6 = false;
  1132. _this.ALPHATEST = false;
  1133. _this.DEPTHPREPASS = false;
  1134. _this.POINTSIZE = false;
  1135. _this.FOG = false;
  1136. _this.UV1 = false;
  1137. _this.VERTEXCOLOR = false;
  1138. _this.VERTEXALPHA = false;
  1139. _this.BonesPerMesh = 0;
  1140. _this.NUM_BONE_INFLUENCERS = 0;
  1141. _this.INSTANCES = false;
  1142. _this.rebuild();
  1143. return _this;
  1144. }
  1145. return FireMaterialDefines;
  1146. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1147. var FireMaterial = /** @class */ (function (_super) {
  1148. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1149. function FireMaterial(name, scene) {
  1150. var _this = _super.call(this, name, scene) || this;
  1151. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1152. _this.speed = 1.0;
  1153. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1154. _this._lastTime = 0;
  1155. return _this;
  1156. }
  1157. FireMaterial.prototype.needAlphaBlending = function () {
  1158. return false;
  1159. };
  1160. FireMaterial.prototype.needAlphaTesting = function () {
  1161. return true;
  1162. };
  1163. FireMaterial.prototype.getAlphaTestTexture = function () {
  1164. return null;
  1165. };
  1166. // Methods
  1167. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1168. if (this.isFrozen) {
  1169. if (this._wasPreviouslyReady && subMesh.effect) {
  1170. return true;
  1171. }
  1172. }
  1173. if (!subMesh._materialDefines) {
  1174. subMesh._materialDefines = new FireMaterialDefines();
  1175. }
  1176. var defines = subMesh._materialDefines;
  1177. var scene = this.getScene();
  1178. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1179. if (this._renderId === scene.getRenderId()) {
  1180. return true;
  1181. }
  1182. }
  1183. var engine = scene.getEngine();
  1184. // Textures
  1185. if (defines._areTexturesDirty) {
  1186. defines._needUVs = false;
  1187. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1188. if (!this._diffuseTexture.isReady()) {
  1189. return false;
  1190. }
  1191. else {
  1192. defines._needUVs = true;
  1193. defines.DIFFUSE = true;
  1194. }
  1195. }
  1196. }
  1197. defines.ALPHATEST = this._opacityTexture ? true : false;
  1198. // Misc.
  1199. if (defines._areMiscDirty) {
  1200. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1201. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1202. }
  1203. // Values that need to be evaluated on every frame
  1204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1205. // Attribs
  1206. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1207. // Get correct effect
  1208. if (defines.isDirty) {
  1209. defines.markAsProcessed();
  1210. scene.resetCachedMaterial();
  1211. // Fallbacks
  1212. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1213. if (defines.FOG) {
  1214. fallbacks.addFallback(1, "FOG");
  1215. }
  1216. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1217. fallbacks.addCPUSkinningFallback(0, mesh);
  1218. }
  1219. //Attributes
  1220. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1221. if (defines.UV1) {
  1222. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1223. }
  1224. if (defines.VERTEXCOLOR) {
  1225. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1226. }
  1227. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1228. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1229. // Legacy browser patch
  1230. var shaderName = "fire";
  1231. var join = defines.toString();
  1232. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1233. attributes: attribs,
  1234. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1235. "vFogInfos", "vFogColor", "pointSize",
  1236. "vDiffuseInfos",
  1237. "mBones",
  1238. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1239. // Fire
  1240. "time", "speed"
  1241. ],
  1242. uniformBuffersNames: [],
  1243. samplers: ["diffuseSampler",
  1244. // Fire
  1245. "distortionSampler", "opacitySampler"
  1246. ],
  1247. defines: join,
  1248. fallbacks: fallbacks,
  1249. onCompiled: this.onCompiled,
  1250. onError: this.onError,
  1251. indexParameters: null,
  1252. maxSimultaneousLights: 4,
  1253. transformFeedbackVaryings: null
  1254. }, engine), defines);
  1255. }
  1256. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1257. return false;
  1258. }
  1259. this._renderId = scene.getRenderId();
  1260. this._wasPreviouslyReady = true;
  1261. return true;
  1262. };
  1263. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1264. var scene = this.getScene();
  1265. var defines = subMesh._materialDefines;
  1266. if (!defines) {
  1267. return;
  1268. }
  1269. var effect = subMesh.effect;
  1270. if (!effect) {
  1271. return;
  1272. }
  1273. this._activeEffect = effect;
  1274. // Matrices
  1275. this.bindOnlyWorldMatrix(world);
  1276. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1277. // Bones
  1278. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1279. if (this._mustRebind(scene, effect)) {
  1280. // Textures
  1281. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1282. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1283. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1284. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1285. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1286. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1287. }
  1288. // Clip plane
  1289. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1290. // Point size
  1291. if (this.pointsCloud) {
  1292. this._activeEffect.setFloat("pointSize", this.pointSize);
  1293. }
  1294. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1295. }
  1296. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1297. // View
  1298. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1299. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1300. }
  1301. // Fog
  1302. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1303. // Time
  1304. this._lastTime += scene.getEngine().getDeltaTime();
  1305. this._activeEffect.setFloat("time", this._lastTime);
  1306. // Speed
  1307. this._activeEffect.setFloat("speed", this.speed);
  1308. this._afterBind(mesh, this._activeEffect);
  1309. };
  1310. FireMaterial.prototype.getAnimatables = function () {
  1311. var results = [];
  1312. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1313. results.push(this._diffuseTexture);
  1314. }
  1315. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1316. results.push(this._distortionTexture);
  1317. }
  1318. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1319. results.push(this._opacityTexture);
  1320. }
  1321. return results;
  1322. };
  1323. FireMaterial.prototype.getActiveTextures = function () {
  1324. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1325. if (this._diffuseTexture) {
  1326. activeTextures.push(this._diffuseTexture);
  1327. }
  1328. if (this._distortionTexture) {
  1329. activeTextures.push(this._distortionTexture);
  1330. }
  1331. if (this._opacityTexture) {
  1332. activeTextures.push(this._opacityTexture);
  1333. }
  1334. return activeTextures;
  1335. };
  1336. FireMaterial.prototype.hasTexture = function (texture) {
  1337. if (_super.prototype.hasTexture.call(this, texture)) {
  1338. return true;
  1339. }
  1340. if (this._diffuseTexture === texture) {
  1341. return true;
  1342. }
  1343. if (this._distortionTexture === texture) {
  1344. return true;
  1345. }
  1346. if (this._opacityTexture === texture) {
  1347. return true;
  1348. }
  1349. return false;
  1350. };
  1351. FireMaterial.prototype.getClassName = function () {
  1352. return "FireMaterial";
  1353. };
  1354. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1355. if (this._diffuseTexture) {
  1356. this._diffuseTexture.dispose();
  1357. }
  1358. if (this._distortionTexture) {
  1359. this._distortionTexture.dispose();
  1360. }
  1361. _super.prototype.dispose.call(this, forceDisposeEffect);
  1362. };
  1363. FireMaterial.prototype.clone = function (name) {
  1364. var _this = this;
  1365. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1366. };
  1367. FireMaterial.prototype.serialize = function () {
  1368. var serializationObject = _super.prototype.serialize.call(this);
  1369. serializationObject.customType = "BABYLON.FireMaterial";
  1370. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1371. serializationObject.speed = this.speed;
  1372. if (this._diffuseTexture) {
  1373. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1374. }
  1375. if (this._distortionTexture) {
  1376. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1377. }
  1378. if (this._opacityTexture) {
  1379. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1380. }
  1381. return serializationObject;
  1382. };
  1383. FireMaterial.Parse = function (source, scene, rootUrl) {
  1384. var material = new FireMaterial(source.name, scene);
  1385. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1386. material.speed = source.speed;
  1387. material.alpha = source.alpha;
  1388. material.id = source.id;
  1389. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1390. material.backFaceCulling = source.backFaceCulling;
  1391. material.wireframe = source.wireframe;
  1392. if (source._diffuseTexture) {
  1393. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1394. }
  1395. if (source._distortionTexture) {
  1396. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1397. }
  1398. if (source._opacityTexture) {
  1399. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1400. }
  1401. if (source.checkReadyOnlyOnce) {
  1402. material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
  1403. }
  1404. return material;
  1405. };
  1406. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1407. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1408. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1409. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1410. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1411. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1412. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1413. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1414. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1415. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1416. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1417. ], FireMaterial.prototype, "distortionTexture", void 0);
  1418. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1419. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1420. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1421. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1422. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1423. ], FireMaterial.prototype, "opacityTexture", void 0);
  1424. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1425. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1426. ], FireMaterial.prototype, "diffuseColor", void 0);
  1427. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1428. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1429. ], FireMaterial.prototype, "speed", void 0);
  1430. return FireMaterial;
  1431. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1432. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1433. /***/ }),
  1434. /***/ "./fire/index.ts":
  1435. /*!***********************!*\
  1436. !*** ./fire/index.ts ***!
  1437. \***********************/
  1438. /*! exports provided: FireMaterial */
  1439. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1440. "use strict";
  1441. __webpack_require__.r(__webpack_exports__);
  1442. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1443. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1444. /***/ }),
  1445. /***/ "./fur/fur.fragment.ts":
  1446. /*!*****************************!*\
  1447. !*** ./fur/fur.fragment.ts ***!
  1448. \*****************************/
  1449. /*! exports provided: furPixelShader */
  1450. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1451. "use strict";
  1452. __webpack_require__.r(__webpack_exports__);
  1453. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1454. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1455. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1456. var name = 'furPixelShader';
  1457. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1458. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1459. /** @hidden */
  1460. var furPixelShader = { name: name, shader: shader };
  1461. /***/ }),
  1462. /***/ "./fur/fur.vertex.ts":
  1463. /*!***************************!*\
  1464. !*** ./fur/fur.vertex.ts ***!
  1465. \***************************/
  1466. /*! exports provided: furVertexShader */
  1467. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1468. "use strict";
  1469. __webpack_require__.r(__webpack_exports__);
  1470. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1471. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1472. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1473. var name = 'furVertexShader';
  1474. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1475. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1476. /** @hidden */
  1477. var furVertexShader = { name: name, shader: shader };
  1478. /***/ }),
  1479. /***/ "./fur/furMaterial.ts":
  1480. /*!****************************!*\
  1481. !*** ./fur/furMaterial.ts ***!
  1482. \****************************/
  1483. /*! exports provided: FurMaterial */
  1484. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1485. "use strict";
  1486. __webpack_require__.r(__webpack_exports__);
  1487. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1488. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1489. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1490. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1491. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1492. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1493. var FurMaterialDefines = /** @class */ (function (_super) {
  1494. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1495. function FurMaterialDefines() {
  1496. var _this = _super.call(this) || this;
  1497. _this.DIFFUSE = false;
  1498. _this.HEIGHTMAP = false;
  1499. _this.CLIPPLANE = false;
  1500. _this.CLIPPLANE2 = false;
  1501. _this.CLIPPLANE3 = false;
  1502. _this.CLIPPLANE4 = false;
  1503. _this.CLIPPLANE5 = false;
  1504. _this.CLIPPLANE6 = false;
  1505. _this.ALPHATEST = false;
  1506. _this.DEPTHPREPASS = false;
  1507. _this.POINTSIZE = false;
  1508. _this.FOG = false;
  1509. _this.NORMAL = false;
  1510. _this.UV1 = false;
  1511. _this.UV2 = false;
  1512. _this.VERTEXCOLOR = false;
  1513. _this.VERTEXALPHA = false;
  1514. _this.NUM_BONE_INFLUENCERS = 0;
  1515. _this.BonesPerMesh = 0;
  1516. _this.INSTANCES = false;
  1517. _this.HIGHLEVEL = false;
  1518. _this.rebuild();
  1519. return _this;
  1520. }
  1521. return FurMaterialDefines;
  1522. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1523. var FurMaterial = /** @class */ (function (_super) {
  1524. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1525. function FurMaterial(name, scene) {
  1526. var _this = _super.call(this, name, scene) || this;
  1527. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1528. _this.furLength = 1;
  1529. _this.furAngle = 0;
  1530. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1531. _this.furOffset = 0.0;
  1532. _this.furSpacing = 12;
  1533. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1534. _this.furSpeed = 100;
  1535. _this.furDensity = 20;
  1536. _this.furOcclusion = 0.0;
  1537. _this._disableLighting = false;
  1538. _this._maxSimultaneousLights = 4;
  1539. _this.highLevelFur = true;
  1540. _this._furTime = 0;
  1541. return _this;
  1542. }
  1543. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1544. get: function () {
  1545. return this._furTime;
  1546. },
  1547. set: function (furTime) {
  1548. this._furTime = furTime;
  1549. },
  1550. enumerable: true,
  1551. configurable: true
  1552. });
  1553. FurMaterial.prototype.needAlphaBlending = function () {
  1554. return (this.alpha < 1.0);
  1555. };
  1556. FurMaterial.prototype.needAlphaTesting = function () {
  1557. return false;
  1558. };
  1559. FurMaterial.prototype.getAlphaTestTexture = function () {
  1560. return null;
  1561. };
  1562. FurMaterial.prototype.updateFur = function () {
  1563. for (var i = 1; i < this._meshes.length; i++) {
  1564. var offsetFur = this._meshes[i].material;
  1565. offsetFur.furLength = this.furLength;
  1566. offsetFur.furAngle = this.furAngle;
  1567. offsetFur.furGravity = this.furGravity;
  1568. offsetFur.furSpacing = this.furSpacing;
  1569. offsetFur.furSpeed = this.furSpeed;
  1570. offsetFur.furColor = this.furColor;
  1571. offsetFur.diffuseTexture = this.diffuseTexture;
  1572. offsetFur.furTexture = this.furTexture;
  1573. offsetFur.highLevelFur = this.highLevelFur;
  1574. offsetFur.furTime = this.furTime;
  1575. offsetFur.furDensity = this.furDensity;
  1576. }
  1577. };
  1578. // Methods
  1579. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1580. if (this.isFrozen) {
  1581. if (this._wasPreviouslyReady && subMesh.effect) {
  1582. return true;
  1583. }
  1584. }
  1585. if (!subMesh._materialDefines) {
  1586. subMesh._materialDefines = new FurMaterialDefines();
  1587. }
  1588. var defines = subMesh._materialDefines;
  1589. var scene = this.getScene();
  1590. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1591. if (this._renderId === scene.getRenderId()) {
  1592. return true;
  1593. }
  1594. }
  1595. var engine = scene.getEngine();
  1596. // Textures
  1597. if (defines._areTexturesDirty) {
  1598. if (scene.texturesEnabled) {
  1599. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1600. if (!this.diffuseTexture.isReady()) {
  1601. return false;
  1602. }
  1603. else {
  1604. defines._needUVs = true;
  1605. defines.DIFFUSE = true;
  1606. }
  1607. }
  1608. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1609. if (!this.heightTexture.isReady()) {
  1610. return false;
  1611. }
  1612. else {
  1613. defines._needUVs = true;
  1614. defines.HEIGHTMAP = true;
  1615. }
  1616. }
  1617. }
  1618. }
  1619. // High level
  1620. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1621. defines.HIGHLEVEL = true;
  1622. defines.markAsUnprocessed();
  1623. }
  1624. // Misc.
  1625. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1626. // Lights
  1627. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1628. // Values that need to be evaluated on every frame
  1629. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1630. // Attribs
  1631. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1632. // Get correct effect
  1633. if (defines.isDirty) {
  1634. defines.markAsProcessed();
  1635. scene.resetCachedMaterial();
  1636. // Fallbacks
  1637. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1638. if (defines.FOG) {
  1639. fallbacks.addFallback(1, "FOG");
  1640. }
  1641. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1642. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1643. fallbacks.addCPUSkinningFallback(0, mesh);
  1644. }
  1645. //Attributes
  1646. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1647. if (defines.NORMAL) {
  1648. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1649. }
  1650. if (defines.UV1) {
  1651. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1652. }
  1653. if (defines.UV2) {
  1654. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1655. }
  1656. if (defines.VERTEXCOLOR) {
  1657. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1658. }
  1659. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1660. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1661. // Legacy browser patch
  1662. var shaderName = "fur";
  1663. var join = defines.toString();
  1664. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1665. "vFogInfos", "vFogColor", "pointSize",
  1666. "vDiffuseInfos",
  1667. "mBones",
  1668. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1669. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1670. ];
  1671. var samplers = ["diffuseSampler",
  1672. "heightTexture", "furTexture"
  1673. ];
  1674. var uniformBuffers = new Array();
  1675. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1676. uniformsNames: uniforms,
  1677. uniformBuffersNames: uniformBuffers,
  1678. samplers: samplers,
  1679. defines: defines,
  1680. maxSimultaneousLights: this.maxSimultaneousLights
  1681. });
  1682. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1683. attributes: attribs,
  1684. uniformsNames: uniforms,
  1685. uniformBuffersNames: uniformBuffers,
  1686. samplers: samplers,
  1687. defines: join,
  1688. fallbacks: fallbacks,
  1689. onCompiled: this.onCompiled,
  1690. onError: this.onError,
  1691. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1692. }, engine), defines);
  1693. }
  1694. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1695. return false;
  1696. }
  1697. this._renderId = scene.getRenderId();
  1698. this._wasPreviouslyReady = true;
  1699. return true;
  1700. };
  1701. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1702. var scene = this.getScene();
  1703. var defines = subMesh._materialDefines;
  1704. if (!defines) {
  1705. return;
  1706. }
  1707. var effect = subMesh.effect;
  1708. if (!effect) {
  1709. return;
  1710. }
  1711. this._activeEffect = effect;
  1712. // Matrices
  1713. this.bindOnlyWorldMatrix(world);
  1714. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1715. // Bones
  1716. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1717. if (scene.getCachedMaterial() !== this) {
  1718. // Textures
  1719. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1720. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1721. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1722. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1723. }
  1724. if (this._heightTexture) {
  1725. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1726. }
  1727. // Clip plane
  1728. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1729. // Point size
  1730. if (this.pointsCloud) {
  1731. this._activeEffect.setFloat("pointSize", this.pointSize);
  1732. }
  1733. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1734. }
  1735. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1736. if (scene.lightsEnabled && !this.disableLighting) {
  1737. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1738. }
  1739. // View
  1740. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1741. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1742. }
  1743. // Fog
  1744. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1745. this._activeEffect.setFloat("furLength", this.furLength);
  1746. this._activeEffect.setFloat("furAngle", this.furAngle);
  1747. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1748. if (this.highLevelFur) {
  1749. this._activeEffect.setVector3("furGravity", this.furGravity);
  1750. this._activeEffect.setFloat("furOffset", this.furOffset);
  1751. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1752. this._activeEffect.setFloat("furDensity", this.furDensity);
  1753. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1754. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1755. this._activeEffect.setFloat("furTime", this._furTime);
  1756. this._activeEffect.setTexture("furTexture", this.furTexture);
  1757. }
  1758. this._afterBind(mesh, this._activeEffect);
  1759. };
  1760. FurMaterial.prototype.getAnimatables = function () {
  1761. var results = [];
  1762. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1763. results.push(this.diffuseTexture);
  1764. }
  1765. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1766. results.push(this.heightTexture);
  1767. }
  1768. return results;
  1769. };
  1770. FurMaterial.prototype.getActiveTextures = function () {
  1771. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1772. if (this._diffuseTexture) {
  1773. activeTextures.push(this._diffuseTexture);
  1774. }
  1775. if (this._heightTexture) {
  1776. activeTextures.push(this._heightTexture);
  1777. }
  1778. return activeTextures;
  1779. };
  1780. FurMaterial.prototype.hasTexture = function (texture) {
  1781. if (_super.prototype.hasTexture.call(this, texture)) {
  1782. return true;
  1783. }
  1784. if (this.diffuseTexture === texture) {
  1785. return true;
  1786. }
  1787. if (this._heightTexture === texture) {
  1788. return true;
  1789. }
  1790. return false;
  1791. };
  1792. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1793. if (this.diffuseTexture) {
  1794. this.diffuseTexture.dispose();
  1795. }
  1796. if (this._meshes) {
  1797. for (var i = 1; i < this._meshes.length; i++) {
  1798. var mat = this._meshes[i].material;
  1799. if (mat) {
  1800. mat.dispose(forceDisposeEffect);
  1801. }
  1802. this._meshes[i].dispose();
  1803. }
  1804. }
  1805. _super.prototype.dispose.call(this, forceDisposeEffect);
  1806. };
  1807. FurMaterial.prototype.clone = function (name) {
  1808. var _this = this;
  1809. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1810. };
  1811. FurMaterial.prototype.serialize = function () {
  1812. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1813. serializationObject.customType = "BABYLON.FurMaterial";
  1814. if (this._meshes) {
  1815. serializationObject.sourceMeshName = this._meshes[0].name;
  1816. serializationObject.quality = this._meshes.length;
  1817. }
  1818. return serializationObject;
  1819. };
  1820. FurMaterial.prototype.getClassName = function () {
  1821. return "FurMaterial";
  1822. };
  1823. // Statics
  1824. FurMaterial.Parse = function (source, scene, rootUrl) {
  1825. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1826. if (source.sourceMeshName && material.highLevelFur) {
  1827. scene.executeWhenReady(function () {
  1828. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1829. if (sourceMesh) {
  1830. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1831. material.furTexture = furTexture;
  1832. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1833. }
  1834. });
  1835. }
  1836. return material;
  1837. };
  1838. FurMaterial.GenerateTexture = function (name, scene) {
  1839. // Generate fur textures
  1840. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1841. var context = texture.getContext();
  1842. for (var i = 0; i < 20000; ++i) {
  1843. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1844. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1845. }
  1846. texture.update(false);
  1847. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1848. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1849. return texture;
  1850. };
  1851. // Creates and returns an array of meshes used as shells for the Fur Material
  1852. // that can be disposed later in your code
  1853. // The quality is in interval [0, 100]
  1854. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1855. var meshes = [sourceMesh];
  1856. var mat = sourceMesh.material;
  1857. var i;
  1858. if (!(mat instanceof FurMaterial)) {
  1859. throw "The material of the source mesh must be a Fur Material";
  1860. }
  1861. for (i = 1; i < quality; i++) {
  1862. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1863. sourceMesh.getScene().materials.pop();
  1864. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1865. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1866. offsetFur.furLength = mat.furLength;
  1867. offsetFur.furAngle = mat.furAngle;
  1868. offsetFur.furGravity = mat.furGravity;
  1869. offsetFur.furSpacing = mat.furSpacing;
  1870. offsetFur.furSpeed = mat.furSpeed;
  1871. offsetFur.furColor = mat.furColor;
  1872. offsetFur.diffuseTexture = mat.diffuseTexture;
  1873. offsetFur.furOffset = i / quality;
  1874. offsetFur.furTexture = mat.furTexture;
  1875. offsetFur.highLevelFur = mat.highLevelFur;
  1876. offsetFur.furTime = mat.furTime;
  1877. offsetFur.furDensity = mat.furDensity;
  1878. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1879. offsetMesh.material = offsetFur;
  1880. offsetMesh.skeleton = sourceMesh.skeleton;
  1881. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1882. meshes.push(offsetMesh);
  1883. }
  1884. for (i = 1; i < meshes.length; i++) {
  1885. meshes[i].parent = sourceMesh;
  1886. }
  1887. sourceMesh.material._meshes = meshes;
  1888. return meshes;
  1889. };
  1890. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1891. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1892. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1893. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1894. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1895. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1896. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1897. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1898. ], FurMaterial.prototype, "_heightTexture", void 0);
  1899. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1900. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1901. ], FurMaterial.prototype, "heightTexture", void 0);
  1902. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1903. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1904. ], FurMaterial.prototype, "diffuseColor", void 0);
  1905. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1906. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1907. ], FurMaterial.prototype, "furLength", void 0);
  1908. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1910. ], FurMaterial.prototype, "furAngle", void 0);
  1911. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1913. ], FurMaterial.prototype, "furColor", void 0);
  1914. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1916. ], FurMaterial.prototype, "furOffset", void 0);
  1917. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1918. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1919. ], FurMaterial.prototype, "furSpacing", void 0);
  1920. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1921. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1922. ], FurMaterial.prototype, "furGravity", void 0);
  1923. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1925. ], FurMaterial.prototype, "furSpeed", void 0);
  1926. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1928. ], FurMaterial.prototype, "furDensity", void 0);
  1929. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1931. ], FurMaterial.prototype, "furOcclusion", void 0);
  1932. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1934. ], FurMaterial.prototype, "_disableLighting", void 0);
  1935. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1936. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1937. ], FurMaterial.prototype, "disableLighting", void 0);
  1938. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1939. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1940. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1941. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1942. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1943. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1944. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1945. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1946. ], FurMaterial.prototype, "highLevelFur", void 0);
  1947. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1948. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1949. ], FurMaterial.prototype, "furTime", null);
  1950. return FurMaterial;
  1951. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1952. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1953. /***/ }),
  1954. /***/ "./fur/index.ts":
  1955. /*!**********************!*\
  1956. !*** ./fur/index.ts ***!
  1957. \**********************/
  1958. /*! exports provided: FurMaterial */
  1959. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1960. "use strict";
  1961. __webpack_require__.r(__webpack_exports__);
  1962. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1963. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1964. /***/ }),
  1965. /***/ "./gradient/gradient.fragment.ts":
  1966. /*!***************************************!*\
  1967. !*** ./gradient/gradient.fragment.ts ***!
  1968. \***************************************/
  1969. /*! exports provided: gradientPixelShader */
  1970. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1971. "use strict";
  1972. __webpack_require__.r(__webpack_exports__);
  1973. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1974. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1975. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1976. var name = 'gradientPixelShader';
  1977. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1978. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1979. /** @hidden */
  1980. var gradientPixelShader = { name: name, shader: shader };
  1981. /***/ }),
  1982. /***/ "./gradient/gradient.vertex.ts":
  1983. /*!*************************************!*\
  1984. !*** ./gradient/gradient.vertex.ts ***!
  1985. \*************************************/
  1986. /*! exports provided: gradientVertexShader */
  1987. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1988. "use strict";
  1989. __webpack_require__.r(__webpack_exports__);
  1990. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1991. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1992. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1993. var name = 'gradientVertexShader';
  1994. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1995. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1996. /** @hidden */
  1997. var gradientVertexShader = { name: name, shader: shader };
  1998. /***/ }),
  1999. /***/ "./gradient/gradientMaterial.ts":
  2000. /*!**************************************!*\
  2001. !*** ./gradient/gradientMaterial.ts ***!
  2002. \**************************************/
  2003. /*! exports provided: GradientMaterial */
  2004. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2005. "use strict";
  2006. __webpack_require__.r(__webpack_exports__);
  2007. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2008. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2009. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2010. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2011. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2012. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2013. var GradientMaterialDefines = /** @class */ (function (_super) {
  2014. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2015. function GradientMaterialDefines() {
  2016. var _this = _super.call(this) || this;
  2017. _this.EMISSIVE = false;
  2018. _this.CLIPPLANE = false;
  2019. _this.CLIPPLANE2 = false;
  2020. _this.CLIPPLANE3 = false;
  2021. _this.CLIPPLANE4 = false;
  2022. _this.CLIPPLANE5 = false;
  2023. _this.CLIPPLANE6 = false;
  2024. _this.ALPHATEST = false;
  2025. _this.DEPTHPREPASS = false;
  2026. _this.POINTSIZE = false;
  2027. _this.FOG = false;
  2028. _this.NORMAL = false;
  2029. _this.UV1 = false;
  2030. _this.UV2 = false;
  2031. _this.VERTEXCOLOR = false;
  2032. _this.VERTEXALPHA = false;
  2033. _this.NUM_BONE_INFLUENCERS = 0;
  2034. _this.BonesPerMesh = 0;
  2035. _this.INSTANCES = false;
  2036. _this.rebuild();
  2037. return _this;
  2038. }
  2039. return GradientMaterialDefines;
  2040. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2041. var GradientMaterial = /** @class */ (function (_super) {
  2042. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2043. function GradientMaterial(name, scene) {
  2044. var _this = _super.call(this, name, scene) || this;
  2045. _this._maxSimultaneousLights = 4;
  2046. // The gradient top color, red by default
  2047. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2048. _this.topColorAlpha = 1.0;
  2049. // The gradient top color, blue by default
  2050. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2051. _this.bottomColorAlpha = 1.0;
  2052. // Gradient offset
  2053. _this.offset = 0;
  2054. _this.scale = 1.0;
  2055. _this.smoothness = 1.0;
  2056. _this._disableLighting = false;
  2057. return _this;
  2058. }
  2059. GradientMaterial.prototype.needAlphaBlending = function () {
  2060. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2061. };
  2062. GradientMaterial.prototype.needAlphaTesting = function () {
  2063. return true;
  2064. };
  2065. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2066. return null;
  2067. };
  2068. // Methods
  2069. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2070. if (this.isFrozen) {
  2071. if (this._wasPreviouslyReady && subMesh.effect) {
  2072. return true;
  2073. }
  2074. }
  2075. if (!subMesh._materialDefines) {
  2076. subMesh._materialDefines = new GradientMaterialDefines();
  2077. }
  2078. var defines = subMesh._materialDefines;
  2079. var scene = this.getScene();
  2080. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2081. if (this._renderId === scene.getRenderId()) {
  2082. return true;
  2083. }
  2084. }
  2085. var engine = scene.getEngine();
  2086. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2087. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2088. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2089. defines.EMISSIVE = this._disableLighting;
  2090. // Attribs
  2091. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2092. // Get correct effect
  2093. if (defines.isDirty) {
  2094. defines.markAsProcessed();
  2095. scene.resetCachedMaterial();
  2096. // Fallbacks
  2097. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2098. if (defines.FOG) {
  2099. fallbacks.addFallback(1, "FOG");
  2100. }
  2101. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2102. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2103. fallbacks.addCPUSkinningFallback(0, mesh);
  2104. }
  2105. //Attributes
  2106. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2107. if (defines.NORMAL) {
  2108. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2109. }
  2110. if (defines.UV1) {
  2111. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2112. }
  2113. if (defines.UV2) {
  2114. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2115. }
  2116. if (defines.VERTEXCOLOR) {
  2117. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2118. }
  2119. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2120. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2121. // Legacy browser patch
  2122. var shaderName = "gradient";
  2123. var join = defines.toString();
  2124. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2125. "vFogInfos", "vFogColor", "pointSize",
  2126. "mBones",
  2127. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2128. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2129. ];
  2130. var samplers = [];
  2131. var uniformBuffers = new Array();
  2132. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2133. uniformsNames: uniforms,
  2134. uniformBuffersNames: uniformBuffers,
  2135. samplers: samplers,
  2136. defines: defines,
  2137. maxSimultaneousLights: 4
  2138. });
  2139. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2140. attributes: attribs,
  2141. uniformsNames: uniforms,
  2142. uniformBuffersNames: uniformBuffers,
  2143. samplers: samplers,
  2144. defines: join,
  2145. fallbacks: fallbacks,
  2146. onCompiled: this.onCompiled,
  2147. onError: this.onError,
  2148. indexParameters: { maxSimultaneousLights: 4 }
  2149. }, engine), defines);
  2150. }
  2151. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2152. return false;
  2153. }
  2154. this._renderId = scene.getRenderId();
  2155. this._wasPreviouslyReady = true;
  2156. return true;
  2157. };
  2158. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2159. var scene = this.getScene();
  2160. var defines = subMesh._materialDefines;
  2161. if (!defines) {
  2162. return;
  2163. }
  2164. var effect = subMesh.effect;
  2165. if (!effect) {
  2166. return;
  2167. }
  2168. this._activeEffect = effect;
  2169. // Matrices
  2170. this.bindOnlyWorldMatrix(world);
  2171. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2172. // Bones
  2173. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2174. if (this._mustRebind(scene, effect)) {
  2175. // Clip plane
  2176. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2177. // Point size
  2178. if (this.pointsCloud) {
  2179. this._activeEffect.setFloat("pointSize", this.pointSize);
  2180. }
  2181. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2182. }
  2183. if (scene.lightsEnabled && !this.disableLighting) {
  2184. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2185. }
  2186. // View
  2187. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2188. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2189. }
  2190. // Fog
  2191. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2192. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2193. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2194. this._activeEffect.setFloat("offset", this.offset);
  2195. this._activeEffect.setFloat("scale", this.scale);
  2196. this._activeEffect.setFloat("smoothness", this.smoothness);
  2197. this._afterBind(mesh, this._activeEffect);
  2198. };
  2199. GradientMaterial.prototype.getAnimatables = function () {
  2200. return [];
  2201. };
  2202. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2203. _super.prototype.dispose.call(this, forceDisposeEffect);
  2204. };
  2205. GradientMaterial.prototype.clone = function (name) {
  2206. var _this = this;
  2207. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2208. };
  2209. GradientMaterial.prototype.serialize = function () {
  2210. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2211. serializationObject.customType = "BABYLON.GradientMaterial";
  2212. return serializationObject;
  2213. };
  2214. GradientMaterial.prototype.getClassName = function () {
  2215. return "GradientMaterial";
  2216. };
  2217. // Statics
  2218. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2219. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2220. };
  2221. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2222. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2223. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2224. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2225. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2226. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2227. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2228. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2229. ], GradientMaterial.prototype, "topColor", void 0);
  2230. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2231. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2232. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2233. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2234. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2235. ], GradientMaterial.prototype, "bottomColor", void 0);
  2236. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2237. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2238. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2239. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2240. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2241. ], GradientMaterial.prototype, "offset", void 0);
  2242. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2243. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2244. ], GradientMaterial.prototype, "scale", void 0);
  2245. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2246. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2247. ], GradientMaterial.prototype, "smoothness", void 0);
  2248. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2249. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2250. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2251. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2252. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2253. ], GradientMaterial.prototype, "disableLighting", void 0);
  2254. return GradientMaterial;
  2255. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2256. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2257. /***/ }),
  2258. /***/ "./gradient/index.ts":
  2259. /*!***************************!*\
  2260. !*** ./gradient/index.ts ***!
  2261. \***************************/
  2262. /*! exports provided: GradientMaterial */
  2263. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2264. "use strict";
  2265. __webpack_require__.r(__webpack_exports__);
  2266. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2267. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2268. /***/ }),
  2269. /***/ "./grid/grid.fragment.ts":
  2270. /*!*******************************!*\
  2271. !*** ./grid/grid.fragment.ts ***!
  2272. \*******************************/
  2273. /*! exports provided: gridPixelShader */
  2274. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2275. "use strict";
  2276. __webpack_require__.r(__webpack_exports__);
  2277. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2278. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2279. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2280. var name = 'gridPixelShader';
  2281. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2282. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2283. /** @hidden */
  2284. var gridPixelShader = { name: name, shader: shader };
  2285. /***/ }),
  2286. /***/ "./grid/grid.vertex.ts":
  2287. /*!*****************************!*\
  2288. !*** ./grid/grid.vertex.ts ***!
  2289. \*****************************/
  2290. /*! exports provided: gridVertexShader */
  2291. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2292. "use strict";
  2293. __webpack_require__.r(__webpack_exports__);
  2294. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2295. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2296. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2297. var name = 'gridVertexShader';
  2298. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#ifdef FOG\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=view*finalWorld*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2299. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2300. /** @hidden */
  2301. var gridVertexShader = { name: name, shader: shader };
  2302. /***/ }),
  2303. /***/ "./grid/gridMaterial.ts":
  2304. /*!******************************!*\
  2305. !*** ./grid/gridMaterial.ts ***!
  2306. \******************************/
  2307. /*! exports provided: GridMaterial */
  2308. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2309. "use strict";
  2310. __webpack_require__.r(__webpack_exports__);
  2311. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2312. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2313. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2314. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2315. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2316. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2317. var GridMaterialDefines = /** @class */ (function (_super) {
  2318. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2319. function GridMaterialDefines() {
  2320. var _this = _super.call(this) || this;
  2321. _this.OPACITY = false;
  2322. _this.TRANSPARENT = false;
  2323. _this.FOG = false;
  2324. _this.PREMULTIPLYALPHA = false;
  2325. _this.UV1 = false;
  2326. _this.UV2 = false;
  2327. _this.INSTANCES = false;
  2328. _this.rebuild();
  2329. return _this;
  2330. }
  2331. return GridMaterialDefines;
  2332. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2333. /**
  2334. * The grid materials allows you to wrap any shape with a grid.
  2335. * Colors are customizable.
  2336. */
  2337. var GridMaterial = /** @class */ (function (_super) {
  2338. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2339. /**
  2340. * constructor
  2341. * @param name The name given to the material in order to identify it afterwards.
  2342. * @param scene The scene the material is used in.
  2343. */
  2344. function GridMaterial(name, scene) {
  2345. var _this = _super.call(this, name, scene) || this;
  2346. /**
  2347. * Main color of the grid (e.g. between lines)
  2348. */
  2349. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2350. /**
  2351. * Color of the grid lines.
  2352. */
  2353. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2354. /**
  2355. * The scale of the grid compared to unit.
  2356. */
  2357. _this.gridRatio = 1.0;
  2358. /**
  2359. * Allows setting an offset for the grid lines.
  2360. */
  2361. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2362. /**
  2363. * The frequency of thicker lines.
  2364. */
  2365. _this.majorUnitFrequency = 10;
  2366. /**
  2367. * The visibility of minor units in the grid.
  2368. */
  2369. _this.minorUnitVisibility = 0.33;
  2370. /**
  2371. * The grid opacity outside of the lines.
  2372. */
  2373. _this.opacity = 1.0;
  2374. /**
  2375. * Determine RBG output is premultiplied by alpha value.
  2376. */
  2377. _this.preMultiplyAlpha = false;
  2378. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2379. return _this;
  2380. }
  2381. /**
  2382. * Returns wehter or not the grid requires alpha blending.
  2383. */
  2384. GridMaterial.prototype.needAlphaBlending = function () {
  2385. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2386. };
  2387. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2388. return this.needAlphaBlending();
  2389. };
  2390. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2391. if (this.isFrozen) {
  2392. if (this._wasPreviouslyReady && subMesh.effect) {
  2393. return true;
  2394. }
  2395. }
  2396. if (!subMesh._materialDefines) {
  2397. subMesh._materialDefines = new GridMaterialDefines();
  2398. }
  2399. var defines = subMesh._materialDefines;
  2400. var scene = this.getScene();
  2401. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2402. if (this._renderId === scene.getRenderId()) {
  2403. return true;
  2404. }
  2405. }
  2406. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2407. defines.TRANSPARENT = !defines.TRANSPARENT;
  2408. defines.markAsUnprocessed();
  2409. }
  2410. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2411. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2412. defines.markAsUnprocessed();
  2413. }
  2414. // Textures
  2415. if (defines._areTexturesDirty) {
  2416. defines._needUVs = false;
  2417. if (scene.texturesEnabled) {
  2418. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2419. if (!this._opacityTexture.isReady()) {
  2420. return false;
  2421. }
  2422. else {
  2423. defines._needUVs = true;
  2424. defines.OPACITY = true;
  2425. }
  2426. }
  2427. }
  2428. }
  2429. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2430. // Values that need to be evaluated on every frame
  2431. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2432. // Get correct effect
  2433. if (defines.isDirty) {
  2434. defines.markAsProcessed();
  2435. scene.resetCachedMaterial();
  2436. // Attributes
  2437. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2438. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2439. if (defines.UV1) {
  2440. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2441. }
  2442. if (defines.UV2) {
  2443. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2444. }
  2445. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2446. // Defines
  2447. var join = defines.toString();
  2448. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2449. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2450. }
  2451. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2452. return false;
  2453. }
  2454. this._renderId = scene.getRenderId();
  2455. this._wasPreviouslyReady = true;
  2456. return true;
  2457. };
  2458. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2459. var scene = this.getScene();
  2460. var defines = subMesh._materialDefines;
  2461. if (!defines) {
  2462. return;
  2463. }
  2464. var effect = subMesh.effect;
  2465. if (!effect) {
  2466. return;
  2467. }
  2468. this._activeEffect = effect;
  2469. // Matrices
  2470. if (!defines.INSTANCES) {
  2471. this.bindOnlyWorldMatrix(world);
  2472. }
  2473. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2474. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2475. // Uniforms
  2476. if (this._mustRebind(scene, effect)) {
  2477. this._activeEffect.setColor3("mainColor", this.mainColor);
  2478. this._activeEffect.setColor3("lineColor", this.lineColor);
  2479. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2480. this._gridControl.x = this.gridRatio;
  2481. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2482. this._gridControl.z = this.minorUnitVisibility;
  2483. this._gridControl.w = this.opacity;
  2484. this._activeEffect.setVector4("gridControl", this._gridControl);
  2485. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2486. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2487. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2488. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2489. }
  2490. }
  2491. // Fog
  2492. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2493. this._afterBind(mesh, this._activeEffect);
  2494. };
  2495. /**
  2496. * Dispose the material and its associated resources.
  2497. * @param forceDisposeEffect will also dispose the used effect when true
  2498. */
  2499. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2500. _super.prototype.dispose.call(this, forceDisposeEffect);
  2501. };
  2502. GridMaterial.prototype.clone = function (name) {
  2503. var _this = this;
  2504. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2505. };
  2506. GridMaterial.prototype.serialize = function () {
  2507. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2508. serializationObject.customType = "BABYLON.GridMaterial";
  2509. return serializationObject;
  2510. };
  2511. GridMaterial.prototype.getClassName = function () {
  2512. return "GridMaterial";
  2513. };
  2514. GridMaterial.Parse = function (source, scene, rootUrl) {
  2515. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2516. };
  2517. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2519. ], GridMaterial.prototype, "mainColor", void 0);
  2520. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2522. ], GridMaterial.prototype, "lineColor", void 0);
  2523. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2525. ], GridMaterial.prototype, "gridRatio", void 0);
  2526. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2528. ], GridMaterial.prototype, "gridOffset", void 0);
  2529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2531. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2534. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2537. ], GridMaterial.prototype, "opacity", void 0);
  2538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2540. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2543. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2546. ], GridMaterial.prototype, "opacityTexture", void 0);
  2547. return GridMaterial;
  2548. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2549. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2550. /***/ }),
  2551. /***/ "./grid/index.ts":
  2552. /*!***********************!*\
  2553. !*** ./grid/index.ts ***!
  2554. \***********************/
  2555. /*! exports provided: GridMaterial */
  2556. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2557. "use strict";
  2558. __webpack_require__.r(__webpack_exports__);
  2559. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2560. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2561. /***/ }),
  2562. /***/ "./index.ts":
  2563. /*!******************!*\
  2564. !*** ./index.ts ***!
  2565. \******************/
  2566. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2567. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2568. "use strict";
  2569. __webpack_require__.r(__webpack_exports__);
  2570. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2571. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2572. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2573. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2574. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2575. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2576. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2577. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2578. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2579. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2580. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2581. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2582. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2583. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2584. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2585. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2586. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2587. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2588. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2589. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2590. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2591. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2592. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2593. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2594. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2595. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2596. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2597. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2598. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2599. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2600. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2601. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2602. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2603. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2604. /***/ }),
  2605. /***/ "./lava/index.ts":
  2606. /*!***********************!*\
  2607. !*** ./lava/index.ts ***!
  2608. \***********************/
  2609. /*! exports provided: LavaMaterial */
  2610. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2611. "use strict";
  2612. __webpack_require__.r(__webpack_exports__);
  2613. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2614. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2615. /***/ }),
  2616. /***/ "./lava/lava.fragment.ts":
  2617. /*!*******************************!*\
  2618. !*** ./lava/lava.fragment.ts ***!
  2619. \*******************************/
  2620. /*! exports provided: lavaPixelShader */
  2621. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2622. "use strict";
  2623. __webpack_require__.r(__webpack_exports__);
  2624. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2625. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2626. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2627. var name = 'lavaPixelShader';
  2628. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2629. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2630. /** @hidden */
  2631. var lavaPixelShader = { name: name, shader: shader };
  2632. /***/ }),
  2633. /***/ "./lava/lava.vertex.ts":
  2634. /*!*****************************!*\
  2635. !*** ./lava/lava.vertex.ts ***!
  2636. \*****************************/
  2637. /*! exports provided: lavaVertexShader */
  2638. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2639. "use strict";
  2640. __webpack_require__.r(__webpack_exports__);
  2641. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2642. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2643. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2644. var name = 'lavaVertexShader';
  2645. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2646. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2647. /** @hidden */
  2648. var lavaVertexShader = { name: name, shader: shader };
  2649. /***/ }),
  2650. /***/ "./lava/lavaMaterial.ts":
  2651. /*!******************************!*\
  2652. !*** ./lava/lavaMaterial.ts ***!
  2653. \******************************/
  2654. /*! exports provided: LavaMaterial */
  2655. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2656. "use strict";
  2657. __webpack_require__.r(__webpack_exports__);
  2658. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2659. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2660. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2661. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2662. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2663. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2664. var LavaMaterialDefines = /** @class */ (function (_super) {
  2665. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2666. function LavaMaterialDefines() {
  2667. var _this = _super.call(this) || this;
  2668. _this.DIFFUSE = false;
  2669. _this.CLIPPLANE = false;
  2670. _this.CLIPPLANE2 = false;
  2671. _this.CLIPPLANE3 = false;
  2672. _this.CLIPPLANE4 = false;
  2673. _this.CLIPPLANE5 = false;
  2674. _this.CLIPPLANE6 = false;
  2675. _this.ALPHATEST = false;
  2676. _this.DEPTHPREPASS = false;
  2677. _this.POINTSIZE = false;
  2678. _this.FOG = false;
  2679. _this.LIGHT0 = false;
  2680. _this.LIGHT1 = false;
  2681. _this.LIGHT2 = false;
  2682. _this.LIGHT3 = false;
  2683. _this.SPOTLIGHT0 = false;
  2684. _this.SPOTLIGHT1 = false;
  2685. _this.SPOTLIGHT2 = false;
  2686. _this.SPOTLIGHT3 = false;
  2687. _this.HEMILIGHT0 = false;
  2688. _this.HEMILIGHT1 = false;
  2689. _this.HEMILIGHT2 = false;
  2690. _this.HEMILIGHT3 = false;
  2691. _this.DIRLIGHT0 = false;
  2692. _this.DIRLIGHT1 = false;
  2693. _this.DIRLIGHT2 = false;
  2694. _this.DIRLIGHT3 = false;
  2695. _this.POINTLIGHT0 = false;
  2696. _this.POINTLIGHT1 = false;
  2697. _this.POINTLIGHT2 = false;
  2698. _this.POINTLIGHT3 = false;
  2699. _this.SHADOW0 = false;
  2700. _this.SHADOW1 = false;
  2701. _this.SHADOW2 = false;
  2702. _this.SHADOW3 = false;
  2703. _this.SHADOWS = false;
  2704. _this.SHADOWESM0 = false;
  2705. _this.SHADOWESM1 = false;
  2706. _this.SHADOWESM2 = false;
  2707. _this.SHADOWESM3 = false;
  2708. _this.SHADOWPOISSON0 = false;
  2709. _this.SHADOWPOISSON1 = false;
  2710. _this.SHADOWPOISSON2 = false;
  2711. _this.SHADOWPOISSON3 = false;
  2712. _this.SHADOWPCF0 = false;
  2713. _this.SHADOWPCF1 = false;
  2714. _this.SHADOWPCF2 = false;
  2715. _this.SHADOWPCF3 = false;
  2716. _this.SHADOWPCSS0 = false;
  2717. _this.SHADOWPCSS1 = false;
  2718. _this.SHADOWPCSS2 = false;
  2719. _this.SHADOWPCSS3 = false;
  2720. _this.NORMAL = false;
  2721. _this.UV1 = false;
  2722. _this.UV2 = false;
  2723. _this.VERTEXCOLOR = false;
  2724. _this.VERTEXALPHA = false;
  2725. _this.NUM_BONE_INFLUENCERS = 0;
  2726. _this.BonesPerMesh = 0;
  2727. _this.INSTANCES = false;
  2728. _this.UNLIT = false;
  2729. _this.rebuild();
  2730. return _this;
  2731. }
  2732. return LavaMaterialDefines;
  2733. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2734. var LavaMaterial = /** @class */ (function (_super) {
  2735. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2736. function LavaMaterial(name, scene) {
  2737. var _this = _super.call(this, name, scene) || this;
  2738. _this.speed = 1;
  2739. _this.movingSpeed = 1;
  2740. _this.lowFrequencySpeed = 1;
  2741. _this.fogDensity = 0.15;
  2742. _this._lastTime = 0;
  2743. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2744. _this._disableLighting = false;
  2745. _this._unlit = false;
  2746. _this._maxSimultaneousLights = 4;
  2747. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2748. return _this;
  2749. }
  2750. LavaMaterial.prototype.needAlphaBlending = function () {
  2751. return (this.alpha < 1.0);
  2752. };
  2753. LavaMaterial.prototype.needAlphaTesting = function () {
  2754. return false;
  2755. };
  2756. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2757. return null;
  2758. };
  2759. // Methods
  2760. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2761. if (this.isFrozen) {
  2762. if (this._wasPreviouslyReady && subMesh.effect) {
  2763. return true;
  2764. }
  2765. }
  2766. if (!subMesh._materialDefines) {
  2767. subMesh._materialDefines = new LavaMaterialDefines();
  2768. }
  2769. var defines = subMesh._materialDefines;
  2770. var scene = this.getScene();
  2771. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2772. if (this._renderId === scene.getRenderId()) {
  2773. return true;
  2774. }
  2775. }
  2776. var engine = scene.getEngine();
  2777. // Textures
  2778. if (defines._areTexturesDirty) {
  2779. defines._needUVs = false;
  2780. if (scene.texturesEnabled) {
  2781. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2782. if (!this._diffuseTexture.isReady()) {
  2783. return false;
  2784. }
  2785. else {
  2786. defines._needUVs = true;
  2787. defines.DIFFUSE = true;
  2788. }
  2789. }
  2790. }
  2791. }
  2792. // Misc.
  2793. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2794. // Lights
  2795. defines._needNormals = true;
  2796. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2797. // Values that need to be evaluated on every frame
  2798. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2799. // Attribs
  2800. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2801. // Get correct effect
  2802. if (defines.isDirty) {
  2803. defines.markAsProcessed();
  2804. scene.resetCachedMaterial();
  2805. // Fallbacks
  2806. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2807. if (defines.FOG) {
  2808. fallbacks.addFallback(1, "FOG");
  2809. }
  2810. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2811. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2812. fallbacks.addCPUSkinningFallback(0, mesh);
  2813. }
  2814. //Attributes
  2815. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2816. if (defines.NORMAL) {
  2817. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2818. }
  2819. if (defines.UV1) {
  2820. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2821. }
  2822. if (defines.UV2) {
  2823. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2824. }
  2825. if (defines.VERTEXCOLOR) {
  2826. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2827. }
  2828. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2829. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2830. // Legacy browser patch
  2831. var shaderName = "lava";
  2832. var join = defines.toString();
  2833. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2834. "vFogInfos", "vFogColor", "pointSize",
  2835. "vDiffuseInfos",
  2836. "mBones",
  2837. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2838. "time", "speed", "movingSpeed",
  2839. "fogColor", "fogDensity", "lowFrequencySpeed"
  2840. ];
  2841. var samplers = ["diffuseSampler",
  2842. "noiseTexture"
  2843. ];
  2844. var uniformBuffers = new Array();
  2845. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2846. uniformsNames: uniforms,
  2847. uniformBuffersNames: uniformBuffers,
  2848. samplers: samplers,
  2849. defines: defines,
  2850. maxSimultaneousLights: this.maxSimultaneousLights
  2851. });
  2852. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2853. attributes: attribs,
  2854. uniformsNames: uniforms,
  2855. uniformBuffersNames: uniformBuffers,
  2856. samplers: samplers,
  2857. defines: join,
  2858. fallbacks: fallbacks,
  2859. onCompiled: this.onCompiled,
  2860. onError: this.onError,
  2861. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2862. }, engine), defines);
  2863. }
  2864. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2865. return false;
  2866. }
  2867. this._renderId = scene.getRenderId();
  2868. this._wasPreviouslyReady = true;
  2869. return true;
  2870. };
  2871. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2872. var scene = this.getScene();
  2873. var defines = subMesh._materialDefines;
  2874. if (!defines) {
  2875. return;
  2876. }
  2877. var effect = subMesh.effect;
  2878. if (!effect) {
  2879. return;
  2880. }
  2881. this._activeEffect = effect;
  2882. defines.UNLIT = this._unlit;
  2883. // Matrices
  2884. this.bindOnlyWorldMatrix(world);
  2885. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2886. // Bones
  2887. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2888. if (this._mustRebind(scene, effect)) {
  2889. // Textures
  2890. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2891. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2892. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2893. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2894. }
  2895. if (this.noiseTexture) {
  2896. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2897. }
  2898. // Clip plane
  2899. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2900. // Point size
  2901. if (this.pointsCloud) {
  2902. this._activeEffect.setFloat("pointSize", this.pointSize);
  2903. }
  2904. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2905. }
  2906. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2907. if (scene.lightsEnabled && !this.disableLighting) {
  2908. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2909. }
  2910. // View
  2911. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2912. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2913. }
  2914. // Fog
  2915. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2916. this._lastTime += scene.getEngine().getDeltaTime();
  2917. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2918. if (!this.fogColor) {
  2919. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2920. }
  2921. this._activeEffect.setColor3("fogColor", this.fogColor);
  2922. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2923. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2924. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2925. this._afterBind(mesh, this._activeEffect);
  2926. };
  2927. LavaMaterial.prototype.getAnimatables = function () {
  2928. var results = [];
  2929. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2930. results.push(this.diffuseTexture);
  2931. }
  2932. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2933. results.push(this.noiseTexture);
  2934. }
  2935. return results;
  2936. };
  2937. LavaMaterial.prototype.getActiveTextures = function () {
  2938. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2939. if (this._diffuseTexture) {
  2940. activeTextures.push(this._diffuseTexture);
  2941. }
  2942. return activeTextures;
  2943. };
  2944. LavaMaterial.prototype.hasTexture = function (texture) {
  2945. if (_super.prototype.hasTexture.call(this, texture)) {
  2946. return true;
  2947. }
  2948. if (this.diffuseTexture === texture) {
  2949. return true;
  2950. }
  2951. return false;
  2952. };
  2953. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2954. if (this.diffuseTexture) {
  2955. this.diffuseTexture.dispose();
  2956. }
  2957. if (this.noiseTexture) {
  2958. this.noiseTexture.dispose();
  2959. }
  2960. _super.prototype.dispose.call(this, forceDisposeEffect);
  2961. };
  2962. LavaMaterial.prototype.clone = function (name) {
  2963. var _this = this;
  2964. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2965. };
  2966. LavaMaterial.prototype.serialize = function () {
  2967. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2968. serializationObject.customType = "BABYLON.LavaMaterial";
  2969. return serializationObject;
  2970. };
  2971. LavaMaterial.prototype.getClassName = function () {
  2972. return "LavaMaterial";
  2973. };
  2974. // Statics
  2975. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2976. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2977. };
  2978. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2979. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2980. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2981. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2982. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2983. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2984. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2985. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2986. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2987. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2989. ], LavaMaterial.prototype, "fogColor", void 0);
  2990. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2991. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2992. ], LavaMaterial.prototype, "speed", void 0);
  2993. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2994. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2995. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2996. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2997. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2998. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2999. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3000. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3001. ], LavaMaterial.prototype, "fogDensity", void 0);
  3002. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3003. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3004. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3005. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3006. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3007. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3008. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3009. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3010. ], LavaMaterial.prototype, "disableLighting", void 0);
  3011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3012. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3013. ], LavaMaterial.prototype, "_unlit", void 0);
  3014. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3015. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3016. ], LavaMaterial.prototype, "unlit", void 0);
  3017. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3018. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3019. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3020. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3021. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3022. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3023. return LavaMaterial;
  3024. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3025. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3026. /***/ }),
  3027. /***/ "./legacy/legacy.ts":
  3028. /*!**************************!*\
  3029. !*** ./legacy/legacy.ts ***!
  3030. \**************************/
  3031. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3032. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3033. "use strict";
  3034. __webpack_require__.r(__webpack_exports__);
  3035. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3036. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3037. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3038. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3039. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3040. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3041. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3042. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3043. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3044. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3045. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3046. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3047. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3048. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3049. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3050. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3051. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3052. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3053. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3054. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3055. /**
  3056. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3057. *
  3058. * This is the entry point for the UMD module.
  3059. * The entry point for a future ESM package should be index.ts
  3060. */
  3061. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3062. if (typeof globalObject !== "undefined") {
  3063. globalObject.BABYLON = globalObject.BABYLON || {};
  3064. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3065. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3066. }
  3067. }
  3068. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3069. /***/ }),
  3070. /***/ "./mix/index.ts":
  3071. /*!**********************!*\
  3072. !*** ./mix/index.ts ***!
  3073. \**********************/
  3074. /*! exports provided: MixMaterial */
  3075. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3076. "use strict";
  3077. __webpack_require__.r(__webpack_exports__);
  3078. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3079. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3080. /***/ }),
  3081. /***/ "./mix/mix.fragment.ts":
  3082. /*!*****************************!*\
  3083. !*** ./mix/mix.fragment.ts ***!
  3084. \*****************************/
  3085. /*! exports provided: mixPixelShader */
  3086. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3087. "use strict";
  3088. __webpack_require__.r(__webpack_exports__);
  3089. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3090. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3091. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3092. var name = 'mixPixelShader';
  3093. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3094. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3095. /** @hidden */
  3096. var mixPixelShader = { name: name, shader: shader };
  3097. /***/ }),
  3098. /***/ "./mix/mix.vertex.ts":
  3099. /*!***************************!*\
  3100. !*** ./mix/mix.vertex.ts ***!
  3101. \***************************/
  3102. /*! exports provided: mixVertexShader */
  3103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3104. "use strict";
  3105. __webpack_require__.r(__webpack_exports__);
  3106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3107. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3108. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3109. var name = 'mixVertexShader';
  3110. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3111. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3112. /** @hidden */
  3113. var mixVertexShader = { name: name, shader: shader };
  3114. /***/ }),
  3115. /***/ "./mix/mixMaterial.ts":
  3116. /*!****************************!*\
  3117. !*** ./mix/mixMaterial.ts ***!
  3118. \****************************/
  3119. /*! exports provided: MixMaterial */
  3120. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3121. "use strict";
  3122. __webpack_require__.r(__webpack_exports__);
  3123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3124. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3125. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3126. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3127. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3128. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3129. var MixMaterialDefines = /** @class */ (function (_super) {
  3130. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3131. function MixMaterialDefines() {
  3132. var _this = _super.call(this) || this;
  3133. _this.DIFFUSE = false;
  3134. _this.CLIPPLANE = false;
  3135. _this.CLIPPLANE2 = false;
  3136. _this.CLIPPLANE3 = false;
  3137. _this.CLIPPLANE4 = false;
  3138. _this.CLIPPLANE5 = false;
  3139. _this.CLIPPLANE6 = false;
  3140. _this.ALPHATEST = false;
  3141. _this.DEPTHPREPASS = false;
  3142. _this.POINTSIZE = false;
  3143. _this.FOG = false;
  3144. _this.SPECULARTERM = false;
  3145. _this.NORMAL = false;
  3146. _this.UV1 = false;
  3147. _this.UV2 = false;
  3148. _this.VERTEXCOLOR = false;
  3149. _this.VERTEXALPHA = false;
  3150. _this.NUM_BONE_INFLUENCERS = 0;
  3151. _this.BonesPerMesh = 0;
  3152. _this.INSTANCES = false;
  3153. _this.MIXMAP2 = false;
  3154. _this.rebuild();
  3155. return _this;
  3156. }
  3157. return MixMaterialDefines;
  3158. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3159. var MixMaterial = /** @class */ (function (_super) {
  3160. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3161. function MixMaterial(name, scene) {
  3162. var _this = _super.call(this, name, scene) || this;
  3163. /**
  3164. * Uniforms
  3165. */
  3166. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3167. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3168. _this.specularPower = 64;
  3169. _this._disableLighting = false;
  3170. _this._maxSimultaneousLights = 4;
  3171. return _this;
  3172. }
  3173. MixMaterial.prototype.needAlphaBlending = function () {
  3174. return (this.alpha < 1.0);
  3175. };
  3176. MixMaterial.prototype.needAlphaTesting = function () {
  3177. return false;
  3178. };
  3179. MixMaterial.prototype.getAlphaTestTexture = function () {
  3180. return null;
  3181. };
  3182. // Methods
  3183. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3184. if (this.isFrozen) {
  3185. if (this._wasPreviouslyReady && subMesh.effect) {
  3186. return true;
  3187. }
  3188. }
  3189. if (!subMesh._materialDefines) {
  3190. subMesh._materialDefines = new MixMaterialDefines();
  3191. }
  3192. var defines = subMesh._materialDefines;
  3193. var scene = this.getScene();
  3194. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3195. if (this._renderId === scene.getRenderId()) {
  3196. return true;
  3197. }
  3198. }
  3199. var engine = scene.getEngine();
  3200. // Textures
  3201. if (scene.texturesEnabled) {
  3202. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3203. return false;
  3204. }
  3205. defines._needUVs = true;
  3206. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3207. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3208. return false;
  3209. }
  3210. defines.DIFFUSE = true;
  3211. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3212. return false;
  3213. }
  3214. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3215. return false;
  3216. }
  3217. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3218. return false;
  3219. }
  3220. if (this._mixTexture2) {
  3221. if (!this._mixTexture2.isReady()) {
  3222. return false;
  3223. }
  3224. defines.MIXMAP2 = true;
  3225. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3226. return false;
  3227. }
  3228. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3229. return false;
  3230. }
  3231. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3232. return false;
  3233. }
  3234. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3235. return false;
  3236. }
  3237. }
  3238. }
  3239. }
  3240. // Misc.
  3241. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3242. // Lights
  3243. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3244. // Values that need to be evaluated on every frame
  3245. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3246. // Attribs
  3247. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3248. // Get correct effect
  3249. if (defines.isDirty) {
  3250. defines.markAsProcessed();
  3251. scene.resetCachedMaterial();
  3252. // Fallbacks
  3253. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3254. if (defines.FOG) {
  3255. fallbacks.addFallback(1, "FOG");
  3256. }
  3257. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3258. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3259. fallbacks.addCPUSkinningFallback(0, mesh);
  3260. }
  3261. //Attributes
  3262. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3263. if (defines.NORMAL) {
  3264. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3265. }
  3266. if (defines.UV1) {
  3267. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3268. }
  3269. if (defines.UV2) {
  3270. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3271. }
  3272. if (defines.VERTEXCOLOR) {
  3273. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3274. }
  3275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3276. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3277. // Legacy browser patch
  3278. var shaderName = "mix";
  3279. var join = defines.toString();
  3280. var uniforms = [
  3281. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3282. "vFogInfos", "vFogColor", "pointSize",
  3283. "vTextureInfos",
  3284. "mBones",
  3285. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3286. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3287. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3288. ];
  3289. var samplers = [
  3290. "mixMap1Sampler", "mixMap2Sampler",
  3291. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3292. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3293. ];
  3294. var uniformBuffers = new Array();
  3295. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3296. uniformsNames: uniforms,
  3297. uniformBuffersNames: uniformBuffers,
  3298. samplers: samplers,
  3299. defines: defines,
  3300. maxSimultaneousLights: this.maxSimultaneousLights
  3301. });
  3302. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3303. attributes: attribs,
  3304. uniformsNames: uniforms,
  3305. uniformBuffersNames: uniformBuffers,
  3306. samplers: samplers,
  3307. defines: join,
  3308. fallbacks: fallbacks,
  3309. onCompiled: this.onCompiled,
  3310. onError: this.onError,
  3311. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3312. }, engine), defines);
  3313. }
  3314. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3315. return false;
  3316. }
  3317. this._renderId = scene.getRenderId();
  3318. this._wasPreviouslyReady = true;
  3319. return true;
  3320. };
  3321. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3322. var scene = this.getScene();
  3323. var defines = subMesh._materialDefines;
  3324. if (!defines) {
  3325. return;
  3326. }
  3327. var effect = subMesh.effect;
  3328. if (!effect) {
  3329. return;
  3330. }
  3331. this._activeEffect = effect;
  3332. // Matrices
  3333. this.bindOnlyWorldMatrix(world);
  3334. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3335. // Bones
  3336. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3337. if (this._mustRebind(scene, effect)) {
  3338. // Textures
  3339. if (this._mixTexture1) {
  3340. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3341. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3342. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3343. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3344. if (this._diffuseTexture1) {
  3345. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3346. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3347. }
  3348. if (this._diffuseTexture2) {
  3349. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3350. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3351. }
  3352. if (this._diffuseTexture3) {
  3353. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3354. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3355. }
  3356. if (this._diffuseTexture4) {
  3357. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3358. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3359. }
  3360. }
  3361. }
  3362. if (this._mixTexture2) {
  3363. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3364. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3365. if (this._diffuseTexture5) {
  3366. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3367. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3368. }
  3369. if (this._diffuseTexture6) {
  3370. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3371. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3372. }
  3373. if (this._diffuseTexture7) {
  3374. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3375. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3376. }
  3377. if (this._diffuseTexture8) {
  3378. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3379. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3380. }
  3381. }
  3382. }
  3383. // Clip plane
  3384. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3385. // Point size
  3386. if (this.pointsCloud) {
  3387. this._activeEffect.setFloat("pointSize", this.pointSize);
  3388. }
  3389. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3390. }
  3391. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3392. if (defines.SPECULARTERM) {
  3393. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3394. }
  3395. if (scene.lightsEnabled && !this.disableLighting) {
  3396. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3397. }
  3398. // View
  3399. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3400. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3401. }
  3402. // Fog
  3403. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3404. this._afterBind(mesh, this._activeEffect);
  3405. };
  3406. MixMaterial.prototype.getAnimatables = function () {
  3407. var results = [];
  3408. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3409. results.push(this._mixTexture1);
  3410. }
  3411. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3412. results.push(this._mixTexture2);
  3413. }
  3414. return results;
  3415. };
  3416. MixMaterial.prototype.getActiveTextures = function () {
  3417. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3418. // Mix map 1
  3419. if (this._mixTexture1) {
  3420. activeTextures.push(this._mixTexture1);
  3421. }
  3422. if (this._diffuseTexture1) {
  3423. activeTextures.push(this._diffuseTexture1);
  3424. }
  3425. if (this._diffuseTexture2) {
  3426. activeTextures.push(this._diffuseTexture2);
  3427. }
  3428. if (this._diffuseTexture3) {
  3429. activeTextures.push(this._diffuseTexture3);
  3430. }
  3431. if (this._diffuseTexture4) {
  3432. activeTextures.push(this._diffuseTexture4);
  3433. }
  3434. // Mix map 2
  3435. if (this._mixTexture2) {
  3436. activeTextures.push(this._mixTexture2);
  3437. }
  3438. if (this._diffuseTexture5) {
  3439. activeTextures.push(this._diffuseTexture5);
  3440. }
  3441. if (this._diffuseTexture6) {
  3442. activeTextures.push(this._diffuseTexture6);
  3443. }
  3444. if (this._diffuseTexture7) {
  3445. activeTextures.push(this._diffuseTexture7);
  3446. }
  3447. if (this._diffuseTexture8) {
  3448. activeTextures.push(this._diffuseTexture8);
  3449. }
  3450. return activeTextures;
  3451. };
  3452. MixMaterial.prototype.hasTexture = function (texture) {
  3453. if (_super.prototype.hasTexture.call(this, texture)) {
  3454. return true;
  3455. }
  3456. // Mix map 1
  3457. if (this._mixTexture1 === texture) {
  3458. return true;
  3459. }
  3460. if (this._diffuseTexture1 === texture) {
  3461. return true;
  3462. }
  3463. if (this._diffuseTexture2 === texture) {
  3464. return true;
  3465. }
  3466. if (this._diffuseTexture3 === texture) {
  3467. return true;
  3468. }
  3469. if (this._diffuseTexture4 === texture) {
  3470. return true;
  3471. }
  3472. // Mix map 2
  3473. if (this._mixTexture2 === texture) {
  3474. return true;
  3475. }
  3476. if (this._diffuseTexture5 === texture) {
  3477. return true;
  3478. }
  3479. if (this._diffuseTexture6 === texture) {
  3480. return true;
  3481. }
  3482. if (this._diffuseTexture7 === texture) {
  3483. return true;
  3484. }
  3485. if (this._diffuseTexture8 === texture) {
  3486. return true;
  3487. }
  3488. return false;
  3489. };
  3490. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3491. if (this._mixTexture1) {
  3492. this._mixTexture1.dispose();
  3493. }
  3494. _super.prototype.dispose.call(this, forceDisposeEffect);
  3495. };
  3496. MixMaterial.prototype.clone = function (name) {
  3497. var _this = this;
  3498. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3499. };
  3500. MixMaterial.prototype.serialize = function () {
  3501. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3502. serializationObject.customType = "BABYLON.MixMaterial";
  3503. return serializationObject;
  3504. };
  3505. MixMaterial.prototype.getClassName = function () {
  3506. return "MixMaterial";
  3507. };
  3508. // Statics
  3509. MixMaterial.Parse = function (source, scene, rootUrl) {
  3510. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3511. };
  3512. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3514. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3515. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3516. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3517. ], MixMaterial.prototype, "mixTexture1", void 0);
  3518. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3519. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3520. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3521. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3523. ], MixMaterial.prototype, "mixTexture2", void 0);
  3524. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3526. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3527. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3528. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3529. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3530. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3531. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3532. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3533. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3534. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3535. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3536. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3537. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3538. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3539. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3540. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3541. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3542. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3543. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3544. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3545. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3546. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3547. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3548. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3549. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3550. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3551. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3552. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3553. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3554. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3555. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3556. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3557. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3558. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3559. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3560. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3561. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3562. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3563. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3564. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3565. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3566. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3567. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3568. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3569. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3570. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3571. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3572. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3573. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3574. ], MixMaterial.prototype, "diffuseColor", void 0);
  3575. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3576. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3577. ], MixMaterial.prototype, "specularColor", void 0);
  3578. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3579. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3580. ], MixMaterial.prototype, "specularPower", void 0);
  3581. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3582. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3583. ], MixMaterial.prototype, "_disableLighting", void 0);
  3584. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3585. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3586. ], MixMaterial.prototype, "disableLighting", void 0);
  3587. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3588. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3589. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3590. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3591. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3592. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3593. return MixMaterial;
  3594. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3595. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3596. /***/ }),
  3597. /***/ "./normal/index.ts":
  3598. /*!*************************!*\
  3599. !*** ./normal/index.ts ***!
  3600. \*************************/
  3601. /*! exports provided: NormalMaterial */
  3602. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3603. "use strict";
  3604. __webpack_require__.r(__webpack_exports__);
  3605. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3606. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3607. /***/ }),
  3608. /***/ "./normal/normal.fragment.ts":
  3609. /*!***********************************!*\
  3610. !*** ./normal/normal.fragment.ts ***!
  3611. \***********************************/
  3612. /*! exports provided: normalPixelShader */
  3613. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3614. "use strict";
  3615. __webpack_require__.r(__webpack_exports__);
  3616. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3617. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3618. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3619. var name = 'normalPixelShader';
  3620. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3621. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3622. /** @hidden */
  3623. var normalPixelShader = { name: name, shader: shader };
  3624. /***/ }),
  3625. /***/ "./normal/normal.vertex.ts":
  3626. /*!*********************************!*\
  3627. !*** ./normal/normal.vertex.ts ***!
  3628. \*********************************/
  3629. /*! exports provided: normalVertexShader */
  3630. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3631. "use strict";
  3632. __webpack_require__.r(__webpack_exports__);
  3633. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3634. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3635. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3636. var name = 'normalVertexShader';
  3637. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3638. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3639. /** @hidden */
  3640. var normalVertexShader = { name: name, shader: shader };
  3641. /***/ }),
  3642. /***/ "./normal/normalMaterial.ts":
  3643. /*!**********************************!*\
  3644. !*** ./normal/normalMaterial.ts ***!
  3645. \**********************************/
  3646. /*! exports provided: NormalMaterial */
  3647. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3648. "use strict";
  3649. __webpack_require__.r(__webpack_exports__);
  3650. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3651. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3652. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3653. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3654. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3655. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3656. var NormalMaterialDefines = /** @class */ (function (_super) {
  3657. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3658. function NormalMaterialDefines() {
  3659. var _this = _super.call(this) || this;
  3660. _this.DIFFUSE = false;
  3661. _this.CLIPPLANE = false;
  3662. _this.CLIPPLANE2 = false;
  3663. _this.CLIPPLANE3 = false;
  3664. _this.CLIPPLANE4 = false;
  3665. _this.CLIPPLANE5 = false;
  3666. _this.CLIPPLANE6 = false;
  3667. _this.ALPHATEST = false;
  3668. _this.DEPTHPREPASS = false;
  3669. _this.POINTSIZE = false;
  3670. _this.FOG = false;
  3671. _this.LIGHT0 = false;
  3672. _this.LIGHT1 = false;
  3673. _this.LIGHT2 = false;
  3674. _this.LIGHT3 = false;
  3675. _this.SPOTLIGHT0 = false;
  3676. _this.SPOTLIGHT1 = false;
  3677. _this.SPOTLIGHT2 = false;
  3678. _this.SPOTLIGHT3 = false;
  3679. _this.HEMILIGHT0 = false;
  3680. _this.HEMILIGHT1 = false;
  3681. _this.HEMILIGHT2 = false;
  3682. _this.HEMILIGHT3 = false;
  3683. _this.DIRLIGHT0 = false;
  3684. _this.DIRLIGHT1 = false;
  3685. _this.DIRLIGHT2 = false;
  3686. _this.DIRLIGHT3 = false;
  3687. _this.POINTLIGHT0 = false;
  3688. _this.POINTLIGHT1 = false;
  3689. _this.POINTLIGHT2 = false;
  3690. _this.POINTLIGHT3 = false;
  3691. _this.SHADOW0 = false;
  3692. _this.SHADOW1 = false;
  3693. _this.SHADOW2 = false;
  3694. _this.SHADOW3 = false;
  3695. _this.SHADOWS = false;
  3696. _this.SHADOWESM0 = false;
  3697. _this.SHADOWESM1 = false;
  3698. _this.SHADOWESM2 = false;
  3699. _this.SHADOWESM3 = false;
  3700. _this.SHADOWPOISSON0 = false;
  3701. _this.SHADOWPOISSON1 = false;
  3702. _this.SHADOWPOISSON2 = false;
  3703. _this.SHADOWPOISSON3 = false;
  3704. _this.SHADOWPCF0 = false;
  3705. _this.SHADOWPCF1 = false;
  3706. _this.SHADOWPCF2 = false;
  3707. _this.SHADOWPCF3 = false;
  3708. _this.SHADOWPCSS0 = false;
  3709. _this.SHADOWPCSS1 = false;
  3710. _this.SHADOWPCSS2 = false;
  3711. _this.SHADOWPCSS3 = false;
  3712. _this.NORMAL = false;
  3713. _this.UV1 = false;
  3714. _this.UV2 = false;
  3715. _this.NUM_BONE_INFLUENCERS = 0;
  3716. _this.BonesPerMesh = 0;
  3717. _this.INSTANCES = false;
  3718. _this.LIGHTING = false;
  3719. _this.rebuild();
  3720. return _this;
  3721. }
  3722. return NormalMaterialDefines;
  3723. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3724. var NormalMaterial = /** @class */ (function (_super) {
  3725. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3726. function NormalMaterial(name, scene) {
  3727. var _this = _super.call(this, name, scene) || this;
  3728. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3729. _this._disableLighting = false;
  3730. _this._maxSimultaneousLights = 4;
  3731. return _this;
  3732. }
  3733. NormalMaterial.prototype.needAlphaBlending = function () {
  3734. return (this.alpha < 1.0);
  3735. };
  3736. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3737. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3738. };
  3739. NormalMaterial.prototype.needAlphaTesting = function () {
  3740. return false;
  3741. };
  3742. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3743. return null;
  3744. };
  3745. // Methods
  3746. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3747. if (this.isFrozen) {
  3748. if (this._wasPreviouslyReady && subMesh.effect) {
  3749. return true;
  3750. }
  3751. }
  3752. if (!subMesh._materialDefines) {
  3753. subMesh._materialDefines = new NormalMaterialDefines();
  3754. }
  3755. var defines = subMesh._materialDefines;
  3756. var scene = this.getScene();
  3757. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3758. if (this._renderId === scene.getRenderId()) {
  3759. return true;
  3760. }
  3761. }
  3762. var engine = scene.getEngine();
  3763. // Textures
  3764. if (defines._areTexturesDirty) {
  3765. defines._needUVs = false;
  3766. if (scene.texturesEnabled) {
  3767. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3768. if (!this._diffuseTexture.isReady()) {
  3769. return false;
  3770. }
  3771. else {
  3772. defines._needUVs = true;
  3773. defines.DIFFUSE = true;
  3774. }
  3775. }
  3776. }
  3777. }
  3778. // Misc.
  3779. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3780. // Lights
  3781. defines._needNormals = true;
  3782. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3783. // Values that need to be evaluated on every frame
  3784. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3785. defines.LIGHTING = !this._disableLighting;
  3786. // Attribs
  3787. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3788. // Get correct effect
  3789. if (defines.isDirty) {
  3790. defines.markAsProcessed();
  3791. scene.resetCachedMaterial();
  3792. // Fallbacks
  3793. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3794. if (defines.FOG) {
  3795. fallbacks.addFallback(1, "FOG");
  3796. }
  3797. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3798. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3799. fallbacks.addCPUSkinningFallback(0, mesh);
  3800. }
  3801. //Attributes
  3802. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3803. if (defines.NORMAL) {
  3804. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3805. }
  3806. if (defines.UV1) {
  3807. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3808. }
  3809. if (defines.UV2) {
  3810. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3811. }
  3812. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3813. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3814. var shaderName = "normal";
  3815. var join = defines.toString();
  3816. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3817. "vFogInfos", "vFogColor", "pointSize",
  3818. "vDiffuseInfos",
  3819. "mBones",
  3820. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3821. ];
  3822. var samplers = ["diffuseSampler"];
  3823. var uniformBuffers = new Array();
  3824. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3825. uniformsNames: uniforms,
  3826. uniformBuffersNames: uniformBuffers,
  3827. samplers: samplers,
  3828. defines: defines,
  3829. maxSimultaneousLights: 4
  3830. });
  3831. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3832. attributes: attribs,
  3833. uniformsNames: uniforms,
  3834. uniformBuffersNames: uniformBuffers,
  3835. samplers: samplers,
  3836. defines: join,
  3837. fallbacks: fallbacks,
  3838. onCompiled: this.onCompiled,
  3839. onError: this.onError,
  3840. indexParameters: { maxSimultaneousLights: 4 }
  3841. }, engine), defines);
  3842. }
  3843. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3844. return false;
  3845. }
  3846. this._renderId = scene.getRenderId();
  3847. this._wasPreviouslyReady = true;
  3848. return true;
  3849. };
  3850. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3851. var scene = this.getScene();
  3852. var defines = subMesh._materialDefines;
  3853. if (!defines) {
  3854. return;
  3855. }
  3856. var effect = subMesh.effect;
  3857. if (!effect) {
  3858. return;
  3859. }
  3860. this._activeEffect = effect;
  3861. // Matrices
  3862. this.bindOnlyWorldMatrix(world);
  3863. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3864. // Bones
  3865. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3866. if (this._mustRebind(scene, effect)) {
  3867. // Textures
  3868. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3869. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3870. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3871. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3872. }
  3873. // Clip plane
  3874. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3875. // Point size
  3876. if (this.pointsCloud) {
  3877. this._activeEffect.setFloat("pointSize", this.pointSize);
  3878. }
  3879. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3880. }
  3881. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3882. // Lights
  3883. if (scene.lightsEnabled && !this.disableLighting) {
  3884. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3885. }
  3886. // View
  3887. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3888. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3889. }
  3890. // Fog
  3891. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3892. this._afterBind(mesh, this._activeEffect);
  3893. };
  3894. NormalMaterial.prototype.getAnimatables = function () {
  3895. var results = [];
  3896. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3897. results.push(this.diffuseTexture);
  3898. }
  3899. return results;
  3900. };
  3901. NormalMaterial.prototype.getActiveTextures = function () {
  3902. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3903. if (this._diffuseTexture) {
  3904. activeTextures.push(this._diffuseTexture);
  3905. }
  3906. return activeTextures;
  3907. };
  3908. NormalMaterial.prototype.hasTexture = function (texture) {
  3909. if (_super.prototype.hasTexture.call(this, texture)) {
  3910. return true;
  3911. }
  3912. if (this.diffuseTexture === texture) {
  3913. return true;
  3914. }
  3915. return false;
  3916. };
  3917. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3918. if (this.diffuseTexture) {
  3919. this.diffuseTexture.dispose();
  3920. }
  3921. _super.prototype.dispose.call(this, forceDisposeEffect);
  3922. };
  3923. NormalMaterial.prototype.clone = function (name) {
  3924. var _this = this;
  3925. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3926. };
  3927. NormalMaterial.prototype.serialize = function () {
  3928. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3929. serializationObject.customType = "BABYLON.NormalMaterial";
  3930. return serializationObject;
  3931. };
  3932. NormalMaterial.prototype.getClassName = function () {
  3933. return "NormalMaterial";
  3934. };
  3935. // Statics
  3936. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3937. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3938. };
  3939. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3940. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3941. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3942. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3943. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3944. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3945. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3946. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3947. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3948. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3949. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3950. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3951. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3952. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3953. ], NormalMaterial.prototype, "disableLighting", void 0);
  3954. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3955. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3956. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3957. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3958. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3959. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3960. return NormalMaterial;
  3961. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3962. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3963. /***/ }),
  3964. /***/ "./shadowOnly/index.ts":
  3965. /*!*****************************!*\
  3966. !*** ./shadowOnly/index.ts ***!
  3967. \*****************************/
  3968. /*! exports provided: ShadowOnlyMaterial */
  3969. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3970. "use strict";
  3971. __webpack_require__.r(__webpack_exports__);
  3972. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3973. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3974. /***/ }),
  3975. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3976. /*!*******************************************!*\
  3977. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3978. \*******************************************/
  3979. /*! exports provided: shadowOnlyPixelShader */
  3980. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3981. "use strict";
  3982. __webpack_require__.r(__webpack_exports__);
  3983. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3984. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3985. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3986. var name = 'shadowOnlyPixelShader';
  3987. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3988. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3989. /** @hidden */
  3990. var shadowOnlyPixelShader = { name: name, shader: shader };
  3991. /***/ }),
  3992. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3993. /*!*****************************************!*\
  3994. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3995. \*****************************************/
  3996. /*! exports provided: shadowOnlyVertexShader */
  3997. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3998. "use strict";
  3999. __webpack_require__.r(__webpack_exports__);
  4000. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  4001. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4002. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4003. var name = 'shadowOnlyVertexShader';
  4004. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4005. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4006. /** @hidden */
  4007. var shadowOnlyVertexShader = { name: name, shader: shader };
  4008. /***/ }),
  4009. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4010. /*!******************************************!*\
  4011. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4012. \******************************************/
  4013. /*! exports provided: ShadowOnlyMaterial */
  4014. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4015. "use strict";
  4016. __webpack_require__.r(__webpack_exports__);
  4017. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4018. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4019. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4020. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4021. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4022. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4023. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4024. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4025. function ShadowOnlyMaterialDefines() {
  4026. var _this = _super.call(this) || this;
  4027. _this.CLIPPLANE = false;
  4028. _this.CLIPPLANE2 = false;
  4029. _this.CLIPPLANE3 = false;
  4030. _this.CLIPPLANE4 = false;
  4031. _this.CLIPPLANE5 = false;
  4032. _this.CLIPPLANE6 = false;
  4033. _this.POINTSIZE = false;
  4034. _this.FOG = false;
  4035. _this.NORMAL = false;
  4036. _this.NUM_BONE_INFLUENCERS = 0;
  4037. _this.BonesPerMesh = 0;
  4038. _this.INSTANCES = false;
  4039. _this.rebuild();
  4040. return _this;
  4041. }
  4042. return ShadowOnlyMaterialDefines;
  4043. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4044. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4045. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4046. function ShadowOnlyMaterial(name, scene) {
  4047. var _this = _super.call(this, name, scene) || this;
  4048. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4049. return _this;
  4050. }
  4051. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4052. return true;
  4053. };
  4054. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4055. return false;
  4056. };
  4057. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4058. return null;
  4059. };
  4060. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4061. get: function () {
  4062. return this._activeLight;
  4063. },
  4064. set: function (light) {
  4065. this._activeLight = light;
  4066. },
  4067. enumerable: true,
  4068. configurable: true
  4069. });
  4070. // Methods
  4071. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4072. if (this.isFrozen) {
  4073. if (this._wasPreviouslyReady && subMesh.effect) {
  4074. return true;
  4075. }
  4076. }
  4077. if (!subMesh._materialDefines) {
  4078. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4079. }
  4080. var defines = subMesh._materialDefines;
  4081. var scene = this.getScene();
  4082. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4083. if (this._renderId === scene.getRenderId()) {
  4084. return true;
  4085. }
  4086. }
  4087. var engine = scene.getEngine();
  4088. // Ensure that active light is the first shadow light
  4089. if (this._activeLight) {
  4090. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4091. var light = _a[_i];
  4092. if (light.shadowEnabled) {
  4093. if (this._activeLight === light) {
  4094. break; // We are good
  4095. }
  4096. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4097. if (lightPosition !== -1) {
  4098. mesh.lightSources.splice(lightPosition, 1);
  4099. mesh.lightSources.splice(0, 0, this._activeLight);
  4100. }
  4101. break;
  4102. }
  4103. }
  4104. }
  4105. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4106. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4107. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4108. // Attribs
  4109. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4110. // Get correct effect
  4111. if (defines.isDirty) {
  4112. defines.markAsProcessed();
  4113. scene.resetCachedMaterial();
  4114. // Fallbacks
  4115. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4116. if (defines.FOG) {
  4117. fallbacks.addFallback(1, "FOG");
  4118. }
  4119. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4120. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4121. fallbacks.addCPUSkinningFallback(0, mesh);
  4122. }
  4123. //Attributes
  4124. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4125. if (defines.NORMAL) {
  4126. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4127. }
  4128. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4129. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4130. var shaderName = "shadowOnly";
  4131. var join = defines.toString();
  4132. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4133. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4134. "mBones",
  4135. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4136. ];
  4137. var samplers = new Array();
  4138. var uniformBuffers = new Array();
  4139. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4140. uniformsNames: uniforms,
  4141. uniformBuffersNames: uniformBuffers,
  4142. samplers: samplers,
  4143. defines: defines,
  4144. maxSimultaneousLights: 1
  4145. });
  4146. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4147. attributes: attribs,
  4148. uniformsNames: uniforms,
  4149. uniformBuffersNames: uniformBuffers,
  4150. samplers: samplers,
  4151. defines: join,
  4152. fallbacks: fallbacks,
  4153. onCompiled: this.onCompiled,
  4154. onError: this.onError,
  4155. indexParameters: { maxSimultaneousLights: 1 }
  4156. }, engine), defines);
  4157. }
  4158. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4159. return false;
  4160. }
  4161. this._renderId = scene.getRenderId();
  4162. this._wasPreviouslyReady = true;
  4163. return true;
  4164. };
  4165. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4166. var scene = this.getScene();
  4167. var defines = subMesh._materialDefines;
  4168. if (!defines) {
  4169. return;
  4170. }
  4171. var effect = subMesh.effect;
  4172. if (!effect) {
  4173. return;
  4174. }
  4175. this._activeEffect = effect;
  4176. // Matrices
  4177. this.bindOnlyWorldMatrix(world);
  4178. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4179. // Bones
  4180. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4181. if (this._mustRebind(scene, effect)) {
  4182. // Clip plane
  4183. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4184. // Point size
  4185. if (this.pointsCloud) {
  4186. this._activeEffect.setFloat("pointSize", this.pointSize);
  4187. }
  4188. this._activeEffect.setFloat("alpha", this.alpha);
  4189. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4190. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4191. }
  4192. // Lights
  4193. if (scene.lightsEnabled) {
  4194. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4195. }
  4196. // View
  4197. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4198. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4199. }
  4200. // Fog
  4201. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4202. this._afterBind(mesh, this._activeEffect);
  4203. };
  4204. ShadowOnlyMaterial.prototype.clone = function (name) {
  4205. var _this = this;
  4206. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4207. };
  4208. ShadowOnlyMaterial.prototype.serialize = function () {
  4209. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4210. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4211. return serializationObject;
  4212. };
  4213. ShadowOnlyMaterial.prototype.getClassName = function () {
  4214. return "ShadowOnlyMaterial";
  4215. };
  4216. // Statics
  4217. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4218. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4219. };
  4220. return ShadowOnlyMaterial;
  4221. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4223. /***/ }),
  4224. /***/ "./simple/index.ts":
  4225. /*!*************************!*\
  4226. !*** ./simple/index.ts ***!
  4227. \*************************/
  4228. /*! exports provided: SimpleMaterial */
  4229. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4230. "use strict";
  4231. __webpack_require__.r(__webpack_exports__);
  4232. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4233. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4234. /***/ }),
  4235. /***/ "./simple/simple.fragment.ts":
  4236. /*!***********************************!*\
  4237. !*** ./simple/simple.fragment.ts ***!
  4238. \***********************************/
  4239. /*! exports provided: simplePixelShader */
  4240. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4241. "use strict";
  4242. __webpack_require__.r(__webpack_exports__);
  4243. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4244. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4245. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4246. var name = 'simplePixelShader';
  4247. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4248. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4249. /** @hidden */
  4250. var simplePixelShader = { name: name, shader: shader };
  4251. /***/ }),
  4252. /***/ "./simple/simple.vertex.ts":
  4253. /*!*********************************!*\
  4254. !*** ./simple/simple.vertex.ts ***!
  4255. \*********************************/
  4256. /*! exports provided: simpleVertexShader */
  4257. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4258. "use strict";
  4259. __webpack_require__.r(__webpack_exports__);
  4260. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4261. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4262. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4263. var name = 'simpleVertexShader';
  4264. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4265. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4266. /** @hidden */
  4267. var simpleVertexShader = { name: name, shader: shader };
  4268. /***/ }),
  4269. /***/ "./simple/simpleMaterial.ts":
  4270. /*!**********************************!*\
  4271. !*** ./simple/simpleMaterial.ts ***!
  4272. \**********************************/
  4273. /*! exports provided: SimpleMaterial */
  4274. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4275. "use strict";
  4276. __webpack_require__.r(__webpack_exports__);
  4277. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4278. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4279. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4280. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4281. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4282. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4283. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4284. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4285. function SimpleMaterialDefines() {
  4286. var _this = _super.call(this) || this;
  4287. _this.DIFFUSE = false;
  4288. _this.CLIPPLANE = false;
  4289. _this.CLIPPLANE2 = false;
  4290. _this.CLIPPLANE3 = false;
  4291. _this.CLIPPLANE4 = false;
  4292. _this.CLIPPLANE5 = false;
  4293. _this.CLIPPLANE6 = false;
  4294. _this.ALPHATEST = false;
  4295. _this.DEPTHPREPASS = false;
  4296. _this.POINTSIZE = false;
  4297. _this.FOG = false;
  4298. _this.NORMAL = false;
  4299. _this.UV1 = false;
  4300. _this.UV2 = false;
  4301. _this.VERTEXCOLOR = false;
  4302. _this.VERTEXALPHA = false;
  4303. _this.NUM_BONE_INFLUENCERS = 0;
  4304. _this.BonesPerMesh = 0;
  4305. _this.INSTANCES = false;
  4306. _this.rebuild();
  4307. return _this;
  4308. }
  4309. return SimpleMaterialDefines;
  4310. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4311. var SimpleMaterial = /** @class */ (function (_super) {
  4312. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4313. function SimpleMaterial(name, scene) {
  4314. var _this = _super.call(this, name, scene) || this;
  4315. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4316. _this._disableLighting = false;
  4317. _this._maxSimultaneousLights = 4;
  4318. return _this;
  4319. }
  4320. SimpleMaterial.prototype.needAlphaBlending = function () {
  4321. return (this.alpha < 1.0);
  4322. };
  4323. SimpleMaterial.prototype.needAlphaTesting = function () {
  4324. return false;
  4325. };
  4326. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4327. return null;
  4328. };
  4329. // Methods
  4330. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4331. if (this.isFrozen) {
  4332. if (this._wasPreviouslyReady && subMesh.effect) {
  4333. return true;
  4334. }
  4335. }
  4336. if (!subMesh._materialDefines) {
  4337. subMesh._materialDefines = new SimpleMaterialDefines();
  4338. }
  4339. var defines = subMesh._materialDefines;
  4340. var scene = this.getScene();
  4341. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4342. if (this._renderId === scene.getRenderId()) {
  4343. return true;
  4344. }
  4345. }
  4346. var engine = scene.getEngine();
  4347. // Textures
  4348. if (defines._areTexturesDirty) {
  4349. defines._needUVs = false;
  4350. if (scene.texturesEnabled) {
  4351. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4352. if (!this._diffuseTexture.isReady()) {
  4353. return false;
  4354. }
  4355. else {
  4356. defines._needUVs = true;
  4357. defines.DIFFUSE = true;
  4358. }
  4359. }
  4360. }
  4361. }
  4362. // Misc.
  4363. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4364. // Lights
  4365. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4366. // Values that need to be evaluated on every frame
  4367. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4368. // Attribs
  4369. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4370. // Get correct effect
  4371. if (defines.isDirty) {
  4372. defines.markAsProcessed();
  4373. scene.resetCachedMaterial();
  4374. // Fallbacks
  4375. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4376. if (defines.FOG) {
  4377. fallbacks.addFallback(1, "FOG");
  4378. }
  4379. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4380. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4381. fallbacks.addCPUSkinningFallback(0, mesh);
  4382. }
  4383. //Attributes
  4384. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4385. if (defines.NORMAL) {
  4386. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4387. }
  4388. if (defines.UV1) {
  4389. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4390. }
  4391. if (defines.UV2) {
  4392. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4393. }
  4394. if (defines.VERTEXCOLOR) {
  4395. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4396. }
  4397. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4398. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4399. var shaderName = "simple";
  4400. var join = defines.toString();
  4401. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4402. "vFogInfos", "vFogColor", "pointSize",
  4403. "vDiffuseInfos",
  4404. "mBones",
  4405. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4406. ];
  4407. var samplers = ["diffuseSampler"];
  4408. var uniformBuffers = new Array();
  4409. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4410. uniformsNames: uniforms,
  4411. uniformBuffersNames: uniformBuffers,
  4412. samplers: samplers,
  4413. defines: defines,
  4414. maxSimultaneousLights: this.maxSimultaneousLights
  4415. });
  4416. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4417. attributes: attribs,
  4418. uniformsNames: uniforms,
  4419. uniformBuffersNames: uniformBuffers,
  4420. samplers: samplers,
  4421. defines: join,
  4422. fallbacks: fallbacks,
  4423. onCompiled: this.onCompiled,
  4424. onError: this.onError,
  4425. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4426. }, engine), defines);
  4427. }
  4428. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4429. return false;
  4430. }
  4431. this._renderId = scene.getRenderId();
  4432. this._wasPreviouslyReady = true;
  4433. return true;
  4434. };
  4435. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4436. var scene = this.getScene();
  4437. var defines = subMesh._materialDefines;
  4438. if (!defines) {
  4439. return;
  4440. }
  4441. var effect = subMesh.effect;
  4442. if (!effect) {
  4443. return;
  4444. }
  4445. this._activeEffect = effect;
  4446. // Matrices
  4447. this.bindOnlyWorldMatrix(world);
  4448. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4449. // Bones
  4450. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4451. if (this._mustRebind(scene, effect)) {
  4452. // Textures
  4453. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4454. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4455. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4456. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4457. }
  4458. // Clip plane
  4459. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4460. // Point size
  4461. if (this.pointsCloud) {
  4462. this._activeEffect.setFloat("pointSize", this.pointSize);
  4463. }
  4464. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4465. }
  4466. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4467. // Lights
  4468. if (scene.lightsEnabled && !this.disableLighting) {
  4469. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4470. }
  4471. // View
  4472. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4473. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4474. }
  4475. // Fog
  4476. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4477. this._afterBind(mesh, this._activeEffect);
  4478. };
  4479. SimpleMaterial.prototype.getAnimatables = function () {
  4480. var results = [];
  4481. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4482. results.push(this._diffuseTexture);
  4483. }
  4484. return results;
  4485. };
  4486. SimpleMaterial.prototype.getActiveTextures = function () {
  4487. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4488. if (this._diffuseTexture) {
  4489. activeTextures.push(this._diffuseTexture);
  4490. }
  4491. return activeTextures;
  4492. };
  4493. SimpleMaterial.prototype.hasTexture = function (texture) {
  4494. if (_super.prototype.hasTexture.call(this, texture)) {
  4495. return true;
  4496. }
  4497. if (this.diffuseTexture === texture) {
  4498. return true;
  4499. }
  4500. return false;
  4501. };
  4502. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4503. if (this._diffuseTexture) {
  4504. this._diffuseTexture.dispose();
  4505. }
  4506. _super.prototype.dispose.call(this, forceDisposeEffect);
  4507. };
  4508. SimpleMaterial.prototype.clone = function (name) {
  4509. var _this = this;
  4510. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4511. };
  4512. SimpleMaterial.prototype.serialize = function () {
  4513. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4514. serializationObject.customType = "BABYLON.SimpleMaterial";
  4515. return serializationObject;
  4516. };
  4517. SimpleMaterial.prototype.getClassName = function () {
  4518. return "SimpleMaterial";
  4519. };
  4520. // Statics
  4521. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4522. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4523. };
  4524. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4526. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4527. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4528. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4529. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4530. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4531. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4532. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4533. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4534. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4535. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4536. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4537. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4538. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4539. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4540. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4541. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4542. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4543. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4544. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4545. return SimpleMaterial;
  4546. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4547. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4548. /***/ }),
  4549. /***/ "./sky/index.ts":
  4550. /*!**********************!*\
  4551. !*** ./sky/index.ts ***!
  4552. \**********************/
  4553. /*! exports provided: SkyMaterial */
  4554. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4555. "use strict";
  4556. __webpack_require__.r(__webpack_exports__);
  4557. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4558. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4559. /***/ }),
  4560. /***/ "./sky/sky.fragment.ts":
  4561. /*!*****************************!*\
  4562. !*** ./sky/sky.fragment.ts ***!
  4563. \*****************************/
  4564. /*! exports provided: skyPixelShader */
  4565. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4566. "use strict";
  4567. __webpack_require__.r(__webpack_exports__);
  4568. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4569. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4570. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4571. var name = 'skyPixelShader';
  4572. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4573. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4574. /** @hidden */
  4575. var skyPixelShader = { name: name, shader: shader };
  4576. /***/ }),
  4577. /***/ "./sky/sky.vertex.ts":
  4578. /*!***************************!*\
  4579. !*** ./sky/sky.vertex.ts ***!
  4580. \***************************/
  4581. /*! exports provided: skyVertexShader */
  4582. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4583. "use strict";
  4584. __webpack_require__.r(__webpack_exports__);
  4585. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4586. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4587. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4588. var name = 'skyVertexShader';
  4589. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4590. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4591. /** @hidden */
  4592. var skyVertexShader = { name: name, shader: shader };
  4593. /***/ }),
  4594. /***/ "./sky/skyMaterial.ts":
  4595. /*!****************************!*\
  4596. !*** ./sky/skyMaterial.ts ***!
  4597. \****************************/
  4598. /*! exports provided: SkyMaterial */
  4599. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4600. "use strict";
  4601. __webpack_require__.r(__webpack_exports__);
  4602. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4603. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4604. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4605. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4606. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4607. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4608. /** @hidden */
  4609. var SkyMaterialDefines = /** @class */ (function (_super) {
  4610. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4611. function SkyMaterialDefines() {
  4612. var _this = _super.call(this) || this;
  4613. _this.CLIPPLANE = false;
  4614. _this.CLIPPLANE2 = false;
  4615. _this.CLIPPLANE3 = false;
  4616. _this.CLIPPLANE4 = false;
  4617. _this.CLIPPLANE5 = false;
  4618. _this.CLIPPLANE6 = false;
  4619. _this.POINTSIZE = false;
  4620. _this.FOG = false;
  4621. _this.VERTEXCOLOR = false;
  4622. _this.VERTEXALPHA = false;
  4623. _this.rebuild();
  4624. return _this;
  4625. }
  4626. return SkyMaterialDefines;
  4627. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4628. /**
  4629. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4630. * @see https://doc.babylonjs.com/extensions/sky
  4631. */
  4632. var SkyMaterial = /** @class */ (function (_super) {
  4633. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4634. /**
  4635. * Instantiates a new sky material.
  4636. * This material allows to create dynamic and texture free
  4637. * effects for skyboxes by taking care of the atmosphere state.
  4638. * @see https://doc.babylonjs.com/extensions/sky
  4639. * @param name Define the name of the material in the scene
  4640. * @param scene Define the scene the material belong to
  4641. */
  4642. function SkyMaterial(name, scene) {
  4643. var _this = _super.call(this, name, scene) || this;
  4644. /**
  4645. * Defines the overall luminance of sky in interval ]0, 1[.
  4646. */
  4647. _this.luminance = 1.0;
  4648. /**
  4649. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4650. */
  4651. _this.turbidity = 10.0;
  4652. /**
  4653. * Defines the sky appearance (light intensity).
  4654. */
  4655. _this.rayleigh = 2.0;
  4656. /**
  4657. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4658. */
  4659. _this.mieCoefficient = 0.005;
  4660. /**
  4661. * Defines the amount of haze particles following the Mie scattering theory.
  4662. */
  4663. _this.mieDirectionalG = 0.8;
  4664. /**
  4665. * Defines the distance of the sun according to the active scene camera.
  4666. */
  4667. _this.distance = 500;
  4668. /**
  4669. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4670. * "inclined".
  4671. */
  4672. _this.inclination = 0.49;
  4673. /**
  4674. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4675. * an object direction and a reference direction.
  4676. */
  4677. _this.azimuth = 0.25;
  4678. /**
  4679. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4680. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4681. */
  4682. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4683. /**
  4684. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4685. * .sunPosition property.
  4686. */
  4687. _this.useSunPosition = false;
  4688. /**
  4689. * Defines an offset vector used to get a horizon offset.
  4690. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4691. */
  4692. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4693. // Private members
  4694. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4695. return _this;
  4696. }
  4697. /**
  4698. * Specifies if the material will require alpha blending
  4699. * @returns a boolean specifying if alpha blending is needed
  4700. */
  4701. SkyMaterial.prototype.needAlphaBlending = function () {
  4702. return (this.alpha < 1.0);
  4703. };
  4704. /**
  4705. * Specifies if this material should be rendered in alpha test mode
  4706. * @returns false as the sky material doesn't need alpha testing.
  4707. */
  4708. SkyMaterial.prototype.needAlphaTesting = function () {
  4709. return false;
  4710. };
  4711. /**
  4712. * Get the texture used for alpha test purpose.
  4713. * @returns null as the sky material has no texture.
  4714. */
  4715. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4716. return null;
  4717. };
  4718. /**
  4719. * Get if the submesh is ready to be used and all its information available.
  4720. * Child classes can use it to update shaders
  4721. * @param mesh defines the mesh to check
  4722. * @param subMesh defines which submesh to check
  4723. * @param useInstances specifies that instances should be used
  4724. * @returns a boolean indicating that the submesh is ready or not
  4725. */
  4726. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4727. if (this.isFrozen) {
  4728. if (this._wasPreviouslyReady && subMesh.effect) {
  4729. return true;
  4730. }
  4731. }
  4732. if (!subMesh._materialDefines) {
  4733. subMesh._materialDefines = new SkyMaterialDefines();
  4734. }
  4735. var defines = subMesh._materialDefines;
  4736. var scene = this.getScene();
  4737. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4738. if (this._renderId === scene.getRenderId()) {
  4739. return true;
  4740. }
  4741. }
  4742. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4743. // Attribs
  4744. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4745. // Get correct effect
  4746. if (defines.isDirty) {
  4747. defines.markAsProcessed();
  4748. scene.resetCachedMaterial();
  4749. // Fallbacks
  4750. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4751. if (defines.FOG) {
  4752. fallbacks.addFallback(1, "FOG");
  4753. }
  4754. //Attributes
  4755. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4756. if (defines.VERTEXCOLOR) {
  4757. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4758. }
  4759. var shaderName = "sky";
  4760. var join = defines.toString();
  4761. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4762. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4763. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4764. "cameraPosition", "cameraOffset"
  4765. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4766. }
  4767. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4768. return false;
  4769. }
  4770. this._renderId = scene.getRenderId();
  4771. this._wasPreviouslyReady = true;
  4772. return true;
  4773. };
  4774. /**
  4775. * Binds the submesh to this material by preparing the effect and shader to draw
  4776. * @param world defines the world transformation matrix
  4777. * @param mesh defines the mesh containing the submesh
  4778. * @param subMesh defines the submesh to bind the material to
  4779. */
  4780. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4781. var scene = this.getScene();
  4782. var defines = subMesh._materialDefines;
  4783. if (!defines) {
  4784. return;
  4785. }
  4786. var effect = subMesh.effect;
  4787. if (!effect) {
  4788. return;
  4789. }
  4790. this._activeEffect = effect;
  4791. // Matrices
  4792. this.bindOnlyWorldMatrix(world);
  4793. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4794. if (this._mustRebind(scene, effect)) {
  4795. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4796. // Point size
  4797. if (this.pointsCloud) {
  4798. this._activeEffect.setFloat("pointSize", this.pointSize);
  4799. }
  4800. }
  4801. // View
  4802. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4803. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4804. }
  4805. // Fog
  4806. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4807. // Sky
  4808. var camera = scene.activeCamera;
  4809. if (camera) {
  4810. var cameraWorldMatrix = camera.getWorldMatrix();
  4811. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4812. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4813. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4814. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4815. }
  4816. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4817. if (this.luminance > 0) {
  4818. this._activeEffect.setFloat("luminance", this.luminance);
  4819. }
  4820. this._activeEffect.setFloat("turbidity", this.turbidity);
  4821. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4822. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4823. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4824. if (!this.useSunPosition) {
  4825. var theta = Math.PI * (this.inclination - 0.5);
  4826. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4827. this.sunPosition.x = this.distance * Math.cos(phi);
  4828. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4829. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4830. }
  4831. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4832. this._afterBind(mesh, this._activeEffect);
  4833. };
  4834. /**
  4835. * Get the list of animatables in the material.
  4836. * @returns the list of animatables object used in the material
  4837. */
  4838. SkyMaterial.prototype.getAnimatables = function () {
  4839. return [];
  4840. };
  4841. /**
  4842. * Disposes the material
  4843. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4844. */
  4845. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4846. _super.prototype.dispose.call(this, forceDisposeEffect);
  4847. };
  4848. /**
  4849. * Makes a duplicate of the material, and gives it a new name
  4850. * @param name defines the new name for the duplicated material
  4851. * @returns the cloned material
  4852. */
  4853. SkyMaterial.prototype.clone = function (name) {
  4854. var _this = this;
  4855. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4856. };
  4857. /**
  4858. * Serializes this material in a JSON representation
  4859. * @returns the serialized material object
  4860. */
  4861. SkyMaterial.prototype.serialize = function () {
  4862. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4863. serializationObject.customType = "BABYLON.SkyMaterial";
  4864. return serializationObject;
  4865. };
  4866. /**
  4867. * Gets the current class name of the material e.g. "SkyMaterial"
  4868. * Mainly use in serialization.
  4869. * @returns the class name
  4870. */
  4871. SkyMaterial.prototype.getClassName = function () {
  4872. return "SkyMaterial";
  4873. };
  4874. /**
  4875. * Creates a sky material from parsed material data
  4876. * @param source defines the JSON representation of the material
  4877. * @param scene defines the hosting scene
  4878. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4879. * @returns a new sky material
  4880. */
  4881. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4882. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4883. };
  4884. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4885. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4886. ], SkyMaterial.prototype, "luminance", void 0);
  4887. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4888. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4889. ], SkyMaterial.prototype, "turbidity", void 0);
  4890. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4891. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4892. ], SkyMaterial.prototype, "rayleigh", void 0);
  4893. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4894. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4895. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4896. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4897. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4898. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4899. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4900. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4901. ], SkyMaterial.prototype, "distance", void 0);
  4902. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4903. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4904. ], SkyMaterial.prototype, "inclination", void 0);
  4905. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4906. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4907. ], SkyMaterial.prototype, "azimuth", void 0);
  4908. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4910. ], SkyMaterial.prototype, "sunPosition", void 0);
  4911. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4913. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4914. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4916. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4917. return SkyMaterial;
  4918. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4919. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4920. /***/ }),
  4921. /***/ "./terrain/index.ts":
  4922. /*!**************************!*\
  4923. !*** ./terrain/index.ts ***!
  4924. \**************************/
  4925. /*! exports provided: TerrainMaterial */
  4926. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4927. "use strict";
  4928. __webpack_require__.r(__webpack_exports__);
  4929. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4930. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4931. /***/ }),
  4932. /***/ "./terrain/terrain.fragment.ts":
  4933. /*!*************************************!*\
  4934. !*** ./terrain/terrain.fragment.ts ***!
  4935. \*************************************/
  4936. /*! exports provided: terrainPixelShader */
  4937. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4938. "use strict";
  4939. __webpack_require__.r(__webpack_exports__);
  4940. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4941. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4942. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4943. var name = 'terrainPixelShader';
  4944. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4945. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4946. /** @hidden */
  4947. var terrainPixelShader = { name: name, shader: shader };
  4948. /***/ }),
  4949. /***/ "./terrain/terrain.vertex.ts":
  4950. /*!***********************************!*\
  4951. !*** ./terrain/terrain.vertex.ts ***!
  4952. \***********************************/
  4953. /*! exports provided: terrainVertexShader */
  4954. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4955. "use strict";
  4956. __webpack_require__.r(__webpack_exports__);
  4957. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4958. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4959. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4960. var name = 'terrainVertexShader';
  4961. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4962. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4963. /** @hidden */
  4964. var terrainVertexShader = { name: name, shader: shader };
  4965. /***/ }),
  4966. /***/ "./terrain/terrainMaterial.ts":
  4967. /*!************************************!*\
  4968. !*** ./terrain/terrainMaterial.ts ***!
  4969. \************************************/
  4970. /*! exports provided: TerrainMaterial */
  4971. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4972. "use strict";
  4973. __webpack_require__.r(__webpack_exports__);
  4974. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4975. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4976. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4977. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4978. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4979. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4980. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4981. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  4982. function TerrainMaterialDefines() {
  4983. var _this = _super.call(this) || this;
  4984. _this.DIFFUSE = false;
  4985. _this.BUMP = false;
  4986. _this.CLIPPLANE = false;
  4987. _this.CLIPPLANE2 = false;
  4988. _this.CLIPPLANE3 = false;
  4989. _this.CLIPPLANE4 = false;
  4990. _this.CLIPPLANE5 = false;
  4991. _this.CLIPPLANE6 = false;
  4992. _this.ALPHATEST = false;
  4993. _this.DEPTHPREPASS = false;
  4994. _this.POINTSIZE = false;
  4995. _this.FOG = false;
  4996. _this.SPECULARTERM = false;
  4997. _this.NORMAL = false;
  4998. _this.UV1 = false;
  4999. _this.UV2 = false;
  5000. _this.VERTEXCOLOR = false;
  5001. _this.VERTEXALPHA = false;
  5002. _this.NUM_BONE_INFLUENCERS = 0;
  5003. _this.BonesPerMesh = 0;
  5004. _this.INSTANCES = false;
  5005. _this.rebuild();
  5006. return _this;
  5007. }
  5008. return TerrainMaterialDefines;
  5009. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5010. var TerrainMaterial = /** @class */ (function (_super) {
  5011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5012. function TerrainMaterial(name, scene) {
  5013. var _this = _super.call(this, name, scene) || this;
  5014. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5015. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5016. _this.specularPower = 64;
  5017. _this._disableLighting = false;
  5018. _this._maxSimultaneousLights = 4;
  5019. return _this;
  5020. }
  5021. TerrainMaterial.prototype.needAlphaBlending = function () {
  5022. return (this.alpha < 1.0);
  5023. };
  5024. TerrainMaterial.prototype.needAlphaTesting = function () {
  5025. return false;
  5026. };
  5027. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5028. return null;
  5029. };
  5030. // Methods
  5031. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5032. if (this.isFrozen) {
  5033. if (this._wasPreviouslyReady && subMesh.effect) {
  5034. return true;
  5035. }
  5036. }
  5037. if (!subMesh._materialDefines) {
  5038. subMesh._materialDefines = new TerrainMaterialDefines();
  5039. }
  5040. var defines = subMesh._materialDefines;
  5041. var scene = this.getScene();
  5042. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5043. if (this._renderId === scene.getRenderId()) {
  5044. return true;
  5045. }
  5046. }
  5047. var engine = scene.getEngine();
  5048. // Textures
  5049. if (scene.texturesEnabled) {
  5050. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5051. return false;
  5052. }
  5053. defines._needUVs = true;
  5054. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5055. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5056. return false;
  5057. }
  5058. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5059. return false;
  5060. }
  5061. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5062. return false;
  5063. }
  5064. defines.DIFFUSE = true;
  5065. }
  5066. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5067. if (!this.bumpTexture1.isReady()) {
  5068. return false;
  5069. }
  5070. if (!this.bumpTexture2.isReady()) {
  5071. return false;
  5072. }
  5073. if (!this.bumpTexture3.isReady()) {
  5074. return false;
  5075. }
  5076. defines._needNormals = true;
  5077. defines.BUMP = true;
  5078. }
  5079. }
  5080. // Misc.
  5081. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5082. // Lights
  5083. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5084. // Values that need to be evaluated on every frame
  5085. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5086. // Attribs
  5087. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5088. // Get correct effect
  5089. if (defines.isDirty) {
  5090. defines.markAsProcessed();
  5091. scene.resetCachedMaterial();
  5092. // Fallbacks
  5093. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5094. if (defines.FOG) {
  5095. fallbacks.addFallback(1, "FOG");
  5096. }
  5097. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5098. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5099. fallbacks.addCPUSkinningFallback(0, mesh);
  5100. }
  5101. //Attributes
  5102. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5103. if (defines.NORMAL) {
  5104. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5105. }
  5106. if (defines.UV1) {
  5107. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5108. }
  5109. if (defines.UV2) {
  5110. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5111. }
  5112. if (defines.VERTEXCOLOR) {
  5113. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5114. }
  5115. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5116. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5117. // Legacy browser patch
  5118. var shaderName = "terrain";
  5119. var join = defines.toString();
  5120. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5121. "vFogInfos", "vFogColor", "pointSize",
  5122. "vTextureInfos",
  5123. "mBones",
  5124. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5125. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5126. ];
  5127. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5128. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5129. ];
  5130. var uniformBuffers = new Array();
  5131. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5132. uniformsNames: uniforms,
  5133. uniformBuffersNames: uniformBuffers,
  5134. samplers: samplers,
  5135. defines: defines,
  5136. maxSimultaneousLights: this.maxSimultaneousLights
  5137. });
  5138. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5139. attributes: attribs,
  5140. uniformsNames: uniforms,
  5141. uniformBuffersNames: uniformBuffers,
  5142. samplers: samplers,
  5143. defines: join,
  5144. fallbacks: fallbacks,
  5145. onCompiled: this.onCompiled,
  5146. onError: this.onError,
  5147. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5148. }, engine), defines);
  5149. }
  5150. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5151. return false;
  5152. }
  5153. this._renderId = scene.getRenderId();
  5154. this._wasPreviouslyReady = true;
  5155. return true;
  5156. };
  5157. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5158. var scene = this.getScene();
  5159. var defines = subMesh._materialDefines;
  5160. if (!defines) {
  5161. return;
  5162. }
  5163. var effect = subMesh.effect;
  5164. if (!effect) {
  5165. return;
  5166. }
  5167. this._activeEffect = effect;
  5168. // Matrices
  5169. this.bindOnlyWorldMatrix(world);
  5170. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5171. // Bones
  5172. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5173. if (this._mustRebind(scene, effect)) {
  5174. // Textures
  5175. if (this.mixTexture) {
  5176. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5177. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5178. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5179. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5180. if (this._diffuseTexture1) {
  5181. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5182. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5183. }
  5184. if (this._diffuseTexture2) {
  5185. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5186. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5187. }
  5188. if (this._diffuseTexture3) {
  5189. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5190. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5191. }
  5192. }
  5193. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5194. if (this._bumpTexture1) {
  5195. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5196. }
  5197. if (this._bumpTexture2) {
  5198. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5199. }
  5200. if (this._bumpTexture3) {
  5201. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5202. }
  5203. }
  5204. }
  5205. // Clip plane
  5206. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5207. // Point size
  5208. if (this.pointsCloud) {
  5209. this._activeEffect.setFloat("pointSize", this.pointSize);
  5210. }
  5211. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5212. }
  5213. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5214. if (defines.SPECULARTERM) {
  5215. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5216. }
  5217. if (scene.lightsEnabled && !this.disableLighting) {
  5218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5219. }
  5220. // View
  5221. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5222. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5223. }
  5224. // Fog
  5225. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5226. this._afterBind(mesh, this._activeEffect);
  5227. };
  5228. TerrainMaterial.prototype.getAnimatables = function () {
  5229. var results = [];
  5230. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5231. results.push(this.mixTexture);
  5232. }
  5233. return results;
  5234. };
  5235. TerrainMaterial.prototype.getActiveTextures = function () {
  5236. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5237. if (this._mixTexture) {
  5238. activeTextures.push(this._mixTexture);
  5239. }
  5240. if (this._diffuseTexture1) {
  5241. activeTextures.push(this._diffuseTexture1);
  5242. }
  5243. if (this._diffuseTexture2) {
  5244. activeTextures.push(this._diffuseTexture2);
  5245. }
  5246. if (this._diffuseTexture3) {
  5247. activeTextures.push(this._diffuseTexture3);
  5248. }
  5249. if (this._bumpTexture1) {
  5250. activeTextures.push(this._bumpTexture1);
  5251. }
  5252. if (this._bumpTexture2) {
  5253. activeTextures.push(this._bumpTexture2);
  5254. }
  5255. if (this._bumpTexture3) {
  5256. activeTextures.push(this._bumpTexture3);
  5257. }
  5258. return activeTextures;
  5259. };
  5260. TerrainMaterial.prototype.hasTexture = function (texture) {
  5261. if (_super.prototype.hasTexture.call(this, texture)) {
  5262. return true;
  5263. }
  5264. if (this._mixTexture === texture) {
  5265. return true;
  5266. }
  5267. if (this._diffuseTexture1 === texture) {
  5268. return true;
  5269. }
  5270. if (this._diffuseTexture2 === texture) {
  5271. return true;
  5272. }
  5273. if (this._diffuseTexture3 === texture) {
  5274. return true;
  5275. }
  5276. if (this._bumpTexture1 === texture) {
  5277. return true;
  5278. }
  5279. if (this._bumpTexture2 === texture) {
  5280. return true;
  5281. }
  5282. if (this._bumpTexture3 === texture) {
  5283. return true;
  5284. }
  5285. return false;
  5286. };
  5287. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5288. if (this.mixTexture) {
  5289. this.mixTexture.dispose();
  5290. }
  5291. _super.prototype.dispose.call(this, forceDisposeEffect);
  5292. };
  5293. TerrainMaterial.prototype.clone = function (name) {
  5294. var _this = this;
  5295. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5296. };
  5297. TerrainMaterial.prototype.serialize = function () {
  5298. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5299. serializationObject.customType = "BABYLON.TerrainMaterial";
  5300. return serializationObject;
  5301. };
  5302. TerrainMaterial.prototype.getClassName = function () {
  5303. return "TerrainMaterial";
  5304. };
  5305. // Statics
  5306. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5307. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5308. };
  5309. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5310. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5311. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5312. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5313. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5314. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5315. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5316. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5317. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5318. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5319. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5320. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5321. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5322. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5323. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5324. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5325. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5326. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5327. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5328. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5329. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5330. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5331. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5332. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5333. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5334. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5335. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5336. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5337. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5338. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5339. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5340. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5341. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5342. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5343. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5344. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5345. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5346. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5347. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5348. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5349. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5350. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5351. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5352. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5353. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5354. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5355. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5356. ], TerrainMaterial.prototype, "specularColor", void 0);
  5357. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5358. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5359. ], TerrainMaterial.prototype, "specularPower", void 0);
  5360. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5361. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5362. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5363. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5364. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5365. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5366. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5367. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5368. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5369. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5370. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5371. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5372. return TerrainMaterial;
  5373. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5374. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5375. /***/ }),
  5376. /***/ "./triPlanar/index.ts":
  5377. /*!****************************!*\
  5378. !*** ./triPlanar/index.ts ***!
  5379. \****************************/
  5380. /*! exports provided: TriPlanarMaterial */
  5381. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5382. "use strict";
  5383. __webpack_require__.r(__webpack_exports__);
  5384. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5385. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5386. /***/ }),
  5387. /***/ "./triPlanar/triPlanarMaterial.ts":
  5388. /*!****************************************!*\
  5389. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5390. \****************************************/
  5391. /*! exports provided: TriPlanarMaterial */
  5392. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5393. "use strict";
  5394. __webpack_require__.r(__webpack_exports__);
  5395. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5396. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5397. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5398. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5399. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5400. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5401. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5402. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5403. function TriPlanarMaterialDefines() {
  5404. var _this = _super.call(this) || this;
  5405. _this.DIFFUSEX = false;
  5406. _this.DIFFUSEY = false;
  5407. _this.DIFFUSEZ = false;
  5408. _this.BUMPX = false;
  5409. _this.BUMPY = false;
  5410. _this.BUMPZ = false;
  5411. _this.CLIPPLANE = false;
  5412. _this.CLIPPLANE2 = false;
  5413. _this.CLIPPLANE3 = false;
  5414. _this.CLIPPLANE4 = false;
  5415. _this.CLIPPLANE5 = false;
  5416. _this.CLIPPLANE6 = false;
  5417. _this.ALPHATEST = false;
  5418. _this.DEPTHPREPASS = false;
  5419. _this.POINTSIZE = false;
  5420. _this.FOG = false;
  5421. _this.SPECULARTERM = false;
  5422. _this.NORMAL = false;
  5423. _this.VERTEXCOLOR = false;
  5424. _this.VERTEXALPHA = false;
  5425. _this.NUM_BONE_INFLUENCERS = 0;
  5426. _this.BonesPerMesh = 0;
  5427. _this.INSTANCES = false;
  5428. _this.rebuild();
  5429. return _this;
  5430. }
  5431. return TriPlanarMaterialDefines;
  5432. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5433. var TriPlanarMaterial = /** @class */ (function (_super) {
  5434. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5435. function TriPlanarMaterial(name, scene) {
  5436. var _this = _super.call(this, name, scene) || this;
  5437. _this.tileSize = 1;
  5438. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5439. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5440. _this.specularPower = 64;
  5441. _this._disableLighting = false;
  5442. _this._maxSimultaneousLights = 4;
  5443. return _this;
  5444. }
  5445. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5446. return (this.alpha < 1.0);
  5447. };
  5448. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5449. return false;
  5450. };
  5451. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5452. return null;
  5453. };
  5454. // Methods
  5455. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5456. if (this.isFrozen) {
  5457. if (this._wasPreviouslyReady && subMesh.effect) {
  5458. return true;
  5459. }
  5460. }
  5461. if (!subMesh._materialDefines) {
  5462. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5463. }
  5464. var defines = subMesh._materialDefines;
  5465. var scene = this.getScene();
  5466. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5467. if (this._renderId === scene.getRenderId()) {
  5468. return true;
  5469. }
  5470. }
  5471. var engine = scene.getEngine();
  5472. // Textures
  5473. if (defines._areTexturesDirty) {
  5474. if (scene.texturesEnabled) {
  5475. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5476. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5477. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5478. for (var i = 0; i < textures.length; i++) {
  5479. if (textures[i]) {
  5480. if (!textures[i].isReady()) {
  5481. return false;
  5482. }
  5483. else {
  5484. defines[textureDefines[i]] = true;
  5485. }
  5486. }
  5487. }
  5488. }
  5489. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5490. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5491. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5492. for (var i = 0; i < textures.length; i++) {
  5493. if (textures[i]) {
  5494. if (!textures[i].isReady()) {
  5495. return false;
  5496. }
  5497. else {
  5498. defines[textureDefines[i]] = true;
  5499. }
  5500. }
  5501. }
  5502. }
  5503. }
  5504. }
  5505. // Misc.
  5506. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5507. // Lights
  5508. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5509. // Values that need to be evaluated on every frame
  5510. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5511. // Attribs
  5512. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5513. // Get correct effect
  5514. if (defines.isDirty) {
  5515. defines.markAsProcessed();
  5516. scene.resetCachedMaterial();
  5517. // Fallbacks
  5518. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5519. if (defines.FOG) {
  5520. fallbacks.addFallback(1, "FOG");
  5521. }
  5522. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5523. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5524. fallbacks.addCPUSkinningFallback(0, mesh);
  5525. }
  5526. //Attributes
  5527. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5528. if (defines.NORMAL) {
  5529. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5530. }
  5531. if (defines.VERTEXCOLOR) {
  5532. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5533. }
  5534. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5535. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5536. // Legacy browser patch
  5537. var shaderName = "triplanar";
  5538. var join = defines.toString();
  5539. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5540. "vFogInfos", "vFogColor", "pointSize",
  5541. "mBones",
  5542. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5543. "tileSize"
  5544. ];
  5545. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5546. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5547. ];
  5548. var uniformBuffers = new Array();
  5549. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5550. uniformsNames: uniforms,
  5551. uniformBuffersNames: uniformBuffers,
  5552. samplers: samplers,
  5553. defines: defines,
  5554. maxSimultaneousLights: this.maxSimultaneousLights
  5555. });
  5556. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5557. attributes: attribs,
  5558. uniformsNames: uniforms,
  5559. uniformBuffersNames: uniformBuffers,
  5560. samplers: samplers,
  5561. defines: join,
  5562. fallbacks: fallbacks,
  5563. onCompiled: this.onCompiled,
  5564. onError: this.onError,
  5565. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5566. }, engine), defines);
  5567. }
  5568. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5569. return false;
  5570. }
  5571. this._renderId = scene.getRenderId();
  5572. this._wasPreviouslyReady = true;
  5573. return true;
  5574. };
  5575. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5576. var scene = this.getScene();
  5577. var defines = subMesh._materialDefines;
  5578. if (!defines) {
  5579. return;
  5580. }
  5581. var effect = subMesh.effect;
  5582. if (!effect) {
  5583. return;
  5584. }
  5585. this._activeEffect = effect;
  5586. // Matrices
  5587. this.bindOnlyWorldMatrix(world);
  5588. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5589. // Bones
  5590. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5591. this._activeEffect.setFloat("tileSize", this.tileSize);
  5592. if (scene.getCachedMaterial() !== this) {
  5593. // Textures
  5594. if (this.diffuseTextureX) {
  5595. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5596. }
  5597. if (this.diffuseTextureY) {
  5598. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5599. }
  5600. if (this.diffuseTextureZ) {
  5601. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5602. }
  5603. if (this.normalTextureX) {
  5604. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5605. }
  5606. if (this.normalTextureY) {
  5607. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5608. }
  5609. if (this.normalTextureZ) {
  5610. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5611. }
  5612. // Clip plane
  5613. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5614. // Point size
  5615. if (this.pointsCloud) {
  5616. this._activeEffect.setFloat("pointSize", this.pointSize);
  5617. }
  5618. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5619. }
  5620. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5621. if (defines.SPECULARTERM) {
  5622. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5623. }
  5624. if (scene.lightsEnabled && !this.disableLighting) {
  5625. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5626. }
  5627. // View
  5628. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5629. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5630. }
  5631. // Fog
  5632. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5633. this._afterBind(mesh, this._activeEffect);
  5634. };
  5635. TriPlanarMaterial.prototype.getAnimatables = function () {
  5636. var results = [];
  5637. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5638. results.push(this.mixTexture);
  5639. }
  5640. return results;
  5641. };
  5642. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5643. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5644. if (this._diffuseTextureX) {
  5645. activeTextures.push(this._diffuseTextureX);
  5646. }
  5647. if (this._diffuseTextureY) {
  5648. activeTextures.push(this._diffuseTextureY);
  5649. }
  5650. if (this._diffuseTextureZ) {
  5651. activeTextures.push(this._diffuseTextureZ);
  5652. }
  5653. if (this._normalTextureX) {
  5654. activeTextures.push(this._normalTextureX);
  5655. }
  5656. if (this._normalTextureY) {
  5657. activeTextures.push(this._normalTextureY);
  5658. }
  5659. if (this._normalTextureZ) {
  5660. activeTextures.push(this._normalTextureZ);
  5661. }
  5662. return activeTextures;
  5663. };
  5664. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5665. if (_super.prototype.hasTexture.call(this, texture)) {
  5666. return true;
  5667. }
  5668. if (this._diffuseTextureX === texture) {
  5669. return true;
  5670. }
  5671. if (this._diffuseTextureY === texture) {
  5672. return true;
  5673. }
  5674. if (this._diffuseTextureZ === texture) {
  5675. return true;
  5676. }
  5677. if (this._normalTextureX === texture) {
  5678. return true;
  5679. }
  5680. if (this._normalTextureY === texture) {
  5681. return true;
  5682. }
  5683. if (this._normalTextureZ === texture) {
  5684. return true;
  5685. }
  5686. return false;
  5687. };
  5688. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5689. if (this.mixTexture) {
  5690. this.mixTexture.dispose();
  5691. }
  5692. _super.prototype.dispose.call(this, forceDisposeEffect);
  5693. };
  5694. TriPlanarMaterial.prototype.clone = function (name) {
  5695. var _this = this;
  5696. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5697. };
  5698. TriPlanarMaterial.prototype.serialize = function () {
  5699. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5700. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5701. return serializationObject;
  5702. };
  5703. TriPlanarMaterial.prototype.getClassName = function () {
  5704. return "TriPlanarMaterial";
  5705. };
  5706. // Statics
  5707. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5708. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5709. };
  5710. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5711. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5712. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5713. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5714. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5715. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5716. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5717. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5718. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5719. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5720. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5721. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5722. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5723. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5724. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5725. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5726. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5727. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5728. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5729. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5730. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5731. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5732. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5733. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5734. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5735. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5736. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5737. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5738. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5739. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5740. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5741. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5742. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5743. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5744. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5745. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5746. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5747. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5748. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5749. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5750. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5751. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5752. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5753. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5754. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5755. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5756. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5757. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5758. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5759. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5760. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5761. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5762. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5763. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5764. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5765. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5766. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5767. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5768. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5769. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5770. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5771. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5772. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5773. return TriPlanarMaterial;
  5774. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5775. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5776. /***/ }),
  5777. /***/ "./triPlanar/triplanar.fragment.ts":
  5778. /*!*****************************************!*\
  5779. !*** ./triPlanar/triplanar.fragment.ts ***!
  5780. \*****************************************/
  5781. /*! exports provided: triplanarPixelShader */
  5782. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5783. "use strict";
  5784. __webpack_require__.r(__webpack_exports__);
  5785. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5786. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5787. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5788. var name = 'triplanarPixelShader';
  5789. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5790. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5791. /** @hidden */
  5792. var triplanarPixelShader = { name: name, shader: shader };
  5793. /***/ }),
  5794. /***/ "./triPlanar/triplanar.vertex.ts":
  5795. /*!***************************************!*\
  5796. !*** ./triPlanar/triplanar.vertex.ts ***!
  5797. \***************************************/
  5798. /*! exports provided: triplanarVertexShader */
  5799. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5800. "use strict";
  5801. __webpack_require__.r(__webpack_exports__);
  5802. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5803. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5804. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5805. var name = 'triplanarVertexShader';
  5806. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5807. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5808. /** @hidden */
  5809. var triplanarVertexShader = { name: name, shader: shader };
  5810. /***/ }),
  5811. /***/ "./water/index.ts":
  5812. /*!************************!*\
  5813. !*** ./water/index.ts ***!
  5814. \************************/
  5815. /*! exports provided: WaterMaterial */
  5816. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5817. "use strict";
  5818. __webpack_require__.r(__webpack_exports__);
  5819. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5820. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5821. /***/ }),
  5822. /***/ "./water/water.fragment.ts":
  5823. /*!*********************************!*\
  5824. !*** ./water/water.fragment.ts ***!
  5825. \*********************************/
  5826. /*! exports provided: waterPixelShader */
  5827. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5828. "use strict";
  5829. __webpack_require__.r(__webpack_exports__);
  5830. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5831. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5832. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5833. var name = 'waterPixelShader';
  5834. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5835. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5836. /** @hidden */
  5837. var waterPixelShader = { name: name, shader: shader };
  5838. /***/ }),
  5839. /***/ "./water/water.vertex.ts":
  5840. /*!*******************************!*\
  5841. !*** ./water/water.vertex.ts ***!
  5842. \*******************************/
  5843. /*! exports provided: waterVertexShader */
  5844. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5845. "use strict";
  5846. __webpack_require__.r(__webpack_exports__);
  5847. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5848. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5849. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5850. var name = 'waterVertexShader';
  5851. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5852. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5853. /** @hidden */
  5854. var waterVertexShader = { name: name, shader: shader };
  5855. /***/ }),
  5856. /***/ "./water/waterMaterial.ts":
  5857. /*!********************************!*\
  5858. !*** ./water/waterMaterial.ts ***!
  5859. \********************************/
  5860. /*! exports provided: WaterMaterial */
  5861. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5862. "use strict";
  5863. __webpack_require__.r(__webpack_exports__);
  5864. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5865. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5866. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5867. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5868. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5869. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5870. var WaterMaterialDefines = /** @class */ (function (_super) {
  5871. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5872. function WaterMaterialDefines() {
  5873. var _this = _super.call(this) || this;
  5874. _this.BUMP = false;
  5875. _this.REFLECTION = false;
  5876. _this.CLIPPLANE = false;
  5877. _this.CLIPPLANE2 = false;
  5878. _this.CLIPPLANE3 = false;
  5879. _this.CLIPPLANE4 = false;
  5880. _this.CLIPPLANE5 = false;
  5881. _this.CLIPPLANE6 = false;
  5882. _this.ALPHATEST = false;
  5883. _this.DEPTHPREPASS = false;
  5884. _this.POINTSIZE = false;
  5885. _this.FOG = false;
  5886. _this.NORMAL = false;
  5887. _this.UV1 = false;
  5888. _this.UV2 = false;
  5889. _this.VERTEXCOLOR = false;
  5890. _this.VERTEXALPHA = false;
  5891. _this.NUM_BONE_INFLUENCERS = 0;
  5892. _this.BonesPerMesh = 0;
  5893. _this.INSTANCES = false;
  5894. _this.SPECULARTERM = false;
  5895. _this.LOGARITHMICDEPTH = false;
  5896. _this.FRESNELSEPARATE = false;
  5897. _this.BUMPSUPERIMPOSE = false;
  5898. _this.BUMPAFFECTSREFLECTION = false;
  5899. _this.IMAGEPROCESSING = false;
  5900. _this.VIGNETTE = false;
  5901. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5902. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5903. _this.TONEMAPPING = false;
  5904. _this.TONEMAPPING_ACES = false;
  5905. _this.CONTRAST = false;
  5906. _this.EXPOSURE = false;
  5907. _this.COLORCURVES = false;
  5908. _this.COLORGRADING = false;
  5909. _this.COLORGRADING3D = false;
  5910. _this.SAMPLER3DGREENDEPTH = false;
  5911. _this.SAMPLER3DBGRMAP = false;
  5912. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5913. _this.rebuild();
  5914. return _this;
  5915. }
  5916. return WaterMaterialDefines;
  5917. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5918. var WaterMaterial = /** @class */ (function (_super) {
  5919. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  5920. /**
  5921. * Constructor
  5922. */
  5923. function WaterMaterial(name, scene, renderTargetSize) {
  5924. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5925. var _this = _super.call(this, name, scene) || this;
  5926. _this.renderTargetSize = renderTargetSize;
  5927. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5928. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5929. _this.specularPower = 64;
  5930. _this._disableLighting = false;
  5931. _this._maxSimultaneousLights = 4;
  5932. /**
  5933. * @param {number}: Represents the wind force
  5934. */
  5935. _this.windForce = 6;
  5936. /**
  5937. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5938. */
  5939. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5940. /**
  5941. * @param {number}: Wave height, represents the height of the waves
  5942. */
  5943. _this.waveHeight = 0.4;
  5944. /**
  5945. * @param {number}: Bump height, represents the bump height related to the bump map
  5946. */
  5947. _this.bumpHeight = 0.4;
  5948. /**
  5949. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5950. */
  5951. _this._bumpSuperimpose = false;
  5952. /**
  5953. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5954. */
  5955. _this._fresnelSeparate = false;
  5956. /**
  5957. * @param {boolean}: bump Waves modify the reflection.
  5958. */
  5959. _this._bumpAffectsReflection = false;
  5960. /**
  5961. * @param {number}: The water color blended with the refraction (near)
  5962. */
  5963. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5964. /**
  5965. * @param {number}: The blend factor related to the water color
  5966. */
  5967. _this.colorBlendFactor = 0.2;
  5968. /**
  5969. * @param {number}: The water color blended with the reflection (far)
  5970. */
  5971. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5972. /**
  5973. * @param {number}: The blend factor related to the water color (reflection, far)
  5974. */
  5975. _this.colorBlendFactor2 = 0.2;
  5976. /**
  5977. * @param {number}: Represents the maximum length of a wave
  5978. */
  5979. _this.waveLength = 0.1;
  5980. /**
  5981. * @param {number}: Defines the waves speed
  5982. */
  5983. _this.waveSpeed = 1.0;
  5984. /**
  5985. * Sets or gets wether or not automatic clipping should be enabled or not. Setting to true will save performances and
  5986. * will avoid calculating useless pixels in the pixel shader of the water material.
  5987. */
  5988. _this.disableClipPlane = false;
  5989. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5990. /*
  5991. * Private members
  5992. */
  5993. _this._mesh = null;
  5994. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5995. _this._lastTime = 0;
  5996. _this._lastDeltaTime = 0;
  5997. _this._createRenderTargets(scene, renderTargetSize);
  5998. // Create render targets
  5999. _this.getRenderTargetTextures = function () {
  6000. _this._renderTargets.reset();
  6001. _this._renderTargets.push(_this._reflectionRTT);
  6002. _this._renderTargets.push(_this._refractionRTT);
  6003. return _this._renderTargets;
  6004. };
  6005. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6006. if (_this._imageProcessingConfiguration) {
  6007. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6008. _this._markAllSubMeshesAsImageProcessingDirty();
  6009. });
  6010. }
  6011. return _this;
  6012. }
  6013. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6014. /**
  6015. * Gets a boolean indicating that current material needs to register RTT
  6016. */
  6017. get: function () {
  6018. return true;
  6019. },
  6020. enumerable: true,
  6021. configurable: true
  6022. });
  6023. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6024. get: function () {
  6025. return this._useLogarithmicDepth;
  6026. },
  6027. set: function (value) {
  6028. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6029. this._markAllSubMeshesAsMiscDirty();
  6030. },
  6031. enumerable: true,
  6032. configurable: true
  6033. });
  6034. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6035. // Get / Set
  6036. get: function () {
  6037. return this._refractionRTT;
  6038. },
  6039. enumerable: true,
  6040. configurable: true
  6041. });
  6042. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6043. get: function () {
  6044. return this._reflectionRTT;
  6045. },
  6046. enumerable: true,
  6047. configurable: true
  6048. });
  6049. // Methods
  6050. WaterMaterial.prototype.addToRenderList = function (node) {
  6051. if (this._refractionRTT && this._refractionRTT.renderList) {
  6052. this._refractionRTT.renderList.push(node);
  6053. }
  6054. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6055. this._reflectionRTT.renderList.push(node);
  6056. }
  6057. };
  6058. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6059. var refreshRate = enable ? 1 : 0;
  6060. if (this._refractionRTT) {
  6061. this._refractionRTT.refreshRate = refreshRate;
  6062. }
  6063. if (this._reflectionRTT) {
  6064. this._reflectionRTT.refreshRate = refreshRate;
  6065. }
  6066. };
  6067. WaterMaterial.prototype.getRenderList = function () {
  6068. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6069. };
  6070. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6071. get: function () {
  6072. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6073. },
  6074. enumerable: true,
  6075. configurable: true
  6076. });
  6077. WaterMaterial.prototype.needAlphaBlending = function () {
  6078. return (this.alpha < 1.0);
  6079. };
  6080. WaterMaterial.prototype.needAlphaTesting = function () {
  6081. return false;
  6082. };
  6083. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6084. return null;
  6085. };
  6086. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6087. if (this.isFrozen) {
  6088. if (this._wasPreviouslyReady && subMesh.effect) {
  6089. return true;
  6090. }
  6091. }
  6092. if (!subMesh._materialDefines) {
  6093. subMesh._materialDefines = new WaterMaterialDefines();
  6094. }
  6095. var defines = subMesh._materialDefines;
  6096. var scene = this.getScene();
  6097. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  6098. if (this._renderId === scene.getRenderId()) {
  6099. return true;
  6100. }
  6101. }
  6102. var engine = scene.getEngine();
  6103. // Textures
  6104. if (defines._areTexturesDirty) {
  6105. defines._needUVs = false;
  6106. if (scene.texturesEnabled) {
  6107. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6108. if (!this.bumpTexture.isReady()) {
  6109. return false;
  6110. }
  6111. else {
  6112. defines._needUVs = true;
  6113. defines.BUMP = true;
  6114. }
  6115. }
  6116. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6117. defines.REFLECTION = true;
  6118. }
  6119. }
  6120. }
  6121. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6122. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6123. if (defines._areMiscDirty) {
  6124. if (this._fresnelSeparate) {
  6125. defines.FRESNELSEPARATE = true;
  6126. }
  6127. if (this._bumpSuperimpose) {
  6128. defines.BUMPSUPERIMPOSE = true;
  6129. }
  6130. if (this._bumpAffectsReflection) {
  6131. defines.BUMPAFFECTSREFLECTION = true;
  6132. }
  6133. }
  6134. // Lights
  6135. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6136. // Image processing
  6137. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6138. if (!this._imageProcessingConfiguration.isReady()) {
  6139. return false;
  6140. }
  6141. this._imageProcessingConfiguration.prepareDefines(defines);
  6142. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6143. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6144. }
  6145. // Attribs
  6146. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6147. // Configure this
  6148. this._mesh = mesh;
  6149. if (this._waitingRenderList) {
  6150. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6151. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6152. }
  6153. this._waitingRenderList = null;
  6154. }
  6155. // Get correct effect
  6156. if (defines.isDirty) {
  6157. defines.markAsProcessed();
  6158. scene.resetCachedMaterial();
  6159. // Fallbacks
  6160. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6161. if (defines.FOG) {
  6162. fallbacks.addFallback(1, "FOG");
  6163. }
  6164. if (defines.LOGARITHMICDEPTH) {
  6165. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6166. }
  6167. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6168. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6169. fallbacks.addCPUSkinningFallback(0, mesh);
  6170. }
  6171. //Attributes
  6172. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6173. if (defines.NORMAL) {
  6174. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6175. }
  6176. if (defines.UV1) {
  6177. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6178. }
  6179. if (defines.UV2) {
  6180. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6181. }
  6182. if (defines.VERTEXCOLOR) {
  6183. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6184. }
  6185. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6186. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6187. // Legacy browser patch
  6188. var shaderName = "water";
  6189. var join = defines.toString();
  6190. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6191. "vFogInfos", "vFogColor", "pointSize",
  6192. "vNormalInfos",
  6193. "mBones",
  6194. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6195. "logarithmicDepthConstant",
  6196. // Water
  6197. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6198. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6199. ];
  6200. var samplers = ["normalSampler",
  6201. // Water
  6202. "refractionSampler", "reflectionSampler"
  6203. ];
  6204. var uniformBuffers = new Array();
  6205. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6206. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6207. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6208. }
  6209. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6210. uniformsNames: uniforms,
  6211. uniformBuffersNames: uniformBuffers,
  6212. samplers: samplers,
  6213. defines: defines,
  6214. maxSimultaneousLights: this.maxSimultaneousLights
  6215. });
  6216. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6217. attributes: attribs,
  6218. uniformsNames: uniforms,
  6219. uniformBuffersNames: uniformBuffers,
  6220. samplers: samplers,
  6221. defines: join,
  6222. fallbacks: fallbacks,
  6223. onCompiled: this.onCompiled,
  6224. onError: this.onError,
  6225. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6226. }, engine), defines);
  6227. }
  6228. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6229. return false;
  6230. }
  6231. this._renderId = scene.getRenderId();
  6232. this._wasPreviouslyReady = true;
  6233. return true;
  6234. };
  6235. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6236. var scene = this.getScene();
  6237. var defines = subMesh._materialDefines;
  6238. if (!defines) {
  6239. return;
  6240. }
  6241. var effect = subMesh.effect;
  6242. if (!effect || !this._mesh) {
  6243. return;
  6244. }
  6245. this._activeEffect = effect;
  6246. // Matrices
  6247. this.bindOnlyWorldMatrix(world);
  6248. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6249. // Bones
  6250. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6251. if (this._mustRebind(scene, effect)) {
  6252. // Textures
  6253. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6254. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6255. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6256. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6257. }
  6258. // Clip plane
  6259. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6260. // Point size
  6261. if (this.pointsCloud) {
  6262. this._activeEffect.setFloat("pointSize", this.pointSize);
  6263. }
  6264. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6265. }
  6266. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6267. if (defines.SPECULARTERM) {
  6268. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6269. }
  6270. if (scene.lightsEnabled && !this.disableLighting) {
  6271. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6272. }
  6273. // View
  6274. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6275. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6276. }
  6277. // Fog
  6278. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6279. // Log. depth
  6280. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6281. // Water
  6282. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6283. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6284. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6285. }
  6286. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6287. // Add delta time. Prevent adding delta time if it hasn't changed.
  6288. var deltaTime = scene.getEngine().getDeltaTime();
  6289. if (deltaTime !== this._lastDeltaTime) {
  6290. this._lastDeltaTime = deltaTime;
  6291. this._lastTime += this._lastDeltaTime;
  6292. }
  6293. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6294. this._activeEffect.setVector2("windDirection", this.windDirection);
  6295. this._activeEffect.setFloat("waveLength", this.waveLength);
  6296. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6297. this._activeEffect.setFloat("windForce", this.windForce);
  6298. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6299. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6300. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6301. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6302. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6303. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6304. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6305. // image processing
  6306. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6307. this._imageProcessingConfiguration.bind(this._activeEffect);
  6308. }
  6309. this._afterBind(mesh, this._activeEffect);
  6310. };
  6311. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6312. var _this = this;
  6313. // Render targets
  6314. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6315. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6316. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6317. this._refractionRTT.ignoreCameraViewport = true;
  6318. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6319. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6320. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6321. this._reflectionRTT.ignoreCameraViewport = true;
  6322. var isVisible;
  6323. var clipPlane = null;
  6324. var savedViewMatrix;
  6325. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6326. this._refractionRTT.onBeforeRender = function () {
  6327. if (_this._mesh) {
  6328. isVisible = _this._mesh.isVisible;
  6329. _this._mesh.isVisible = false;
  6330. }
  6331. // Clip plane
  6332. if (!_this.disableClipPlane) {
  6333. clipPlane = scene.clipPlane;
  6334. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6335. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6336. }
  6337. };
  6338. this._refractionRTT.onAfterRender = function () {
  6339. if (_this._mesh) {
  6340. _this._mesh.isVisible = isVisible;
  6341. }
  6342. // Clip plane
  6343. if (!_this.disableClipPlane) {
  6344. scene.clipPlane = clipPlane;
  6345. }
  6346. };
  6347. this._reflectionRTT.onBeforeRender = function () {
  6348. if (_this._mesh) {
  6349. isVisible = _this._mesh.isVisible;
  6350. _this._mesh.isVisible = false;
  6351. }
  6352. // Clip plane
  6353. if (!_this.disableClipPlane) {
  6354. clipPlane = scene.clipPlane;
  6355. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6356. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6357. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6358. }
  6359. // Transform
  6360. savedViewMatrix = scene.getViewMatrix();
  6361. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6362. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6363. scene.getEngine().cullBackFaces = false;
  6364. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6365. };
  6366. this._reflectionRTT.onAfterRender = function () {
  6367. if (_this._mesh) {
  6368. _this._mesh.isVisible = isVisible;
  6369. }
  6370. // Clip plane
  6371. scene.clipPlane = clipPlane;
  6372. // Transform
  6373. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6374. scene.getEngine().cullBackFaces = true;
  6375. scene._mirroredCameraPosition = null;
  6376. };
  6377. };
  6378. WaterMaterial.prototype.getAnimatables = function () {
  6379. var results = [];
  6380. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6381. results.push(this.bumpTexture);
  6382. }
  6383. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6384. results.push(this._reflectionRTT);
  6385. }
  6386. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6387. results.push(this._refractionRTT);
  6388. }
  6389. return results;
  6390. };
  6391. WaterMaterial.prototype.getActiveTextures = function () {
  6392. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6393. if (this._bumpTexture) {
  6394. activeTextures.push(this._bumpTexture);
  6395. }
  6396. return activeTextures;
  6397. };
  6398. WaterMaterial.prototype.hasTexture = function (texture) {
  6399. if (_super.prototype.hasTexture.call(this, texture)) {
  6400. return true;
  6401. }
  6402. if (this._bumpTexture === texture) {
  6403. return true;
  6404. }
  6405. return false;
  6406. };
  6407. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6408. if (this.bumpTexture) {
  6409. this.bumpTexture.dispose();
  6410. }
  6411. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6412. if (index != -1) {
  6413. this.getScene().customRenderTargets.splice(index, 1);
  6414. }
  6415. index = -1;
  6416. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6417. if (index != -1) {
  6418. this.getScene().customRenderTargets.splice(index, 1);
  6419. }
  6420. if (this._reflectionRTT) {
  6421. this._reflectionRTT.dispose();
  6422. }
  6423. if (this._refractionRTT) {
  6424. this._refractionRTT.dispose();
  6425. }
  6426. // Remove image-processing observer
  6427. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6428. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6429. }
  6430. _super.prototype.dispose.call(this, forceDisposeEffect);
  6431. };
  6432. WaterMaterial.prototype.clone = function (name) {
  6433. var _this = this;
  6434. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6435. };
  6436. WaterMaterial.prototype.serialize = function () {
  6437. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6438. serializationObject.customType = "BABYLON.WaterMaterial";
  6439. serializationObject.renderList = [];
  6440. if (this._refractionRTT && this._refractionRTT.renderList) {
  6441. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6442. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6443. }
  6444. }
  6445. return serializationObject;
  6446. };
  6447. WaterMaterial.prototype.getClassName = function () {
  6448. return "WaterMaterial";
  6449. };
  6450. // Statics
  6451. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6452. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6453. mat._waitingRenderList = source.renderList;
  6454. return mat;
  6455. };
  6456. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6457. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6458. return mesh;
  6459. };
  6460. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6461. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6462. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6463. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6464. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6465. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6466. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6467. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6468. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6469. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6470. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6471. ], WaterMaterial.prototype, "specularColor", void 0);
  6472. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6473. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6474. ], WaterMaterial.prototype, "specularPower", void 0);
  6475. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6476. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6477. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6478. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6479. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6480. ], WaterMaterial.prototype, "disableLighting", void 0);
  6481. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6482. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6483. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6484. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6485. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6486. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6487. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6488. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6489. ], WaterMaterial.prototype, "windForce", void 0);
  6490. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6491. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6492. ], WaterMaterial.prototype, "windDirection", void 0);
  6493. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6494. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6495. ], WaterMaterial.prototype, "waveHeight", void 0);
  6496. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6497. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6498. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6499. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6501. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6502. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6504. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6505. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6506. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6507. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6508. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6509. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6510. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6511. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6512. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6513. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6514. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6516. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6517. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6519. ], WaterMaterial.prototype, "waterColor", void 0);
  6520. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6522. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6523. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6525. ], WaterMaterial.prototype, "waterColor2", void 0);
  6526. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6528. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6531. ], WaterMaterial.prototype, "waveLength", void 0);
  6532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6534. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6537. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6540. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6541. return WaterMaterial;
  6542. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6543. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6544. /***/ }),
  6545. /***/ "babylonjs/Misc/decorators":
  6546. /*!****************************************************************************************************!*\
  6547. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6548. \****************************************************************************************************/
  6549. /*! no static exports found */
  6550. /***/ (function(module, exports) {
  6551. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  6552. /***/ })
  6553. /******/ });
  6554. });
  6555. //# sourceMappingURL=babylonjs.materials.js.map