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boundingBoxRenderer.ts
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020e9a9591
Wrap gl data
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%!s(int64=6) %!d(string=hai) anos |
depthRenderer.ts
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68ba14bb8c
9k less :)
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%!s(int64=6) %!d(string=hai) anos |
depthRendererSceneComponent.ts
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
edgesRenderer.ts
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020e9a9591
Wrap gl data
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%!s(int64=6) %!d(string=hai) anos |
geometryBufferRenderer.ts
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98b451f9d6
Fixed velocity renderer to always use mesh world matrix and avoid problems with instances
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%!s(int64=6) %!d(string=hai) anos |
geometryBufferRendererSceneComponent.ts
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
index.ts
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9bec0aefbc
Misc Circular dependencies'
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%!s(int64=6) %!d(string=hai) anos |
outlineRenderer.ts
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2755802629
Added renderoutline and renderoverlay to inspector
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%!s(int64=6) %!d(string=hai) anos |
renderingGroup.ts
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9213faa024
FAR better instance support
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%!s(int64=6) %!d(string=hai) anos |
renderingManager.ts
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85e55d0d93
reformat
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%!s(int64=6) %!d(string=hai) anos |
utilityLayerRenderer.ts
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5608df61f5
Nightly
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%!s(int64=6) %!d(string=hai) anos |