BabylonPBRMaterial.cs 6.3 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonPBRMaterial : BabylonMaterial
  6. {
  7. [DataMember]
  8. public string customType { get; private set; }
  9. [DataMember]
  10. public float directIntensity { get; set; }
  11. [DataMember]
  12. public float emissiveIntensity { get; set; }
  13. [DataMember]
  14. public float environmentIntensity { get; set; }
  15. [DataMember]
  16. public float specularIntensity { get; set; }
  17. [DataMember]
  18. public float cameraExposure { get; set; }
  19. [DataMember]
  20. public float cameraContrast { get; set; }
  21. [DataMember]
  22. public float microSurface { get; set; }
  23. [DataMember]
  24. public float overloadedShadowIntensity { get; set; }
  25. [DataMember]
  26. public float overloadedShadeIntensity { get; set; }
  27. [DataMember]
  28. public float overloadedAmbientIntensity { get; set; }
  29. [DataMember]
  30. public float overloadedAlbedoIntensity { get; set; }
  31. [DataMember]
  32. public float overloadedReflectivityIntensity { get; set; }
  33. [DataMember]
  34. public float overloadedEmissiveIntensity { get; set; }
  35. [DataMember]
  36. public float[] overloadedAmbient { get; set; }
  37. [DataMember]
  38. public float[] overloadedAlbedo { get; set; }
  39. [DataMember]
  40. public float[] overloadedReflectivity { get; set; }
  41. [DataMember]
  42. public float[] overloadedEmissive { get; set; }
  43. [DataMember]
  44. public float[] overloadedReflection { get; set; }
  45. [DataMember]
  46. public float overloadedMicroSurface { get; set; }
  47. [DataMember]
  48. public float overloadedMicroSurfaceIntensity { get; set; }
  49. [DataMember]
  50. public float overloadedReflectionIntensity { get; set; }
  51. [DataMember]
  52. public BabylonTexture albedoTexture { get; set; }
  53. [DataMember]
  54. public BabylonTexture ambientTexture { get; set; }
  55. [DataMember]
  56. public BabylonTexture opacityTexture { get; set; }
  57. [DataMember]
  58. public BabylonTexture reflectionTexture { get; set; }
  59. [DataMember]
  60. public BabylonTexture emissiveTexture { get; set; }
  61. [DataMember]
  62. public BabylonTexture reflectivityTexture { get; set; }
  63. [DataMember]
  64. public BabylonTexture bumpTexture { get; set; }
  65. [DataMember]
  66. public BabylonTexture lightmapTexture { get; set; }
  67. [DataMember]
  68. public BabylonTexture metallicTexture { get; set; }
  69. [DataMember]
  70. public bool useLightmapAsShadowmap { get; set; }
  71. [DataMember]
  72. public BabylonTexture refractionTexture { get; set; }
  73. [DataMember]
  74. public float[] ambient { get; set; }
  75. [DataMember]
  76. public float[] albedo { get; set; }
  77. [DataMember]
  78. public float[] reflectivity { get; set; }
  79. [DataMember]
  80. public float[] reflection { get; set; }
  81. [DataMember]
  82. public float[] emissive { get; set; }
  83. [DataMember]
  84. public float? roughness { get; set; }
  85. [DataMember]
  86. public float? metallic { get; set; }
  87. [DataMember]
  88. public bool useMicroSurfaceFromReflectivityMapAplha { get; set; }
  89. [DataMember]
  90. public bool linkRefractionWithTransparency { get; set; }
  91. [DataMember]
  92. public bool useRoughnessFromMetallicTextureAlpha { get; set; }
  93. [DataMember]
  94. public bool useRoughnessFromMetallicTextureGreen { get; set; }
  95. [DataMember]
  96. public bool useAlphaFromAlbedoTexture { get; set; }
  97. [DataMember]
  98. public bool useEmissiveAsIllumination { get; set; }
  99. [DataMember]
  100. public bool useMicroSurfaceFromReflectivityMapAlpha { get; set; }
  101. [DataMember]
  102. public bool useSpecularOverAlpha { get; set; }
  103. [DataMember]
  104. public bool useRadianceOverAlpha { get; set; }
  105. [DataMember]
  106. public bool usePhysicalLightFalloff { get; set; }
  107. [DataMember]
  108. public float indexOfRefraction { get; set; }
  109. [DataMember]
  110. public bool invertRefractionY { get; set; }
  111. [DataMember]
  112. public BabylonFresnelParameters emissiveFresnelParameters { get; set; }
  113. [DataMember]
  114. public BabylonFresnelParameters opacityFresnelParameters { get; set; }
  115. [DataMember]
  116. public bool disableLighting { get; set; }
  117. [DataMember]
  118. public bool twoSidedLighting { get; set; }
  119. public BabylonPBRMaterial() : base()
  120. {
  121. customType = "BABYLON.PBRMaterial";
  122. directIntensity = 1.0f;
  123. emissiveIntensity = 1.0f;
  124. environmentIntensity = 1.0f;
  125. specularIntensity = 1.0f;
  126. cameraExposure = 1.0f;
  127. cameraContrast = 1.0f;
  128. indexOfRefraction = 0.66f;
  129. twoSidedLighting = false;
  130. useRadianceOverAlpha = true;
  131. useSpecularOverAlpha = true;
  132. usePhysicalLightFalloff = true;
  133. useEmissiveAsIllumination = false;
  134. // Default Null Metallic Workflow
  135. metallic = null;
  136. roughness = null;
  137. useRoughnessFromMetallicTextureAlpha = true;
  138. useRoughnessFromMetallicTextureGreen = false;
  139. microSurface = 0.9f;
  140. useMicroSurfaceFromReflectivityMapAplha = false;
  141. overloadedShadowIntensity = 1.0f;
  142. overloadedShadeIntensity = 1.0f;
  143. ambient = new[] { 0f, 0f, 0f };
  144. albedo = new[] { 1f, 1f, 1f };
  145. reflectivity = new[] { 1f, 1f, 1f };
  146. reflection = new[] { 0.5f, 0.5f, 0.5f };
  147. emissive = new[] { 0f, 0f, 0f };
  148. overloadedAmbient = new[] { 0f, 0f, 0f };
  149. overloadedAlbedo = new[] { 1f, 1f, 1f };
  150. overloadedReflectivity = new[] { 0.3f, 0.3f, 0.3f };
  151. overloadedEmissive = new[] {1f, 1f, 1f };
  152. overloadedReflection = new[] { 1f, 1f, 1f };
  153. }
  154. public void SetCustomType(string type)
  155. {
  156. this.customType = type;
  157. }
  158. }
  159. }