gulpTasks-libraries.js 6.4 KB

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  1. // Gulp Tools
  2. var gulp = require("gulp");
  3. var webpack = require('webpack');
  4. var webpackStream = require("webpack-stream");
  5. var cp = require('child_process');
  6. var path = require("path");
  7. var concat = require("gulp-concat");
  8. // Gulp Helpers
  9. var uncommentShaders = require('../helpers/gulp-removeShaderComments');
  10. var processShaders = require("../helpers/gulp-processShaders");
  11. var processAmdDeclarationToModule = require('../helpers/gulp-processAmdDeclarationToModule');
  12. var processModuleDeclarationToNamespace = require('../helpers/gulp-processModuleDeclarationToNamespace');
  13. var del = require("del");
  14. // Import Build Config
  15. var config = require("../config.json");
  16. // Constants
  17. const tempTypingsFile = "tempTypings.js";
  18. const tempTypingsFolder = "../../.temp/";
  19. const tempTypingsPath = tempTypingsFolder + tempTypingsFile.replace(".js", ".d.ts");
  20. /**
  21. * Clean shader ts files.
  22. */
  23. var cleanShaders = function(settings) {
  24. return del([settings.build.srcDirectory + "**/*.fx.ts"]);
  25. }
  26. /**
  27. * Create shader ts files.
  28. */
  29. var buildShaders = function(settings) {
  30. return gulp.src(settings.build.srcDirectory + "**/*.fx")
  31. .pipe(uncommentShaders())
  32. .pipe(processShaders(settings.isCore));
  33. }
  34. /**
  35. * Build a single library (one of the material of mat lib) from a module (materialsLibrary for instance)
  36. */
  37. var buildExternalLibrariesMultiEntry = function(libraries, settings, isMin) {
  38. // Convert Module to Namespace for globals
  39. var outputDirectory = config.build.outputDirectory + settings.build.distOutputDirectory;
  40. // Does name contain .min. for min files.
  41. var isMinOutputName = libraries[0].output.indexOf(".min.") > -1;
  42. // Webpack Config.
  43. var wpConfig = require(settings.build.webpack);
  44. // Create multi entry list.
  45. wpConfig.entry = { };
  46. for (let library of settings.libraries) {
  47. let name = library.output.replace(isMinOutputName ? ".min.js" : ".js", "");
  48. wpConfig.entry[name] = path.resolve(wpConfig.context, library.entry);
  49. }
  50. // Create output by type (min vs max).
  51. if (isMin) {
  52. delete wpConfig.devtool;
  53. wpConfig.output.filename = isMinOutputName ? '[name].min.js' : '[name].js';
  54. }
  55. else {
  56. // Map Output
  57. wpConfig.devtool = "source-map";
  58. var rootPath = path.resolve(__dirname, "../../../");
  59. var absoluteSrc = path.resolve(__dirname, "../", settings.build.srcDirectory);
  60. wpConfig.output.devtoolModuleFilenameTemplate = (info) => {
  61. info.resourcePath = path.normalize(info.resourcePath);
  62. if (!path.isAbsolute(info.resourcePath)) {
  63. info.resourcePath = path.join(absoluteSrc, info.resourcePath);
  64. }
  65. return `webpack://BABYLONJS/${path.relative(rootPath, info.resourcePath).replace(/\\/g, "/")}`;
  66. };
  67. // Generate unminified file.
  68. wpConfig.mode = "development";
  69. wpConfig.output.filename = isMinOutputName ? '[name].js' : '[name].max.js';
  70. }
  71. // Generate minified file.
  72. let wpBuild = webpackStream(wpConfig, webpack);
  73. return wpBuild.pipe(gulp.dest(outputDirectory));
  74. }
  75. /**
  76. * Build AMD DTS Files
  77. */
  78. var buildAMDDTSFiles = function(libraries, settings, cb) {
  79. // TODO. Generate all d.ts
  80. let library = libraries[0];
  81. if (!library.preventLoadLibrary) {
  82. // Create temp directory.
  83. let srcDirectory = settings.build.srcDirectory;
  84. let depthCount = srcDirectory.match(/\//g).length - srcDirectory.match(/\.\.\//g).length;
  85. let tempDirectory = "";
  86. for (let i = 0; i < depthCount; i++) {
  87. tempDirectory += "../"
  88. }
  89. tempDirectory += ".temp/";
  90. // Generate DTS the old way...
  91. cp.execSync('tsc --module amd --outFile "' + tempDirectory + tempTypingsFile + '" --emitDeclarationOnly true', {
  92. cwd: settings.build.srcDirectory
  93. });
  94. }
  95. cb();
  96. }
  97. /**
  98. * Append Lose DTS Files allowing isolated Modules build
  99. */
  100. var appendLoseDTSFiles = function(settings) {
  101. if (settings.build.loseDTSFiles) {
  102. return gulp.src([tempTypingsPath, settings.build.loseDTSFiles], { base: "./"})
  103. .pipe(concat(tempTypingsPath))
  104. .pipe(gulp.dest(tempTypingsPath));
  105. }
  106. return Promise.resolve();
  107. }
  108. /**
  109. * Process DTS Files
  110. */
  111. var processDTSFiles = function(libraries, settings, cb) {
  112. // Convert Module to Namespace for globals
  113. var outputDirectory = config.build.outputDirectory + settings.build.distOutputDirectory;
  114. // TODO. Generate all d.ts
  115. let library = libraries[0];
  116. if (!library.preventLoadLibrary) {
  117. // Find declaration path.
  118. let fileLocation = path.join(outputDirectory, settings.build.processDeclaration.filename);
  119. // Convert the tsc AMD BUNDLED declaration to our expected one
  120. processAmdDeclarationToModule(tempTypingsPath, {
  121. output: fileLocation,
  122. moduleName: settings.build.processDeclaration.packageName,
  123. entryPoint: library.entry,
  124. externals: settings.build.processDeclaration.classMap,
  125. });
  126. // Convert Module to Namespace for globals
  127. processModuleDeclarationToNamespace(fileLocation, settings.build.processDeclaration);
  128. }
  129. cb();
  130. }
  131. /**
  132. * Dynamic module creation In Serie for WebPack leaks.
  133. */
  134. function buildExternalLibraries(settings) {
  135. // Creates the required tasks.
  136. var tasks = [];
  137. var cleanup = function() { return cleanShaders(settings); };
  138. var shaders = function() { return buildShaders(settings); };
  139. var buildMin = function() { return buildExternalLibrariesMultiEntry(settings.libraries, settings, true) };
  140. var buildMax = function() { return buildExternalLibrariesMultiEntry(settings.libraries, settings, false) };
  141. var buildAMDDTS = function(cb) { return buildAMDDTSFiles(settings.libraries, settings, cb) };
  142. var appendLoseDTS = function() { return appendLoseDTSFiles(settings) };
  143. var processDTS = function(cb) { return processDTSFiles(settings.libraries, settings, cb) };
  144. tasks.push(cleanup, shaders, buildMin, buildMax, buildAMDDTS, appendLoseDTS, processDTS);
  145. return gulp.series.apply(this, tasks);
  146. }
  147. /**
  148. * Dynamic module creation.
  149. */
  150. config.modules.map(function(module) {
  151. const settings = config[module];
  152. gulp.task(module, buildExternalLibraries(settings));
  153. });