babylon.sceneLoader.ts 7.8 KB

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  1. module BABYLON {
  2. export interface ISceneLoaderPlugin {
  3. extensions: string;
  4. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
  5. load: (scene: Scene, data: string, rootUrl: string) => boolean;
  6. }
  7. export class SceneLoader {
  8. // Flags
  9. private static _ForceFullSceneLoadingForIncremental = false;
  10. private static _ShowLoadingScreen = true;
  11. public static get ForceFullSceneLoadingForIncremental() {
  12. return SceneLoader._ForceFullSceneLoadingForIncremental;
  13. }
  14. public static set ForceFullSceneLoadingForIncremental(value: boolean) {
  15. SceneLoader._ForceFullSceneLoadingForIncremental = value;
  16. }
  17. public static get ShowLoadingScreen() {
  18. return SceneLoader._ShowLoadingScreen;
  19. }
  20. public static set ShowLoadingScreen(value: boolean) {
  21. SceneLoader._ShowLoadingScreen = value;
  22. }
  23. // Members
  24. private static _registeredPlugins = new Array<ISceneLoaderPlugin>();
  25. private static _getPluginForFilename(sceneFilename): ISceneLoaderPlugin {
  26. var dotPosition = sceneFilename.lastIndexOf(".");
  27. var queryStringPosition = sceneFilename.indexOf("?");
  28. if (queryStringPosition === -1) {
  29. queryStringPosition = sceneFilename.length;
  30. }
  31. var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
  32. for (var index = 0; index < this._registeredPlugins.length; index++) {
  33. var plugin = this._registeredPlugins[index];
  34. if (plugin.extensions.indexOf(extension) !== -1) {
  35. return plugin;
  36. }
  37. }
  38. return this._registeredPlugins[this._registeredPlugins.length - 1];
  39. }
  40. // Public functions
  41. public static RegisterPlugin(plugin: ISceneLoaderPlugin): void {
  42. plugin.extensions = plugin.extensions.toLowerCase();
  43. SceneLoader._registeredPlugins.push(plugin);
  44. }
  45. public static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void {
  46. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  47. Tools.Error("Wrong sceneFilename parameter");
  48. return;
  49. }
  50. var loadingToken = {};
  51. scene._addPendingData(loadingToken);
  52. var manifestChecked = success => {
  53. scene.database = database;
  54. var plugin = SceneLoader._getPluginForFilename(sceneFilename);
  55. var importMeshFromData = data => {
  56. var meshes = [];
  57. var particleSystems = [];
  58. var skeletons = [];
  59. try {
  60. if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
  61. if (onerror) {
  62. onerror(scene, 'unable to load the scene');
  63. }
  64. scene._removePendingData(loadingToken);
  65. return;
  66. }
  67. } catch (e) {
  68. if (onerror) {
  69. onerror(scene, e);
  70. }
  71. scene._removePendingData(loadingToken);
  72. return;
  73. }
  74. if (onsuccess) {
  75. scene.importedMeshesFiles.push(rootUrl + sceneFilename);
  76. onsuccess(meshes, particleSystems, skeletons);
  77. scene._removePendingData(loadingToken);
  78. }
  79. };
  80. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  81. // Direct load
  82. importMeshFromData(sceneFilename.substr(5));
  83. return;
  84. }
  85. Tools.LoadFile(rootUrl + sceneFilename, data => {
  86. importMeshFromData(data);
  87. }, progressCallBack, database);
  88. };
  89. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  90. var database = new Database(rootUrl + sceneFilename, manifestChecked);
  91. }
  92. /**
  93. * Load a scene
  94. * @param rootUrl a string that defines the root url for scene and resources
  95. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  96. * @param engine is the instance of BABYLON.Engine to use to create the scene
  97. */
  98. public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void {
  99. SceneLoader.Append(rootUrl, sceneFilename, new Scene(engine), onsuccess, progressCallBack, onerror);
  100. }
  101. /**
  102. * Append a scene
  103. * @param rootUrl a string that defines the root url for scene and resources
  104. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  105. * @param scene is the instance of BABYLON.Scene to append to
  106. */
  107. public static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void {
  108. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  109. Tools.Error("Wrong sceneFilename parameter");
  110. return;
  111. }
  112. var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
  113. var database;
  114. var loadingToken = {};
  115. scene._addPendingData(loadingToken);
  116. if (SceneLoader.ShowLoadingScreen) {
  117. scene.getEngine().displayLoadingUI();
  118. }
  119. var loadSceneFromData = data => {
  120. scene.database = database;
  121. if (!plugin.load(scene, data, rootUrl)) {
  122. if (onerror) {
  123. onerror(scene);
  124. }
  125. scene._removePendingData(loadingToken);
  126. scene.getEngine().hideLoadingUI();
  127. return;
  128. }
  129. if (onsuccess) {
  130. onsuccess(scene);
  131. }
  132. scene._removePendingData(loadingToken);
  133. if (SceneLoader.ShowLoadingScreen) {
  134. scene.executeWhenReady(() => {
  135. scene.getEngine().hideLoadingUI();
  136. });
  137. }
  138. };
  139. var manifestChecked = success => {
  140. Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
  141. };
  142. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  143. // Direct load
  144. loadSceneFromData(sceneFilename.substr(5));
  145. return;
  146. }
  147. if (rootUrl.indexOf("file:") === -1) {
  148. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  149. database = new Database(rootUrl + sceneFilename, manifestChecked);
  150. }
  151. // Loading file from disk via input file or drag'n'drop
  152. else {
  153. Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
  154. }
  155. }
  156. };
  157. }