babylon.sceneLoader.js 7.6 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var SceneLoader = (function () {
  4. function SceneLoader() {
  5. }
  6. Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", {
  7. get: function () {
  8. return SceneLoader._ForceFullSceneLoadingForIncremental;
  9. },
  10. set: function (value) {
  11. SceneLoader._ForceFullSceneLoadingForIncremental = value;
  12. },
  13. enumerable: true,
  14. configurable: true
  15. });
  16. Object.defineProperty(SceneLoader, "ShowLoadingScreen", {
  17. get: function () {
  18. return SceneLoader._ShowLoadingScreen;
  19. },
  20. set: function (value) {
  21. SceneLoader._ShowLoadingScreen = value;
  22. },
  23. enumerable: true,
  24. configurable: true
  25. });
  26. SceneLoader._getPluginForFilename = function (sceneFilename) {
  27. var dotPosition = sceneFilename.lastIndexOf(".");
  28. var queryStringPosition = sceneFilename.indexOf("?");
  29. if (queryStringPosition === -1) {
  30. queryStringPosition = sceneFilename.length;
  31. }
  32. var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
  33. for (var index = 0; index < this._registeredPlugins.length; index++) {
  34. var plugin = this._registeredPlugins[index];
  35. if (plugin.extensions.indexOf(extension) !== -1) {
  36. return plugin;
  37. }
  38. }
  39. return this._registeredPlugins[this._registeredPlugins.length - 1];
  40. };
  41. // Public functions
  42. SceneLoader.RegisterPlugin = function (plugin) {
  43. plugin.extensions = plugin.extensions.toLowerCase();
  44. SceneLoader._registeredPlugins.push(plugin);
  45. };
  46. SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  47. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  48. BABYLON.Tools.Error("Wrong sceneFilename parameter");
  49. return;
  50. }
  51. var loadingToken = {};
  52. scene._addPendingData(loadingToken);
  53. var manifestChecked = function (success) {
  54. scene.database = database;
  55. var plugin = SceneLoader._getPluginForFilename(sceneFilename);
  56. var importMeshFromData = function (data) {
  57. var meshes = [];
  58. var particleSystems = [];
  59. var skeletons = [];
  60. try {
  61. if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
  62. if (onerror) {
  63. onerror(scene, 'unable to load the scene');
  64. }
  65. scene._removePendingData(loadingToken);
  66. return;
  67. }
  68. }
  69. catch (e) {
  70. if (onerror) {
  71. onerror(scene, e);
  72. }
  73. scene._removePendingData(loadingToken);
  74. return;
  75. }
  76. if (onsuccess) {
  77. scene.importedMeshesFiles.push(rootUrl + sceneFilename);
  78. onsuccess(meshes, particleSystems, skeletons);
  79. scene._removePendingData(loadingToken);
  80. }
  81. };
  82. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  83. // Direct load
  84. importMeshFromData(sceneFilename.substr(5));
  85. return;
  86. }
  87. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
  88. importMeshFromData(data);
  89. }, progressCallBack, database);
  90. };
  91. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  92. var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  93. };
  94. /**
  95. * Load a scene
  96. * @param rootUrl a string that defines the root url for scene and resources
  97. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  98. * @param engine is the instance of BABYLON.Engine to use to create the scene
  99. */
  100. SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
  101. SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
  102. };
  103. /**
  104. * Append a scene
  105. * @param rootUrl a string that defines the root url for scene and resources
  106. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  107. * @param scene is the instance of BABYLON.Scene to append to
  108. */
  109. SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  110. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  111. BABYLON.Tools.Error("Wrong sceneFilename parameter");
  112. return;
  113. }
  114. var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
  115. var database;
  116. var loadingToken = {};
  117. scene._addPendingData(loadingToken);
  118. if (SceneLoader.ShowLoadingScreen) {
  119. scene.getEngine().displayLoadingUI();
  120. }
  121. var loadSceneFromData = function (data) {
  122. scene.database = database;
  123. if (!plugin.load(scene, data, rootUrl)) {
  124. if (onerror) {
  125. onerror(scene);
  126. }
  127. scene._removePendingData(loadingToken);
  128. scene.getEngine().hideLoadingUI();
  129. return;
  130. }
  131. if (onsuccess) {
  132. onsuccess(scene);
  133. }
  134. scene._removePendingData(loadingToken);
  135. if (SceneLoader.ShowLoadingScreen) {
  136. scene.executeWhenReady(function () {
  137. scene.getEngine().hideLoadingUI();
  138. });
  139. }
  140. };
  141. var manifestChecked = function (success) {
  142. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
  143. };
  144. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  145. // Direct load
  146. loadSceneFromData(sceneFilename.substr(5));
  147. return;
  148. }
  149. if (rootUrl.indexOf("file:") === -1) {
  150. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  151. database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  152. }
  153. else {
  154. BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
  155. }
  156. };
  157. // Flags
  158. SceneLoader._ForceFullSceneLoadingForIncremental = false;
  159. SceneLoader._ShowLoadingScreen = true;
  160. // Members
  161. SceneLoader._registeredPlugins = new Array();
  162. return SceneLoader;
  163. })();
  164. BABYLON.SceneLoader = SceneLoader;
  165. ;
  166. })(BABYLON || (BABYLON = {}));
  167. //# sourceMappingURL=babylon.sceneLoader.js.map