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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var AnaglyphFreeCamera = (function (_super) {
- __extends(AnaglyphFreeCamera, _super);
- function AnaglyphFreeCamera(name, position, interaxialDistance, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
- }
- return AnaglyphFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
- var AnaglyphArcRotateCamera = (function (_super) {
- __extends(AnaglyphArcRotateCamera, _super);
- function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, scene) {
- _super.call(this, name, alpha, beta, radius, target, scene);
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
- }
- return AnaglyphArcRotateCamera;
- })(BABYLON.ArcRotateCamera);
- BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
- var AnaglyphGamepadCamera = (function (_super) {
- __extends(AnaglyphGamepadCamera, _super);
- function AnaglyphGamepadCamera(name, position, interaxialDistance, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
- }
- return AnaglyphGamepadCamera;
- })(BABYLON.GamepadCamera);
- BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
- var StereoscopicFreeCamera = (function (_super) {
- __extends(StereoscopicFreeCamera, _super);
- function StereoscopicFreeCamera(name, position, interaxialDistance, isSideBySide, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
- }
- return StereoscopicFreeCamera;
- })(BABYLON.FreeCamera);
- BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
- var StereoscopicArcRotateCamera = (function (_super) {
- __extends(StereoscopicArcRotateCamera, _super);
- function StereoscopicArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, isSideBySide, scene) {
- _super.call(this, name, alpha, beta, radius, target, scene);
- this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
- }
- return StereoscopicArcRotateCamera;
- })(BABYLON.ArcRotateCamera);
- BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
- var StereoscopicGamepadCamera = (function (_super) {
- __extends(StereoscopicGamepadCamera, _super);
- function StereoscopicGamepadCamera(name, position, interaxialDistance, isSideBySide, scene) {
- _super.call(this, name, position, scene);
- this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
- }
- return StereoscopicGamepadCamera;
- })(BABYLON.GamepadCamera);
- BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.stereoscopicCameras.js.map
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