babylon.stereoscopicCameras.js 3.7 KB

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  1. var __extends = (this && this.__extends) || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. __.prototype = b.prototype;
  5. d.prototype = new __();
  6. };
  7. var BABYLON;
  8. (function (BABYLON) {
  9. var AnaglyphFreeCamera = (function (_super) {
  10. __extends(AnaglyphFreeCamera, _super);
  11. function AnaglyphFreeCamera(name, position, interaxialDistance, scene) {
  12. _super.call(this, name, position, scene);
  13. this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
  14. }
  15. return AnaglyphFreeCamera;
  16. })(BABYLON.FreeCamera);
  17. BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
  18. var AnaglyphArcRotateCamera = (function (_super) {
  19. __extends(AnaglyphArcRotateCamera, _super);
  20. function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, scene) {
  21. _super.call(this, name, alpha, beta, radius, target, scene);
  22. this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
  23. }
  24. return AnaglyphArcRotateCamera;
  25. })(BABYLON.ArcRotateCamera);
  26. BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
  27. var AnaglyphGamepadCamera = (function (_super) {
  28. __extends(AnaglyphGamepadCamera, _super);
  29. function AnaglyphGamepadCamera(name, position, interaxialDistance, scene) {
  30. _super.call(this, name, position, scene);
  31. this.setCameraRigMode(BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
  32. }
  33. return AnaglyphGamepadCamera;
  34. })(BABYLON.GamepadCamera);
  35. BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
  36. var StereoscopicFreeCamera = (function (_super) {
  37. __extends(StereoscopicFreeCamera, _super);
  38. function StereoscopicFreeCamera(name, position, interaxialDistance, isSideBySide, scene) {
  39. _super.call(this, name, position, scene);
  40. this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
  41. }
  42. return StereoscopicFreeCamera;
  43. })(BABYLON.FreeCamera);
  44. BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
  45. var StereoscopicArcRotateCamera = (function (_super) {
  46. __extends(StereoscopicArcRotateCamera, _super);
  47. function StereoscopicArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, isSideBySide, scene) {
  48. _super.call(this, name, alpha, beta, radius, target, scene);
  49. this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
  50. }
  51. return StereoscopicArcRotateCamera;
  52. })(BABYLON.ArcRotateCamera);
  53. BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
  54. var StereoscopicGamepadCamera = (function (_super) {
  55. __extends(StereoscopicGamepadCamera, _super);
  56. function StereoscopicGamepadCamera(name, position, interaxialDistance, isSideBySide, scene) {
  57. _super.call(this, name, position, scene);
  58. this.setCameraRigMode(isSideBySide ? BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance });
  59. }
  60. return StereoscopicGamepadCamera;
  61. })(BABYLON.GamepadCamera);
  62. BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
  63. })(BABYLON || (BABYLON = {}));
  64. //# sourceMappingURL=babylon.stereoscopicCameras.js.map