validation.js 11 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 2.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. return (differencesCount * 100) / (width * height) > errorRatio;
  40. }
  41. function getRenderData(canvas, engine) {
  42. var width = canvas.width;
  43. var height = canvas.height;
  44. var renderData = engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. return renderData;
  58. }
  59. function saveRenderImage(data, canvas) {
  60. var width = canvas.width;
  61. var height = canvas.height;
  62. var screenshotCanvas = document.createElement('canvas');
  63. screenshotCanvas.width = width;
  64. screenshotCanvas.height = height;
  65. var context = screenshotCanvas.getContext('2d');
  66. var imageData = context.createImageData(width, height);
  67. var castData = imageData.data;
  68. castData.set(data);
  69. context.putImageData(imageData, 0, 0);
  70. return screenshotCanvas.toDataURL();
  71. }
  72. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  73. seed = 100000;
  74. var renderData = getRenderData(canvas, engine);
  75. var testRes = true;
  76. // gl check
  77. var gl = engine._gl;
  78. if (gl.getError() !== 0) {
  79. result.classList.add("failed");
  80. result.innerHTML = "×";
  81. testRes = false;
  82. console.log('%c failed (gl error)', 'color: red');
  83. } else {
  84. // Visual check
  85. if (!test.onlyVisual) {
  86. if (compare(renderData, resultCanvas)) {
  87. result.classList.add("failed");
  88. result.innerHTML = "×";
  89. testRes = false;
  90. console.log('%c failed', 'color: red');
  91. } else {
  92. result.innerHTML = "✔";
  93. testRes = true;
  94. console.log('%c validated', 'color: green');
  95. }
  96. }
  97. }
  98. waitRing.classList.add("hidden");
  99. var renderB64 = saveRenderImage(renderData, canvas);
  100. renderImage.src = renderB64;
  101. currentScene.dispose();
  102. currentScene = null;
  103. engine.setHardwareScalingLevel(1);
  104. done(testRes, renderB64);
  105. }
  106. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  107. currentScene.executeWhenReady(function () {
  108. var renderCount = test.renderCount || 1;
  109. currentScene.useConstantAnimationDeltaTime = true;
  110. engine.runRenderLoop(function () {
  111. try {
  112. currentScene.render();
  113. renderCount--;
  114. if (renderCount === 0) {
  115. engine.stopRenderLoop();
  116. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  117. }
  118. }
  119. catch (e) {
  120. console.error(e);
  121. done(false);
  122. }
  123. });
  124. });
  125. }
  126. function runTest(index, done) {
  127. if (index >= config.tests.length) {
  128. done(false);
  129. }
  130. var test = config.tests[index];
  131. var container = document.createElement("div");
  132. container.id = "container#" + index;
  133. container.className = "container";
  134. document.body.appendChild(container);
  135. var titleContainer = document.createElement("div");
  136. titleContainer.className = "containerTitle";
  137. container.appendChild(titleContainer);
  138. var title = document.createElement("div");
  139. title.className = "title";
  140. titleContainer.appendChild(title);
  141. var result = document.createElement("div");
  142. result.className = "result";
  143. titleContainer.appendChild(result);
  144. var waitRing = document.createElement("img");
  145. waitRing.className = "waitRing";
  146. titleContainer.appendChild(waitRing);
  147. waitRing.src = "/tests/validation/loading.gif";
  148. var resultCanvas = document.createElement("canvas");
  149. resultCanvas.className = "resultImage";
  150. container.appendChild(resultCanvas);
  151. title.innerHTML = test.title;
  152. console.log("Running " + test.title);
  153. var resultContext = resultCanvas.getContext("2d");
  154. var img = new Image();
  155. img.onload = function () {
  156. resultCanvas.width = img.width;
  157. resultCanvas.height = img.height;
  158. resultContext.drawImage(img, 0, 0);
  159. }
  160. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  161. var renderImage = new Image();
  162. renderImage.className = "renderImage";
  163. container.appendChild(renderImage);
  164. location.href = "#" + container.id;
  165. if (test.sceneFolder) {
  166. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  167. currentScene = newScene;
  168. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  169. },
  170. null,
  171. function (loadedScene, msg) {
  172. console.error(msg);
  173. done(false);
  174. });
  175. }
  176. else if (test.playgroundId) {
  177. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  178. console.error("Invalid playground id");
  179. done(false);
  180. return;
  181. }
  182. var snippetUrl = "//babylonjs-api2.azurewebsites.net/snippets";
  183. var pgRoot = "/Playground"
  184. var xmlHttp = new XMLHttpRequest();
  185. xmlHttp.onreadystatechange = function () {
  186. if (xmlHttp.readyState === 4) {
  187. try {
  188. xmlHttp.onreadystatechange = null;
  189. var snippet = JSON.parse(xmlHttp.responseText)[0];
  190. var code = JSON.parse(snippet.jsonPayload).code.toString();
  191. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  192. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  193. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  194. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  195. currentScene = eval(code + "\r\ncreateScene(engine)");
  196. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  197. }
  198. catch (e) {
  199. console.error(e);
  200. done(false);
  201. }
  202. }
  203. }
  204. xmlHttp.onerror = function () {
  205. console.error("Network error during test load.");
  206. done(false);
  207. }
  208. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  209. xmlHttp.send();
  210. } else {
  211. // Fix references
  212. if (test.specificRoot) {
  213. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  214. }
  215. var request = new XMLHttpRequest();
  216. request.open('GET', config.root + test.scriptToRun, true);
  217. request.onreadystatechange = () => {
  218. if (request.readyState === 4) {
  219. try {
  220. request.onreadystatechange = null;
  221. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  222. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  223. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  224. scriptToRun = scriptToRun.replace(/\/Assets\//g, config.root + "/Assets/");
  225. if (test.replace) {
  226. var split = test.replace.split(",");
  227. for (var i = 0; i < split.length; i += 2) {
  228. var source = split[i].trim();
  229. var destination = split[i + 1].trim();
  230. scriptToRun = scriptToRun.replace(source, destination);
  231. }
  232. }
  233. if (test.replaceUrl) {
  234. var split = test.replaceUrl.split(",");
  235. for (var i = 0; i < split.length; i++) {
  236. var source = split[i].trim();
  237. var regex = new RegExp(source, "g");
  238. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  239. }
  240. }
  241. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  242. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  243. }
  244. catch (e) {
  245. console.error(e);
  246. done(false);
  247. }
  248. }
  249. };
  250. request.onerror = function () {
  251. console.error("Network error during test load.");
  252. done(false);
  253. }
  254. request.send(null);
  255. }
  256. }
  257. function init() {
  258. BABYLON.SceneLoader.ShowLoadingScreen = false;
  259. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  260. // Draco configuration
  261. var baseUrl = BABYLON.Tools.GetFolderPath(document.location.href);
  262. BABYLON.DracoCompression.Configuration.decoder = {
  263. wasmUrl: baseUrl + "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  264. wasmBinaryUrl: baseUrl + "../../dist/preview%20release/draco_decoder_gltf.wasm",
  265. fallbackUrl: baseUrl + "../../dist/preview%20release/draco_decoder_gltf.js"
  266. };
  267. canvas = document.createElement("canvas");
  268. canvas.className = "renderCanvas";
  269. document.body.appendChild(canvas);
  270. engine = new BABYLON.Engine(canvas, false);
  271. engine.enableOfflineSupport = false;
  272. engine.setDitheringState(false);
  273. }
  274. function dispose() {
  275. engine.dispose();
  276. currentScene = null;
  277. engine = null;
  278. document.body.removeChild(canvas);
  279. canvas = null;
  280. }
  281. init();