Added Color3.FromHexString() and Color3.toHexString() deltakosh
Added Color4.FromHexString() and Color4.toHexString() deltakosh
Added mesh.computeBonesUsingShaders to allow developers to disable HW skinning for low end devices deltakosh
Added material.disableDepthWrite (default is off) deltakosh
Added material.alphaMode (default is BABYLON.Engine.ALPHA_COMBINE, can be set to BABYLON.Engine.ALPHA_ADD, *_SUBTRACT, *_MULTIPLY or *_MAXIMIZED ) deltakosh, jahow
Changes to meshes transform baking and added flipFaces PRjahow
SerializeMesh serializes a mesh or array of meshes to be imported with the loader's ImportMesh optionally including their children and/or parents. PRPR2RaananW
onCollide callback for meshes calling moveWithCollisions. PRRaananW
Unity Exporter now uses game object name as the Babylon.js mesh name, instead of mesh name which is not unique when dealing with primitive objects (cubes, spheres, planes, etc..) ozRocker