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glTF2Interface 4188929fed 4.0.0-alpha.33 6 년 전
gui 4188929fed 4.0.0-alpha.33 6 년 전
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loaders 4188929fed 4.0.0-alpha.33 6 년 전
materialsLibrary 4188929fed 4.0.0-alpha.33 6 년 전
postProcessesLibrary 4188929fed 4.0.0-alpha.33 6 년 전
proceduralTexturesLibrary 4188929fed 4.0.0-alpha.33 6 년 전
serializers 4188929fed 4.0.0-alpha.33 6 년 전
viewer 4188929fed 4.0.0-alpha.33 6 년 전
Oimo.js 48ceea7991 Oimo min fix 6 년 전
Oimo.license 9bb45b186f Add license files for 3rd party libraries 7 년 전
_headers ebf7e875c3 Adding CORS header 8 년 전
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ammo.js d1cbc5060b add ammo js 6 년 전
babylon.d.ts b6e9be84fc Nightly 6 년 전
babylon.js 4188929fed 4.0.0-alpha.33 6 년 전
babylon.max.js 4188929fed 4.0.0-alpha.33 6 년 전
babylon.max.js.map 4188929fed 4.0.0-alpha.33 6 년 전
babylon.module.d.ts b6e9be84fc Nightly 6 년 전
cannon.js 45511e2823 Adding the newest cannon.js 10 년 전
cannon.license 9bb45b186f Add license files for 3rd party libraries 7 년 전
draco.license 9bb45b186f Add license files for 3rd party libraries 7 년 전
draco_decoder_gltf.js 430eb1b552 Simplify Draco configuration 7 년 전
draco_decoder_gltf.wasm bd03622585 Update Draco 7 년 전
draco_wasm_wrapper_gltf.js 430eb1b552 Simplify Draco configuration 7 년 전
earcut.license 5468491272 Earcut is now an external ooptional dependency 7 년 전
earcut.min.js 5468491272 Earcut is now an external ooptional dependency 7 년 전
gltf_validator.js c85f454e71 Add support for glTF validation 7 년 전
package.json 4188929fed 4.0.0-alpha.33 6 년 전
packagesSizeBaseLine.json b6e9be84fc Nightly 6 년 전
readme.md aa6476836e Readme 6 년 전
split.js 147097964b Merge upstream 8 년 전
typedocValidationBaseline.json d3fc799004 w000000000t 7 년 전
what's new.md 68730570ce FIX crash WebRequest.CustomRequestHeaders #6055 6 년 전

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.