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David Catuhe 409ad16d88 Merge pull request #3317 from BabylonJS/master 7 éve
.vscode 6d00b26fe6 Fixed #3117 7 éve
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 éve
Playground 4935925fb0 Nightly 7 éve
Tools 8f4cc191af picking is a physics dependency 7 éve
Viewer 9b7f887f59 Update basicExample.html 7 éve
assets 07dbc11f9d no CORS for assets 7 éve
dist 4935925fb0 Nightly 7 éve
gui c122214153 Fix #3276 7 éve
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) 7 éve
loaders 643e146c25 Switch to using Material instead of Multimaterial when there is only one submesh in glTF loaders 7 éve
localDev 200153691c Adding createEngine option to the playground 7 éve
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 7 éve
postProcessLibrary 257de4f0e2 Fix type definition 7 éve
proceduralTexturesLibrary 257de4f0e2 Fix type definition 7 éve
sandbox a55e4499f7 Fix skins for glTF 1.0; Ignore glTF 1.0 camera in sandbox 7 éve
serializers 97c5d80016 fixed #2982!!!!!!! 8 éve
src 409ad16d88 Merge pull request #3317 from BabylonJS/master 7 éve
tests 4935925fb0 Nightly 7 éve
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 éve
.gitignore 1f3a8e11c1 ignore package-lock.json 7 éve
.gitmodules eb1b2745f6 DAE Exporter 11 éve
.travis.yml 1dabcd6f7f travis should use node 6 8 éve
bower.json 34ad342456 Update bower.json to latest version 8 éve
contributing.md c8c6d6876a Update contributing.md 8 éve
license.md 4f44f2ce56 Moved license to a separate file 8 éve
package.json ab91b37bdb npm update 7 éve
readme.md fb3f3b00c0 Update readme 8 éve
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 éve
what's new.md 60c020ad96 Added feault normals generation for standard material 8 éve

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.