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- module BABYLON {
- export class GeometryBufferRenderer {
- private _scene: Scene;
- private _multiRenderTarget: MultiRenderTarget;
- private _effect: Effect;
- private _ratio: number;
- private _cachedDefines: string;
- private _enablePosition: boolean = false;
- public set renderList(meshes: Mesh[]) {
- this._multiRenderTarget.renderList = meshes;
- }
- public get isSupported(): boolean {
- return this._multiRenderTarget.isSupported;
- }
- public get enablePosition(): boolean {
- return this._enablePosition;
- }
- public set enablePosition(enable: boolean) {
- this._enablePosition = enable;
- this.dispose();
- this._createRenderTargets();
- }
- constructor(scene: Scene, ratio: number = 1) {
- this._scene = scene;
- this._ratio = ratio;
- // Render target
- this._createRenderTargets();
- }
- public isReady(subMesh: SubMesh, useInstances: boolean): boolean {
- var material: any = subMesh.getMaterial();
- if (material && material.disableDepthWrite) {
- return false;
- }
- var defines = [];
- var attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind];
- var mesh = subMesh.getMesh();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- attribs.push(VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- attribs.push(VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Buffers
- if (this._enablePosition) {
- defines.push("#define POSITION");
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- attribs.push(VertexBuffer.MatricesIndicesKind);
- attribs.push(VertexBuffer.MatricesWeightsKind);
- if (mesh.numBoneInfluencers > 4) {
- attribs.push(VertexBuffer.MatricesIndicesExtraKind);
- attribs.push(VertexBuffer.MatricesWeightsExtraKind);
- }
- defines.push("#define NUM_BONE_INFLUENCERS " + mesh.numBoneInfluencers);
- defines.push("#define BonesPerMesh " + (mesh.skeleton ? mesh.skeleton.bones.length + 1 : 0));
- } else {
- defines.push("#define NUM_BONE_INFLUENCERS 0");
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("geometry",
- attribs,
- ["world", "mBones", "viewProjection", "diffuseMatrix", "view"],
- ["diffuseSampler"], join,
- undefined, undefined, undefined,
- { buffersCount: this._enablePosition ? 3 : 2 });
- }
- return this._effect.isReady();
- }
- public getGBuffer(): MultiRenderTarget {
- return this._multiRenderTarget;
- }
- // Methods
- public dispose(): void {
- this.getGBuffer().dispose();
- }
- private _createRenderTargets(): void {
- var engine = this._scene.getEngine();
- var count = this._enablePosition ? 3 : 2;
- this._multiRenderTarget = new MultiRenderTarget("gBuffer", { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio }, count, this._scene, { generateMipMaps : false, generateDepthTexture: true });
- if (!this.isSupported) {
- return;
- }
- this._multiRenderTarget.wrapU = Texture.CLAMP_ADDRESSMODE;
- this._multiRenderTarget.wrapV = Texture.CLAMP_ADDRESSMODE;
- this._multiRenderTarget.refreshRate = 1;
- this._multiRenderTarget.renderParticles = false;
- this._multiRenderTarget.renderList = null;
-
- // set default depth value to 1.0 (far away)
- this._multiRenderTarget.onClearObservable.add((engine: Engine) => {
- engine.clear(new Color4(0.0, 0.0, 0.0, 1.0), true, true, true);
- });
- // Custom render function
- var renderSubMesh = (subMesh: SubMesh): void => {
- var mesh = subMesh.getRenderingMesh();
- var scene = this._scene;
- var engine = scene.getEngine();
- let material = subMesh.getMaterial();
- if (!material) {
- return;
- }
- // Culling
- engine.setState(material.backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays) && (batch.visibleInstances[subMesh._id] !== null);
- if (this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(this._effect);
- mesh._bind(subMesh, this._effect, Material.TriangleFillMode);
-
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- this._effect.setMatrix("view", scene.getViewMatrix());
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- if (alphaTexture) {
- this._effect.setTexture("diffuseSampler", alphaTexture);
- this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices(mesh));
- }
- // Draw
- mesh._processRendering(subMesh, this._effect, Material.TriangleFillMode, batch, hardwareInstancedRendering,
- (isInstance, world) => this._effect.setMatrix("world", world));
- }
- };
- this._multiRenderTarget.customRenderFunction = (opaqueSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, depthOnlySubMeshes: SmartArray<SubMesh>): void => {
- var index;
- if (depthOnlySubMeshes.length) {
- engine.setColorWrite(false);
- for (index = 0; index < depthOnlySubMeshes.length; index++) {
- renderSubMesh(depthOnlySubMeshes.data[index]);
- }
- engine.setColorWrite(true);
- }
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- };
- }
- }
- }
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