123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331 |
- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") return Reflect.decorate(decorators, target, key, desc);
- switch (arguments.length) {
- case 2: return decorators.reduceRight(function(o, d) { return (d && d(o)) || o; }, target);
- case 3: return decorators.reduceRight(function(o, d) { return (d && d(target, key)), void 0; }, void 0);
- case 4: return decorators.reduceRight(function(o, d) { return (d && d(target, key, o)) || o; }, desc);
- }
- };
- var BABYLON;
- (function (BABYLON) {
- var maxSimultaneousLights = 4;
- var SimpleMaterialDefines = (function (_super) {
- __extends(SimpleMaterialDefines, _super);
- function SimpleMaterialDefines() {
- _super.call(this);
- this.DIFFUSE = false;
- this.CLIPPLANE = false;
- this.ALPHATEST = false;
- this.POINTSIZE = false;
- this.FOG = false;
- this.LIGHT0 = false;
- this.LIGHT1 = false;
- this.LIGHT2 = false;
- this.LIGHT3 = false;
- this.SPOTLIGHT0 = false;
- this.SPOTLIGHT1 = false;
- this.SPOTLIGHT2 = false;
- this.SPOTLIGHT3 = false;
- this.HEMILIGHT0 = false;
- this.HEMILIGHT1 = false;
- this.HEMILIGHT2 = false;
- this.HEMILIGHT3 = false;
- this.DIRLIGHT0 = false;
- this.DIRLIGHT1 = false;
- this.DIRLIGHT2 = false;
- this.DIRLIGHT3 = false;
- this.POINTLIGHT0 = false;
- this.POINTLIGHT1 = false;
- this.POINTLIGHT2 = false;
- this.POINTLIGHT3 = false;
- this.SHADOW0 = false;
- this.SHADOW1 = false;
- this.SHADOW2 = false;
- this.SHADOW3 = false;
- this.SHADOWS = false;
- this.SHADOWVSM0 = false;
- this.SHADOWVSM1 = false;
- this.SHADOWVSM2 = false;
- this.SHADOWVSM3 = false;
- this.SHADOWPCF0 = false;
- this.SHADOWPCF1 = false;
- this.SHADOWPCF2 = false;
- this.SHADOWPCF3 = false;
- this.NORMAL = false;
- this.UV1 = false;
- this.UV2 = false;
- this.VERTEXCOLOR = false;
- this.VERTEXALPHA = false;
- this.NUM_BONE_INFLUENCERS = 0;
- this.BonesPerMesh = 0;
- this.INSTANCES = false;
- this._keys = Object.keys(this);
- }
- return SimpleMaterialDefines;
- })(BABYLON.MaterialDefines);
- var SimpleMaterial = (function (_super) {
- __extends(SimpleMaterial, _super);
- function SimpleMaterial(name, scene) {
- _super.call(this, name, scene);
- this.diffuseColor = new BABYLON.Color3(1, 1, 1);
- this.disableLighting = false;
- this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
- this._scaledDiffuse = new BABYLON.Color3();
- this._defines = new SimpleMaterialDefines();
- this._cachedDefines = new SimpleMaterialDefines();
- this._cachedDefines.BonesPerMesh = -1;
- }
- SimpleMaterial.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0);
- };
- SimpleMaterial.prototype.needAlphaTesting = function () {
- return false;
- };
- SimpleMaterial.prototype.getAlphaTestTexture = function () {
- return null;
- };
- // Methods
- SimpleMaterial.prototype._checkCache = function (scene, mesh, useInstances) {
- if (!mesh) {
- return true;
- }
- if (this._defines.INSTANCES !== useInstances) {
- return false;
- }
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
- return true;
- }
- return false;
- };
- SimpleMaterial.prototype.isReady = function (mesh, useInstances) {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- if (this._checkCache(scene, mesh, useInstances)) {
- return true;
- }
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Textures
- if (scene.texturesEnabled) {
- if (this.diffuseTexture && BABYLON.StandardMaterial.DiffuseTextureEnabled) {
- if (!this.diffuseTexture.isReady()) {
- return false;
- }
- else {
- needUVs = true;
- this._defines.DIFFUSE = true;
- }
- }
- }
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
- var lightIndex = 0;
- if (scene.lightsEnabled && !this.disableLighting) {
- needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines);
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new BABYLON.EffectFallbacks();
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- BABYLON.MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks);
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(BABYLON.VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(BABYLON.VertexBuffer.ColorKind);
- }
- BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
- BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
- var shaderName = "simple";
- var join = this._defines.toString();
- this._effect = scene.getEngine().createEffect(shaderName, attribs, ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix",
- "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3", "depthValues"
- ], ["diffuseSampler",
- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
- ], join, fallbacks, this.onCompiled, this.onError);
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- if (mesh) {
- if (!mesh._materialDefines) {
- mesh._materialDefines = new SimpleMaterialDefines();
- }
- this._defines.cloneTo(mesh._materialDefines);
- }
- return true;
- };
- SimpleMaterial.prototype.bindOnlyWorldMatrix = function (world) {
- this._effect.setMatrix("world", world);
- };
- SimpleMaterial.prototype.bind = function (world, mesh) {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- BABYLON.MaterialHelper.BindBonesParameters(mesh, this._effect);
- if (scene.getCachedMaterial() !== this) {
- // Textures
- if (this.diffuseTexture && BABYLON.StandardMaterial.DiffuseTextureEnabled) {
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
- }
- // Clip plane
- BABYLON.MaterialHelper.BindClipPlane(this._effect, scene);
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- }
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- // Lights
- if (scene.lightsEnabled && !this.disableLighting) {
- BABYLON.MaterialHelper.BindLights(scene, mesh, this._effect, this._defines);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._effect);
- _super.prototype.bind.call(this, world, mesh);
- };
- SimpleMaterial.prototype.getAnimatables = function () {
- var results = [];
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
- results.push(this.diffuseTexture);
- }
- return results;
- };
- SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
- if (this.diffuseTexture) {
- this.diffuseTexture.dispose();
- }
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- SimpleMaterial.prototype.clone = function (name) {
- var _this = this;
- return BABYLON.SerializationHelper.Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
- };
- SimpleMaterial.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.customType = "BABYLON.SimpleMaterial";
- serializationObject.diffuseColor = this.diffuseColor.asArray();
- serializationObject.disableLighting = this.disableLighting;
- if (this.diffuseTexture) {
- serializationObject.diffuseTexture = this.diffuseTexture.serialize();
- }
- return serializationObject;
- };
- SimpleMaterial.Parse = function (source, scene, rootUrl) {
- var material = new SimpleMaterial(source.name, scene);
- material.diffuseColor = BABYLON.Color3.FromArray(source.diffuseColor);
- material.disableLighting = source.disableLighting;
- material.alpha = source.alpha;
- material.id = source.id;
- BABYLON.Tags.AddTagsTo(material, source.tags);
- material.backFaceCulling = source.backFaceCulling;
- material.wireframe = source.wireframe;
- if (source.diffuseTexture) {
- material.diffuseTexture = BABYLON.Texture.Parse(source.diffuseTexture, scene, rootUrl);
- }
- if (source.checkReadyOnlyOnce) {
- material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
- }
- return material;
- };
- __decorate([
- BABYLON.serializeAsTexture()
- ], SimpleMaterial.prototype, "diffuseTexture");
- __decorate([
- BABYLON.serializeAsColor3("diffuseColor")
- ], SimpleMaterial.prototype, "diffuseColor");
- return SimpleMaterial;
- })(BABYLON.Material);
- BABYLON.SimpleMaterial = SimpleMaterial;
- })(BABYLON || (BABYLON = {}));
- BABYLON.Effect.ShadersStore['simpleVertexShader'] = "precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n#ifdef NORMAL\r\nattribute vec3 normal;\r\n#endif\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n\r\n#include<bonesDeclaration>\r\n\r\n// Uniforms\r\n#include<instancesDeclaration>\r\n\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform mat4 diffuseMatrix;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef POINTSIZE\r\nuniform float pointSize;\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n\r\n#include<clipPlaneVertexDeclaration>\r\n\r\n#include<fogVertexDeclaration>\r\n#include<shadowsVertexDeclaration>\r\n\r\nvoid main(void) {\r\n\r\n#include<instancesVertex>\r\n#include<bonesVertex>\r\n\r\n\tgl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n\tvec4 worldPos = finalWorld * vec4(position, 1.0);\r\n\tvPositionW = vec3(worldPos);\r\n\r\n#ifdef NORMAL\r\n\tvNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n#endif\r\n\r\n\t// Texture coordinates\r\n#ifndef UV1\r\n\tvec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n\tvec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n#ifdef DIFFUSE\r\n\tif (vDiffuseInfos.x == 0.)\r\n\t{\r\n\t\tvDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n\t}\r\n\telse\r\n\t{\r\n\t\tvDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n\t}\r\n#endif\r\n\r\n\t// Clip plane\r\n#include<clipPlaneVertex>\r\n\r\n // Fog\r\n#include<fogVertex>\r\n#include<shadowsVertex>\r\n\r\n\t// Vertex color\r\n#ifdef VERTEXCOLOR\r\n\tvColor = color;\r\n#endif\r\n\r\n\t// Point size\r\n#ifdef POINTSIZE\r\n\tgl_PointSize = pointSize;\r\n#endif\r\n}\r\n";
- BABYLON.Effect.ShadersStore['simplePixelShader'] = "precision highp float;\r\n\r\n// Constants\r\nuniform vec3 vEyePosition;\r\nuniform vec4 vDiffuseColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\n\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n// Lights\r\n#include<light0FragmentDeclaration>\r\n#include<light1FragmentDeclaration>\r\n#include<light2FragmentDeclaration>\r\n#include<light3FragmentDeclaration>\r\n\r\n\r\n#include<lightsFragmentFunctions>\r\n#include<shadowsFragmentFunctions>\r\n\r\n// Samplers\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform sampler2D diffuseSampler;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#include<clipPlaneFragmentDeclaration>\r\n\r\n// Fog\r\n#include<fogFragmentDeclaration>\r\n\r\nvoid main(void) {\r\n#include<clipPlaneFragment>\r\n\r\n\tvec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n\t// Base color\r\n\tvec4 baseColor = vec4(1., 1., 1., 1.);\r\n\tvec3 diffuseColor = vDiffuseColor.rgb;\r\n\r\n\t// Alpha\r\n\tfloat alpha = vDiffuseColor.a;\r\n\r\n#ifdef DIFFUSE\r\n\tbaseColor = texture2D(diffuseSampler, vDiffuseUV);\r\n\r\n#ifdef ALPHATEST\r\n\tif (baseColor.a < 0.4)\r\n\t\tdiscard;\r\n#endif\r\n\r\n\tbaseColor.rgb *= vDiffuseInfos.y;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\n\tbaseColor.rgb *= vColor.rgb;\r\n#endif\r\n\r\n\t// Normal\r\n#ifdef NORMAL\r\n\tvec3 normalW = normalize(vNormalW);\r\n#else\r\n\tvec3 normalW = vec3(1.0, 1.0, 1.0);\r\n#endif\r\n\r\n\t// Lighting\r\n\tvec3 diffuseBase = vec3(0., 0., 0.);\r\n\tfloat shadow = 1.;\r\n float glossiness = 0.;\r\n \r\n#include<light0Fragment>\r\n#include<light1Fragment>\r\n#include<light2Fragment>\r\n#include<light3Fragment>\r\n\r\n\r\n#ifdef VERTEXALPHA\r\n\talpha *= vColor.a;\r\n#endif\r\n\r\n\tvec3 finalDiffuse = clamp(diffuseBase * diffuseColor, 0.0, 1.0) * baseColor.rgb;\r\n\r\n\t// Composition\r\n\tvec4 color = vec4(finalDiffuse, alpha);\r\n\r\n#include<fogFragment>\r\n\r\n\tgl_FragColor = color;\r\n}";
|