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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- var BABYLON;
- (function (BABYLON) {
- var Sprite2DRenderCache = (function (_super) {
- __extends(Sprite2DRenderCache, _super);
- function Sprite2DRenderCache() {
- _super.apply(this, arguments);
- }
- Sprite2DRenderCache.prototype.render = function (instanceInfo, context) {
- // Do nothing if the shader is still loading/preparing
- if (!this.effect.isReady() || !this.texture.isReady()) {
- return false;
- }
- // Compute the offset locations of the attributes in the vertex shader that will be mapped to the instance buffer data
- var engine = instanceInfo._owner.owner.engine;
- engine.enableEffect(this.effect);
- this.effect.setTexture("diffuseSampler", this.texture);
- engine.bindBuffersDirectly(this.vb, this.ib, [1], 4, this.effect);
- var cur = engine.getAlphaMode();
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- var count = instanceInfo._instancesPartsData[0].usedElementCount;
- if (instanceInfo._owner.owner.supportInstancedArray) {
- if (!this.instancingAttributes) {
- this.instancingAttributes = this.loadInstancingAttributes(Sprite2D.SPRITE2D_MAINPARTID, this.effect);
- }
- engine.updateAndBindInstancesBuffer(instanceInfo._instancesPartsBuffer[0], null, this.instancingAttributes);
- engine.draw(true, 0, 6, count);
- engine.unbindInstanceAttributes();
- }
- else {
- for (var i = 0; i < count; i++) {
- this.setupUniforms(this.effect, 0, instanceInfo._instancesPartsData[0], i);
- engine.draw(true, 0, 6);
- }
- }
- engine.setAlphaMode(cur);
- return true;
- };
- Sprite2DRenderCache.prototype.dispose = function () {
- if (!_super.prototype.dispose.call(this)) {
- return false;
- }
- if (this.vb) {
- this._engine._releaseBuffer(this.vb);
- this.vb = null;
- }
- if (this.ib) {
- this._engine._releaseBuffer(this.ib);
- this.ib = null;
- }
- if (this.texture) {
- this.texture.dispose();
- this.texture = null;
- }
- if (this.effect) {
- this._engine._releaseEffect(this.effect);
- this.effect = null;
- }
- return true;
- };
- return Sprite2DRenderCache;
- }(BABYLON.ModelRenderCache));
- BABYLON.Sprite2DRenderCache = Sprite2DRenderCache;
- var Sprite2DInstanceData = (function (_super) {
- __extends(Sprite2DInstanceData, _super);
- function Sprite2DInstanceData(partId) {
- _super.call(this, partId, 1);
- }
- Object.defineProperty(Sprite2DInstanceData.prototype, "topLeftUV", {
- get: function () {
- return null;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2DInstanceData.prototype, "sizeUV", {
- get: function () {
- return null;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2DInstanceData.prototype, "textureSize", {
- get: function () {
- return null;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2DInstanceData.prototype, "frame", {
- get: function () {
- return null;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2DInstanceData.prototype, "invertY", {
- get: function () {
- return null;
- },
- enumerable: true,
- configurable: true
- });
- __decorate([
- BABYLON.instanceData()
- ], Sprite2DInstanceData.prototype, "topLeftUV", null);
- __decorate([
- BABYLON.instanceData()
- ], Sprite2DInstanceData.prototype, "sizeUV", null);
- __decorate([
- BABYLON.instanceData()
- ], Sprite2DInstanceData.prototype, "textureSize", null);
- __decorate([
- BABYLON.instanceData()
- ], Sprite2DInstanceData.prototype, "frame", null);
- __decorate([
- BABYLON.instanceData()
- ], Sprite2DInstanceData.prototype, "invertY", null);
- return Sprite2DInstanceData;
- }(BABYLON.InstanceDataBase));
- BABYLON.Sprite2DInstanceData = Sprite2DInstanceData;
- var Sprite2D = (function (_super) {
- __extends(Sprite2D, _super);
- function Sprite2D() {
- _super.apply(this, arguments);
- }
- Object.defineProperty(Sprite2D.prototype, "texture", {
- get: function () {
- return this._texture;
- },
- set: function (value) {
- this._texture = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2D.prototype, "actualSize", {
- get: function () {
- return this.spriteSize;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2D.prototype, "spriteSize", {
- get: function () {
- return this._size;
- },
- set: function (value) {
- this._size = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2D.prototype, "spriteLocation", {
- get: function () {
- return this._location;
- },
- set: function (value) {
- this._location = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2D.prototype, "spriteFrame", {
- get: function () {
- return this._spriteFrame;
- },
- set: function (value) {
- this._spriteFrame = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Sprite2D.prototype, "invertY", {
- get: function () {
- return this._invertY;
- },
- set: function (value) {
- this._invertY = value;
- },
- enumerable: true,
- configurable: true
- });
- Sprite2D.prototype.updateLevelBoundingInfo = function () {
- BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.spriteSize, this._levelBoundingInfo, this.origin);
- };
- Sprite2D.prototype.getAnimatables = function () {
- var res = new Array();
- if (this.texture && this.texture.animations && this.texture.animations.length > 0) {
- res.push(this.texture);
- }
- return res;
- };
- Sprite2D.prototype.levelIntersect = function (intersectInfo) {
- // If we've made it so far it means the boundingInfo intersection test succeed, the Sprite2D is shaped the same, so we always return true
- return true;
- };
- Sprite2D.prototype.setupSprite2D = function (owner, parent, id, position, origin, texture, spriteSize, spriteLocation, invertY) {
- this.setupRenderablePrim2D(owner, parent, id, position, origin, true);
- this.texture = texture;
- this.texture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.texture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this.spriteSize = spriteSize || null;
- this.spriteLocation = spriteLocation || new BABYLON.Vector2(0, 0);
- this.spriteFrame = 0;
- this.invertY = invertY;
- this._isTransparent = true;
- if (!this.spriteSize) {
- var s = texture.getSize();
- this.spriteSize = new BABYLON.Size(s.width, s.height);
- }
- };
- /**
- * Create an 2D Sprite primitive
- * @param parent the parent primitive, must be a valid primitive (or the Canvas)
- * @param texture the texture that stores the sprite to render
- * options:
- * - id a text identifier, for information purpose
- * - x: the X position relative to its parent, default is 0
- * - y: the Y position relative to its parent, default is 0
- * - origin: define the normalized origin point location, default [0.5;0.5]
- * - spriteSize: the size of the sprite, if null the size of the given texture will be used, default is null.
- * - spriteLocation: the location in the texture of the top/left corner of the Sprite to display, default is null (0,0)
- * - invertY: if true the texture Y will be inverted, default is false.
- */
- Sprite2D.Create = function (parent, texture, options) {
- BABYLON.Prim2DBase.CheckParent(parent);
- var sprite = new Sprite2D();
- sprite.setupSprite2D(parent.owner, parent, options && options.id || null, new BABYLON.Vector2(options && options.x || 0, options && options.y || 0), options && options.origin || null, texture, options && options.spriteSize || null, options && options.spriteLocation || null, options && options.invertY || false);
- return sprite;
- };
- Sprite2D._createCachedCanvasSprite = function (owner, texture, size, pos) {
- var sprite = new Sprite2D();
- sprite.setupSprite2D(owner, null, "__cachedCanvasSprite__", new BABYLON.Vector2(0, 0), null, texture, size, pos, false);
- return sprite;
- };
- Sprite2D.prototype.createModelRenderCache = function (modelKey, isTransparent) {
- var renderCache = new Sprite2DRenderCache(this.owner.engine, modelKey, isTransparent);
- return renderCache;
- };
- Sprite2D.prototype.setupModelRenderCache = function (modelRenderCache) {
- var renderCache = modelRenderCache;
- var engine = this.owner.engine;
- var vb = new Float32Array(4);
- for (var i = 0; i < 4; i++) {
- vb[i] = i;
- }
- renderCache.vb = engine.createVertexBuffer(vb);
- var ib = new Float32Array(6);
- ib[0] = 0;
- ib[1] = 2;
- ib[2] = 1;
- ib[3] = 0;
- ib[4] = 3;
- ib[5] = 2;
- renderCache.ib = engine.createIndexBuffer(ib);
- renderCache.texture = this.texture;
- var ei = this.getDataPartEffectInfo(Sprite2D.SPRITE2D_MAINPARTID, ["index"]);
- renderCache.effect = engine.createEffect({ vertex: "sprite2d", fragment: "sprite2d" }, ei.attributes, ei.uniforms, ["diffuseSampler"], ei.defines, null, function (e) {
- // renderCache.setupUniformsLocation(e, ei.uniforms, Sprite2D.SPRITE2D_MAINPARTID);
- });
- return renderCache;
- };
- Sprite2D.prototype.createInstanceDataParts = function () {
- return [new Sprite2DInstanceData(Sprite2D.SPRITE2D_MAINPARTID)];
- };
- Sprite2D.prototype.refreshInstanceDataPart = function (part) {
- if (!_super.prototype.refreshInstanceDataPart.call(this, part)) {
- return false;
- }
- if (part.id === Sprite2D.SPRITE2D_MAINPARTID) {
- var d = this._instanceDataParts[0];
- var ts = this.texture.getBaseSize();
- var sl = this.spriteLocation;
- var ss = this.spriteSize;
- d.topLeftUV = new BABYLON.Vector2(sl.x / ts.width, sl.y / ts.height);
- var suv = new BABYLON.Vector2(ss.width / ts.width, ss.height / ts.height);
- d.sizeUV = suv;
- d.frame = this.spriteFrame;
- d.textureSize = new BABYLON.Vector2(ts.width, ts.height);
- d.invertY = this.invertY ? 1 : 0;
- }
- return true;
- };
- Sprite2D.SPRITE2D_MAINPARTID = 1;
- __decorate([
- BABYLON.modelLevelProperty(BABYLON.RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 1, function (pi) { return Sprite2D.textureProperty = pi; })
- ], Sprite2D.prototype, "texture", null);
- __decorate([
- BABYLON.instanceLevelProperty(BABYLON.RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 2, function (pi) { return Sprite2D.spriteSizeProperty = pi; }, false, true)
- ], Sprite2D.prototype, "spriteSize", null);
- __decorate([
- BABYLON.instanceLevelProperty(BABYLON.RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 3, function (pi) { return Sprite2D.spriteLocationProperty = pi; })
- ], Sprite2D.prototype, "spriteLocation", null);
- __decorate([
- BABYLON.instanceLevelProperty(BABYLON.RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 4, function (pi) { return Sprite2D.spriteFrameProperty = pi; })
- ], Sprite2D.prototype, "spriteFrame", null);
- __decorate([
- BABYLON.instanceLevelProperty(BABYLON.RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 5, function (pi) { return Sprite2D.invertYProperty = pi; })
- ], Sprite2D.prototype, "invertY", null);
- Sprite2D = __decorate([
- BABYLON.className("Sprite2D")
- ], Sprite2D);
- return Sprite2D;
- }(BABYLON.RenderablePrim2D));
- BABYLON.Sprite2D = Sprite2D;
- })(BABYLON || (BABYLON = {}));
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