babylon.gui.d.ts 165 KB

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  1. declare module BABYLON.GUI {
  2. /**
  3. * Class used to specific a value and its associated unit
  4. */
  5. export class ValueAndUnit {
  6. /** defines the unit to store */
  7. unit: number;
  8. /** defines a boolean indicating if the value can be negative */
  9. negativeValueAllowed: boolean;
  10. private _value;
  11. private _originalUnit;
  12. /**
  13. * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
  14. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  15. */
  16. ignoreAdaptiveScaling: boolean;
  17. /**
  18. * Creates a new ValueAndUnit
  19. * @param value defines the value to store
  20. * @param unit defines the unit to store
  21. * @param negativeValueAllowed defines a boolean indicating if the value can be negative
  22. */
  23. constructor(value: number,
  24. /** defines the unit to store */
  25. unit?: number,
  26. /** defines a boolean indicating if the value can be negative */
  27. negativeValueAllowed?: boolean);
  28. /** Gets a boolean indicating if the value is a percentage */
  29. get isPercentage(): boolean;
  30. /** Gets a boolean indicating if the value is store as pixel */
  31. get isPixel(): boolean;
  32. /** Gets direct internal value */
  33. get internalValue(): number;
  34. /**
  35. * Gets value as pixel
  36. * @param host defines the root host
  37. * @param refValue defines the reference value for percentages
  38. * @returns the value as pixel
  39. */
  40. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  41. /**
  42. * Update the current value and unit. This should be done cautiously as the GUi won't be marked as dirty with this function.
  43. * @param value defines the value to store
  44. * @param unit defines the unit to store
  45. * @returns the current ValueAndUnit
  46. */
  47. updateInPlace(value: number, unit?: number): ValueAndUnit;
  48. /**
  49. * Gets the value accordingly to its unit
  50. * @param host defines the root host
  51. * @returns the value
  52. */
  53. getValue(host: AdvancedDynamicTexture): number;
  54. /**
  55. * Gets a string representation of the value
  56. * @param host defines the root host
  57. * @param decimals defines an optional number of decimals to display
  58. * @returns a string
  59. */
  60. toString(host: AdvancedDynamicTexture, decimals?: number): string;
  61. /**
  62. * Store a value parsed from a string
  63. * @param source defines the source string
  64. * @returns true if the value was successfully parsed
  65. */
  66. fromString(source: string | number): boolean;
  67. private static _Regex;
  68. private static _UNITMODE_PERCENTAGE;
  69. private static _UNITMODE_PIXEL;
  70. /** UNITMODE_PERCENTAGE */
  71. static get UNITMODE_PERCENTAGE(): number;
  72. /** UNITMODE_PIXEL */
  73. static get UNITMODE_PIXEL(): number;
  74. }
  75. }
  76. declare module BABYLON.GUI {
  77. /**
  78. * Define a style used by control to automatically setup properties based on a template.
  79. * Only support font related properties so far
  80. */
  81. export class Style implements BABYLON.IDisposable {
  82. private _fontFamily;
  83. private _fontStyle;
  84. private _fontWeight;
  85. /** @hidden */
  86. _host: AdvancedDynamicTexture;
  87. /** @hidden */
  88. _fontSize: ValueAndUnit;
  89. /**
  90. * BABYLON.Observable raised when the style values are changed
  91. */
  92. onChangedObservable: BABYLON.Observable<Style>;
  93. /**
  94. * Creates a new style object
  95. * @param host defines the AdvancedDynamicTexture which hosts this style
  96. */
  97. constructor(host: AdvancedDynamicTexture);
  98. /**
  99. * Gets or sets the font size
  100. */
  101. get fontSize(): string | number;
  102. set fontSize(value: string | number);
  103. /**
  104. * Gets or sets the font family
  105. */
  106. get fontFamily(): string;
  107. set fontFamily(value: string);
  108. /**
  109. * Gets or sets the font style
  110. */
  111. get fontStyle(): string;
  112. set fontStyle(value: string);
  113. /** Gets or sets font weight */
  114. get fontWeight(): string;
  115. set fontWeight(value: string);
  116. /** Dispose all associated resources */
  117. dispose(): void;
  118. }
  119. }
  120. declare module BABYLON.GUI {
  121. /**
  122. * Class used to transport BABYLON.Vector2 information for pointer events
  123. */
  124. export class Vector2WithInfo extends BABYLON.Vector2 {
  125. /** defines the current mouse button index */
  126. buttonIndex: number;
  127. /**
  128. * Creates a new Vector2WithInfo
  129. * @param source defines the vector2 data to transport
  130. * @param buttonIndex defines the current mouse button index
  131. */
  132. constructor(source: BABYLON.Vector2,
  133. /** defines the current mouse button index */
  134. buttonIndex?: number);
  135. }
  136. /** Class used to provide 2D matrix features */
  137. export class Matrix2D {
  138. /** Gets the internal array of 6 floats used to store matrix data */
  139. m: Float32Array;
  140. /**
  141. * Creates a new matrix
  142. * @param m00 defines value for (0, 0)
  143. * @param m01 defines value for (0, 1)
  144. * @param m10 defines value for (1, 0)
  145. * @param m11 defines value for (1, 1)
  146. * @param m20 defines value for (2, 0)
  147. * @param m21 defines value for (2, 1)
  148. */
  149. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  150. /**
  151. * Fills the matrix from direct values
  152. * @param m00 defines value for (0, 0)
  153. * @param m01 defines value for (0, 1)
  154. * @param m10 defines value for (1, 0)
  155. * @param m11 defines value for (1, 1)
  156. * @param m20 defines value for (2, 0)
  157. * @param m21 defines value for (2, 1)
  158. * @returns the current modified matrix
  159. */
  160. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  161. /**
  162. * Gets matrix determinant
  163. * @returns the determinant
  164. */
  165. determinant(): number;
  166. /**
  167. * Inverses the matrix and stores it in a target matrix
  168. * @param result defines the target matrix
  169. * @returns the current matrix
  170. */
  171. invertToRef(result: Matrix2D): Matrix2D;
  172. /**
  173. * Multiplies the current matrix with another one
  174. * @param other defines the second operand
  175. * @param result defines the target matrix
  176. * @returns the current matrix
  177. */
  178. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  179. /**
  180. * Applies the current matrix to a set of 2 floats and stores the result in a vector2
  181. * @param x defines the x coordinate to transform
  182. * @param y defines the x coordinate to transform
  183. * @param result defines the target vector2
  184. * @returns the current matrix
  185. */
  186. transformCoordinates(x: number, y: number, result: BABYLON.Vector2): Matrix2D;
  187. /**
  188. * Creates an identity matrix
  189. * @returns a new matrix
  190. */
  191. static Identity(): Matrix2D;
  192. /**
  193. * Creates a translation matrix and stores it in a target matrix
  194. * @param x defines the x coordinate of the translation
  195. * @param y defines the y coordinate of the translation
  196. * @param result defines the target matrix
  197. */
  198. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  199. /**
  200. * Creates a scaling matrix and stores it in a target matrix
  201. * @param x defines the x coordinate of the scaling
  202. * @param y defines the y coordinate of the scaling
  203. * @param result defines the target matrix
  204. */
  205. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  206. /**
  207. * Creates a rotation matrix and stores it in a target matrix
  208. * @param angle defines the rotation angle
  209. * @param result defines the target matrix
  210. */
  211. static RotationToRef(angle: number, result: Matrix2D): void;
  212. private static _TempPreTranslationMatrix;
  213. private static _TempPostTranslationMatrix;
  214. private static _TempRotationMatrix;
  215. private static _TempScalingMatrix;
  216. private static _TempCompose0;
  217. private static _TempCompose1;
  218. private static _TempCompose2;
  219. /**
  220. * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
  221. * @param tx defines the x coordinate of the translation
  222. * @param ty defines the y coordinate of the translation
  223. * @param angle defines the rotation angle
  224. * @param scaleX defines the x coordinate of the scaling
  225. * @param scaleY defines the y coordinate of the scaling
  226. * @param parentMatrix defines the parent matrix to multiply by (can be null)
  227. * @param result defines the target matrix
  228. */
  229. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: BABYLON.Nullable<Matrix2D>, result: Matrix2D): void;
  230. }
  231. }
  232. declare module BABYLON.GUI {
  233. /**
  234. * Class used to store 2D control sizes
  235. */
  236. export class Measure {
  237. /** defines left coordinate */
  238. left: number;
  239. /** defines top coordinate */
  240. top: number;
  241. /** defines width dimension */
  242. width: number;
  243. /** defines height dimension */
  244. height: number;
  245. /**
  246. * Creates a new measure
  247. * @param left defines left coordinate
  248. * @param top defines top coordinate
  249. * @param width defines width dimension
  250. * @param height defines height dimension
  251. */
  252. constructor(
  253. /** defines left coordinate */
  254. left: number,
  255. /** defines top coordinate */
  256. top: number,
  257. /** defines width dimension */
  258. width: number,
  259. /** defines height dimension */
  260. height: number);
  261. /**
  262. * Copy from another measure
  263. * @param other defines the other measure to copy from
  264. */
  265. copyFrom(other: Measure): void;
  266. /**
  267. * Copy from a group of 4 floats
  268. * @param left defines left coordinate
  269. * @param top defines top coordinate
  270. * @param width defines width dimension
  271. * @param height defines height dimension
  272. */
  273. copyFromFloats(left: number, top: number, width: number, height: number): void;
  274. /**
  275. * Computes the axis aligned bounding box measure for two given measures
  276. * @param a Input measure
  277. * @param b Input measure
  278. * @param result the resulting bounding measure
  279. */
  280. static CombineToRef(a: Measure, b: Measure, result: Measure): void;
  281. /**
  282. * Computes the axis aligned bounding box of the measure after it is modified by a given transform
  283. * @param transform the matrix to transform the measure before computing the AABB
  284. * @param result the resulting AABB
  285. */
  286. transformToRef(transform: Matrix2D, result: Measure): void;
  287. /**
  288. * Check equality between this measure and another one
  289. * @param other defines the other measures
  290. * @returns true if both measures are equals
  291. */
  292. isEqualsTo(other: Measure): boolean;
  293. /**
  294. * Creates an empty measure
  295. * @returns a new measure
  296. */
  297. static Empty(): Measure;
  298. }
  299. }
  300. declare module BABYLON.GUI {
  301. /**
  302. * Interface used to define a control that can receive focus
  303. */
  304. export interface IFocusableControl {
  305. /**
  306. * Function called when the control receives the focus
  307. */
  308. onFocus(): void;
  309. /**
  310. * Function called when the control loses the focus
  311. */
  312. onBlur(): void;
  313. /**
  314. * Function called to let the control handle keyboard events
  315. * @param evt defines the current keyboard event
  316. */
  317. processKeyboard(evt: KeyboardEvent): void;
  318. /**
  319. * Function called to get the list of controls that should not steal the focus from this control
  320. * @returns an array of controls
  321. */
  322. keepsFocusWith(): BABYLON.Nullable<Control[]>;
  323. }
  324. /**
  325. * Class used to create texture to support 2D GUI elements
  326. * @see http://doc.babylonjs.com/how_to/gui
  327. */
  328. export class AdvancedDynamicTexture extends BABYLON.DynamicTexture {
  329. private _isDirty;
  330. private _renderObserver;
  331. private _resizeObserver;
  332. private _preKeyboardObserver;
  333. private _pointerMoveObserver;
  334. private _pointerObserver;
  335. private _canvasPointerOutObserver;
  336. private _background;
  337. /** @hidden */
  338. _rootContainer: Container;
  339. /** @hidden */
  340. _lastPickedControl: Control;
  341. /** @hidden */
  342. _lastControlOver: {
  343. [pointerId: number]: Control;
  344. };
  345. /** @hidden */
  346. _lastControlDown: {
  347. [pointerId: number]: Control;
  348. };
  349. /** @hidden */
  350. _capturingControl: {
  351. [pointerId: number]: Control;
  352. };
  353. /** @hidden */
  354. _shouldBlockPointer: boolean;
  355. /** @hidden */
  356. _layerToDispose: BABYLON.Nullable<BABYLON.Layer>;
  357. /** @hidden */
  358. _linkedControls: Control[];
  359. private _isFullscreen;
  360. private _fullscreenViewport;
  361. private _idealWidth;
  362. private _idealHeight;
  363. private _useSmallestIdeal;
  364. private _renderAtIdealSize;
  365. private _focusedControl;
  366. private _blockNextFocusCheck;
  367. private _renderScale;
  368. private _rootElement;
  369. private _cursorChanged;
  370. /** @hidden */
  371. _numLayoutCalls: number;
  372. /** Gets the number of layout calls made the last time the ADT has been rendered */
  373. get numLayoutCalls(): number;
  374. /** @hidden */
  375. _numRenderCalls: number;
  376. /** Gets the number of render calls made the last time the ADT has been rendered */
  377. get numRenderCalls(): number;
  378. /**
  379. * Define type to string to ensure compatibility across browsers
  380. * Safari doesn't support DataTransfer constructor
  381. */
  382. private _clipboardData;
  383. /**
  384. * BABYLON.Observable event triggered each time an clipboard event is received from the rendering canvas
  385. */
  386. onClipboardObservable: BABYLON.Observable<BABYLON.ClipboardInfo>;
  387. /**
  388. * BABYLON.Observable event triggered each time a pointer down is intercepted by a control
  389. */
  390. onControlPickedObservable: BABYLON.Observable<Control>;
  391. /**
  392. * BABYLON.Observable event triggered before layout is evaluated
  393. */
  394. onBeginLayoutObservable: BABYLON.Observable<AdvancedDynamicTexture>;
  395. /**
  396. * BABYLON.Observable event triggered after the layout was evaluated
  397. */
  398. onEndLayoutObservable: BABYLON.Observable<AdvancedDynamicTexture>;
  399. /**
  400. * BABYLON.Observable event triggered before the texture is rendered
  401. */
  402. onBeginRenderObservable: BABYLON.Observable<AdvancedDynamicTexture>;
  403. /**
  404. * BABYLON.Observable event triggered after the texture was rendered
  405. */
  406. onEndRenderObservable: BABYLON.Observable<AdvancedDynamicTexture>;
  407. /**
  408. * Gets or sets a boolean defining if alpha is stored as premultiplied
  409. */
  410. premulAlpha: boolean;
  411. /**
  412. * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
  413. * Useful when you want more antialiasing
  414. */
  415. get renderScale(): number;
  416. set renderScale(value: number);
  417. /** Gets or sets the background color */
  418. get background(): string;
  419. set background(value: string);
  420. /**
  421. * Gets or sets the ideal width used to design controls.
  422. * The GUI will then rescale everything accordingly
  423. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  424. */
  425. get idealWidth(): number;
  426. set idealWidth(value: number);
  427. /**
  428. * Gets or sets the ideal height used to design controls.
  429. * The GUI will then rescale everything accordingly
  430. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  431. */
  432. get idealHeight(): number;
  433. set idealHeight(value: number);
  434. /**
  435. * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
  436. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  437. */
  438. get useSmallestIdeal(): boolean;
  439. set useSmallestIdeal(value: boolean);
  440. /**
  441. * Gets or sets a boolean indicating if adaptive scaling must be used
  442. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  443. */
  444. get renderAtIdealSize(): boolean;
  445. set renderAtIdealSize(value: boolean);
  446. /**
  447. * Gets the ratio used when in "ideal mode"
  448. * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
  449. * */
  450. get idealRatio(): number;
  451. /**
  452. * Gets the underlying layer used to render the texture when in fullscreen mode
  453. */
  454. get layer(): BABYLON.Nullable<BABYLON.Layer>;
  455. /**
  456. * Gets the root container control
  457. */
  458. get rootContainer(): Container;
  459. /**
  460. * Returns an array containing the root container.
  461. * This is mostly used to let the Inspector introspects the ADT
  462. * @returns an array containing the rootContainer
  463. */
  464. getChildren(): Array<Container>;
  465. /**
  466. * Will return all controls that are inside this texture
  467. * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
  468. * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
  469. * @return all child controls
  470. */
  471. getDescendants(directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): Control[];
  472. /**
  473. * Gets or sets the current focused control
  474. */
  475. get focusedControl(): BABYLON.Nullable<IFocusableControl>;
  476. set focusedControl(control: BABYLON.Nullable<IFocusableControl>);
  477. /**
  478. * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
  479. */
  480. get isForeground(): boolean;
  481. set isForeground(value: boolean);
  482. /**
  483. * Gets or set information about clipboardData
  484. */
  485. get clipboardData(): string;
  486. set clipboardData(value: string);
  487. /**
  488. * Creates a new AdvancedDynamicTexture
  489. * @param name defines the name of the texture
  490. * @param width defines the width of the texture
  491. * @param height defines the height of the texture
  492. * @param scene defines the hosting scene
  493. * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
  494. * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
  495. */
  496. constructor(name: string, width: number | undefined, height: number | undefined, scene: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number);
  497. /**
  498. * Get the current class name of the texture useful for serialization or dynamic coding.
  499. * @returns "AdvancedDynamicTexture"
  500. */
  501. getClassName(): string;
  502. /**
  503. * Function used to execute a function on all controls
  504. * @param func defines the function to execute
  505. * @param container defines the container where controls belong. If null the root container will be used
  506. */
  507. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  508. private _useInvalidateRectOptimization;
  509. /**
  510. * Gets or sets a boolean indicating if the InvalidateRect optimization should be turned on
  511. */
  512. get useInvalidateRectOptimization(): boolean;
  513. set useInvalidateRectOptimization(value: boolean);
  514. private _invalidatedRectangle;
  515. /**
  516. * Invalidates a rectangle area on the gui texture
  517. * @param invalidMinX left most position of the rectangle to invalidate in the texture
  518. * @param invalidMinY top most position of the rectangle to invalidate in the texture
  519. * @param invalidMaxX right most position of the rectangle to invalidate in the texture
  520. * @param invalidMaxY bottom most position of the rectangle to invalidate in the texture
  521. */
  522. invalidateRect(invalidMinX: number, invalidMinY: number, invalidMaxX: number, invalidMaxY: number): void;
  523. /**
  524. * Marks the texture as dirty forcing a complete update
  525. */
  526. markAsDirty(): void;
  527. /**
  528. * Helper function used to create a new style
  529. * @returns a new style
  530. * @see http://doc.babylonjs.com/how_to/gui#styles
  531. */
  532. createStyle(): Style;
  533. /**
  534. * Adds a new control to the root container
  535. * @param control defines the control to add
  536. * @returns the current texture
  537. */
  538. addControl(control: Control): AdvancedDynamicTexture;
  539. /**
  540. * Removes a control from the root container
  541. * @param control defines the control to remove
  542. * @returns the current texture
  543. */
  544. removeControl(control: Control): AdvancedDynamicTexture;
  545. /**
  546. * Release all resources
  547. */
  548. dispose(): void;
  549. private _onResize;
  550. /** @hidden */
  551. _getGlobalViewport(scene: BABYLON.Scene): BABYLON.Viewport;
  552. /**
  553. * Get screen coordinates for a vector3
  554. * @param position defines the position to project
  555. * @param worldMatrix defines the world matrix to use
  556. * @returns the projected position
  557. */
  558. getProjectedPosition(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector2;
  559. private _checkUpdate;
  560. private _clearMeasure;
  561. private _render;
  562. /** @hidden */
  563. _changeCursor(cursor: string): void;
  564. /** @hidden */
  565. _registerLastControlDown(control: Control, pointerId: number): void;
  566. private _doPicking;
  567. /** @hidden */
  568. _cleanControlAfterRemovalFromList(list: {
  569. [pointerId: number]: Control;
  570. }, control: Control): void;
  571. /** @hidden */
  572. _cleanControlAfterRemoval(control: Control): void;
  573. /** Attach to all scene events required to support pointer events */
  574. attach(): void;
  575. /** @hidden */
  576. private onClipboardCopy;
  577. /** @hidden */
  578. private onClipboardCut;
  579. /** @hidden */
  580. private onClipboardPaste;
  581. /**
  582. * Register the clipboard Events onto the canvas
  583. */
  584. registerClipboardEvents(): void;
  585. /**
  586. * Unregister the clipboard Events from the canvas
  587. */
  588. unRegisterClipboardEvents(): void;
  589. /**
  590. * Connect the texture to a hosting mesh to enable interactions
  591. * @param mesh defines the mesh to attach to
  592. * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
  593. */
  594. attachToMesh(mesh: BABYLON.AbstractMesh, supportPointerMove?: boolean): void;
  595. /**
  596. * Move the focus to a specific control
  597. * @param control defines the control which will receive the focus
  598. */
  599. moveFocusToControl(control: IFocusableControl): void;
  600. private _manageFocus;
  601. private _attachToOnPointerOut;
  602. /**
  603. * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh)
  604. * @param mesh defines the mesh which will receive the texture
  605. * @param width defines the texture width (1024 by default)
  606. * @param height defines the texture height (1024 by default)
  607. * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
  608. * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
  609. * @returns a new AdvancedDynamicTexture
  610. */
  611. static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean): AdvancedDynamicTexture;
  612. /**
  613. * Creates a new AdvancedDynamicTexture in fullscreen mode.
  614. * In this mode the texture will rely on a layer for its rendering.
  615. * This allows it to be treated like any other layer.
  616. * As such, if you have a multi camera setup, you can set the layerMask on the GUI as well.
  617. * LayerMask is set through advancedTexture.layer.layerMask
  618. * @param name defines name for the texture
  619. * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
  620. * @param scene defines the hsoting scene
  621. * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
  622. * @returns a new AdvancedDynamicTexture
  623. */
  624. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number): AdvancedDynamicTexture;
  625. }
  626. }
  627. declare module BABYLON.GUI {
  628. /**
  629. * Root class used for all 2D controls
  630. * @see http://doc.babylonjs.com/how_to/gui#controls
  631. */
  632. export class Control {
  633. /** defines the name of the control */
  634. name?: string | undefined;
  635. /**
  636. * Gets or sets a boolean indicating if alpha must be an inherited value (false by default)
  637. */
  638. static AllowAlphaInheritance: boolean;
  639. private _alpha;
  640. private _alphaSet;
  641. private _zIndex;
  642. /** @hidden */
  643. _host: AdvancedDynamicTexture;
  644. /** Gets or sets the control parent */
  645. parent: BABYLON.Nullable<Container>;
  646. /** @hidden */
  647. _currentMeasure: Measure;
  648. private _fontFamily;
  649. private _fontStyle;
  650. private _fontWeight;
  651. private _fontSize;
  652. private _font;
  653. /** @hidden */
  654. _width: ValueAndUnit;
  655. /** @hidden */
  656. _height: ValueAndUnit;
  657. /** @hidden */
  658. protected _fontOffset: {
  659. ascent: number;
  660. height: number;
  661. descent: number;
  662. };
  663. private _color;
  664. private _style;
  665. private _styleObserver;
  666. /** @hidden */
  667. protected _horizontalAlignment: number;
  668. /** @hidden */
  669. protected _verticalAlignment: number;
  670. /** @hidden */
  671. protected _isDirty: boolean;
  672. /** @hidden */
  673. protected _wasDirty: boolean;
  674. /** @hidden */
  675. _tempParentMeasure: Measure;
  676. /** @hidden */
  677. _prevCurrentMeasureTransformedIntoGlobalSpace: Measure;
  678. /** @hidden */
  679. protected _cachedParentMeasure: Measure;
  680. private _paddingLeft;
  681. private _paddingRight;
  682. private _paddingTop;
  683. private _paddingBottom;
  684. /** @hidden */
  685. _left: ValueAndUnit;
  686. /** @hidden */
  687. _top: ValueAndUnit;
  688. private _scaleX;
  689. private _scaleY;
  690. private _rotation;
  691. private _transformCenterX;
  692. private _transformCenterY;
  693. /** @hidden */
  694. _transformMatrix: Matrix2D;
  695. /** @hidden */
  696. protected _invertTransformMatrix: Matrix2D;
  697. /** @hidden */
  698. protected _transformedPosition: BABYLON.Vector2;
  699. private _isMatrixDirty;
  700. private _cachedOffsetX;
  701. private _cachedOffsetY;
  702. private _isVisible;
  703. private _isHighlighted;
  704. /** @hidden */
  705. _linkedMesh: BABYLON.Nullable<BABYLON.AbstractMesh>;
  706. private _fontSet;
  707. private _dummyVector2;
  708. private _downCount;
  709. private _enterCount;
  710. private _doNotRender;
  711. private _downPointerIds;
  712. protected _isEnabled: boolean;
  713. protected _disabledColor: string;
  714. /** @hidden */
  715. protected _rebuildLayout: boolean;
  716. /** @hidden */
  717. _customData: any;
  718. /** @hidden */
  719. _isClipped: boolean;
  720. /** @hidden */
  721. _automaticSize: boolean;
  722. /** @hidden */
  723. _tag: any;
  724. /**
  725. * Gets or sets the unique id of the node. Please note that this number will be updated when the control is added to a container
  726. */
  727. uniqueId: number;
  728. /**
  729. * Gets or sets an object used to store user defined information for the node
  730. */
  731. metadata: any;
  732. /** Gets or sets a boolean indicating if the control can be hit with pointer events */
  733. isHitTestVisible: boolean;
  734. /** Gets or sets a boolean indicating if the control can block pointer events */
  735. isPointerBlocker: boolean;
  736. /** Gets or sets a boolean indicating if the control can be focusable */
  737. isFocusInvisible: boolean;
  738. /**
  739. * Gets or sets a boolean indicating if the children are clipped to the current control bounds.
  740. * Please note that not clipping children may generate issues with adt.useInvalidateRectOptimization so it is recommended to turn this optimization off if you want to use unclipped children
  741. */
  742. clipChildren: boolean;
  743. /**
  744. * Gets or sets a boolean indicating that control content must be clipped
  745. * Please note that not clipping children may generate issues with adt.useInvalidateRectOptimization so it is recommended to turn this optimization off if you want to use unclipped children
  746. */
  747. clipContent: boolean;
  748. /**
  749. * Gets or sets a boolean indicating that the current control should cache its rendering (useful when the control does not change often)
  750. */
  751. useBitmapCache: boolean;
  752. private _cacheData;
  753. private _shadowOffsetX;
  754. /** Gets or sets a value indicating the offset to apply on X axis to render the shadow */
  755. get shadowOffsetX(): number;
  756. set shadowOffsetX(value: number);
  757. private _shadowOffsetY;
  758. /** Gets or sets a value indicating the offset to apply on Y axis to render the shadow */
  759. get shadowOffsetY(): number;
  760. set shadowOffsetY(value: number);
  761. private _shadowBlur;
  762. /** Gets or sets a value indicating the amount of blur to use to render the shadow */
  763. get shadowBlur(): number;
  764. set shadowBlur(value: number);
  765. private _shadowColor;
  766. /** Gets or sets a value indicating the color of the shadow (black by default ie. "#000") */
  767. get shadowColor(): string;
  768. set shadowColor(value: string);
  769. /** Gets or sets the cursor to use when the control is hovered */
  770. hoverCursor: string;
  771. /** @hidden */
  772. protected _linkOffsetX: ValueAndUnit;
  773. /** @hidden */
  774. protected _linkOffsetY: ValueAndUnit;
  775. /** Gets the control type name */
  776. get typeName(): string;
  777. /**
  778. * Get the current class name of the control.
  779. * @returns current class name
  780. */
  781. getClassName(): string;
  782. /**
  783. * An event triggered when pointer wheel is scrolled
  784. */
  785. onWheelObservable: BABYLON.Observable<BABYLON.Vector2>;
  786. /**
  787. * An event triggered when the pointer move over the control.
  788. */
  789. onPointerMoveObservable: BABYLON.Observable<BABYLON.Vector2>;
  790. /**
  791. * An event triggered when the pointer move out of the control.
  792. */
  793. onPointerOutObservable: BABYLON.Observable<Control>;
  794. /**
  795. * An event triggered when the pointer taps the control
  796. */
  797. onPointerDownObservable: BABYLON.Observable<Vector2WithInfo>;
  798. /**
  799. * An event triggered when pointer up
  800. */
  801. onPointerUpObservable: BABYLON.Observable<Vector2WithInfo>;
  802. /**
  803. * An event triggered when a control is clicked on
  804. */
  805. onPointerClickObservable: BABYLON.Observable<Vector2WithInfo>;
  806. /**
  807. * An event triggered when pointer enters the control
  808. */
  809. onPointerEnterObservable: BABYLON.Observable<Control>;
  810. /**
  811. * An event triggered when the control is marked as dirty
  812. */
  813. onDirtyObservable: BABYLON.Observable<Control>;
  814. /**
  815. * An event triggered before drawing the control
  816. */
  817. onBeforeDrawObservable: BABYLON.Observable<Control>;
  818. /**
  819. * An event triggered after the control was drawn
  820. */
  821. onAfterDrawObservable: BABYLON.Observable<Control>;
  822. /**
  823. * Get the hosting AdvancedDynamicTexture
  824. */
  825. get host(): AdvancedDynamicTexture;
  826. /** Gets or set information about font offsets (used to render and align text) */
  827. get fontOffset(): {
  828. ascent: number;
  829. height: number;
  830. descent: number;
  831. };
  832. set fontOffset(offset: {
  833. ascent: number;
  834. height: number;
  835. descent: number;
  836. });
  837. /** Gets or sets alpha value for the control (1 means opaque and 0 means entirely transparent) */
  838. get alpha(): number;
  839. set alpha(value: number);
  840. /**
  841. * Gets or sets a boolean indicating that we want to highlight the control (mostly for debugging purpose)
  842. */
  843. get isHighlighted(): boolean;
  844. set isHighlighted(value: boolean);
  845. /** Gets or sets a value indicating the scale factor on X axis (1 by default)
  846. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  847. */
  848. get scaleX(): number;
  849. set scaleX(value: number);
  850. /** Gets or sets a value indicating the scale factor on Y axis (1 by default)
  851. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  852. */
  853. get scaleY(): number;
  854. set scaleY(value: number);
  855. /** Gets or sets the rotation angle (0 by default)
  856. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  857. */
  858. get rotation(): number;
  859. set rotation(value: number);
  860. /** Gets or sets the transformation center on Y axis (0 by default)
  861. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  862. */
  863. get transformCenterY(): number;
  864. set transformCenterY(value: number);
  865. /** Gets or sets the transformation center on X axis (0 by default)
  866. * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
  867. */
  868. get transformCenterX(): number;
  869. set transformCenterX(value: number);
  870. /**
  871. * Gets or sets the horizontal alignment
  872. * @see http://doc.babylonjs.com/how_to/gui#alignments
  873. */
  874. get horizontalAlignment(): number;
  875. set horizontalAlignment(value: number);
  876. /**
  877. * Gets or sets the vertical alignment
  878. * @see http://doc.babylonjs.com/how_to/gui#alignments
  879. */
  880. get verticalAlignment(): number;
  881. set verticalAlignment(value: number);
  882. /**
  883. * Gets or sets control width
  884. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  885. */
  886. get width(): string | number;
  887. set width(value: string | number);
  888. /**
  889. * Gets or sets the control width in pixel
  890. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  891. */
  892. get widthInPixels(): number;
  893. set widthInPixels(value: number);
  894. /**
  895. * Gets or sets control height
  896. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  897. */
  898. get height(): string | number;
  899. set height(value: string | number);
  900. /**
  901. * Gets or sets control height in pixel
  902. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  903. */
  904. get heightInPixels(): number;
  905. set heightInPixels(value: number);
  906. /** Gets or set font family */
  907. get fontFamily(): string;
  908. set fontFamily(value: string);
  909. /** Gets or sets font style */
  910. get fontStyle(): string;
  911. set fontStyle(value: string);
  912. /** Gets or sets font weight */
  913. get fontWeight(): string;
  914. set fontWeight(value: string);
  915. /**
  916. * Gets or sets style
  917. * @see http://doc.babylonjs.com/how_to/gui#styles
  918. */
  919. get style(): BABYLON.Nullable<Style>;
  920. set style(value: BABYLON.Nullable<Style>);
  921. /** @hidden */
  922. get _isFontSizeInPercentage(): boolean;
  923. /** Gets or sets font size in pixels */
  924. get fontSizeInPixels(): number;
  925. set fontSizeInPixels(value: number);
  926. /** Gets or sets font size */
  927. get fontSize(): string | number;
  928. set fontSize(value: string | number);
  929. /** Gets or sets foreground color */
  930. get color(): string;
  931. set color(value: string);
  932. /** Gets or sets z index which is used to reorder controls on the z axis */
  933. get zIndex(): number;
  934. set zIndex(value: number);
  935. /** Gets or sets a boolean indicating if the control can be rendered */
  936. get notRenderable(): boolean;
  937. set notRenderable(value: boolean);
  938. /** Gets or sets a boolean indicating if the control is visible */
  939. get isVisible(): boolean;
  940. set isVisible(value: boolean);
  941. /** Gets a boolean indicating that the control needs to update its rendering */
  942. get isDirty(): boolean;
  943. /**
  944. * Gets the current linked mesh (or null if none)
  945. */
  946. get linkedMesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
  947. /**
  948. * Gets or sets a value indicating the padding to use on the left of the control
  949. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  950. */
  951. get paddingLeft(): string | number;
  952. set paddingLeft(value: string | number);
  953. /**
  954. * Gets or sets a value indicating the padding in pixels to use on the left of the control
  955. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  956. */
  957. get paddingLeftInPixels(): number;
  958. set paddingLeftInPixels(value: number);
  959. /**
  960. * Gets or sets a value indicating the padding to use on the right of the control
  961. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  962. */
  963. get paddingRight(): string | number;
  964. set paddingRight(value: string | number);
  965. /**
  966. * Gets or sets a value indicating the padding in pixels to use on the right of the control
  967. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  968. */
  969. get paddingRightInPixels(): number;
  970. set paddingRightInPixels(value: number);
  971. /**
  972. * Gets or sets a value indicating the padding to use on the top of the control
  973. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  974. */
  975. get paddingTop(): string | number;
  976. set paddingTop(value: string | number);
  977. /**
  978. * Gets or sets a value indicating the padding in pixels to use on the top of the control
  979. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  980. */
  981. get paddingTopInPixels(): number;
  982. set paddingTopInPixels(value: number);
  983. /**
  984. * Gets or sets a value indicating the padding to use on the bottom of the control
  985. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  986. */
  987. get paddingBottom(): string | number;
  988. set paddingBottom(value: string | number);
  989. /**
  990. * Gets or sets a value indicating the padding in pixels to use on the bottom of the control
  991. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  992. */
  993. get paddingBottomInPixels(): number;
  994. set paddingBottomInPixels(value: number);
  995. /**
  996. * Gets or sets a value indicating the left coordinate of the control
  997. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  998. */
  999. get left(): string | number;
  1000. set left(value: string | number);
  1001. /**
  1002. * Gets or sets a value indicating the left coordinate in pixels of the control
  1003. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1004. */
  1005. get leftInPixels(): number;
  1006. set leftInPixels(value: number);
  1007. /**
  1008. * Gets or sets a value indicating the top coordinate of the control
  1009. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1010. */
  1011. get top(): string | number;
  1012. set top(value: string | number);
  1013. /**
  1014. * Gets or sets a value indicating the top coordinate in pixels of the control
  1015. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  1016. */
  1017. get topInPixels(): number;
  1018. set topInPixels(value: number);
  1019. /**
  1020. * Gets or sets a value indicating the offset on X axis to the linked mesh
  1021. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  1022. */
  1023. get linkOffsetX(): string | number;
  1024. set linkOffsetX(value: string | number);
  1025. /**
  1026. * Gets or sets a value indicating the offset in pixels on X axis to the linked mesh
  1027. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  1028. */
  1029. get linkOffsetXInPixels(): number;
  1030. set linkOffsetXInPixels(value: number);
  1031. /**
  1032. * Gets or sets a value indicating the offset on Y axis to the linked mesh
  1033. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  1034. */
  1035. get linkOffsetY(): string | number;
  1036. set linkOffsetY(value: string | number);
  1037. /**
  1038. * Gets or sets a value indicating the offset in pixels on Y axis to the linked mesh
  1039. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  1040. */
  1041. get linkOffsetYInPixels(): number;
  1042. set linkOffsetYInPixels(value: number);
  1043. /** Gets the center coordinate on X axis */
  1044. get centerX(): number;
  1045. /** Gets the center coordinate on Y axis */
  1046. get centerY(): number;
  1047. /** Gets or sets if control is Enabled*/
  1048. get isEnabled(): boolean;
  1049. set isEnabled(value: boolean);
  1050. /** Gets or sets background color of control if it's disabled*/
  1051. get disabledColor(): string;
  1052. set disabledColor(value: string);
  1053. /**
  1054. * Creates a new control
  1055. * @param name defines the name of the control
  1056. */
  1057. constructor(
  1058. /** defines the name of the control */
  1059. name?: string | undefined);
  1060. /** @hidden */
  1061. protected _getTypeName(): string;
  1062. /**
  1063. * Gets the first ascendant in the hierarchy of the given type
  1064. * @param className defines the required type
  1065. * @returns the ascendant or null if not found
  1066. */
  1067. getAscendantOfClass(className: string): BABYLON.Nullable<Control>;
  1068. /** @hidden */
  1069. _resetFontCache(): void;
  1070. /**
  1071. * Determines if a container is an ascendant of the current control
  1072. * @param container defines the container to look for
  1073. * @returns true if the container is one of the ascendant of the control
  1074. */
  1075. isAscendant(container: Control): boolean;
  1076. /**
  1077. * Gets coordinates in local control space
  1078. * @param globalCoordinates defines the coordinates to transform
  1079. * @returns the new coordinates in local space
  1080. */
  1081. getLocalCoordinates(globalCoordinates: BABYLON.Vector2): BABYLON.Vector2;
  1082. /**
  1083. * Gets coordinates in local control space
  1084. * @param globalCoordinates defines the coordinates to transform
  1085. * @param result defines the target vector2 where to store the result
  1086. * @returns the current control
  1087. */
  1088. getLocalCoordinatesToRef(globalCoordinates: BABYLON.Vector2, result: BABYLON.Vector2): Control;
  1089. /**
  1090. * Gets coordinates in parent local control space
  1091. * @param globalCoordinates defines the coordinates to transform
  1092. * @returns the new coordinates in parent local space
  1093. */
  1094. getParentLocalCoordinates(globalCoordinates: BABYLON.Vector2): BABYLON.Vector2;
  1095. /**
  1096. * Move the current control to a vector3 position projected onto the screen.
  1097. * @param position defines the target position
  1098. * @param scene defines the hosting scene
  1099. */
  1100. moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene): void;
  1101. /**
  1102. * Will store all controls that have this control as ascendant in a given array
  1103. * @param results defines the array where to store the descendants
  1104. * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
  1105. * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
  1106. */
  1107. getDescendantsToRef(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
  1108. /**
  1109. * Will return all controls that have this control as ascendant
  1110. * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
  1111. * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
  1112. * @return all child controls
  1113. */
  1114. getDescendants(directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): Control[];
  1115. /**
  1116. * Link current control with a target mesh
  1117. * @param mesh defines the mesh to link with
  1118. * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
  1119. */
  1120. linkWithMesh(mesh: BABYLON.Nullable<BABYLON.AbstractMesh>): void;
  1121. /** @hidden */
  1122. _moveToProjectedPosition(projectedPosition: BABYLON.Vector3): void;
  1123. /** @hidden */
  1124. _offsetLeft(offset: number): void;
  1125. /** @hidden */
  1126. _offsetTop(offset: number): void;
  1127. /** @hidden */
  1128. _markMatrixAsDirty(): void;
  1129. /** @hidden */
  1130. _flagDescendantsAsMatrixDirty(): void;
  1131. /** @hidden */
  1132. _intersectsRect(rect: Measure): boolean;
  1133. /** @hidden */
  1134. protected invalidateRect(): void;
  1135. /** @hidden */
  1136. _markAsDirty(force?: boolean): void;
  1137. /** @hidden */
  1138. _markAllAsDirty(): void;
  1139. /** @hidden */
  1140. _link(host: AdvancedDynamicTexture): void;
  1141. /** @hidden */
  1142. protected _transform(context?: CanvasRenderingContext2D): void;
  1143. /** @hidden */
  1144. _renderHighlight(context: CanvasRenderingContext2D): void;
  1145. /** @hidden */
  1146. _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
  1147. /** @hidden */
  1148. protected _applyStates(context: CanvasRenderingContext2D): void;
  1149. /** @hidden */
  1150. _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  1151. /** @hidden */
  1152. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1153. protected _evaluateClippingState(parentMeasure: Measure): void;
  1154. /** @hidden */
  1155. _measure(): void;
  1156. /** @hidden */
  1157. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1158. /** @hidden */
  1159. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1160. /** @hidden */
  1161. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1162. /** @hidden */
  1163. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  1164. private static _ClipMeasure;
  1165. private _tmpMeasureA;
  1166. private _clip;
  1167. /** @hidden */
  1168. _render(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): boolean;
  1169. /** @hidden */
  1170. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  1171. /**
  1172. * Tests if a given coordinates belong to the current control
  1173. * @param x defines x coordinate to test
  1174. * @param y defines y coordinate to test
  1175. * @returns true if the coordinates are inside the control
  1176. */
  1177. contains(x: number, y: number): boolean;
  1178. /** @hidden */
  1179. _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
  1180. /** @hidden */
  1181. _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
  1182. /** @hidden */
  1183. _onPointerEnter(target: Control): boolean;
  1184. /** @hidden */
  1185. _onPointerOut(target: Control, force?: boolean): void;
  1186. /** @hidden */
  1187. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  1188. /** @hidden */
  1189. _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
  1190. /** @hidden */
  1191. _forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
  1192. /** @hidden */
  1193. _onWheelScroll(deltaX?: number, deltaY?: number): void;
  1194. /** @hidden */
  1195. _processObservables(type: number, x: number, y: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
  1196. private _prepareFont;
  1197. /** Releases associated resources */
  1198. dispose(): void;
  1199. private static _HORIZONTAL_ALIGNMENT_LEFT;
  1200. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  1201. private static _HORIZONTAL_ALIGNMENT_CENTER;
  1202. private static _VERTICAL_ALIGNMENT_TOP;
  1203. private static _VERTICAL_ALIGNMENT_BOTTOM;
  1204. private static _VERTICAL_ALIGNMENT_CENTER;
  1205. /** HORIZONTAL_ALIGNMENT_LEFT */
  1206. static get HORIZONTAL_ALIGNMENT_LEFT(): number;
  1207. /** HORIZONTAL_ALIGNMENT_RIGHT */
  1208. static get HORIZONTAL_ALIGNMENT_RIGHT(): number;
  1209. /** HORIZONTAL_ALIGNMENT_CENTER */
  1210. static get HORIZONTAL_ALIGNMENT_CENTER(): number;
  1211. /** VERTICAL_ALIGNMENT_TOP */
  1212. static get VERTICAL_ALIGNMENT_TOP(): number;
  1213. /** VERTICAL_ALIGNMENT_BOTTOM */
  1214. static get VERTICAL_ALIGNMENT_BOTTOM(): number;
  1215. /** VERTICAL_ALIGNMENT_CENTER */
  1216. static get VERTICAL_ALIGNMENT_CENTER(): number;
  1217. private static _FontHeightSizes;
  1218. /** @hidden */
  1219. static _GetFontOffset(font: string): {
  1220. ascent: number;
  1221. height: number;
  1222. descent: number;
  1223. };
  1224. /**
  1225. * Creates a stack panel that can be used to render headers
  1226. * @param control defines the control to associate with the header
  1227. * @param text defines the text of the header
  1228. * @param size defines the size of the header
  1229. * @param options defines options used to configure the header
  1230. * @returns a new StackPanel
  1231. * @ignore
  1232. * @hidden
  1233. */
  1234. static AddHeader: (control: Control, text: string, size: string | number, options: {
  1235. isHorizontal: boolean;
  1236. controlFirst: boolean;
  1237. }) => any;
  1238. /** @hidden */
  1239. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  1240. }
  1241. }
  1242. declare module BABYLON.GUI {
  1243. /**
  1244. * Root class for 2D containers
  1245. * @see http://doc.babylonjs.com/how_to/gui#containers
  1246. */
  1247. export class Container extends Control {
  1248. name?: string | undefined;
  1249. /** @hidden */
  1250. _children: Control[];
  1251. /** @hidden */
  1252. protected _measureForChildren: Measure;
  1253. /** @hidden */
  1254. protected _background: string;
  1255. /** @hidden */
  1256. protected _adaptWidthToChildren: boolean;
  1257. /** @hidden */
  1258. protected _adaptHeightToChildren: boolean;
  1259. /**
  1260. * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
  1261. */
  1262. logLayoutCycleErrors: boolean;
  1263. /**
  1264. * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed
  1265. */
  1266. maxLayoutCycle: number;
  1267. /** Gets or sets a boolean indicating if the container should try to adapt to its children height */
  1268. get adaptHeightToChildren(): boolean;
  1269. set adaptHeightToChildren(value: boolean);
  1270. /** Gets or sets a boolean indicating if the container should try to adapt to its children width */
  1271. get adaptWidthToChildren(): boolean;
  1272. set adaptWidthToChildren(value: boolean);
  1273. /** Gets or sets background color */
  1274. get background(): string;
  1275. set background(value: string);
  1276. /** Gets the list of children */
  1277. get children(): Control[];
  1278. /**
  1279. * Creates a new Container
  1280. * @param name defines the name of the container
  1281. */
  1282. constructor(name?: string | undefined);
  1283. protected _getTypeName(): string;
  1284. _flagDescendantsAsMatrixDirty(): void;
  1285. /**
  1286. * Gets a child using its name
  1287. * @param name defines the child name to look for
  1288. * @returns the child control if found
  1289. */
  1290. getChildByName(name: string): BABYLON.Nullable<Control>;
  1291. /**
  1292. * Gets a child using its type and its name
  1293. * @param name defines the child name to look for
  1294. * @param type defines the child type to look for
  1295. * @returns the child control if found
  1296. */
  1297. getChildByType(name: string, type: string): BABYLON.Nullable<Control>;
  1298. /**
  1299. * Search for a specific control in children
  1300. * @param control defines the control to look for
  1301. * @returns true if the control is in child list
  1302. */
  1303. containsControl(control: Control): boolean;
  1304. /**
  1305. * Adds a new control to the current container
  1306. * @param control defines the control to add
  1307. * @returns the current container
  1308. */
  1309. addControl(control: BABYLON.Nullable<Control>): Container;
  1310. /**
  1311. * Removes all controls from the current container
  1312. * @returns the current container
  1313. */
  1314. clearControls(): Container;
  1315. /**
  1316. * Removes a control from the current container
  1317. * @param control defines the control to remove
  1318. * @returns the current container
  1319. */
  1320. removeControl(control: Control): Container;
  1321. /** @hidden */
  1322. _reOrderControl(control: Control): void;
  1323. /** @hidden */
  1324. _offsetLeft(offset: number): void;
  1325. /** @hidden */
  1326. _offsetTop(offset: number): void;
  1327. /** @hidden */
  1328. _markAllAsDirty(): void;
  1329. /** @hidden */
  1330. protected _localDraw(context: CanvasRenderingContext2D): void;
  1331. /** @hidden */
  1332. _link(host: AdvancedDynamicTexture): void;
  1333. /** @hidden */
  1334. protected _beforeLayout(): void;
  1335. /** @hidden */
  1336. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1337. /** @hidden */
  1338. _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  1339. protected _postMeasure(): void;
  1340. /** @hidden */
  1341. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void;
  1342. getDescendantsToRef(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
  1343. /** @hidden */
  1344. _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
  1345. /** @hidden */
  1346. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1347. /** Releases associated resources */
  1348. dispose(): void;
  1349. }
  1350. }
  1351. declare module BABYLON.GUI {
  1352. /** Class used to create rectangle container */
  1353. export class Rectangle extends Container {
  1354. name?: string | undefined;
  1355. private _thickness;
  1356. private _cornerRadius;
  1357. /** Gets or sets border thickness */
  1358. get thickness(): number;
  1359. set thickness(value: number);
  1360. /** Gets or sets the corner radius angle */
  1361. get cornerRadius(): number;
  1362. set cornerRadius(value: number);
  1363. /**
  1364. * Creates a new Rectangle
  1365. * @param name defines the control name
  1366. */
  1367. constructor(name?: string | undefined);
  1368. protected _getTypeName(): string;
  1369. protected _localDraw(context: CanvasRenderingContext2D): void;
  1370. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1371. private _drawRoundedRect;
  1372. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  1373. }
  1374. }
  1375. declare module BABYLON.GUI {
  1376. /**
  1377. * Enum that determines the text-wrapping mode to use.
  1378. */
  1379. export enum TextWrapping {
  1380. /**
  1381. * Clip the text when it's larger than Control.width; this is the default mode.
  1382. */
  1383. Clip = 0,
  1384. /**
  1385. * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.
  1386. */
  1387. WordWrap = 1,
  1388. /**
  1389. * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.
  1390. */
  1391. Ellipsis = 2
  1392. }
  1393. /**
  1394. * Class used to create text block control
  1395. */
  1396. export class TextBlock extends Control {
  1397. /**
  1398. * Defines the name of the control
  1399. */
  1400. name?: string | undefined;
  1401. private _text;
  1402. private _textWrapping;
  1403. private _textHorizontalAlignment;
  1404. private _textVerticalAlignment;
  1405. private _lines;
  1406. private _resizeToFit;
  1407. private _lineSpacing;
  1408. private _outlineWidth;
  1409. private _outlineColor;
  1410. /**
  1411. * An event triggered after the text is changed
  1412. */
  1413. onTextChangedObservable: BABYLON.Observable<TextBlock>;
  1414. /**
  1415. * An event triggered after the text was broken up into lines
  1416. */
  1417. onLinesReadyObservable: BABYLON.Observable<TextBlock>;
  1418. /**
  1419. * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)
  1420. */
  1421. get lines(): any[];
  1422. /**
  1423. * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
  1424. */
  1425. get resizeToFit(): boolean;
  1426. /**
  1427. * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
  1428. */
  1429. set resizeToFit(value: boolean);
  1430. /**
  1431. * Gets or sets a boolean indicating if text must be wrapped
  1432. */
  1433. get textWrapping(): TextWrapping | boolean;
  1434. /**
  1435. * Gets or sets a boolean indicating if text must be wrapped
  1436. */
  1437. set textWrapping(value: TextWrapping | boolean);
  1438. /**
  1439. * Gets or sets text to display
  1440. */
  1441. get text(): string;
  1442. /**
  1443. * Gets or sets text to display
  1444. */
  1445. set text(value: string);
  1446. /**
  1447. * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
  1448. */
  1449. get textHorizontalAlignment(): number;
  1450. /**
  1451. * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
  1452. */
  1453. set textHorizontalAlignment(value: number);
  1454. /**
  1455. * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
  1456. */
  1457. get textVerticalAlignment(): number;
  1458. /**
  1459. * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
  1460. */
  1461. set textVerticalAlignment(value: number);
  1462. /**
  1463. * Gets or sets line spacing value
  1464. */
  1465. set lineSpacing(value: string | number);
  1466. /**
  1467. * Gets or sets line spacing value
  1468. */
  1469. get lineSpacing(): string | number;
  1470. /**
  1471. * Gets or sets outlineWidth of the text to display
  1472. */
  1473. get outlineWidth(): number;
  1474. /**
  1475. * Gets or sets outlineWidth of the text to display
  1476. */
  1477. set outlineWidth(value: number);
  1478. /**
  1479. * Gets or sets outlineColor of the text to display
  1480. */
  1481. get outlineColor(): string;
  1482. /**
  1483. * Gets or sets outlineColor of the text to display
  1484. */
  1485. set outlineColor(value: string);
  1486. /**
  1487. * Creates a new TextBlock object
  1488. * @param name defines the name of the control
  1489. * @param text defines the text to display (emptry string by default)
  1490. */
  1491. constructor(
  1492. /**
  1493. * Defines the name of the control
  1494. */
  1495. name?: string | undefined, text?: string);
  1496. protected _getTypeName(): string;
  1497. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1498. private _drawText;
  1499. /** @hidden */
  1500. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  1501. protected _applyStates(context: CanvasRenderingContext2D): void;
  1502. protected _breakLines(refWidth: number, context: CanvasRenderingContext2D): object[];
  1503. protected _parseLine(line: string | undefined, context: CanvasRenderingContext2D): object;
  1504. protected _parseLineEllipsis(line: string | undefined, width: number, context: CanvasRenderingContext2D): object;
  1505. protected _parseLineWordWrap(line: string | undefined, width: number, context: CanvasRenderingContext2D): object[];
  1506. protected _renderLines(context: CanvasRenderingContext2D): void;
  1507. /**
  1508. * Given a width constraint applied on the text block, find the expected height
  1509. * @returns expected height
  1510. */
  1511. computeExpectedHeight(): number;
  1512. dispose(): void;
  1513. }
  1514. }
  1515. declare module BABYLON.GUI {
  1516. /**
  1517. * Class used to create 2D images
  1518. */
  1519. export class Image extends Control {
  1520. name?: string | undefined;
  1521. private _workingCanvas;
  1522. private _domImage;
  1523. private _imageWidth;
  1524. private _imageHeight;
  1525. private _loaded;
  1526. private _stretch;
  1527. private _source;
  1528. private _autoScale;
  1529. private _sourceLeft;
  1530. private _sourceTop;
  1531. private _sourceWidth;
  1532. private _sourceHeight;
  1533. private _svgAttributesComputationCompleted;
  1534. private _isSVG;
  1535. private _cellWidth;
  1536. private _cellHeight;
  1537. private _cellId;
  1538. private _populateNinePatchSlicesFromImage;
  1539. private _sliceLeft;
  1540. private _sliceRight;
  1541. private _sliceTop;
  1542. private _sliceBottom;
  1543. private _detectPointerOnOpaqueOnly;
  1544. /**
  1545. * BABYLON.Observable notified when the content is loaded
  1546. */
  1547. onImageLoadedObservable: BABYLON.Observable<Image>;
  1548. /**
  1549. * BABYLON.Observable notified when _sourceLeft, _sourceTop, _sourceWidth and _sourceHeight are computed
  1550. */
  1551. onSVGAttributesComputedObservable: BABYLON.Observable<Image>;
  1552. /**
  1553. * Gets a boolean indicating that the content is loaded
  1554. */
  1555. get isLoaded(): boolean;
  1556. /**
  1557. * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data
  1558. */
  1559. get populateNinePatchSlicesFromImage(): boolean;
  1560. set populateNinePatchSlicesFromImage(value: boolean);
  1561. /**
  1562. * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.
  1563. * Beware using this as this will comsume more memory as the image has to be stored twice
  1564. */
  1565. get detectPointerOnOpaqueOnly(): boolean;
  1566. set detectPointerOnOpaqueOnly(value: boolean);
  1567. /**
  1568. * Gets or sets the left value for slicing (9-patch)
  1569. */
  1570. get sliceLeft(): number;
  1571. set sliceLeft(value: number);
  1572. /**
  1573. * Gets or sets the right value for slicing (9-patch)
  1574. */
  1575. get sliceRight(): number;
  1576. set sliceRight(value: number);
  1577. /**
  1578. * Gets or sets the top value for slicing (9-patch)
  1579. */
  1580. get sliceTop(): number;
  1581. set sliceTop(value: number);
  1582. /**
  1583. * Gets or sets the bottom value for slicing (9-patch)
  1584. */
  1585. get sliceBottom(): number;
  1586. set sliceBottom(value: number);
  1587. /**
  1588. * Gets or sets the left coordinate in the source image
  1589. */
  1590. get sourceLeft(): number;
  1591. set sourceLeft(value: number);
  1592. /**
  1593. * Gets or sets the top coordinate in the source image
  1594. */
  1595. get sourceTop(): number;
  1596. set sourceTop(value: number);
  1597. /**
  1598. * Gets or sets the width to capture in the source image
  1599. */
  1600. get sourceWidth(): number;
  1601. set sourceWidth(value: number);
  1602. /**
  1603. * Gets or sets the height to capture in the source image
  1604. */
  1605. get sourceHeight(): number;
  1606. set sourceHeight(value: number);
  1607. /** Indicates if the format of the image is SVG */
  1608. get isSVG(): boolean;
  1609. /** Gets the status of the SVG attributes computation (sourceLeft, sourceTop, sourceWidth, sourceHeight) */
  1610. get svgAttributesComputationCompleted(): boolean;
  1611. /**
  1612. * Gets or sets a boolean indicating if the image can force its container to adapt its size
  1613. * @see http://doc.babylonjs.com/how_to/gui#image
  1614. */
  1615. get autoScale(): boolean;
  1616. set autoScale(value: boolean);
  1617. /** Gets or sets the streching mode used by the image */
  1618. get stretch(): number;
  1619. set stretch(value: number);
  1620. /** @hidden */
  1621. _rotate90(n: number, preserveProperties?: boolean): Image;
  1622. private _handleRotationForSVGImage;
  1623. private _rotate90SourceProperties;
  1624. /**
  1625. * Gets or sets the internal DOM image used to render the control
  1626. */
  1627. set domImage(value: HTMLImageElement);
  1628. get domImage(): HTMLImageElement;
  1629. private _onImageLoaded;
  1630. private _extractNinePatchSliceDataFromImage;
  1631. /**
  1632. * Gets or sets image source url
  1633. */
  1634. set source(value: BABYLON.Nullable<string>);
  1635. /**
  1636. * Checks for svg document with icon id present
  1637. */
  1638. private _svgCheck;
  1639. /**
  1640. * Sets sourceLeft, sourceTop, sourceWidth, sourceHeight automatically
  1641. * given external svg file and icon id
  1642. */
  1643. private _getSVGAttribs;
  1644. /**
  1645. * Gets or sets the cell width to use when animation sheet is enabled
  1646. * @see http://doc.babylonjs.com/how_to/gui#image
  1647. */
  1648. get cellWidth(): number;
  1649. set cellWidth(value: number);
  1650. /**
  1651. * Gets or sets the cell height to use when animation sheet is enabled
  1652. * @see http://doc.babylonjs.com/how_to/gui#image
  1653. */
  1654. get cellHeight(): number;
  1655. set cellHeight(value: number);
  1656. /**
  1657. * Gets or sets the cell id to use (this will turn on the animation sheet mode)
  1658. * @see http://doc.babylonjs.com/how_to/gui#image
  1659. */
  1660. get cellId(): number;
  1661. set cellId(value: number);
  1662. /**
  1663. * Creates a new Image
  1664. * @param name defines the control name
  1665. * @param url defines the image url
  1666. */
  1667. constructor(name?: string | undefined, url?: BABYLON.Nullable<string>);
  1668. /**
  1669. * Tests if a given coordinates belong to the current control
  1670. * @param x defines x coordinate to test
  1671. * @param y defines y coordinate to test
  1672. * @returns true if the coordinates are inside the control
  1673. */
  1674. contains(x: number, y: number): boolean;
  1675. protected _getTypeName(): string;
  1676. /** Force the control to synchronize with its content */
  1677. synchronizeSizeWithContent(): void;
  1678. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1679. private _prepareWorkingCanvasForOpaqueDetection;
  1680. private _drawImage;
  1681. _draw(context: CanvasRenderingContext2D): void;
  1682. private _renderCornerPatch;
  1683. private _renderNinePatch;
  1684. dispose(): void;
  1685. /** STRETCH_NONE */
  1686. static readonly STRETCH_NONE: number;
  1687. /** STRETCH_FILL */
  1688. static readonly STRETCH_FILL: number;
  1689. /** STRETCH_UNIFORM */
  1690. static readonly STRETCH_UNIFORM: number;
  1691. /** STRETCH_EXTEND */
  1692. static readonly STRETCH_EXTEND: number;
  1693. /** NINE_PATCH */
  1694. static readonly STRETCH_NINE_PATCH: number;
  1695. }
  1696. }
  1697. declare module BABYLON.GUI {
  1698. /**
  1699. * Class used to create 2D buttons
  1700. */
  1701. export class Button extends Rectangle {
  1702. name?: string | undefined;
  1703. /**
  1704. * Function called to generate a pointer enter animation
  1705. */
  1706. pointerEnterAnimation: () => void;
  1707. /**
  1708. * Function called to generate a pointer out animation
  1709. */
  1710. pointerOutAnimation: () => void;
  1711. /**
  1712. * Function called to generate a pointer down animation
  1713. */
  1714. pointerDownAnimation: () => void;
  1715. /**
  1716. * Function called to generate a pointer up animation
  1717. */
  1718. pointerUpAnimation: () => void;
  1719. /**
  1720. * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info
  1721. */
  1722. delegatePickingToChildren: boolean;
  1723. private _image;
  1724. /**
  1725. * Returns the image part of the button (if any)
  1726. */
  1727. get image(): BABYLON.Nullable<Image>;
  1728. private _textBlock;
  1729. /**
  1730. * Returns the image part of the button (if any)
  1731. */
  1732. get textBlock(): BABYLON.Nullable<TextBlock>;
  1733. /**
  1734. * Creates a new Button
  1735. * @param name defines the name of the button
  1736. */
  1737. constructor(name?: string | undefined);
  1738. protected _getTypeName(): string;
  1739. /** @hidden */
  1740. _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
  1741. /** @hidden */
  1742. _onPointerEnter(target: Control): boolean;
  1743. /** @hidden */
  1744. _onPointerOut(target: Control, force?: boolean): void;
  1745. /** @hidden */
  1746. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  1747. /** @hidden */
  1748. _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
  1749. /**
  1750. * Creates a new button made with an image and a text
  1751. * @param name defines the name of the button
  1752. * @param text defines the text of the button
  1753. * @param imageUrl defines the url of the image
  1754. * @returns a new Button
  1755. */
  1756. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  1757. /**
  1758. * Creates a new button made with an image
  1759. * @param name defines the name of the button
  1760. * @param imageUrl defines the url of the image
  1761. * @returns a new Button
  1762. */
  1763. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  1764. /**
  1765. * Creates a new button made with a text
  1766. * @param name defines the name of the button
  1767. * @param text defines the text of the button
  1768. * @returns a new Button
  1769. */
  1770. static CreateSimpleButton(name: string, text: string): Button;
  1771. /**
  1772. * Creates a new button made with an image and a centered text
  1773. * @param name defines the name of the button
  1774. * @param text defines the text of the button
  1775. * @param imageUrl defines the url of the image
  1776. * @returns a new Button
  1777. */
  1778. static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button;
  1779. }
  1780. }
  1781. declare module BABYLON.GUI {
  1782. /**
  1783. * Class used to create a 2D stack panel container
  1784. */
  1785. export class StackPanel extends Container {
  1786. name?: string | undefined;
  1787. private _isVertical;
  1788. private _manualWidth;
  1789. private _manualHeight;
  1790. private _doNotTrackManualChanges;
  1791. /**
  1792. * Gets or sets a boolean indicating that layou warnings should be ignored
  1793. */
  1794. ignoreLayoutWarnings: boolean;
  1795. /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
  1796. get isVertical(): boolean;
  1797. set isVertical(value: boolean);
  1798. /**
  1799. * Gets or sets panel width.
  1800. * This value should not be set when in horizontal mode as it will be computed automatically
  1801. */
  1802. set width(value: string | number);
  1803. get width(): string | number;
  1804. /**
  1805. * Gets or sets panel height.
  1806. * This value should not be set when in vertical mode as it will be computed automatically
  1807. */
  1808. set height(value: string | number);
  1809. get height(): string | number;
  1810. /**
  1811. * Creates a new StackPanel
  1812. * @param name defines control name
  1813. */
  1814. constructor(name?: string | undefined);
  1815. protected _getTypeName(): string;
  1816. /** @hidden */
  1817. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1818. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  1819. protected _postMeasure(): void;
  1820. }
  1821. }
  1822. declare module BABYLON.GUI {
  1823. /**
  1824. * Class used to represent a 2D checkbox
  1825. */
  1826. export class Checkbox extends Control {
  1827. name?: string | undefined;
  1828. private _isChecked;
  1829. private _background;
  1830. private _checkSizeRatio;
  1831. private _thickness;
  1832. /** Gets or sets border thickness */
  1833. get thickness(): number;
  1834. set thickness(value: number);
  1835. /**
  1836. * BABYLON.Observable raised when isChecked property changes
  1837. */
  1838. onIsCheckedChangedObservable: BABYLON.Observable<boolean>;
  1839. /** Gets or sets a value indicating the ratio between overall size and check size */
  1840. get checkSizeRatio(): number;
  1841. set checkSizeRatio(value: number);
  1842. /** Gets or sets background color */
  1843. get background(): string;
  1844. set background(value: string);
  1845. /** Gets or sets a boolean indicating if the checkbox is checked or not */
  1846. get isChecked(): boolean;
  1847. set isChecked(value: boolean);
  1848. /**
  1849. * Creates a new CheckBox
  1850. * @param name defines the control name
  1851. */
  1852. constructor(name?: string | undefined);
  1853. protected _getTypeName(): string;
  1854. /** @hidden */
  1855. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  1856. /** @hidden */
  1857. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  1858. /**
  1859. * Utility function to easily create a checkbox with a header
  1860. * @param title defines the label to use for the header
  1861. * @param onValueChanged defines the callback to call when value changes
  1862. * @returns a StackPanel containing the checkbox and a textBlock
  1863. */
  1864. static AddCheckBoxWithHeader(title: string, onValueChanged: (value: boolean) => void): StackPanel;
  1865. }
  1866. }
  1867. declare module BABYLON.GUI {
  1868. /**
  1869. * Class used to store key control properties
  1870. */
  1871. export class KeyPropertySet {
  1872. /** Width */
  1873. width?: string;
  1874. /** Height */
  1875. height?: string;
  1876. /** Left padding */
  1877. paddingLeft?: string;
  1878. /** Right padding */
  1879. paddingRight?: string;
  1880. /** Top padding */
  1881. paddingTop?: string;
  1882. /** Bottom padding */
  1883. paddingBottom?: string;
  1884. /** Foreground color */
  1885. color?: string;
  1886. /** Background color */
  1887. background?: string;
  1888. }
  1889. /**
  1890. * Class used to create virtual keyboard
  1891. */
  1892. export class VirtualKeyboard extends StackPanel {
  1893. /** BABYLON.Observable raised when a key is pressed */
  1894. onKeyPressObservable: BABYLON.Observable<string>;
  1895. /** Gets or sets default key button width */
  1896. defaultButtonWidth: string;
  1897. /** Gets or sets default key button height */
  1898. defaultButtonHeight: string;
  1899. /** Gets or sets default key button left padding */
  1900. defaultButtonPaddingLeft: string;
  1901. /** Gets or sets default key button right padding */
  1902. defaultButtonPaddingRight: string;
  1903. /** Gets or sets default key button top padding */
  1904. defaultButtonPaddingTop: string;
  1905. /** Gets or sets default key button bottom padding */
  1906. defaultButtonPaddingBottom: string;
  1907. /** Gets or sets default key button foreground color */
  1908. defaultButtonColor: string;
  1909. /** Gets or sets default key button background color */
  1910. defaultButtonBackground: string;
  1911. /** Gets or sets shift button foreground color */
  1912. shiftButtonColor: string;
  1913. /** Gets or sets shift button thickness*/
  1914. selectedShiftThickness: number;
  1915. /** Gets shift key state */
  1916. shiftState: number;
  1917. protected _getTypeName(): string;
  1918. private _createKey;
  1919. /**
  1920. * Adds a new row of keys
  1921. * @param keys defines the list of keys to add
  1922. * @param propertySets defines the associated property sets
  1923. */
  1924. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  1925. /**
  1926. * Set the shift key to a specific state
  1927. * @param shiftState defines the new shift state
  1928. */
  1929. applyShiftState(shiftState: number): void;
  1930. private _currentlyConnectedInputText;
  1931. private _connectedInputTexts;
  1932. private _onKeyPressObserver;
  1933. /** Gets the input text control currently attached to the keyboard */
  1934. get connectedInputText(): BABYLON.Nullable<InputText>;
  1935. /**
  1936. * Connects the keyboard with an input text control
  1937. *
  1938. * @param input defines the target control
  1939. */
  1940. connect(input: InputText): void;
  1941. /**
  1942. * Disconnects the keyboard from connected InputText controls
  1943. *
  1944. * @param input optionally defines a target control, otherwise all are disconnected
  1945. */
  1946. disconnect(input?: InputText): void;
  1947. private _removeConnectedInputObservables;
  1948. /**
  1949. * Release all resources
  1950. */
  1951. dispose(): void;
  1952. /**
  1953. * Creates a new keyboard using a default layout
  1954. *
  1955. * @param name defines control name
  1956. * @returns a new VirtualKeyboard
  1957. */
  1958. static CreateDefaultLayout(name?: string): VirtualKeyboard;
  1959. }
  1960. }
  1961. declare module BABYLON.GUI {
  1962. /**
  1963. * Class used to create input text control
  1964. */
  1965. export class InputText extends Control implements IFocusableControl {
  1966. name?: string | undefined;
  1967. private _text;
  1968. private _placeholderText;
  1969. private _background;
  1970. private _focusedBackground;
  1971. private _focusedColor;
  1972. private _placeholderColor;
  1973. private _thickness;
  1974. private _margin;
  1975. private _autoStretchWidth;
  1976. private _maxWidth;
  1977. private _isFocused;
  1978. private _blinkTimeout;
  1979. private _blinkIsEven;
  1980. private _cursorOffset;
  1981. private _scrollLeft;
  1982. private _textWidth;
  1983. private _clickedCoordinate;
  1984. private _deadKey;
  1985. private _addKey;
  1986. private _currentKey;
  1987. private _isTextHighlightOn;
  1988. private _textHighlightColor;
  1989. private _highligherOpacity;
  1990. private _highlightedText;
  1991. private _startHighlightIndex;
  1992. private _endHighlightIndex;
  1993. private _cursorIndex;
  1994. private _onFocusSelectAll;
  1995. private _isPointerDown;
  1996. private _onClipboardObserver;
  1997. private _onPointerDblTapObserver;
  1998. /** @hidden */
  1999. _connectedVirtualKeyboard: BABYLON.Nullable<VirtualKeyboard>;
  2000. /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
  2001. promptMessage: string;
  2002. /** Force disable prompt on mobile device */
  2003. disableMobilePrompt: boolean;
  2004. /** BABYLON.Observable raised when the text changes */
  2005. onTextChangedObservable: BABYLON.Observable<InputText>;
  2006. /** BABYLON.Observable raised just before an entered character is to be added */
  2007. onBeforeKeyAddObservable: BABYLON.Observable<InputText>;
  2008. /** BABYLON.Observable raised when the control gets the focus */
  2009. onFocusObservable: BABYLON.Observable<InputText>;
  2010. /** BABYLON.Observable raised when the control loses the focus */
  2011. onBlurObservable: BABYLON.Observable<InputText>;
  2012. /**Observable raised when the text is highlighted */
  2013. onTextHighlightObservable: BABYLON.Observable<InputText>;
  2014. /**Observable raised when copy event is triggered */
  2015. onTextCopyObservable: BABYLON.Observable<InputText>;
  2016. /** BABYLON.Observable raised when cut event is triggered */
  2017. onTextCutObservable: BABYLON.Observable<InputText>;
  2018. /** BABYLON.Observable raised when paste event is triggered */
  2019. onTextPasteObservable: BABYLON.Observable<InputText>;
  2020. /** BABYLON.Observable raised when a key event was processed */
  2021. onKeyboardEventProcessedObservable: BABYLON.Observable<KeyboardEvent>;
  2022. /** Gets or sets the maximum width allowed by the control */
  2023. get maxWidth(): string | number;
  2024. /** Gets the maximum width allowed by the control in pixels */
  2025. get maxWidthInPixels(): number;
  2026. set maxWidth(value: string | number);
  2027. /** Gets or sets the text highlighter transparency; default: 0.4 */
  2028. get highligherOpacity(): number;
  2029. set highligherOpacity(value: number);
  2030. /** Gets or sets a boolean indicating whether to select complete text by default on input focus */
  2031. get onFocusSelectAll(): boolean;
  2032. set onFocusSelectAll(value: boolean);
  2033. /** Gets or sets the text hightlight color */
  2034. get textHighlightColor(): string;
  2035. set textHighlightColor(value: string);
  2036. /** Gets or sets control margin */
  2037. get margin(): string;
  2038. /** Gets control margin in pixels */
  2039. get marginInPixels(): number;
  2040. set margin(value: string);
  2041. /** Gets or sets a boolean indicating if the control can auto stretch its width to adapt to the text */
  2042. get autoStretchWidth(): boolean;
  2043. set autoStretchWidth(value: boolean);
  2044. /** Gets or sets border thickness */
  2045. get thickness(): number;
  2046. set thickness(value: number);
  2047. /** Gets or sets the background color when focused */
  2048. get focusedBackground(): string;
  2049. set focusedBackground(value: string);
  2050. /** Gets or sets the background color when focused */
  2051. get focusedColor(): string;
  2052. set focusedColor(value: string);
  2053. /** Gets or sets the background color */
  2054. get background(): string;
  2055. set background(value: string);
  2056. /** Gets or sets the placeholder color */
  2057. get placeholderColor(): string;
  2058. set placeholderColor(value: string);
  2059. /** Gets or sets the text displayed when the control is empty */
  2060. get placeholderText(): string;
  2061. set placeholderText(value: string);
  2062. /** Gets or sets the dead key flag */
  2063. get deadKey(): boolean;
  2064. set deadKey(flag: boolean);
  2065. /** Gets or sets the highlight text */
  2066. get highlightedText(): string;
  2067. set highlightedText(text: string);
  2068. /** Gets or sets if the current key should be added */
  2069. get addKey(): boolean;
  2070. set addKey(flag: boolean);
  2071. /** Gets or sets the value of the current key being entered */
  2072. get currentKey(): string;
  2073. set currentKey(key: string);
  2074. /** Gets or sets the text displayed in the control */
  2075. get text(): string;
  2076. set text(value: string);
  2077. /** Gets or sets control width */
  2078. get width(): string | number;
  2079. set width(value: string | number);
  2080. /**
  2081. * Creates a new InputText
  2082. * @param name defines the control name
  2083. * @param text defines the text of the control
  2084. */
  2085. constructor(name?: string | undefined, text?: string);
  2086. /** @hidden */
  2087. onBlur(): void;
  2088. /** @hidden */
  2089. onFocus(): void;
  2090. protected _getTypeName(): string;
  2091. /**
  2092. * Function called to get the list of controls that should not steal the focus from this control
  2093. * @returns an array of controls
  2094. */
  2095. keepsFocusWith(): BABYLON.Nullable<Control[]>;
  2096. /** @hidden */
  2097. processKey(keyCode: number, key?: string, evt?: KeyboardEvent): void;
  2098. /** @hidden */
  2099. private _updateValueFromCursorIndex;
  2100. /** @hidden */
  2101. private _processDblClick;
  2102. /** @hidden */
  2103. private _selectAllText;
  2104. /**
  2105. * Handles the keyboard event
  2106. * @param evt Defines the KeyboardEvent
  2107. */
  2108. processKeyboard(evt: KeyboardEvent): void;
  2109. /** @hidden */
  2110. private _onCopyText;
  2111. /** @hidden */
  2112. private _onCutText;
  2113. /** @hidden */
  2114. private _onPasteText;
  2115. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  2116. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  2117. _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
  2118. _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
  2119. protected _beforeRenderText(text: string): string;
  2120. dispose(): void;
  2121. }
  2122. }
  2123. declare module BABYLON.GUI {
  2124. /**
  2125. * Class used to create a 2D grid container
  2126. */
  2127. export class Grid extends Container {
  2128. name?: string | undefined;
  2129. private _rowDefinitions;
  2130. private _columnDefinitions;
  2131. private _cells;
  2132. private _childControls;
  2133. /**
  2134. * Gets the number of columns
  2135. */
  2136. get columnCount(): number;
  2137. /**
  2138. * Gets the number of rows
  2139. */
  2140. get rowCount(): number;
  2141. /** Gets the list of children */
  2142. get children(): Control[];
  2143. /** Gets the list of cells (e.g. the containers) */
  2144. get cells(): {
  2145. [key: string]: Container;
  2146. };
  2147. /**
  2148. * Gets the definition of a specific row
  2149. * @param index defines the index of the row
  2150. * @returns the row definition
  2151. */
  2152. getRowDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
  2153. /**
  2154. * Gets the definition of a specific column
  2155. * @param index defines the index of the column
  2156. * @returns the column definition
  2157. */
  2158. getColumnDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
  2159. /**
  2160. * Adds a new row to the grid
  2161. * @param height defines the height of the row (either in pixel or a value between 0 and 1)
  2162. * @param isPixel defines if the height is expressed in pixel (or in percentage)
  2163. * @returns the current grid
  2164. */
  2165. addRowDefinition(height: number, isPixel?: boolean): Grid;
  2166. /**
  2167. * Adds a new column to the grid
  2168. * @param width defines the width of the column (either in pixel or a value between 0 and 1)
  2169. * @param isPixel defines if the width is expressed in pixel (or in percentage)
  2170. * @returns the current grid
  2171. */
  2172. addColumnDefinition(width: number, isPixel?: boolean): Grid;
  2173. /**
  2174. * Update a row definition
  2175. * @param index defines the index of the row to update
  2176. * @param height defines the height of the row (either in pixel or a value between 0 and 1)
  2177. * @param isPixel defines if the weight is expressed in pixel (or in percentage)
  2178. * @returns the current grid
  2179. */
  2180. setRowDefinition(index: number, height: number, isPixel?: boolean): Grid;
  2181. /**
  2182. * Update a column definition
  2183. * @param index defines the index of the column to update
  2184. * @param width defines the width of the column (either in pixel or a value between 0 and 1)
  2185. * @param isPixel defines if the width is expressed in pixel (or in percentage)
  2186. * @returns the current grid
  2187. */
  2188. setColumnDefinition(index: number, width: number, isPixel?: boolean): Grid;
  2189. /**
  2190. * Gets the list of children stored in a specific cell
  2191. * @param row defines the row to check
  2192. * @param column defines the column to check
  2193. * @returns the list of controls
  2194. */
  2195. getChildrenAt(row: number, column: number): BABYLON.Nullable<Array<Control>>;
  2196. /**
  2197. * Gets a string representing the child cell info (row x column)
  2198. * @param child defines the control to get info from
  2199. * @returns a string containing the child cell info (row x column)
  2200. */
  2201. getChildCellInfo(child: Control): string;
  2202. private _removeCell;
  2203. private _offsetCell;
  2204. /**
  2205. * Remove a column definition at specified index
  2206. * @param index defines the index of the column to remove
  2207. * @returns the current grid
  2208. */
  2209. removeColumnDefinition(index: number): Grid;
  2210. /**
  2211. * Remove a row definition at specified index
  2212. * @param index defines the index of the row to remove
  2213. * @returns the current grid
  2214. */
  2215. removeRowDefinition(index: number): Grid;
  2216. /**
  2217. * Adds a new control to the current grid
  2218. * @param control defines the control to add
  2219. * @param row defines the row where to add the control (0 by default)
  2220. * @param column defines the column where to add the control (0 by default)
  2221. * @returns the current grid
  2222. */
  2223. addControl(control: Control, row?: number, column?: number): Grid;
  2224. /**
  2225. * Removes a control from the current container
  2226. * @param control defines the control to remove
  2227. * @returns the current container
  2228. */
  2229. removeControl(control: Control): Container;
  2230. /**
  2231. * Creates a new Grid
  2232. * @param name defines control name
  2233. */
  2234. constructor(name?: string | undefined);
  2235. protected _getTypeName(): string;
  2236. protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
  2237. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  2238. _flagDescendantsAsMatrixDirty(): void;
  2239. _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
  2240. /** Releases associated resources */
  2241. dispose(): void;
  2242. }
  2243. }
  2244. declare module BABYLON.GUI {
  2245. /** Class used to create color pickers */
  2246. export class ColorPicker extends Control {
  2247. name?: string | undefined;
  2248. private static _Epsilon;
  2249. private _colorWheelCanvas;
  2250. private _value;
  2251. private _tmpColor;
  2252. private _pointerStartedOnSquare;
  2253. private _pointerStartedOnWheel;
  2254. private _squareLeft;
  2255. private _squareTop;
  2256. private _squareSize;
  2257. private _h;
  2258. private _s;
  2259. private _v;
  2260. private _lastPointerDownID;
  2261. /**
  2262. * BABYLON.Observable raised when the value changes
  2263. */
  2264. onValueChangedObservable: BABYLON.Observable<BABYLON.Color3>;
  2265. /** Gets or sets the color of the color picker */
  2266. get value(): BABYLON.Color3;
  2267. set value(value: BABYLON.Color3);
  2268. /**
  2269. * Gets or sets control width
  2270. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  2271. */
  2272. get width(): string | number;
  2273. set width(value: string | number);
  2274. /**
  2275. * Gets or sets control height
  2276. * @see http://doc.babylonjs.com/how_to/gui#position-and-size
  2277. */
  2278. get height(): string | number;
  2279. /** Gets or sets control height */
  2280. set height(value: string | number);
  2281. /** Gets or sets control size */
  2282. get size(): string | number;
  2283. set size(value: string | number);
  2284. /**
  2285. * Creates a new ColorPicker
  2286. * @param name defines the control name
  2287. */
  2288. constructor(name?: string | undefined);
  2289. protected _getTypeName(): string;
  2290. /** @hidden */
  2291. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  2292. private _updateSquareProps;
  2293. private _drawGradientSquare;
  2294. private _drawCircle;
  2295. private _createColorWheelCanvas;
  2296. /** @hidden */
  2297. _draw(context: CanvasRenderingContext2D): void;
  2298. private _pointerIsDown;
  2299. private _updateValueFromPointer;
  2300. private _isPointOnSquare;
  2301. private _isPointOnWheel;
  2302. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  2303. _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
  2304. _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
  2305. /**
  2306. * This function expands the color picker by creating a color picker dialog with manual
  2307. * color value input and the ability to save colors into an array to be used later in
  2308. * subsequent launches of the dialogue.
  2309. * @param advancedTexture defines the AdvancedDynamicTexture the dialog is assigned to
  2310. * @param options defines size for dialog and options for saved colors. Also accepts last color picked as hex string and saved colors array as hex strings.
  2311. * @returns picked color as a hex string and the saved colors array as hex strings.
  2312. */
  2313. static ShowPickerDialogAsync(advancedTexture: AdvancedDynamicTexture, options: {
  2314. pickerWidth?: string;
  2315. pickerHeight?: string;
  2316. headerHeight?: string;
  2317. lastColor?: string;
  2318. swatchLimit?: number;
  2319. numSwatchesPerLine?: number;
  2320. savedColors?: Array<string>;
  2321. }): Promise<{
  2322. savedColors?: string[];
  2323. pickedColor: string;
  2324. }>;
  2325. }
  2326. }
  2327. declare module BABYLON.GUI {
  2328. /** Class used to create 2D ellipse containers */
  2329. export class Ellipse extends Container {
  2330. name?: string | undefined;
  2331. private _thickness;
  2332. /** Gets or sets border thickness */
  2333. get thickness(): number;
  2334. set thickness(value: number);
  2335. /**
  2336. * Creates a new Ellipse
  2337. * @param name defines the control name
  2338. */
  2339. constructor(name?: string | undefined);
  2340. protected _getTypeName(): string;
  2341. protected _localDraw(context: CanvasRenderingContext2D): void;
  2342. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  2343. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  2344. }
  2345. }
  2346. declare module BABYLON.GUI {
  2347. /**
  2348. * Class used to create a password control
  2349. */
  2350. export class InputPassword extends InputText {
  2351. protected _beforeRenderText(text: string): string;
  2352. }
  2353. }
  2354. declare module BABYLON.GUI {
  2355. /** Class used to render 2D lines */
  2356. export class Line extends Control {
  2357. name?: string | undefined;
  2358. private _lineWidth;
  2359. private _x1;
  2360. private _y1;
  2361. private _x2;
  2362. private _y2;
  2363. private _dash;
  2364. private _connectedControl;
  2365. private _connectedControlDirtyObserver;
  2366. /** Gets or sets the dash pattern */
  2367. get dash(): Array<number>;
  2368. set dash(value: Array<number>);
  2369. /** Gets or sets the control connected with the line end */
  2370. get connectedControl(): Control;
  2371. set connectedControl(value: Control);
  2372. /** Gets or sets start coordinates on X axis */
  2373. get x1(): string | number;
  2374. set x1(value: string | number);
  2375. /** Gets or sets start coordinates on Y axis */
  2376. get y1(): string | number;
  2377. set y1(value: string | number);
  2378. /** Gets or sets end coordinates on X axis */
  2379. get x2(): string | number;
  2380. set x2(value: string | number);
  2381. /** Gets or sets end coordinates on Y axis */
  2382. get y2(): string | number;
  2383. set y2(value: string | number);
  2384. /** Gets or sets line width */
  2385. get lineWidth(): number;
  2386. set lineWidth(value: number);
  2387. /** Gets or sets horizontal alignment */
  2388. set horizontalAlignment(value: number);
  2389. /** Gets or sets vertical alignment */
  2390. set verticalAlignment(value: number);
  2391. private get _effectiveX2();
  2392. private get _effectiveY2();
  2393. /**
  2394. * Creates a new Line
  2395. * @param name defines the control name
  2396. */
  2397. constructor(name?: string | undefined);
  2398. protected _getTypeName(): string;
  2399. _draw(context: CanvasRenderingContext2D): void;
  2400. _measure(): void;
  2401. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  2402. /**
  2403. * Move one end of the line given 3D cartesian coordinates.
  2404. * @param position Targeted world position
  2405. * @param scene BABYLON.Scene
  2406. * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
  2407. */
  2408. moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene, end?: boolean): void;
  2409. /**
  2410. * Move one end of the line to a position in screen absolute space.
  2411. * @param projectedPosition Position in screen absolute space (X, Y)
  2412. * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
  2413. */
  2414. _moveToProjectedPosition(projectedPosition: BABYLON.Vector3, end?: boolean): void;
  2415. }
  2416. }
  2417. declare module BABYLON.GUI {
  2418. /**
  2419. * Class used to store a point for a MultiLine object.
  2420. * The point can be pure 2D coordinates, a mesh or a control
  2421. */
  2422. export class MultiLinePoint {
  2423. private _multiLine;
  2424. private _x;
  2425. private _y;
  2426. private _control;
  2427. private _mesh;
  2428. private _controlObserver;
  2429. private _meshObserver;
  2430. /** @hidden */
  2431. _point: BABYLON.Vector2;
  2432. /**
  2433. * Creates a new MultiLinePoint
  2434. * @param multiLine defines the source MultiLine object
  2435. */
  2436. constructor(multiLine: MultiLine);
  2437. /** Gets or sets x coordinate */
  2438. get x(): string | number;
  2439. set x(value: string | number);
  2440. /** Gets or sets y coordinate */
  2441. get y(): string | number;
  2442. set y(value: string | number);
  2443. /** Gets or sets the control associated with this point */
  2444. get control(): BABYLON.Nullable<Control>;
  2445. set control(value: BABYLON.Nullable<Control>);
  2446. /** Gets or sets the mesh associated with this point */
  2447. get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
  2448. set mesh(value: BABYLON.Nullable<BABYLON.AbstractMesh>);
  2449. /** Resets links */
  2450. resetLinks(): void;
  2451. /**
  2452. * Gets a translation vector
  2453. * @returns the translation vector
  2454. */
  2455. translate(): BABYLON.Vector2;
  2456. private _translatePoint;
  2457. /** Release associated resources */
  2458. dispose(): void;
  2459. }
  2460. }
  2461. declare module BABYLON.GUI {
  2462. /**
  2463. * Class used to create multi line control
  2464. */
  2465. export class MultiLine extends Control {
  2466. name?: string | undefined;
  2467. private _lineWidth;
  2468. private _dash;
  2469. private _points;
  2470. private _minX;
  2471. private _minY;
  2472. private _maxX;
  2473. private _maxY;
  2474. /**
  2475. * Creates a new MultiLine
  2476. * @param name defines the control name
  2477. */
  2478. constructor(name?: string | undefined);
  2479. /** Gets or sets dash pattern */
  2480. get dash(): Array<number>;
  2481. set dash(value: Array<number>);
  2482. /**
  2483. * Gets point stored at specified index
  2484. * @param index defines the index to look for
  2485. * @returns the requested point if found
  2486. */
  2487. getAt(index: number): MultiLinePoint;
  2488. /** Function called when a point is updated */
  2489. onPointUpdate: () => void;
  2490. /**
  2491. * Adds new points to the point collection
  2492. * @param items defines the list of items (mesh, control or 2d coordiantes) to add
  2493. * @returns the list of created MultiLinePoint
  2494. */
  2495. add(...items: (AbstractMesh | Control | {
  2496. x: string | number;
  2497. y: string | number;
  2498. })[]): MultiLinePoint[];
  2499. /**
  2500. * Adds a new point to the point collection
  2501. * @param item defines the item (mesh, control or 2d coordiantes) to add
  2502. * @returns the created MultiLinePoint
  2503. */
  2504. push(item?: (AbstractMesh | Control | {
  2505. x: string | number;
  2506. y: string | number;
  2507. })): MultiLinePoint;
  2508. /**
  2509. * Remove a specific value or point from the active point collection
  2510. * @param value defines the value or point to remove
  2511. */
  2512. remove(value: number | MultiLinePoint): void;
  2513. /**
  2514. * Resets this object to initial state (no point)
  2515. */
  2516. reset(): void;
  2517. /**
  2518. * Resets all links
  2519. */
  2520. resetLinks(): void;
  2521. /** Gets or sets line width */
  2522. get lineWidth(): number;
  2523. set lineWidth(value: number);
  2524. set horizontalAlignment(value: number);
  2525. set verticalAlignment(value: number);
  2526. protected _getTypeName(): string;
  2527. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  2528. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  2529. _measure(): void;
  2530. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  2531. dispose(): void;
  2532. }
  2533. }
  2534. declare module BABYLON.GUI {
  2535. /**
  2536. * Class used to create radio button controls
  2537. */
  2538. export class RadioButton extends Control {
  2539. name?: string | undefined;
  2540. private _isChecked;
  2541. private _background;
  2542. private _checkSizeRatio;
  2543. private _thickness;
  2544. /** Gets or sets border thickness */
  2545. get thickness(): number;
  2546. set thickness(value: number);
  2547. /** Gets or sets group name */
  2548. group: string;
  2549. /** BABYLON.Observable raised when isChecked is changed */
  2550. onIsCheckedChangedObservable: BABYLON.Observable<boolean>;
  2551. /** Gets or sets a value indicating the ratio between overall size and check size */
  2552. get checkSizeRatio(): number;
  2553. set checkSizeRatio(value: number);
  2554. /** Gets or sets background color */
  2555. get background(): string;
  2556. set background(value: string);
  2557. /** Gets or sets a boolean indicating if the checkbox is checked or not */
  2558. get isChecked(): boolean;
  2559. set isChecked(value: boolean);
  2560. /**
  2561. * Creates a new RadioButton
  2562. * @param name defines the control name
  2563. */
  2564. constructor(name?: string | undefined);
  2565. protected _getTypeName(): string;
  2566. _draw(context: CanvasRenderingContext2D): void;
  2567. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  2568. /**
  2569. * Utility function to easily create a radio button with a header
  2570. * @param title defines the label to use for the header
  2571. * @param group defines the group to use for the radio button
  2572. * @param isChecked defines the initial state of the radio button
  2573. * @param onValueChanged defines the callback to call when value changes
  2574. * @returns a StackPanel containing the radio button and a textBlock
  2575. */
  2576. static AddRadioButtonWithHeader(title: string, group: string, isChecked: boolean, onValueChanged: (button: RadioButton, value: boolean) => void): StackPanel;
  2577. }
  2578. }
  2579. declare module BABYLON.GUI {
  2580. /**
  2581. * Class used to create slider controls
  2582. */
  2583. export class BaseSlider extends Control {
  2584. name?: string | undefined;
  2585. protected _thumbWidth: ValueAndUnit;
  2586. private _minimum;
  2587. private _maximum;
  2588. private _value;
  2589. private _isVertical;
  2590. protected _barOffset: ValueAndUnit;
  2591. private _isThumbClamped;
  2592. protected _displayThumb: boolean;
  2593. private _step;
  2594. private _lastPointerDownID;
  2595. protected _effectiveBarOffset: number;
  2596. protected _renderLeft: number;
  2597. protected _renderTop: number;
  2598. protected _renderWidth: number;
  2599. protected _renderHeight: number;
  2600. protected _backgroundBoxLength: number;
  2601. protected _backgroundBoxThickness: number;
  2602. protected _effectiveThumbThickness: number;
  2603. /** BABYLON.Observable raised when the sldier value changes */
  2604. onValueChangedObservable: BABYLON.Observable<number>;
  2605. /** Gets or sets a boolean indicating if the thumb must be rendered */
  2606. get displayThumb(): boolean;
  2607. set displayThumb(value: boolean);
  2608. /** Gets or sets a step to apply to values (0 by default) */
  2609. get step(): number;
  2610. set step(value: number);
  2611. /** Gets or sets main bar offset (ie. the margin applied to the value bar) */
  2612. get barOffset(): string | number;
  2613. /** Gets main bar offset in pixels*/
  2614. get barOffsetInPixels(): number;
  2615. set barOffset(value: string | number);
  2616. /** Gets or sets thumb width */
  2617. get thumbWidth(): string | number;
  2618. /** Gets thumb width in pixels */
  2619. get thumbWidthInPixels(): number;
  2620. set thumbWidth(value: string | number);
  2621. /** Gets or sets minimum value */
  2622. get minimum(): number;
  2623. set minimum(value: number);
  2624. /** Gets or sets maximum value */
  2625. get maximum(): number;
  2626. set maximum(value: number);
  2627. /** Gets or sets current value */
  2628. get value(): number;
  2629. set value(value: number);
  2630. /**Gets or sets a boolean indicating if the slider should be vertical or horizontal */
  2631. get isVertical(): boolean;
  2632. set isVertical(value: boolean);
  2633. /** Gets or sets a value indicating if the thumb can go over main bar extends */
  2634. get isThumbClamped(): boolean;
  2635. set isThumbClamped(value: boolean);
  2636. /**
  2637. * Creates a new BaseSlider
  2638. * @param name defines the control name
  2639. */
  2640. constructor(name?: string | undefined);
  2641. protected _getTypeName(): string;
  2642. protected _getThumbPosition(): number;
  2643. protected _getThumbThickness(type: string): number;
  2644. protected _prepareRenderingData(type: string): void;
  2645. private _pointerIsDown;
  2646. /** @hidden */
  2647. protected _updateValueFromPointer(x: number, y: number): void;
  2648. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  2649. _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
  2650. _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
  2651. }
  2652. }
  2653. declare module BABYLON.GUI {
  2654. /**
  2655. * Class used to create slider controls
  2656. */
  2657. export class Slider extends BaseSlider {
  2658. name?: string | undefined;
  2659. private _background;
  2660. private _borderColor;
  2661. private _isThumbCircle;
  2662. protected _displayValueBar: boolean;
  2663. /** Gets or sets a boolean indicating if the value bar must be rendered */
  2664. get displayValueBar(): boolean;
  2665. set displayValueBar(value: boolean);
  2666. /** Gets or sets border color */
  2667. get borderColor(): string;
  2668. set borderColor(value: string);
  2669. /** Gets or sets background color */
  2670. get background(): string;
  2671. set background(value: string);
  2672. /** Gets or sets a boolean indicating if the thumb should be round or square */
  2673. get isThumbCircle(): boolean;
  2674. set isThumbCircle(value: boolean);
  2675. /**
  2676. * Creates a new Slider
  2677. * @param name defines the control name
  2678. */
  2679. constructor(name?: string | undefined);
  2680. protected _getTypeName(): string;
  2681. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  2682. }
  2683. }
  2684. declare module BABYLON.GUI {
  2685. /** Class used to create a RadioGroup
  2686. * which contains groups of radio buttons
  2687. */
  2688. export class SelectorGroup {
  2689. /** name of SelectorGroup */
  2690. name: string;
  2691. private _groupPanel;
  2692. private _selectors;
  2693. private _groupHeader;
  2694. /**
  2695. * Creates a new SelectorGroup
  2696. * @param name of group, used as a group heading
  2697. */
  2698. constructor(
  2699. /** name of SelectorGroup */
  2700. name: string);
  2701. /** Gets the groupPanel of the SelectorGroup */
  2702. get groupPanel(): StackPanel;
  2703. /** Gets the selectors array */
  2704. get selectors(): StackPanel[];
  2705. /** Gets and sets the group header */
  2706. get header(): string;
  2707. set header(label: string);
  2708. /** @hidden */
  2709. private _addGroupHeader;
  2710. /** @hidden*/
  2711. _getSelector(selectorNb: number): StackPanel | undefined;
  2712. /** Removes the selector at the given position
  2713. * @param selectorNb the position of the selector within the group
  2714. */
  2715. removeSelector(selectorNb: number): void;
  2716. }
  2717. /** Class used to create a CheckboxGroup
  2718. * which contains groups of checkbox buttons
  2719. */
  2720. export class CheckboxGroup extends SelectorGroup {
  2721. /** Adds a checkbox as a control
  2722. * @param text is the label for the selector
  2723. * @param func is the function called when the Selector is checked
  2724. * @param checked is true when Selector is checked
  2725. */
  2726. addCheckbox(text: string, func?: (s: boolean) => void, checked?: boolean): void;
  2727. /** @hidden */
  2728. _setSelectorLabel(selectorNb: number, label: string): void;
  2729. /** @hidden */
  2730. _setSelectorLabelColor(selectorNb: number, color: string): void;
  2731. /** @hidden */
  2732. _setSelectorButtonColor(selectorNb: number, color: string): void;
  2733. /** @hidden */
  2734. _setSelectorButtonBackground(selectorNb: number, color: string): void;
  2735. }
  2736. /** Class used to create a RadioGroup
  2737. * which contains groups of radio buttons
  2738. */
  2739. export class RadioGroup extends SelectorGroup {
  2740. private _selectNb;
  2741. /** Adds a radio button as a control
  2742. * @param label is the label for the selector
  2743. * @param func is the function called when the Selector is checked
  2744. * @param checked is true when Selector is checked
  2745. */
  2746. addRadio(label: string, func?: (n: number) => void, checked?: boolean): void;
  2747. /** @hidden */
  2748. _setSelectorLabel(selectorNb: number, label: string): void;
  2749. /** @hidden */
  2750. _setSelectorLabelColor(selectorNb: number, color: string): void;
  2751. /** @hidden */
  2752. _setSelectorButtonColor(selectorNb: number, color: string): void;
  2753. /** @hidden */
  2754. _setSelectorButtonBackground(selectorNb: number, color: string): void;
  2755. }
  2756. /** Class used to create a SliderGroup
  2757. * which contains groups of slider buttons
  2758. */
  2759. export class SliderGroup extends SelectorGroup {
  2760. /**
  2761. * Adds a slider to the SelectorGroup
  2762. * @param label is the label for the SliderBar
  2763. * @param func is the function called when the Slider moves
  2764. * @param unit is a string describing the units used, eg degrees or metres
  2765. * @param min is the minimum value for the Slider
  2766. * @param max is the maximum value for the Slider
  2767. * @param value is the start value for the Slider between min and max
  2768. * @param onValueChange is the function used to format the value displayed, eg radians to degrees
  2769. */
  2770. addSlider(label: string, func?: (v: number) => void, unit?: string, min?: number, max?: number, value?: number, onValueChange?: (v: number) => number): void;
  2771. /** @hidden */
  2772. _setSelectorLabel(selectorNb: number, label: string): void;
  2773. /** @hidden */
  2774. _setSelectorLabelColor(selectorNb: number, color: string): void;
  2775. /** @hidden */
  2776. _setSelectorButtonColor(selectorNb: number, color: string): void;
  2777. /** @hidden */
  2778. _setSelectorButtonBackground(selectorNb: number, color: string): void;
  2779. }
  2780. /** Class used to hold the controls for the checkboxes, radio buttons and sliders
  2781. * @see http://doc.babylonjs.com/how_to/selector
  2782. */
  2783. export class SelectionPanel extends Rectangle {
  2784. /** name of SelectionPanel */
  2785. name: string;
  2786. /** an array of SelectionGroups */
  2787. groups: SelectorGroup[];
  2788. private _panel;
  2789. private _buttonColor;
  2790. private _buttonBackground;
  2791. private _headerColor;
  2792. private _barColor;
  2793. private _barHeight;
  2794. private _spacerHeight;
  2795. private _labelColor;
  2796. private _groups;
  2797. private _bars;
  2798. /**
  2799. * Creates a new SelectionPanel
  2800. * @param name of SelectionPanel
  2801. * @param groups is an array of SelectionGroups
  2802. */
  2803. constructor(
  2804. /** name of SelectionPanel */
  2805. name: string,
  2806. /** an array of SelectionGroups */
  2807. groups?: SelectorGroup[]);
  2808. protected _getTypeName(): string;
  2809. /** Gets or sets the headerColor */
  2810. get headerColor(): string;
  2811. set headerColor(color: string);
  2812. private _setHeaderColor;
  2813. /** Gets or sets the button color */
  2814. get buttonColor(): string;
  2815. set buttonColor(color: string);
  2816. private _setbuttonColor;
  2817. /** Gets or sets the label color */
  2818. get labelColor(): string;
  2819. set labelColor(color: string);
  2820. private _setLabelColor;
  2821. /** Gets or sets the button background */
  2822. get buttonBackground(): string;
  2823. set buttonBackground(color: string);
  2824. private _setButtonBackground;
  2825. /** Gets or sets the color of separator bar */
  2826. get barColor(): string;
  2827. set barColor(color: string);
  2828. private _setBarColor;
  2829. /** Gets or sets the height of separator bar */
  2830. get barHeight(): string;
  2831. set barHeight(value: string);
  2832. private _setBarHeight;
  2833. /** Gets or sets the height of spacers*/
  2834. get spacerHeight(): string;
  2835. set spacerHeight(value: string);
  2836. private _setSpacerHeight;
  2837. /** Adds a bar between groups */
  2838. private _addSpacer;
  2839. /** Add a group to the selection panel
  2840. * @param group is the selector group to add
  2841. */
  2842. addGroup(group: SelectorGroup): void;
  2843. /** Remove the group from the given position
  2844. * @param groupNb is the position of the group in the list
  2845. */
  2846. removeGroup(groupNb: number): void;
  2847. /** Change a group header label
  2848. * @param label is the new group header label
  2849. * @param groupNb is the number of the group to relabel
  2850. * */
  2851. setHeaderName(label: string, groupNb: number): void;
  2852. /** Change selector label to the one given
  2853. * @param label is the new selector label
  2854. * @param groupNb is the number of the groupcontaining the selector
  2855. * @param selectorNb is the number of the selector within a group to relabel
  2856. * */
  2857. relabel(label: string, groupNb: number, selectorNb: number): void;
  2858. /** For a given group position remove the selector at the given position
  2859. * @param groupNb is the number of the group to remove the selector from
  2860. * @param selectorNb is the number of the selector within the group
  2861. */
  2862. removeFromGroupSelector(groupNb: number, selectorNb: number): void;
  2863. /** For a given group position of correct type add a checkbox button
  2864. * @param groupNb is the number of the group to remove the selector from
  2865. * @param label is the label for the selector
  2866. * @param func is the function called when the Selector is checked
  2867. * @param checked is true when Selector is checked
  2868. */
  2869. addToGroupCheckbox(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
  2870. /** For a given group position of correct type add a radio button
  2871. * @param groupNb is the number of the group to remove the selector from
  2872. * @param label is the label for the selector
  2873. * @param func is the function called when the Selector is checked
  2874. * @param checked is true when Selector is checked
  2875. */
  2876. addToGroupRadio(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
  2877. /**
  2878. * For a given slider group add a slider
  2879. * @param groupNb is the number of the group to add the slider to
  2880. * @param label is the label for the Slider
  2881. * @param func is the function called when the Slider moves
  2882. * @param unit is a string describing the units used, eg degrees or metres
  2883. * @param min is the minimum value for the Slider
  2884. * @param max is the maximum value for the Slider
  2885. * @param value is the start value for the Slider between min and max
  2886. * @param onVal is the function used to format the value displayed, eg radians to degrees
  2887. */
  2888. addToGroupSlider(groupNb: number, label: string, func?: () => void, unit?: string, min?: number, max?: number, value?: number, onVal?: (v: number) => number): void;
  2889. }
  2890. }
  2891. declare module BABYLON.GUI {
  2892. /**
  2893. * Class used to hold a the container for ScrollViewer
  2894. * @hidden
  2895. */
  2896. export class _ScrollViewerWindow extends Container {
  2897. parentClientWidth: number;
  2898. parentClientHeight: number;
  2899. private _freezeControls;
  2900. private _parentMeasure;
  2901. private _oldLeft;
  2902. private _oldTop;
  2903. get freezeControls(): boolean;
  2904. set freezeControls(value: boolean);
  2905. private _bucketWidth;
  2906. private _bucketHeight;
  2907. private _buckets;
  2908. private _bucketLen;
  2909. get bucketWidth(): number;
  2910. get bucketHeight(): number;
  2911. setBucketSizes(width: number, height: number): void;
  2912. private _useBuckets;
  2913. private _makeBuckets;
  2914. private _dispatchInBuckets;
  2915. private _updateMeasures;
  2916. private _updateChildrenMeasures;
  2917. /**
  2918. * Creates a new ScrollViewerWindow
  2919. * @param name of ScrollViewerWindow
  2920. */
  2921. constructor(name?: string);
  2922. protected _getTypeName(): string;
  2923. /** @hidden */
  2924. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  2925. /** @hidden */
  2926. _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  2927. private _scrollChildren;
  2928. private _scrollChildrenWithBuckets;
  2929. /** @hidden */
  2930. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void;
  2931. protected _postMeasure(): void;
  2932. }
  2933. }
  2934. declare module BABYLON.GUI {
  2935. /**
  2936. * Class used to create slider controls
  2937. */
  2938. export class ScrollBar extends BaseSlider {
  2939. name?: string | undefined;
  2940. private _background;
  2941. private _borderColor;
  2942. private _tempMeasure;
  2943. /** Gets or sets border color */
  2944. get borderColor(): string;
  2945. set borderColor(value: string);
  2946. /** Gets or sets background color */
  2947. get background(): string;
  2948. set background(value: string);
  2949. /**
  2950. * Creates a new Slider
  2951. * @param name defines the control name
  2952. */
  2953. constructor(name?: string | undefined);
  2954. protected _getTypeName(): string;
  2955. protected _getThumbThickness(): number;
  2956. _draw(context: CanvasRenderingContext2D): void;
  2957. private _first;
  2958. private _originX;
  2959. private _originY;
  2960. /** @hidden */
  2961. protected _updateValueFromPointer(x: number, y: number): void;
  2962. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  2963. }
  2964. }
  2965. declare module BABYLON.GUI {
  2966. /**
  2967. * Class used to create slider controls
  2968. */
  2969. export class ImageScrollBar extends BaseSlider {
  2970. name?: string | undefined;
  2971. private _backgroundBaseImage;
  2972. private _backgroundImage;
  2973. private _thumbImage;
  2974. private _thumbBaseImage;
  2975. private _thumbLength;
  2976. private _thumbHeight;
  2977. private _barImageHeight;
  2978. private _tempMeasure;
  2979. /** Number of 90° rotation to apply on the images when in vertical mode */
  2980. num90RotationInVerticalMode: number;
  2981. /**
  2982. * Gets or sets the image used to render the background for horizontal bar
  2983. */
  2984. get backgroundImage(): Image;
  2985. set backgroundImage(value: Image);
  2986. /**
  2987. * Gets or sets the image used to render the thumb
  2988. */
  2989. get thumbImage(): Image;
  2990. set thumbImage(value: Image);
  2991. /**
  2992. * Gets or sets the length of the thumb
  2993. */
  2994. get thumbLength(): number;
  2995. set thumbLength(value: number);
  2996. /**
  2997. * Gets or sets the height of the thumb
  2998. */
  2999. get thumbHeight(): number;
  3000. set thumbHeight(value: number);
  3001. /**
  3002. * Gets or sets the height of the bar image
  3003. */
  3004. get barImageHeight(): number;
  3005. set barImageHeight(value: number);
  3006. /**
  3007. * Creates a new ImageScrollBar
  3008. * @param name defines the control name
  3009. */
  3010. constructor(name?: string | undefined);
  3011. protected _getTypeName(): string;
  3012. protected _getThumbThickness(): number;
  3013. _draw(context: CanvasRenderingContext2D): void;
  3014. private _first;
  3015. private _originX;
  3016. private _originY;
  3017. /** @hidden */
  3018. protected _updateValueFromPointer(x: number, y: number): void;
  3019. _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
  3020. }
  3021. }
  3022. declare module BABYLON.GUI {
  3023. /**
  3024. * Class used to hold a viewer window and sliders in a grid
  3025. */
  3026. export class ScrollViewer extends Rectangle {
  3027. private _grid;
  3028. private _horizontalBarSpace;
  3029. private _verticalBarSpace;
  3030. private _dragSpace;
  3031. private _horizontalBar;
  3032. private _verticalBar;
  3033. private _barColor;
  3034. private _barBackground;
  3035. private _barImage;
  3036. private _horizontalBarImage;
  3037. private _verticalBarImage;
  3038. private _barBackgroundImage;
  3039. private _horizontalBarBackgroundImage;
  3040. private _verticalBarBackgroundImage;
  3041. private _barSize;
  3042. private _window;
  3043. private _pointerIsOver;
  3044. private _wheelPrecision;
  3045. private _onWheelObserver;
  3046. private _clientWidth;
  3047. private _clientHeight;
  3048. private _useImageBar;
  3049. private _thumbLength;
  3050. private _thumbHeight;
  3051. private _barImageHeight;
  3052. private _horizontalBarImageHeight;
  3053. private _verticalBarImageHeight;
  3054. /**
  3055. * Gets the horizontal scrollbar
  3056. */
  3057. get horizontalBar(): ScrollBar | ImageScrollBar;
  3058. /**
  3059. * Gets the vertical scrollbar
  3060. */
  3061. get verticalBar(): ScrollBar | ImageScrollBar;
  3062. /**
  3063. * Adds a new control to the current container
  3064. * @param control defines the control to add
  3065. * @returns the current container
  3066. */
  3067. addControl(control: BABYLON.Nullable<Control>): Container;
  3068. /**
  3069. * Removes a control from the current container
  3070. * @param control defines the control to remove
  3071. * @returns the current container
  3072. */
  3073. removeControl(control: Control): Container;
  3074. /** Gets the list of children */
  3075. get children(): Control[];
  3076. _flagDescendantsAsMatrixDirty(): void;
  3077. /**
  3078. * Freezes or unfreezes the controls in the window.
  3079. * When controls are frozen, the scroll viewer can render a lot more quickly but updates to positions/sizes of controls
  3080. * are not taken into account. If you want to change positions/sizes, unfreeze, perform the changes then freeze again
  3081. */
  3082. get freezeControls(): boolean;
  3083. set freezeControls(value: boolean);
  3084. /** Gets the bucket width */
  3085. get bucketWidth(): number;
  3086. /** Gets the bucket height */
  3087. get bucketHeight(): number;
  3088. /**
  3089. * Sets the bucket sizes.
  3090. * When freezeControls is true, setting a non-zero bucket size will improve performances by updating only
  3091. * controls that are visible. The bucket sizes is used to subdivide (internally) the window area to smaller areas into which
  3092. * controls are dispatched. So, the size should be roughly equals to the mean size of all the controls of
  3093. * the window. To disable the usage of buckets, sets either width or height (or both) to 0.
  3094. * Please note that using this option will raise the memory usage (the higher the bucket sizes, the less memory
  3095. * used), that's why it is not enabled by default.
  3096. * @param width width of the bucket
  3097. * @param height height of the bucket
  3098. */
  3099. setBucketSizes(width: number, height: number): void;
  3100. private _forceHorizontalBar;
  3101. private _forceVerticalBar;
  3102. /**
  3103. * Forces the horizontal scroll bar to be displayed
  3104. */
  3105. get forceHorizontalBar(): boolean;
  3106. set forceHorizontalBar(value: boolean);
  3107. /**
  3108. * Forces the vertical scroll bar to be displayed
  3109. */
  3110. get forceVerticalBar(): boolean;
  3111. set forceVerticalBar(value: boolean);
  3112. /**
  3113. * Creates a new ScrollViewer
  3114. * @param name of ScrollViewer
  3115. */
  3116. constructor(name?: string, isImageBased?: boolean);
  3117. /** Reset the scroll viewer window to initial size */
  3118. resetWindow(): void;
  3119. protected _getTypeName(): string;
  3120. private _buildClientSizes;
  3121. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  3122. protected _postMeasure(): void;
  3123. /**
  3124. * Gets or sets the mouse wheel precision
  3125. * from 0 to 1 with a default value of 0.05
  3126. * */
  3127. get wheelPrecision(): number;
  3128. set wheelPrecision(value: number);
  3129. /** Gets or sets the scroll bar container background color */
  3130. get scrollBackground(): string;
  3131. set scrollBackground(color: string);
  3132. /** Gets or sets the bar color */
  3133. get barColor(): string;
  3134. set barColor(color: string);
  3135. /** Gets or sets the bar image */
  3136. get thumbImage(): Image;
  3137. set thumbImage(value: Image);
  3138. /** Gets or sets the horizontal bar image */
  3139. get horizontalThumbImage(): Image;
  3140. set horizontalThumbImage(value: Image);
  3141. /** Gets or sets the vertical bar image */
  3142. get verticalThumbImage(): Image;
  3143. set verticalThumbImage(value: Image);
  3144. /** Gets or sets the size of the bar */
  3145. get barSize(): number;
  3146. set barSize(value: number);
  3147. /** Gets or sets the length of the thumb */
  3148. get thumbLength(): number;
  3149. set thumbLength(value: number);
  3150. /** Gets or sets the height of the thumb */
  3151. get thumbHeight(): number;
  3152. set thumbHeight(value: number);
  3153. /** Gets or sets the height of the bar image */
  3154. get barImageHeight(): number;
  3155. set barImageHeight(value: number);
  3156. /** Gets or sets the height of the horizontal bar image */
  3157. get horizontalBarImageHeight(): number;
  3158. set horizontalBarImageHeight(value: number);
  3159. /** Gets or sets the height of the vertical bar image */
  3160. get verticalBarImageHeight(): number;
  3161. set verticalBarImageHeight(value: number);
  3162. /** Gets or sets the bar background */
  3163. get barBackground(): string;
  3164. set barBackground(color: string);
  3165. /** Gets or sets the bar background image */
  3166. get barImage(): Image;
  3167. set barImage(value: Image);
  3168. /** Gets or sets the horizontal bar background image */
  3169. get horizontalBarImage(): Image;
  3170. set horizontalBarImage(value: Image);
  3171. /** Gets or sets the vertical bar background image */
  3172. get verticalBarImage(): Image;
  3173. set verticalBarImage(value: Image);
  3174. private _setWindowPosition;
  3175. /** @hidden */
  3176. private _updateScroller;
  3177. _link(host: AdvancedDynamicTexture): void;
  3178. /** @hidden */
  3179. private _addBar;
  3180. /** @hidden */
  3181. private _attachWheel;
  3182. _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
  3183. /** Releases associated resources */
  3184. dispose(): void;
  3185. }
  3186. }
  3187. declare module BABYLON.GUI {
  3188. /** Class used to render a grid */
  3189. export class DisplayGrid extends Control {
  3190. name?: string | undefined;
  3191. private _cellWidth;
  3192. private _cellHeight;
  3193. private _minorLineTickness;
  3194. private _minorLineColor;
  3195. private _majorLineTickness;
  3196. private _majorLineColor;
  3197. private _majorLineFrequency;
  3198. private _background;
  3199. private _displayMajorLines;
  3200. private _displayMinorLines;
  3201. /** Gets or sets a boolean indicating if minor lines must be rendered (true by default)) */
  3202. get displayMinorLines(): boolean;
  3203. set displayMinorLines(value: boolean);
  3204. /** Gets or sets a boolean indicating if major lines must be rendered (true by default)) */
  3205. get displayMajorLines(): boolean;
  3206. set displayMajorLines(value: boolean);
  3207. /** Gets or sets background color (Black by default) */
  3208. get background(): string;
  3209. set background(value: string);
  3210. /** Gets or sets the width of each cell (20 by default) */
  3211. get cellWidth(): number;
  3212. set cellWidth(value: number);
  3213. /** Gets or sets the height of each cell (20 by default) */
  3214. get cellHeight(): number;
  3215. set cellHeight(value: number);
  3216. /** Gets or sets the tickness of minor lines (1 by default) */
  3217. get minorLineTickness(): number;
  3218. set minorLineTickness(value: number);
  3219. /** Gets or sets the color of minor lines (DarkGray by default) */
  3220. get minorLineColor(): string;
  3221. set minorLineColor(value: string);
  3222. /** Gets or sets the tickness of major lines (2 by default) */
  3223. get majorLineTickness(): number;
  3224. set majorLineTickness(value: number);
  3225. /** Gets or sets the color of major lines (White by default) */
  3226. get majorLineColor(): string;
  3227. set majorLineColor(value: string);
  3228. /** Gets or sets the frequency of major lines (default is 1 every 5 minor lines)*/
  3229. get majorLineFrequency(): number;
  3230. set majorLineFrequency(value: number);
  3231. /**
  3232. * Creates a new GridDisplayRectangle
  3233. * @param name defines the control name
  3234. */
  3235. constructor(name?: string | undefined);
  3236. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  3237. protected _getTypeName(): string;
  3238. }
  3239. }
  3240. declare module BABYLON.GUI {
  3241. /**
  3242. * Class used to create slider controls based on images
  3243. */
  3244. export class ImageBasedSlider extends BaseSlider {
  3245. name?: string | undefined;
  3246. private _backgroundImage;
  3247. private _thumbImage;
  3248. private _valueBarImage;
  3249. private _tempMeasure;
  3250. get displayThumb(): boolean;
  3251. set displayThumb(value: boolean);
  3252. /**
  3253. * Gets or sets the image used to render the background
  3254. */
  3255. get backgroundImage(): Image;
  3256. set backgroundImage(value: Image);
  3257. /**
  3258. * Gets or sets the image used to render the value bar
  3259. */
  3260. get valueBarImage(): Image;
  3261. set valueBarImage(value: Image);
  3262. /**
  3263. * Gets or sets the image used to render the thumb
  3264. */
  3265. get thumbImage(): Image;
  3266. set thumbImage(value: Image);
  3267. /**
  3268. * Creates a new ImageBasedSlider
  3269. * @param name defines the control name
  3270. */
  3271. constructor(name?: string | undefined);
  3272. protected _getTypeName(): string;
  3273. _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
  3274. }
  3275. }
  3276. declare module BABYLON.GUI {
  3277. /**
  3278. * Forcing an export so that this code will execute
  3279. * @hidden
  3280. */
  3281. const name = "Statics";
  3282. }
  3283. declare module BABYLON.GUI {
  3284. /**
  3285. * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
  3286. */
  3287. export class AdvancedDynamicTextureInstrumentation implements BABYLON.IDisposable {
  3288. /**
  3289. * Define the instrumented AdvancedDynamicTexture.
  3290. */
  3291. texture: AdvancedDynamicTexture;
  3292. private _captureRenderTime;
  3293. private _renderTime;
  3294. private _captureLayoutTime;
  3295. private _layoutTime;
  3296. private _onBeginRenderObserver;
  3297. private _onEndRenderObserver;
  3298. private _onBeginLayoutObserver;
  3299. private _onEndLayoutObserver;
  3300. /**
  3301. * Gets the perf counter used to capture render time
  3302. */
  3303. get renderTimeCounter(): BABYLON.PerfCounter;
  3304. /**
  3305. * Gets the perf counter used to capture layout time
  3306. */
  3307. get layoutTimeCounter(): BABYLON.PerfCounter;
  3308. /**
  3309. * Enable or disable the render time capture
  3310. */
  3311. get captureRenderTime(): boolean;
  3312. set captureRenderTime(value: boolean);
  3313. /**
  3314. * Enable or disable the layout time capture
  3315. */
  3316. get captureLayoutTime(): boolean;
  3317. set captureLayoutTime(value: boolean);
  3318. /**
  3319. * Instantiates a new advanced dynamic texture instrumentation.
  3320. * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
  3321. * @param texture Defines the AdvancedDynamicTexture to instrument
  3322. */
  3323. constructor(
  3324. /**
  3325. * Define the instrumented AdvancedDynamicTexture.
  3326. */
  3327. texture: AdvancedDynamicTexture);
  3328. /**
  3329. * Dispose and release associated resources.
  3330. */
  3331. dispose(): void;
  3332. }
  3333. }
  3334. declare module BABYLON.GUI {
  3335. /**
  3336. * Class used to load GUI via XML.
  3337. */
  3338. export class XmlLoader {
  3339. private _nodes;
  3340. private _nodeTypes;
  3341. private _isLoaded;
  3342. private _objectAttributes;
  3343. private _parentClass;
  3344. /**
  3345. * Create a new xml loader
  3346. * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context
  3347. */
  3348. constructor(parentClass?: null);
  3349. private _getChainElement;
  3350. private _getClassAttribute;
  3351. private _createGuiElement;
  3352. private _parseGrid;
  3353. private _parseElement;
  3354. private _prepareSourceElement;
  3355. private _parseElementsFromSource;
  3356. private _parseXml;
  3357. /**
  3358. * Gets if the loading has finished.
  3359. * @returns whether the loading has finished or not
  3360. */
  3361. isLoaded(): boolean;
  3362. /**
  3363. * Gets a loaded node / control by id.
  3364. * @param id the Controls id set in the xml
  3365. * @returns element of type Control
  3366. */
  3367. getNodeById(id: string): any;
  3368. /**
  3369. * Gets all loaded nodes / controls
  3370. * @returns Array of controls
  3371. */
  3372. getNodes(): any;
  3373. /**
  3374. * Initiates the xml layout loading
  3375. * @param xmlFile defines the xml layout to load
  3376. * @param rootNode defines the node / control to use as a parent for the loaded layout controls.
  3377. * @param callback defines the callback called on layout load.
  3378. */
  3379. loadLayout(xmlFile: any, rootNode: any, callback: any): void;
  3380. }
  3381. }
  3382. declare module BABYLON.GUI {
  3383. /**
  3384. * Class used to create containers for controls
  3385. */
  3386. export class Container3D extends Control3D {
  3387. private _blockLayout;
  3388. /**
  3389. * Gets the list of child controls
  3390. */
  3391. protected _children: Control3D[];
  3392. /**
  3393. * Gets the list of child controls
  3394. */
  3395. get children(): Array<Control3D>;
  3396. /**
  3397. * Gets or sets a boolean indicating if the layout must be blocked (default is false).
  3398. * This is helpful to optimize layout operation when adding multiple children in a row
  3399. */
  3400. get blockLayout(): boolean;
  3401. set blockLayout(value: boolean);
  3402. /**
  3403. * Creates a new container
  3404. * @param name defines the container name
  3405. */
  3406. constructor(name?: string);
  3407. /**
  3408. * Force the container to update the layout. Please note that it will not take blockLayout property in account
  3409. * @returns the current container
  3410. */
  3411. updateLayout(): Container3D;
  3412. /**
  3413. * Gets a boolean indicating if the given control is in the children of this control
  3414. * @param control defines the control to check
  3415. * @returns true if the control is in the child list
  3416. */
  3417. containsControl(control: Control3D): boolean;
  3418. /**
  3419. * Adds a control to the children of this control
  3420. * @param control defines the control to add
  3421. * @returns the current container
  3422. */
  3423. addControl(control: Control3D): Container3D;
  3424. /**
  3425. * This function will be called everytime a new control is added
  3426. */
  3427. protected _arrangeChildren(): void;
  3428. protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
  3429. /**
  3430. * Removes a control from the children of this control
  3431. * @param control defines the control to remove
  3432. * @returns the current container
  3433. */
  3434. removeControl(control: Control3D): Container3D;
  3435. protected _getTypeName(): string;
  3436. /**
  3437. * Releases all associated resources
  3438. */
  3439. dispose(): void;
  3440. /** Control rotation will remain unchanged */
  3441. static readonly UNSET_ORIENTATION: number;
  3442. /** Control will rotate to make it look at sphere central axis */
  3443. static readonly FACEORIGIN_ORIENTATION: number;
  3444. /** Control will rotate to make it look back at sphere central axis */
  3445. static readonly FACEORIGINREVERSED_ORIENTATION: number;
  3446. /** Control will rotate to look at z axis (0, 0, 1) */
  3447. static readonly FACEFORWARD_ORIENTATION: number;
  3448. /** Control will rotate to look at negative z axis (0, 0, -1) */
  3449. static readonly FACEFORWARDREVERSED_ORIENTATION: number;
  3450. }
  3451. }
  3452. declare module BABYLON.GUI {
  3453. /**
  3454. * Class used to manage 3D user interface
  3455. * @see http://doc.babylonjs.com/how_to/gui3d
  3456. */
  3457. export class GUI3DManager implements BABYLON.IDisposable {
  3458. private _scene;
  3459. private _sceneDisposeObserver;
  3460. private _utilityLayer;
  3461. private _rootContainer;
  3462. private _pointerObserver;
  3463. private _pointerOutObserver;
  3464. /** @hidden */
  3465. _lastPickedControl: Control3D;
  3466. /** @hidden */
  3467. _lastControlOver: {
  3468. [pointerId: number]: Control3D;
  3469. };
  3470. /** @hidden */
  3471. _lastControlDown: {
  3472. [pointerId: number]: Control3D;
  3473. };
  3474. /**
  3475. * BABYLON.Observable raised when the point picked by the pointer events changed
  3476. */
  3477. onPickedPointChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.Vector3>>;
  3478. /** @hidden */
  3479. _sharedMaterials: {
  3480. [key: string]: BABYLON.Material;
  3481. };
  3482. /** Gets the hosting scene */
  3483. get scene(): BABYLON.Scene;
  3484. /** Gets associated utility layer */
  3485. get utilityLayer(): BABYLON.Nullable<BABYLON.UtilityLayerRenderer>;
  3486. /**
  3487. * Creates a new GUI3DManager
  3488. * @param scene
  3489. */
  3490. constructor(scene?: BABYLON.Scene);
  3491. private _handlePointerOut;
  3492. private _doPicking;
  3493. /**
  3494. * Gets the root container
  3495. */
  3496. get rootContainer(): Container3D;
  3497. /**
  3498. * Gets a boolean indicating if the given control is in the root child list
  3499. * @param control defines the control to check
  3500. * @returns true if the control is in the root child list
  3501. */
  3502. containsControl(control: Control3D): boolean;
  3503. /**
  3504. * Adds a control to the root child list
  3505. * @param control defines the control to add
  3506. * @returns the current manager
  3507. */
  3508. addControl(control: Control3D): GUI3DManager;
  3509. /**
  3510. * Removes a control from the root child list
  3511. * @param control defines the control to remove
  3512. * @returns the current container
  3513. */
  3514. removeControl(control: Control3D): GUI3DManager;
  3515. /**
  3516. * Releases all associated resources
  3517. */
  3518. dispose(): void;
  3519. }
  3520. }
  3521. declare module BABYLON.GUI {
  3522. /**
  3523. * Class used to transport BABYLON.Vector3 information for pointer events
  3524. */
  3525. export class Vector3WithInfo extends BABYLON.Vector3 {
  3526. /** defines the current mouse button index */
  3527. buttonIndex: number;
  3528. /**
  3529. * Creates a new Vector3WithInfo
  3530. * @param source defines the vector3 data to transport
  3531. * @param buttonIndex defines the current mouse button index
  3532. */
  3533. constructor(source: BABYLON.Vector3,
  3534. /** defines the current mouse button index */
  3535. buttonIndex?: number);
  3536. }
  3537. }
  3538. declare module BABYLON.GUI {
  3539. /**
  3540. * Class used as base class for controls
  3541. */
  3542. export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
  3543. /** Defines the control name */
  3544. name?: string | undefined;
  3545. /** @hidden */
  3546. _host: GUI3DManager;
  3547. private _node;
  3548. private _downCount;
  3549. private _enterCount;
  3550. private _downPointerIds;
  3551. private _isVisible;
  3552. /** Gets or sets the control position in world space */
  3553. get position(): BABYLON.Vector3;
  3554. set position(value: BABYLON.Vector3);
  3555. /** Gets or sets the control scaling in world space */
  3556. get scaling(): BABYLON.Vector3;
  3557. set scaling(value: BABYLON.Vector3);
  3558. /** Callback used to start pointer enter animation */
  3559. pointerEnterAnimation: () => void;
  3560. /** Callback used to start pointer out animation */
  3561. pointerOutAnimation: () => void;
  3562. /** Callback used to start pointer down animation */
  3563. pointerDownAnimation: () => void;
  3564. /** Callback used to start pointer up animation */
  3565. pointerUpAnimation: () => void;
  3566. /**
  3567. * An event triggered when the pointer move over the control
  3568. */
  3569. onPointerMoveObservable: BABYLON.Observable<BABYLON.Vector3>;
  3570. /**
  3571. * An event triggered when the pointer move out of the control
  3572. */
  3573. onPointerOutObservable: BABYLON.Observable<Control3D>;
  3574. /**
  3575. * An event triggered when the pointer taps the control
  3576. */
  3577. onPointerDownObservable: BABYLON.Observable<Vector3WithInfo>;
  3578. /**
  3579. * An event triggered when pointer is up
  3580. */
  3581. onPointerUpObservable: BABYLON.Observable<Vector3WithInfo>;
  3582. /**
  3583. * An event triggered when a control is clicked on (with a mouse)
  3584. */
  3585. onPointerClickObservable: BABYLON.Observable<Vector3WithInfo>;
  3586. /**
  3587. * An event triggered when pointer enters the control
  3588. */
  3589. onPointerEnterObservable: BABYLON.Observable<Control3D>;
  3590. /**
  3591. * Gets or sets the parent container
  3592. */
  3593. parent: BABYLON.Nullable<Container3D>;
  3594. private _behaviors;
  3595. /**
  3596. * Gets the list of attached behaviors
  3597. * @see http://doc.babylonjs.com/features/behaviour
  3598. */
  3599. get behaviors(): BABYLON.Behavior<Control3D>[];
  3600. /**
  3601. * Attach a behavior to the control
  3602. * @see http://doc.babylonjs.com/features/behaviour
  3603. * @param behavior defines the behavior to attach
  3604. * @returns the current control
  3605. */
  3606. addBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
  3607. /**
  3608. * Remove an attached behavior
  3609. * @see http://doc.babylonjs.com/features/behaviour
  3610. * @param behavior defines the behavior to attach
  3611. * @returns the current control
  3612. */
  3613. removeBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
  3614. /**
  3615. * Gets an attached behavior by name
  3616. * @param name defines the name of the behavior to look for
  3617. * @see http://doc.babylonjs.com/features/behaviour
  3618. * @returns null if behavior was not found else the requested behavior
  3619. */
  3620. getBehaviorByName(name: string): BABYLON.Nullable<BABYLON.Behavior<Control3D>>;
  3621. /** Gets or sets a boolean indicating if the control is visible */
  3622. get isVisible(): boolean;
  3623. set isVisible(value: boolean);
  3624. /**
  3625. * Creates a new control
  3626. * @param name defines the control name
  3627. */
  3628. constructor(
  3629. /** Defines the control name */
  3630. name?: string | undefined);
  3631. /**
  3632. * Gets a string representing the class name
  3633. */
  3634. get typeName(): string;
  3635. /**
  3636. * Get the current class name of the control.
  3637. * @returns current class name
  3638. */
  3639. getClassName(): string;
  3640. protected _getTypeName(): string;
  3641. /**
  3642. * Gets the transform node used by this control
  3643. */
  3644. get node(): BABYLON.Nullable<BABYLON.TransformNode>;
  3645. /**
  3646. * Gets the mesh used to render this control
  3647. */
  3648. get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
  3649. /**
  3650. * Link the control as child of the given node
  3651. * @param node defines the node to link to. Use null to unlink the control
  3652. * @returns the current control
  3653. */
  3654. linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
  3655. /** @hidden **/
  3656. _prepareNode(scene: BABYLON.Scene): void;
  3657. /**
  3658. * Node creation.
  3659. * Can be overriden by children
  3660. * @param scene defines the scene where the node must be attached
  3661. * @returns the attached node or null if none. Must return a BABYLON.Mesh or BABYLON.AbstractMesh if there is an atttached visible object
  3662. */
  3663. protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
  3664. /**
  3665. * Affect a material to the given mesh
  3666. * @param mesh defines the mesh which will represent the control
  3667. */
  3668. protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
  3669. /** @hidden */
  3670. _onPointerMove(target: Control3D, coordinates: BABYLON.Vector3): void;
  3671. /** @hidden */
  3672. _onPointerEnter(target: Control3D): boolean;
  3673. /** @hidden */
  3674. _onPointerOut(target: Control3D): void;
  3675. /** @hidden */
  3676. _onPointerDown(target: Control3D, coordinates: BABYLON.Vector3, pointerId: number, buttonIndex: number): boolean;
  3677. /** @hidden */
  3678. _onPointerUp(target: Control3D, coordinates: BABYLON.Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
  3679. /** @hidden */
  3680. forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
  3681. /** @hidden */
  3682. _processObservables(type: number, pickedPoint: BABYLON.Vector3, pointerId: number, buttonIndex: number): boolean;
  3683. /** @hidden */
  3684. _disposeNode(): void;
  3685. /**
  3686. * Releases all associated resources
  3687. */
  3688. dispose(): void;
  3689. }
  3690. }
  3691. declare module BABYLON.GUI {
  3692. /**
  3693. * Class used as a root to all buttons
  3694. */
  3695. export class AbstractButton3D extends Control3D {
  3696. /**
  3697. * Creates a new button
  3698. * @param name defines the control name
  3699. */
  3700. constructor(name?: string);
  3701. protected _getTypeName(): string;
  3702. protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
  3703. }
  3704. }
  3705. declare module BABYLON.GUI {
  3706. /**
  3707. * Class used to create a button in 3D
  3708. */
  3709. export class Button3D extends AbstractButton3D {
  3710. /** @hidden */
  3711. protected _currentMaterial: BABYLON.Material;
  3712. private _facadeTexture;
  3713. private _content;
  3714. private _contentResolution;
  3715. private _contentScaleRatio;
  3716. /**
  3717. * Gets or sets the texture resolution used to render content (512 by default)
  3718. */
  3719. get contentResolution(): BABYLON.int;
  3720. set contentResolution(value: BABYLON.int);
  3721. /**
  3722. * Gets or sets the texture scale ratio used to render content (2 by default)
  3723. */
  3724. get contentScaleRatio(): number;
  3725. set contentScaleRatio(value: number);
  3726. protected _disposeFacadeTexture(): void;
  3727. protected _resetContent(): void;
  3728. /**
  3729. * Creates a new button
  3730. * @param name defines the control name
  3731. */
  3732. constructor(name?: string);
  3733. /**
  3734. * Gets or sets the GUI 2D content used to display the button's facade
  3735. */
  3736. get content(): Control;
  3737. set content(value: Control);
  3738. /**
  3739. * Apply the facade texture (created from the content property).
  3740. * This function can be overloaded by child classes
  3741. * @param facadeTexture defines the AdvancedDynamicTexture to use
  3742. */
  3743. protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
  3744. protected _getTypeName(): string;
  3745. protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
  3746. protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
  3747. /**
  3748. * Releases all associated resources
  3749. */
  3750. dispose(): void;
  3751. }
  3752. }
  3753. declare module BABYLON.GUI {
  3754. /**
  3755. * Abstract class used to create a container panel deployed on the surface of a volume
  3756. */
  3757. export abstract class VolumeBasedPanel extends Container3D {
  3758. private _columns;
  3759. private _rows;
  3760. private _rowThenColum;
  3761. private _orientation;
  3762. protected _cellWidth: number;
  3763. protected _cellHeight: number;
  3764. /**
  3765. * Gets or sets the distance between elements
  3766. */
  3767. margin: number;
  3768. /**
  3769. * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
  3770. * | Value | Type | Description |
  3771. * | ----- | ----------------------------------- | ----------- |
  3772. * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
  3773. * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
  3774. * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
  3775. * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
  3776. * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
  3777. */
  3778. get orientation(): number;
  3779. set orientation(value: number);
  3780. /**
  3781. * Gets or sets the number of columns requested (10 by default).
  3782. * The panel will automatically compute the number of rows based on number of child controls.
  3783. */
  3784. get columns(): BABYLON.int;
  3785. set columns(value: BABYLON.int);
  3786. /**
  3787. * Gets or sets a the number of rows requested.
  3788. * The panel will automatically compute the number of columns based on number of child controls.
  3789. */
  3790. get rows(): BABYLON.int;
  3791. set rows(value: BABYLON.int);
  3792. /**
  3793. * Creates new VolumeBasedPanel
  3794. */
  3795. constructor();
  3796. protected _arrangeChildren(): void;
  3797. /** Child classes must implement this function to provide correct control positioning */
  3798. protected abstract _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
  3799. /** Child classes can implement this function to provide additional processing */
  3800. protected _finalProcessing(): void;
  3801. }
  3802. }
  3803. declare module BABYLON.GUI {
  3804. /**
  3805. * Class used to create a container panel deployed on the surface of a cylinder
  3806. */
  3807. export class CylinderPanel extends VolumeBasedPanel {
  3808. private _radius;
  3809. /**
  3810. * Gets or sets the radius of the cylinder where to project controls (5 by default)
  3811. */
  3812. get radius(): BABYLON.float;
  3813. set radius(value: BABYLON.float);
  3814. protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
  3815. private _cylindricalMapping;
  3816. }
  3817. }
  3818. declare module BABYLON.GUI {
  3819. /** @hidden */
  3820. export var fluentVertexShader: {
  3821. name: string;
  3822. shader: string;
  3823. };
  3824. }
  3825. declare module BABYLON.GUI {
  3826. /** @hidden */
  3827. export var fluentPixelShader: {
  3828. name: string;
  3829. shader: string;
  3830. };
  3831. }
  3832. declare module BABYLON.GUI {
  3833. /** @hidden */
  3834. export class FluentMaterialDefines extends BABYLON.MaterialDefines {
  3835. INNERGLOW: boolean;
  3836. BORDER: boolean;
  3837. HOVERLIGHT: boolean;
  3838. TEXTURE: boolean;
  3839. constructor();
  3840. }
  3841. /**
  3842. * Class used to render controls with fluent desgin
  3843. */
  3844. export class FluentMaterial extends BABYLON.PushMaterial {
  3845. /**
  3846. * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
  3847. */
  3848. innerGlowColorIntensity: number;
  3849. /**
  3850. * Gets or sets the inner glow color (white by default)
  3851. */
  3852. innerGlowColor: BABYLON.Color3;
  3853. /**
  3854. * Gets or sets alpha value (default is 1.0)
  3855. */
  3856. alpha: number;
  3857. /**
  3858. * Gets or sets the albedo color (Default is BABYLON.Color3(0.3, 0.35, 0.4))
  3859. */
  3860. albedoColor: BABYLON.Color3;
  3861. /**
  3862. * Gets or sets a boolean indicating if borders must be rendered (default is false)
  3863. */
  3864. renderBorders: boolean;
  3865. /**
  3866. * Gets or sets border width (default is 0.5)
  3867. */
  3868. borderWidth: number;
  3869. /**
  3870. * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)
  3871. */
  3872. edgeSmoothingValue: number;
  3873. /**
  3874. * Gets or sets the minimum value that can be applied to border width (default is 0.1)
  3875. */
  3876. borderMinValue: number;
  3877. /**
  3878. * Gets or sets a boolean indicating if hover light must be rendered (default is false)
  3879. */
  3880. renderHoverLight: boolean;
  3881. /**
  3882. * Gets or sets the radius used to render the hover light (default is 1.0)
  3883. */
  3884. hoverRadius: number;
  3885. /**
  3886. * Gets or sets the color used to render the hover light (default is BABYLON.Color4(0.3, 0.3, 0.3, 1.0))
  3887. */
  3888. hoverColor: BABYLON.Color4;
  3889. /**
  3890. * Gets or sets the hover light position in world space (default is BABYLON.Vector3.Zero())
  3891. */
  3892. hoverPosition: BABYLON.Vector3;
  3893. private _albedoTexture;
  3894. /** Gets or sets the texture to use for albedo color */
  3895. albedoTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
  3896. /**
  3897. * Creates a new Fluent material
  3898. * @param name defines the name of the material
  3899. * @param scene defines the hosting scene
  3900. */
  3901. constructor(name: string, scene: BABYLON.Scene);
  3902. needAlphaBlending(): boolean;
  3903. needAlphaTesting(): boolean;
  3904. getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
  3905. isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
  3906. bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
  3907. getActiveTextures(): BABYLON.BaseTexture[];
  3908. hasTexture(texture: BABYLON.BaseTexture): boolean;
  3909. dispose(forceDisposeEffect?: boolean): void;
  3910. clone(name: string): FluentMaterial;
  3911. serialize(): any;
  3912. getClassName(): string;
  3913. static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentMaterial;
  3914. }
  3915. }
  3916. declare module BABYLON.GUI {
  3917. /**
  3918. * Class used to create a holographic button in 3D
  3919. */
  3920. export class HolographicButton extends Button3D {
  3921. private _backPlate;
  3922. private _textPlate;
  3923. private _frontPlate;
  3924. private _text;
  3925. private _imageUrl;
  3926. private _shareMaterials;
  3927. private _frontMaterial;
  3928. private _backMaterial;
  3929. private _plateMaterial;
  3930. private _pickedPointObserver;
  3931. private _tooltipFade;
  3932. private _tooltipTextBlock;
  3933. private _tooltipTexture;
  3934. private _tooltipMesh;
  3935. private _tooltipHoverObserver;
  3936. private _tooltipOutObserver;
  3937. private _disposeTooltip;
  3938. /**
  3939. * Rendering ground id of all the mesh in the button
  3940. */
  3941. set renderingGroupId(id: number);
  3942. get renderingGroupId(): number;
  3943. /**
  3944. * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
  3945. */
  3946. set tooltipText(text: BABYLON.Nullable<string>);
  3947. get tooltipText(): BABYLON.Nullable<string>;
  3948. /**
  3949. * Gets or sets text for the button
  3950. */
  3951. get text(): string;
  3952. set text(value: string);
  3953. /**
  3954. * Gets or sets the image url for the button
  3955. */
  3956. get imageUrl(): string;
  3957. set imageUrl(value: string);
  3958. /**
  3959. * Gets the back material used by this button
  3960. */
  3961. get backMaterial(): FluentMaterial;
  3962. /**
  3963. * Gets the front material used by this button
  3964. */
  3965. get frontMaterial(): FluentMaterial;
  3966. /**
  3967. * Gets the plate material used by this button
  3968. */
  3969. get plateMaterial(): BABYLON.StandardMaterial;
  3970. /**
  3971. * Gets a boolean indicating if this button shares its material with other HolographicButtons
  3972. */
  3973. get shareMaterials(): boolean;
  3974. /**
  3975. * Creates a new button
  3976. * @param name defines the control name
  3977. */
  3978. constructor(name?: string, shareMaterials?: boolean);
  3979. protected _getTypeName(): string;
  3980. private _rebuildContent;
  3981. protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
  3982. protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
  3983. private _createBackMaterial;
  3984. private _createFrontMaterial;
  3985. private _createPlateMaterial;
  3986. protected _affectMaterial(mesh: BABYLON.Mesh): void;
  3987. /**
  3988. * Releases all associated resources
  3989. */
  3990. dispose(): void;
  3991. }
  3992. }
  3993. declare module BABYLON.GUI {
  3994. /**
  3995. * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
  3996. */
  3997. export class MeshButton3D extends Button3D {
  3998. /** @hidden */
  3999. protected _currentMesh: BABYLON.Mesh;
  4000. /**
  4001. * Creates a new 3D button based on a mesh
  4002. * @param mesh mesh to become a 3D button
  4003. * @param name defines the control name
  4004. */
  4005. constructor(mesh: BABYLON.Mesh, name?: string);
  4006. protected _getTypeName(): string;
  4007. protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
  4008. protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
  4009. }
  4010. }
  4011. declare module BABYLON.GUI {
  4012. /**
  4013. * Class used to create a container panel deployed on the surface of a plane
  4014. */
  4015. export class PlanePanel extends VolumeBasedPanel {
  4016. protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
  4017. }
  4018. }
  4019. declare module BABYLON.GUI {
  4020. /**
  4021. * Class used to create a container panel where items get randomized planar mapping
  4022. */
  4023. export class ScatterPanel extends VolumeBasedPanel {
  4024. private _iteration;
  4025. /**
  4026. * Gets or sets the number of iteration to use to scatter the controls (100 by default)
  4027. */
  4028. get iteration(): BABYLON.float;
  4029. set iteration(value: BABYLON.float);
  4030. protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
  4031. private _scatterMapping;
  4032. protected _finalProcessing(): void;
  4033. }
  4034. }
  4035. declare module BABYLON.GUI {
  4036. /**
  4037. * Class used to create a container panel deployed on the surface of a sphere
  4038. */
  4039. export class SpherePanel extends VolumeBasedPanel {
  4040. private _radius;
  4041. /**
  4042. * Gets or sets the radius of the sphere where to project controls (5 by default)
  4043. */
  4044. get radius(): BABYLON.float;
  4045. set radius(value: BABYLON.float);
  4046. protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
  4047. private _sphericalMapping;
  4048. }
  4049. }
  4050. declare module BABYLON.GUI {
  4051. /**
  4052. * Class used to create a stack panel in 3D on XY plane
  4053. */
  4054. export class StackPanel3D extends Container3D {
  4055. private _isVertical;
  4056. /**
  4057. * Gets or sets a boolean indicating if the stack panel is vertical or horizontal (horizontal by default)
  4058. */
  4059. get isVertical(): boolean;
  4060. set isVertical(value: boolean);
  4061. /**
  4062. * Gets or sets the distance between elements
  4063. */
  4064. margin: number;
  4065. /**
  4066. * Creates new StackPanel
  4067. * @param isVertical
  4068. */
  4069. constructor(isVertical?: boolean);
  4070. protected _arrangeChildren(): void;
  4071. }
  4072. }