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- module BABYLON {
- export class Mesh extends Node implements IGetSetVerticesData {
- // Statics
- public static BILLBOARDMODE_NONE = 0;
- public static BILLBOARDMODE_X = 1;
- public static BILLBOARDMODE_Y = 2;
- public static BILLBOARDMODE_Z = 4;
- public static BILLBOARDMODE_ALL = 7;
- // Members
- public position = new BABYLON.Vector3(0, 0, 0);
- public rotation = new BABYLON.Vector3(0, 0, 0);
- public rotationQuaternion = null;
- public scaling = new BABYLON.Vector3(1, 1, 1);
- public delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- public material = null;
- public isVisible = true;
- public isPickable = true;
- public visibility = 1.0;
- public billboardMode = BABYLON.Mesh.BILLBOARDMODE_NONE;
- public checkCollisions = false;
- public receiveShadows = false;
- public _isDisposed = false;
- public onDispose = null;
- public skeleton = null;
- public renderingGroupId = 0;
- public infiniteDistance = false;
- public showBoundingBox = false;
- public subMeshes: SubMesh[];
- public delayLoadingFile: string;
- public actionManager: ActionManager;
- // Cache
- private _positions = null;
- private _localScaling = BABYLON.Matrix.Zero();
- private _localRotation = BABYLON.Matrix.Zero();
- private _localTranslation = BABYLON.Matrix.Zero();
- private _localBillboard = BABYLON.Matrix.Zero();
- private _localPivotScaling = BABYLON.Matrix.Zero();
- private _localPivotScalingRotation = BABYLON.Matrix.Zero();
- private _localWorld = BABYLON.Matrix.Zero();
- private _worldMatrix = BABYLON.Matrix.Zero();
- private _rotateYByPI = BABYLON.Matrix.RotationY(Math.PI);
- private _collisionsTransformMatrix = BABYLON.Matrix.Zero();
- private _collisionsScalingMatrix = BABYLON.Matrix.Zero();
- private _absolutePosition = BABYLON.Vector3.Zero();
- private _isDirty = false;
- // Physics
- public _physicImpostor = PhysicsEngine.NoImpostor;
- public _physicsMass: number;
- public _physicsFriction: number;
- public _physicRestitution: number;
- // Private
- public _geometry: Geometry;
- public _boundingInfo: BoundingInfo;
- private _pivotMatrix = BABYLON.Matrix.Identity();
- private _renderId = 0;
- private _onBeforeRenderCallbacks = [];
- private _delayInfo; //ANY
- private _animationStarted = false;
- private _delayLoadingFunction: (any, Mesh) => void;
- constructor(name: string, scene: Scene) {
- super(name, scene);
- scene.meshes.push(this);
- }
- public getBoundingInfo(): BoundingInfo {
- return this._boundingInfo;
- }
- public getWorldMatrix(): Matrix {
- if (this._currentRenderId !== this.getScene().getRenderId()) {
- this.computeWorldMatrix();
- }
- return this._worldMatrix;
- }
- public rotate(axis: Vector3, amount: number, space: Space): void {
- if (!this.rotationQuaternion) {
- this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z);
- this.rotation = BABYLON.Vector3.Zero();
- }
- if (!space || space == BABYLON.Space.LOCAL) {
- var rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
- this.rotationQuaternion = this.rotationQuaternion.multiply(rotationQuaternion);
- }
- else {
- if (this.parent) {
- var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- axis = BABYLON.Vector3.TransformNormal(axis, invertParentWorldMatrix);
- }
- rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
- this.rotationQuaternion = rotationQuaternion.multiply(this.rotationQuaternion);
- }
- }
- public translate(axis: Vector3, distance: number, space: Space): void {
- var displacementVector = axis.scale(distance);
- if (!space || space == BABYLON.Space.LOCAL) {
- var tempV3 = this.getPositionExpressedInLocalSpace().add(displacementVector);
- this.setPositionWithLocalVector(tempV3);
- }
- else {
- this.setAbsolutePosition(this.getAbsolutePosition().add(displacementVector));
- }
- }
- public getAbsolutePosition(): Vector3 {
- this.computeWorldMatrix();
- return this._absolutePosition;
- }
- public setAbsolutePosition(absolutePosition: Vector3): void {
- if (!absolutePosition) {
- return;
- }
- var absolutePositionX;
- var absolutePositionY;
- var absolutePositionZ;
- if (absolutePosition.x === undefined) {
- if (arguments.length < 3) {
- return;
- }
- absolutePositionX = arguments[0];
- absolutePositionY = arguments[1];
- absolutePositionZ = arguments[2];
- }
- else {
- absolutePositionX = absolutePosition.x;
- absolutePositionY = absolutePosition.y;
- absolutePositionZ = absolutePosition.z;
- }
- if (this.parent) {
- var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- var worldPosition = new BABYLON.Vector3(absolutePositionX, absolutePositionY, absolutePositionZ);
- this.position = BABYLON.Vector3.TransformCoordinates(worldPosition, invertParentWorldMatrix);
- } else {
- this.position.x = absolutePositionX;
- this.position.y = absolutePositionY;
- this.position.z = absolutePositionZ;
- }
- }
- public getTotalVertices(): number {
- if (!this._geometry) {
- return 0;
- }
- return this._geometry.getTotalVertices();
- }
- public getVerticesData(kind): number[] {
- if (!this._geometry) {
- return null;
- }
- return this._geometry.getVerticesData(kind);
- }
- public getVertexBuffer(kind): VertexBuffer {
- if (!this._geometry) {
- return undefined;
- }
- return this._geometry.getVertexBuffer(kind);
- }
- public isVerticesDataPresent(kind: string): boolean {
- if (!this._geometry) {
- if (this._delayInfo) {
- return this._delayInfo.indexOf(kind) !== -1;
- }
- return false;
- }
- return this._geometry.isVerticesDataPresent(kind);
- }
- public getVerticesDataKinds(): string[] {
- if (!this._geometry) {
- var result = [];
- if (this._delayInfo) {
- for (var kind in this._delayInfo) {
- result.push(kind);
- }
- }
- return result;
- }
- return this._geometry.getVerticesDataKinds();
- }
- public getTotalIndices(): number {
- if (!this._geometry) {
- return 0;
- }
- return this._geometry.getTotalIndices();
- }
- public getIndices(): number[] {
- if (!this._geometry) {
- return [];
- }
- return this._geometry.getIndices();
- }
- public setPivotMatrix(matrix: Matrix): void {
- this._pivotMatrix = matrix;
- this._cache.pivotMatrixUpdated = true;
- }
- public getPivotMatrix(): Matrix {
- return this._pivotMatrix;
- }
- public _isSynchronized(): boolean {
- if (this._isDirty) {
- return false;
- }
- if (this.billboardMode !== Mesh.BILLBOARDMODE_NONE)
- return false;
- if (this._cache.pivotMatrixUpdated) {
- return false;
- }
- if (this.infiniteDistance) {
- return false;
- }
- if (!this._cache.position.equals(this.position))
- return false;
- if (this.rotationQuaternion) {
- if (!this._cache.rotationQuaternion.equals(this.rotationQuaternion))
- return false;
- } else {
- if (!this._cache.rotation.equals(this.rotation))
- return false;
- }
- if (!this._cache.scaling.equals(this.scaling))
- return false;
- return true;
- }
- public isReady(): boolean {
- return this._isReady;
- }
- public isAnimated(): boolean {
- return this._animationStarted;
- }
- public isDisposed(): boolean {
- return this._isDisposed;
- }
- // Methods
- public _initCache() {
- super._initCache();
- this._cache.localMatrixUpdated = false;
- this._cache.position = BABYLON.Vector3.Zero();
- this._cache.scaling = BABYLON.Vector3.Zero();
- this._cache.rotation = BABYLON.Vector3.Zero();
- this._cache.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 0);
- }
- public markAsDirty(property: string): void {
- if (property === "rotation") {
- this.rotationQuaternion = null;
- }
- this._currentRenderId = Number.MAX_VALUE;
- this._isDirty = true;
- }
- public refreshBoundingInfo(): void {
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (data) {
- var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this.getTotalVertices());
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- }
- if (this.subMeshes) {
- for (var index = 0; index < this.subMeshes.length; index++) {
- this.subMeshes[index].refreshBoundingInfo();
- }
- }
- this._updateBoundingInfo();
- }
- public _updateBoundingInfo(): void {
- this._boundingInfo = this._boundingInfo || new BABYLON.BoundingInfo(this._absolutePosition, this._absolutePosition);
- this._boundingInfo._update(this._worldMatrix);
- if (!this.subMeshes) {
- return;
- }
- for (var subIndex = 0; subIndex < this.subMeshes.length; subIndex++) {
- var subMesh = this.subMeshes[subIndex];
- subMesh.updateBoundingInfo(this._worldMatrix);
- }
- }
- public computeWorldMatrix(force?: boolean): Matrix {
- if (!force && (this._currentRenderId == this.getScene().getRenderId() || this.isSynchronized(true))) {
- return this._worldMatrix;
- }
- this._cache.position.copyFrom(this.position);
- this._cache.scaling.copyFrom(this.scaling);
- this._cache.pivotMatrixUpdated = false;
- this._currentRenderId = this.getScene().getRenderId();
- this._isDirty = false;
- // Scaling
- BABYLON.Matrix.ScalingToRef(this.scaling.x, this.scaling.y, this.scaling.z, this._localScaling);
- // Rotation
- if (this.rotationQuaternion) {
- this.rotationQuaternion.toRotationMatrix(this._localRotation);
- this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion);
- } else {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._localRotation);
- this._cache.rotation.copyFrom(this.rotation);
- }
- // Translation
- if (this.infiniteDistance && !this.parent) {
- var camera = this.getScene().activeCamera;
- var cameraWorldMatrix = camera.getWorldMatrix();
- var cameraGlobalPosition = new BABYLON.Vector3(cameraWorldMatrix.m[12], cameraWorldMatrix.m[13], cameraWorldMatrix.m[14]);
- BABYLON.Matrix.TranslationToRef(this.position.x + cameraGlobalPosition.x, this.position.y + cameraGlobalPosition.y, this.position.z + cameraGlobalPosition.z, this._localTranslation);
- } else {
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._localTranslation);
- }
- // Composing transformations
- this._pivotMatrix.multiplyToRef(this._localScaling, this._localPivotScaling);
- this._localPivotScaling.multiplyToRef(this._localRotation, this._localPivotScalingRotation);
- // Billboarding
- if (this.billboardMode !== Mesh.BILLBOARDMODE_NONE) {
- var localPosition = this.position.clone();
- var zero = this.getScene().activeCamera.position.clone();
- if (this.parent && (<any>this.parent).position) {
- localPosition.addInPlace((<any>this.parent).position);
- BABYLON.Matrix.TranslationToRef(localPosition.x, localPosition.y, localPosition.z, this._localTranslation);
- }
- if ((this.billboardMode & Mesh.BILLBOARDMODE_ALL) === Mesh.BILLBOARDMODE_ALL) {
- zero = this.getScene().activeCamera.position;
- } else {
- if (this.billboardMode & BABYLON.Mesh.BILLBOARDMODE_X)
- zero.x = localPosition.x + BABYLON.Engine.Epsilon;
- if (this.billboardMode & BABYLON.Mesh.BILLBOARDMODE_Y)
- zero.y = localPosition.y + 0.001;
- if (this.billboardMode & BABYLON.Mesh.BILLBOARDMODE_Z)
- zero.z = localPosition.z + 0.001;
- }
- BABYLON.Matrix.LookAtLHToRef(localPosition, zero, BABYLON.Vector3.Up(), this._localBillboard);
- this._localBillboard.m[12] = this._localBillboard.m[13] = this._localBillboard.m[14] = 0;
- this._localBillboard.invert();
- this._localPivotScalingRotation.multiplyToRef(this._localBillboard, this._localWorld);
- this._rotateYByPI.multiplyToRef(this._localWorld, this._localPivotScalingRotation);
- }
- // Local world
- this._localPivotScalingRotation.multiplyToRef(this._localTranslation, this._localWorld);
- // Parent
- if (this.parent && this.parent.getWorldMatrix && this.billboardMode === BABYLON.Mesh.BILLBOARDMODE_NONE) {
- this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix);
- } else {
- this._worldMatrix.copyFrom(this._localWorld);
- }
- // Bounding info
- this._updateBoundingInfo();
- // Absolute position
- this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]);
- return this._worldMatrix;
- }
- public _createGlobalSubMesh(): SubMesh {
- var totalVertices = this.getTotalVertices();
- if (!totalVertices || !this.getIndices()) {
- return null;
- }
- this.subMeshes = [];
- return new BABYLON.SubMesh(0, 0, totalVertices, 0, this.getTotalIndices(), this);
- }
- public subdivide(count: number): void {
- if (count < 1) {
- return;
- }
- var totalIndices = this.getTotalIndices();
- var subdivisionSize = totalIndices / count;
- var offset = 0;
- this.subMeshes = [];
- for (var index = 0; index < count; index++) {
- BABYLON.SubMesh.CreateFromIndices(0, offset, Math.min(subdivisionSize, totalIndices - offset), this);
- offset += subdivisionSize;
- }
- }
- public setVerticesData(data: number[], kind: string, updatable?: boolean): void {
- if (!this._geometry) {
- var vertexData = new BABYLON.VertexData();
- vertexData.set(data, kind);
- var scene = this.getScene();
- new BABYLON.Geometry(Geometry.RandomId(), scene.getEngine(), vertexData, updatable, this);
- }
- else {
- this._geometry.setVerticesData(data, kind, updatable);
- }
- }
- public updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void {
- if (!this._geometry) {
- return;
- }
- if (!makeItUnique) {
- this._geometry.updateVerticesData(kind, data, updateExtends);
- }
- else {
- this.makeGeometryUnique();
- this.updateVerticesData(kind, data, updateExtends, false);
- }
- }
- public makeGeometryUnique() {
- if (!this._geometry) {
- return;
- }
- var geometry = this._geometry.copy(Geometry.RandomId());
- geometry.applyToMesh(this);
- }
- public setIndices(indices: number[]): void {
- if (!this._geometry) {
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = indices;
- var scene = this.getScene();
- new BABYLON.Geometry(BABYLON.Geometry.RandomId(), scene.getEngine(), vertexData, false, this);
- }
- else {
- this._geometry.setIndices(indices);
- }
- }
- // ANY
- public bindAndDraw(subMesh: SubMesh, effect, wireframe?: boolean): void {
- if (!this._geometry) {
- return;
- }
- var engine = this.getScene().getEngine();
- // Wireframe
- var indexToBind = this._geometry.getIndexBuffer();
- var useTriangles = true;
- if (wireframe) {
- indexToBind = subMesh.getLinesIndexBuffer(this.getIndices(), engine);
- useTriangles = false;
- }
- // VBOs
- engine.bindMultiBuffers(this._geometry.getVertexBuffers(), indexToBind, effect);
- // Draw order
- engine.draw(useTriangles, useTriangles ? subMesh.indexStart : 0, useTriangles ? subMesh.indexCount : subMesh.linesIndexCount);
- }
- public registerBeforeRender(func: () => void): void {
- this._onBeforeRenderCallbacks.push(func);
- }
- public unregisterBeforeRender(func: () => void): void {
- var index = this._onBeforeRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onBeforeRenderCallbacks.splice(index, 1);
- }
- }
- public render(subMesh: SubMesh): void {
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- for (var callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
- this._onBeforeRenderCallbacks[callbackIndex]();
- }
- // World
- var world = this.getWorldMatrix();
- // Material
- var effectiveMaterial = subMesh.getMaterial();
- if (!effectiveMaterial || !effectiveMaterial.isReady(this)) {
- return;
- }
- effectiveMaterial._preBind();
- effectiveMaterial.bind(world, this);
- // Bind and draw
- var engine = this.getScene().getEngine();
- this.bindAndDraw(subMesh, effectiveMaterial.getEffect(), engine.forceWireframe || effectiveMaterial.wireframe);
- // Unbind
- effectiveMaterial.unbind();
- }
- public getEmittedParticleSystems(): ParticleSystem[] {
- var results = new Array<ParticleSystem>();
- for (var index = 0; index < this.getScene().particleSystems.length; index++) {
- var particleSystem = this.getScene().particleSystems[index];
- if (particleSystem.emitter === this) {
- results.push(particleSystem);
- }
- }
- return results;
- }
- public getHierarchyEmittedParticleSystems(): ParticleSystem[] {
- var results = new Array<ParticleSystem>();
- var descendants = this.getDescendants();
- descendants.push(this);
- for (var index = 0; index < this.getScene().particleSystems.length; index++) {
- var particleSystem = this.getScene().particleSystems[index];
- if (descendants.indexOf(particleSystem.emitter) !== -1) {
- results.push(particleSystem);
- }
- }
- return results;
- }
- public getChildren(): Node[] {
- var results = [];
- for (var index = 0; index < this.getScene().meshes.length; index++) {
- var mesh = this.getScene().meshes[index];
- if (mesh.parent == this) {
- results.push(mesh);
- }
- }
- return results;
- }
- public isInFrustum(frustumPlanes: Plane[]): boolean {
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- if (!this._boundingInfo.isInFrustum(frustumPlanes)) {
- return false;
- }
- var that = this;
- var scene = this.getScene();
- if (this._geometry) {
- this._geometry.load(scene);
- }
- else if (that.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
- that.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
- scene._addPendingData(that);
- BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
- that._delayLoadingFunction(JSON.parse(data), that);
- that.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- scene._removePendingData(that);
- }, function () { }, scene.database);
- }
- return true;
- }
- public setMaterialByID(id: string): void {
- var materials = this.getScene().materials;
- for (var index = 0; index < materials.length; index++) {
- if (materials[index].id == id) {
- this.material = materials[index];
- return;
- }
- }
- // Multi
- var multiMaterials = this.getScene().multiMaterials;
- for (index = 0; index < multiMaterials.length; index++) {
- if (multiMaterials[index].id == id) {
- this.material = multiMaterials[index];
- return;
- }
- }
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this.material) {
- results.push(this.material);
- }
- return results;
- }
- // Geometry
- public setPositionWithLocalVector(vector3: Vector3): void {
- this.computeWorldMatrix();
- this.position = BABYLON.Vector3.TransformNormal(vector3, this._localWorld);
- }
- public getPositionExpressedInLocalSpace(): Vector3 {
- this.computeWorldMatrix();
- var invLocalWorldMatrix = this._localWorld.clone();
- invLocalWorldMatrix.invert();
- return BABYLON.Vector3.TransformNormal(this.position, invLocalWorldMatrix);
- }
- public locallyTranslate(vector3: Vector3): void {
- this.computeWorldMatrix();
- this.position = BABYLON.Vector3.TransformCoordinates(vector3, this._localWorld);
- }
- public bakeTransformIntoVertices(transform: Matrix): void {
- // Position
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- return;
- }
- this._resetPointsArrayCache();
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var temp = [];
- for (var index = 0; index < data.length; index += 3) {
- BABYLON.Vector3.TransformCoordinates(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
- }
- this.setVerticesData(temp, BABYLON.VertexBuffer.PositionKind, this.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).isUpdatable());
- // Normals
- if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- return;
- }
- data = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- for (index = 0; index < data.length; index += 3) {
- BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
- }
- this.setVerticesData(temp, BABYLON.VertexBuffer.NormalKind, this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable());
- }
- public lookAt(targetPoint: Vector3, yawCor: number, pitchCor: number, rollCor: number): void {
- /// <summary>Orients a mesh towards a target point. Mesh must be drawn facing user.</summary>
- /// <param name="targetPoint" type="BABYLON.Vector3">The position (must be in same space as current mesh) to look at</param>
- /// <param name="yawCor" type="Number">optional yaw (y-axis) correction in radians</param>
- /// <param name="pitchCor" type="Number">optional pitch (x-axis) correction in radians</param>
- /// <param name="rollCor" type="Number">optional roll (z-axis) correction in radians</param>
- /// <returns>Mesh oriented towards targetMesh</returns>
- yawCor = yawCor || 0; // default to zero if undefined
- pitchCor = pitchCor || 0;
- rollCor = rollCor || 0;
- var dv = targetPoint.subtract(this.position);
- var yaw = -Math.atan2(dv.z, dv.x) - Math.PI / 2;
- var len = Math.sqrt(dv.x * dv.x + dv.z * dv.z);
- var pitch = Math.atan2(dv.y, len);
- this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(yaw + yawCor, pitch + pitchCor, rollCor);
- }
- // Cache
- public _resetPointsArrayCache(): void {
- this._positions = null;
- }
- public _generatePointsArray(): void {
- if (this._positions)
- return;
- this._positions = [];
- var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- for (var index = 0; index < data.length; index += 3) {
- this._positions.push(BABYLON.Vector3.FromArray(data, index));
- }
- }
- // Collisions
- public _collideForSubMesh(subMesh: SubMesh, transformMatrix: Matrix, collider: Collider): void {
- this._generatePointsArray();
- // Transformation
- if (!subMesh._lastColliderWorldVertices || !subMesh._lastColliderTransformMatrix.equals(transformMatrix)) {
- subMesh._lastColliderTransformMatrix = transformMatrix.clone();
- subMesh._lastColliderWorldVertices = [];
- subMesh._trianglePlanes = [];
- var start = subMesh.verticesStart;
- var end = (subMesh.verticesStart + subMesh.verticesCount);
- for (var i = start; i < end; i++) {
- subMesh._lastColliderWorldVertices.push(BABYLON.Vector3.TransformCoordinates(this._positions[i], transformMatrix));
- }
- }
- // Collide
- collider._collide(subMesh, subMesh._lastColliderWorldVertices, this.getIndices(), subMesh.indexStart, subMesh.indexStart + subMesh.indexCount, subMesh.verticesStart);
- }
- public _processCollisionsForSubModels(collider: Collider, transformMatrix: Matrix): void {
- for (var index = 0; index < this.subMeshes.length; index++) {
- var subMesh = this.subMeshes[index];
- // Bounding test
- if (this.subMeshes.length > 1 && !subMesh._checkCollision(collider))
- continue;
- this._collideForSubMesh(subMesh, transformMatrix, collider);
- }
- }
- public _checkCollision(collider: Collider): void {
- // Bounding box test
- if (!this._boundingInfo._checkCollision(collider))
- return;
- // Transformation matrix
- BABYLON.Matrix.ScalingToRef(1.0 / collider.radius.x, 1.0 / collider.radius.y, 1.0 / collider.radius.z, this._collisionsScalingMatrix);
- this._worldMatrix.multiplyToRef(this._collisionsScalingMatrix, this._collisionsTransformMatrix);
- this._processCollisionsForSubModels(collider, this._collisionsTransformMatrix);
- }
- public intersectsMesh(mesh: Mesh, precise?: boolean): boolean {
- if (!this._boundingInfo || !mesh._boundingInfo) {
- return false;
- }
- return this._boundingInfo.intersects(mesh._boundingInfo, precise);
- }
- public intersectsPoint(point: Vector3): boolean {
- if (!this._boundingInfo) {
- return false;
- }
- return this._boundingInfo.intersectsPoint(point);
- }
- // Picking
- public intersects(ray: Ray, fastCheck?: boolean): PickingInfo {
- var pickingInfo = new BABYLON.PickingInfo();
- if (!this._boundingInfo || !ray.intersectsSphere(this._boundingInfo.boundingSphere) || !ray.intersectsBox(this._boundingInfo.boundingBox)) {
- return pickingInfo;
- }
- this._generatePointsArray();
- var intersectInfo: IntersectionInfo = null;
- for (var index = 0; index < this.subMeshes.length; index++) {
- var subMesh = this.subMeshes[index];
- // Bounding test
- if (this.subMeshes.length > 1 && !subMesh.canIntersects(ray))
- continue;
- var currentIntersectInfo = subMesh.intersects(ray, this._positions, this.getIndices(), fastCheck);
- if (currentIntersectInfo) {
- if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
- intersectInfo = currentIntersectInfo;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- if (intersectInfo) {
- // Get picked point
- var world = this.getWorldMatrix();
- var worldOrigin = BABYLON.Vector3.TransformCoordinates(ray.origin, world);
- var direction = ray.direction.clone();
- direction.normalize();
- direction = direction.scale(intersectInfo.distance);
- var worldDirection = BABYLON.Vector3.TransformNormal(direction, world);
- var pickedPoint = worldOrigin.add(worldDirection);
- // Return result
- pickingInfo.hit = true;
- pickingInfo.distance = BABYLON.Vector3.Distance(worldOrigin, pickedPoint);
- pickingInfo.pickedPoint = pickedPoint;
- pickingInfo.pickedMesh = this;
- pickingInfo.bu = intersectInfo.bu;
- pickingInfo.bv = intersectInfo.bv;
- pickingInfo.faceId = intersectInfo.faceId;
- return pickingInfo;
- }
- return pickingInfo;
- }
- // Clone
- public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): Mesh {
- var result = new BABYLON.Mesh(name, this.getScene());
- // Geometry
- this._geometry.applyToMesh(result);
- // Deep copy
- BABYLON.Tools.DeepCopy(this, result, ["name", "material", "skeleton"], []);
- // Bounding info
- var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
- result._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- // Material
- result.material = this.material;
- // Parent
- if (newParent) {
- result.parent = newParent;
- }
- if (!doNotCloneChildren) {
- // Children
- for (var index = 0; index < this.getScene().meshes.length; index++) {
- var mesh = this.getScene().meshes[index];
- if (mesh.parent == this) {
- mesh.clone(mesh.name, result);
- }
- }
- }
- // Particles
- for (index = 0; index < this.getScene().particleSystems.length; index++) {
- var system = this.getScene().particleSystems[index];
- if (system.emitter == this) {
- system.clone(system.name, result);
- }
- }
- result.computeWorldMatrix(true);
- return result;
- }
- // Dispose
- public dispose(doNotRecurse?: boolean): void {
- if (this._geometry) {
- this._geometry.releaseForMesh(this);
- }
- // Physics
- if (this.getPhysicsImpostor() != PhysicsEngine.NoImpostor) {
- this.setPhysicsState(PhysicsEngine.NoImpostor);
- }
- // Remove from scene
- var index = this.getScene().meshes.indexOf(this);
- this.getScene().meshes.splice(index, 1);
- if (!doNotRecurse) {
- // Particles
- for (index = 0; index < this.getScene().particleSystems.length; index++) {
- if (this.getScene().particleSystems[index].emitter == this) {
- this.getScene().particleSystems[index].dispose();
- index--;
- }
- }
- // Children
- var objects = this.getScene().meshes.slice(0);
- for (index = 0; index < objects.length; index++) {
- if (objects[index].parent == this) {
- objects[index].dispose();
- }
- }
- } else {
- for (index = 0; index < this.getScene().meshes.length; index++) {
- var obj = this.getScene().meshes[index];
- if (obj.parent === this) {
- obj.parent = null;
- obj.computeWorldMatrix(true);
- }
- }
- }
- this._isDisposed = true;
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- }
- // Physics
- public setPhysicsState(impostor?: any, options?: PhysicsBodyCreationOptions): void {
- var physicsEngine = this.getScene().getPhysicsEngine();
- if (!physicsEngine) {
- return;
- }
- if (impostor.impostor) {
- // Old API
- options = impostor;
- impostor = impostor.impostor;
- }
- impostor = impostor || PhysicsEngine.NoImpostor;
- options.mass = options.mass || 0;
- options.friction = options.friction || 0.2;
- options.restitution = options.restitution || 0.9;
- this._physicImpostor = impostor;
- this._physicsMass = options.mass;
- this._physicsFriction = options.friction;
- this._physicRestitution = options.restitution;
- if (impostor === BABYLON.PhysicsEngine.NoImpostor) {
- physicsEngine._unregisterMesh(this);
- return;
- }
- physicsEngine._registerMesh(this, impostor, options);
- }
- public getPhysicsImpostor(): number {
- if (!this._physicImpostor) {
- return BABYLON.PhysicsEngine.NoImpostor;
- }
- return this._physicImpostor;
- }
- public getPhysicsMass(): number {
- if (!this._physicsMass) {
- return 0;
- }
- return this._physicsMass;
- }
- public getPhysicsFriction(): number {
- if (!this._physicsFriction) {
- return 0;
- }
- return this._physicsFriction;
- }
- public getPhysicsRestitution(): number {
- if (!this._physicRestitution) {
- return 0;
- }
- return this._physicRestitution;
- }
- public applyImpulse(force: Vector3, contactPoint: Vector3): void {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._applyImpulse(this, force, contactPoint);
- }
- public setPhysicsLinkWith(otherMesh: Mesh, pivot1: Vector3, pivot2: Vector3): void {
- if (!this._physicImpostor) {
- return;
- }
- this.getScene().getPhysicsEngine()._createLink(this, otherMesh, pivot1, pivot2);
- }
- // Geometric tools
- public convertToFlatShadedMesh(): void {
- /// <summary>Update normals and vertices to get a flat shading rendering.</summary>
- /// <summary>Warning: This may imply adding vertices to the mesh in order to get exactly 3 vertices per face</summary>
- var kinds = this.getVerticesDataKinds();
- var vbs = [];
- var data = [];
- var newdata = [];
- var updatableNormals = false;
- for (var kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- var kind = kinds[kindIndex];
- var vertexBuffer = this.getVertexBuffer(kind);
- if (kind === BABYLON.VertexBuffer.NormalKind) {
- updatableNormals = vertexBuffer.isUpdatable();
- kinds.splice(kindIndex, 1);
- kindIndex--;
- continue;
- }
- vbs[kind] = vertexBuffer;
- data[kind] = vbs[kind].getData();
- newdata[kind] = [];
- }
- // Save previous submeshes
- var previousSubmeshes = this.subMeshes.slice(0);
- var indices = this.getIndices();
- var totalIndices = this.getTotalIndices();
- // Generating unique vertices per face
- for (index = 0; index < totalIndices; index++) {
- var vertexIndex = indices[index];
- for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- kind = kinds[kindIndex];
- var stride = vbs[kind].getStrideSize();
- for (var offset = 0; offset < stride; offset++) {
- newdata[kind].push(data[kind][vertexIndex * stride + offset]);
- }
- }
- }
- // Updating faces & normal
- var normals = [];
- var positions = newdata[BABYLON.VertexBuffer.PositionKind];
- for (var index = 0; index < totalIndices; index += 3) {
- indices[index] = index;
- indices[index + 1] = index + 1;
- indices[index + 2] = index + 2;
- var p1 = BABYLON.Vector3.FromArray(positions, index * 3);
- var p2 = BABYLON.Vector3.FromArray(positions, (index + 1) * 3);
- var p3 = BABYLON.Vector3.FromArray(positions, (index + 2) * 3);
- var p1p2 = p1.subtract(p2);
- var p3p2 = p3.subtract(p2);
- var normal = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(p1p2, p3p2));
- // Store same normals for every vertex
- for (var localIndex = 0; localIndex < 3; localIndex++) {
- normals.push(normal.x);
- normals.push(normal.y);
- normals.push(normal.z);
- }
- }
- this.setIndices(indices);
- this.setVerticesData(normals, BABYLON.VertexBuffer.NormalKind, updatableNormals);
- // Updating vertex buffers
- for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
- kind = kinds[kindIndex];
- this.setVerticesData(newdata[kind], kind, vbs[kind].isUpdatable());
- }
- // Updating submeshes
- this.subMeshes = [];
- for (var submeshIndex = 0; submeshIndex < previousSubmeshes.length; submeshIndex++) {
- var previousOne = previousSubmeshes[submeshIndex];
- var subMesh = new BABYLON.SubMesh(previousOne.materialIndex, previousOne.indexStart, previousOne.indexCount, previousOne.indexStart, previousOne.indexCount, this);
- }
- }
- // Statics
- public static CreateBox(name: string, size: number, scene: Scene, updatable?: boolean): Mesh {
- var box = new BABYLON.Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateBox(size);
- vertexData.applyToMesh(box, updatable);
- return box;
- }
- public static CreateSphere(name: string, segments: number, diameter: number, scene: Scene, updatable?: boolean): Mesh {
- var sphere = new BABYLON.Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateSphere(segments, diameter);
- vertexData.applyToMesh(sphere, updatable);
- return sphere;
- }
- // Cylinder and cone (Code inspired by SharpDX.org)
- public static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, scene: Scene, updatable?: boolean): Mesh {
- var cylinder = new BABYLON.Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateCylinder(height, diameterTop, diameterBottom, tessellation);
- vertexData.applyToMesh(cylinder, updatable);
- return cylinder;
- }
- // Torus (Code from SharpDX.org)
- public static CreateTorus(name: string, diameter, thickness: number, tessellation: number, scene: Scene, updatable?: boolean): Mesh {
- var torus = new BABYLON.Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTorus(diameter, thickness, tessellation);
- vertexData.applyToMesh(torus, updatable);
- return torus;
- }
- public static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene: Scene, updatable?: boolean): Mesh {
- var torusKnot = new BABYLON.Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateTorusKnot(radius, tube, radialSegments, tubularSegments, p, q);
- vertexData.applyToMesh(torusKnot, updatable);
- return torusKnot;
- }
- // Plane & ground
- public static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean): Mesh {
- var plane = new BABYLON.Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreatePlane(size);
- vertexData.applyToMesh(plane, updatable);
- return plane;
- }
- public static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable?: boolean): Mesh {
- var ground = new BABYLON.Mesh(name, scene);
- var vertexData = BABYLON.VertexData.CreateGround(width, height, subdivisions);
- vertexData.applyToMesh(ground, updatable);
- return ground;
- }
- public static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean): Mesh {
- var ground = new BABYLON.Mesh(name, scene);
- var onload = img => {
- // Getting height map data
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- var heightMapWidth = img.width;
- var heightMapHeight = img.height;
- canvas.width = heightMapWidth;
- canvas.height = heightMapHeight;
- context.drawImage(img, 0, 0);
- // Create VertexData from map data
- var buffer = context.getImageData(0, 0, heightMapWidth, heightMapHeight).data;
- var vertexData = VertexData.CreateGroundFromHeightMap(width, height, subdivisions, minHeight, maxHeight, buffer, heightMapWidth, heightMapHeight);
- vertexData.applyToMesh(ground, updatable);
- ground._isReady = true;
- };
- Tools.LoadImage(url, onload, () => {}, scene.database);
- ground._isReady = false;
- return ground;
- }
- // Tools
- public static MinMax(meshes: Mesh[]): {min: Vector3; max: Vector3} {
- var minVector = null;
- var maxVector = null;
- for (var i in meshes) {
- var mesh = meshes[i];
- var boundingBox = mesh.getBoundingInfo().boundingBox;
- if (!minVector) {
- minVector = boundingBox.minimumWorld;
- maxVector = boundingBox.maximumWorld;
- continue;
- }
- minVector.MinimizeInPlace(boundingBox.minimumWorld);
- maxVector.MaximizeInPlace(boundingBox.maximumWorld);
- }
- return {
- min: minVector,
- max: maxVector
- };
- }
- public static Center(meshesOrMinMaxVector): Vector3 {
- var minMaxVector = meshesOrMinMaxVector.min !== undefined ? meshesOrMinMaxVector : BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
- return BABYLON.Vector3.Center(minMaxVector.min, minMaxVector.max);
- }
- }
- }
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