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- var Test = (function () {
- function Test(canvasId) {
- var _this = this;
- var canvas = document.getElementById(canvasId);
- this.engine = new BABYLON.Engine(canvas, true);
- this.scene = null;
- window.addEventListener("resize", function () {
- _this.engine.resize();
- });
- this._run();
- }
- Test.prototype._run = function () {
- var _this = this;
- this._initScene();
- // new INSPECTOR.Inspector(this.scene);
- BABYLON.DebugLayer.InspectorURL = 'http://localhost:3000/dist/libs/inspector.js';
- this.scene.debugLayer.show();
- this.scene.executeWhenReady(function () {
- _this._initGame();
- _this.engine.runRenderLoop(function () {
- _this.scene.render();
- });
- });
- };
- Test.prototype._initScene = function () {
- var scene = new BABYLON.Scene(this.engine);
- var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 4, Math.PI / 2.5, 200, BABYLON.Vector3.Zero(), scene);
- camera.attachControl(this.engine.getRenderingCanvas(), true);
- camera.minZ = 0.1;
- // Lights
- var light0 = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(0, 10, 0), scene);
- var light1 = new BABYLON.PointLight("Omni1", new BABYLON.Vector3(0, -10, 0), scene);
- var light2 = new BABYLON.PointLight("Omni2", new BABYLON.Vector3(10, 0, 0), scene);
- var light3 = new BABYLON.DirectionalLight("Dir0", new BABYLON.Vector3(1, -1, 0), scene);
- var material = new BABYLON.StandardMaterial("kosh", scene);
- var sphere = BABYLON.Mesh.CreateSphere("Sphere", 16, 3, scene);
- // Creating light sphere
- var lightSphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 0.5, scene);
- var lightSphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 0.5, scene);
- var lightSphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 0.5, scene);
- lightSphere0.material = new BABYLON.StandardMaterial("red", scene);
- lightSphere0.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
- lightSphere0.material.specularColor = new BABYLON.Color3(0, 0, 0);
- lightSphere0.material.emissiveColor = new BABYLON.Color3(1, 0, 0);
- lightSphere1.material = new BABYLON.StandardMaterial("green", scene);
- lightSphere1.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
- lightSphere1.material.specularColor = new BABYLON.Color3(0, 0, 0);
- lightSphere1.material.emissiveColor = new BABYLON.Color3(0, 1, 0);
- lightSphere2.material = new BABYLON.StandardMaterial("blue", scene);
- lightSphere2.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
- lightSphere2.material.specularColor = new BABYLON.Color3(0, 0, 0);
- lightSphere2.material.emissiveColor = new BABYLON.Color3(0, 0, 1);
- // Sphere material
- material.diffuseColor = new BABYLON.Color3(1, 1, 1);
- sphere.material = material;
- // Lights colors
- light0.diffuse = new BABYLON.Color3(1, 0, 0);
- light0.specular = new BABYLON.Color3(1, 0, 0);
- light1.diffuse = new BABYLON.Color3(0, 1, 0);
- light1.specular = new BABYLON.Color3(0, 1, 0);
- light2.diffuse = new BABYLON.Color3(0, 0, 1);
- light2.specular = new BABYLON.Color3(0, 0, 1);
- light3.diffuse = new BABYLON.Color3(1, 1, 1);
- light3.specular = new BABYLON.Color3(1, 1, 1);
- BABYLON.Effect.ShadersStore["customVertexShader"] = 'precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;varying vec3 vPos;void main(){gl_Position=worldViewProjection*vec4(position,1.),vPos=gl_Position.xyz;if(position.x >2.0) {gl_Position.x = 2.0;} else { gl_Position.y = 1.0;}}';
- BABYLON.Effect.ShadersStore["customFragmentShader"] = 'precision highp float;varying vec3 vPos;uniform vec3 color;void main(){gl_FragColor=vec4(mix(color,vPos,.05),1.);}';
- var shaderMaterial = new BABYLON.ShaderMaterial("shader", scene, {
- vertex: "custom",
- fragment: "custom",
- }, {
- attributes: ["position", "normal", "uv"],
- uniforms: ["world", "worldView", "worldViewProjection", "view", "projection"]
- });
- sphere.material = shaderMaterial;
- // Animations
- var alpha = 0;
- scene.beforeRender = function () {
- light0.position = new BABYLON.Vector3(10 * Math.sin(alpha), 0, 10 * Math.cos(alpha));
- light1.position = new BABYLON.Vector3(10 * Math.sin(alpha), 0, -10 * Math.cos(alpha));
- light2.position = new BABYLON.Vector3(10 * Math.cos(alpha), 0, 10 * Math.sin(alpha));
- lightSphere0.position = light0.position;
- lightSphere1.position = light1.position;
- lightSphere2.position = light2.position;
- alpha += 0.01;
- };
- this.scene = scene;
- };
- Test.prototype._initGame = function () {
- this._createCanvas();
- };
- /**
- * Create the canvas2D
- */
- Test.prototype._createCanvas = function () {
- var canvas = new BABYLON.ScreenSpaceCanvas2D(this.scene, {
- id: "Hello world SC",
- size: new BABYLON.Size(300, 100),
- backgroundFill: "#4040408F",
- backgroundRoundRadius: 50,
- children: [
- new BABYLON.Text2D("Hello World!", {
- id: "text",
- marginAlignment: "h: center, v:center",
- fontName: "20pt Arial",
- })
- ]
- });
- var infoCanvas = new BABYLON.ScreenSpaceCanvas2D(this.scene, { id: "PINK CUBE SC", size: new BABYLON.Size(500, 500) });
- var text2 = new BABYLON.Text2D("UnbindTime", { parent: infoCanvas, id: "Text", marginAlignment: "h: left, v: bottom", fontName: "10pt Arial" });
- canvas = new BABYLON.WorldSpaceCanvas2D(this.scene, new BABYLON.Size(150, 150), {
- id: "WorldSpaceCanvas",
- worldPosition: new BABYLON.Vector3(0, 0, 0),
- worldRotation: BABYLON.Quaternion.RotationYawPitchRoll(Math.PI / 4, Math.PI / 4, 0),
- enableInteraction: true,
- backgroundFill: "#C0C0C040",
- backgroundRoundRadius: 20,
- children: [
- new BABYLON.Text2D("World Space Canvas", { fontName: "8pt Arial", marginAlignment: "h: center, v: bottom", fontSuperSample: true })
- ]
- });
- var rect = new BABYLON.Rectangle2D({ parent: canvas, x: 45, y: 45, width: 30, height: 30, fill: null, border: BABYLON.Canvas2D.GetGradientColorBrush(new BABYLON.Color4(0.9, 0.3, 0.9, 1), new BABYLON.Color4(1.0, 1.0, 1.0, 1)), borderThickness: 2 });
- var buttonRect = new BABYLON.Rectangle2D({ parent: canvas, id: "button", x: 12, y: 12, width: 50, height: 15, fill: "#40C040FF", roundRadius: 2, children: [new BABYLON.Text2D("Click Me!", { fontName: "8pt Arial", marginAlignment: "h: center, v: center", fontSuperSample: true })] });
- var button2Rect = new BABYLON.Rectangle2D({ parent: canvas, id: "button2", x: 70, y: 12, width: 40, height: 15, fill: "#4040C0FF", roundRadius: 2, isVisible: false, children: [new BABYLON.Text2D("Great!", { fontName: "8pt Arial", marginAlignment: "h: center, v: center", fontSuperSample: true })] });
- ;
- buttonRect.pointerEventObservable.add(function (d, s) {
- button2Rect.levelVisible = !button2Rect.levelVisible;
- }, BABYLON.PrimitivePointerInfo.PointerUp);
- var insideRect = new BABYLON.Rectangle2D({ parent: rect, width: 10, height: 10, marginAlignment: "h: center, v: center", fill: "#0040F0FF" });
- insideRect.roundRadius = 2;
- };
- return Test;
- }());
- //# sourceMappingURL=Test.js.map
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