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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
- class TerrainMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public BUMP = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public POINTSIZE = false;
- public FOG = false;
- public SPECULARTERM = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- public USERIGHTHANDEDSYSTEM = false;
- constructor() {
- super();
- this.rebuild();
- }
- }
- export class TerrainMaterial extends PushMaterial {
- @serializeAsTexture("mixTexture")
- private _mixTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public mixTexture: BaseTexture;
-
- @serializeAsTexture("diffuseTexture1")
- private _diffuseTexture1: Texture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public diffuseTexture1: Texture;
- @serializeAsTexture("diffuseTexture2")
- private _diffuseTexture2: Texture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public diffuseTexture2: Texture;
-
- @serializeAsTexture("diffuseTexture3")
- private _diffuseTexture3: Texture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public diffuseTexture3: Texture;
-
- @serializeAsTexture("bumpTexture1")
- private _bumpTexture1: Texture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public bumpTexture1: Texture;
-
- @serializeAsTexture("bumpTexture2")
- private _bumpTexture2: Texture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public bumpTexture2: Texture;
-
- @serializeAsTexture("bumpTexture3")
- private _bumpTexture3: Texture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public bumpTexture3: Texture;
-
- @serializeAsColor3()
- public diffuseColor = new Color3(1, 1, 1);
-
- @serializeAsColor3()
- public specularColor = new Color3(0, 0, 0);
-
- @serialize()
- public specularPower = 64;
-
- @serialize("disableLighting")
- private _disableLighting = false;
- @expandToProperty("_markAllSubMeshesAsLightsDirty")
- public disableLighting: boolean;
-
- @serialize("maxSimultaneousLights")
- private _maxSimultaneousLights = 4;
- @expandToProperty("_markAllSubMeshesAsLightsDirty")
- public maxSimultaneousLights: number;
- private _worldViewProjectionMatrix = Matrix.Zero();
- private _renderId: number;
- constructor(name: string, scene: Scene) {
- super(name, scene);
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0);
- }
- public needAlphaTesting(): boolean {
- return false;
- }
- public getAlphaTestTexture(): BaseTexture {
- return null;
- }
- // Methods
- public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
- if (this.isFrozen) {
- if (this._wasPreviouslyReady && subMesh.effect) {
- return true;
- }
- }
- if (!subMesh._materialDefines) {
- subMesh._materialDefines = new TerrainMaterialDefines();
- }
- var defines = <TerrainMaterialDefines>subMesh._materialDefines;
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall && subMesh.effect) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- // Textures
- if (scene.texturesEnabled) {
- if (this.mixTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this.mixTexture.isReady()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.DIFFUSE = true;
- }
- }
- if ((this.bumpTexture1 || this.bumpTexture2 || this.bumpTexture3) && StandardMaterial.BumpTextureEnabled) {
- defines._needUVs = true;
- defines._needNormals = true;
- defines.BUMP = true;
- }
- }
-
- // Misc.
- MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
- // Lights
- defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
- // Values that need to be evaluated on every frame
- MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
-
- // Attribs
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
- // Get correct effect
- if (defines.isDirty) {
- defines.markAsProcessed();
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
-
- if (defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
- // Legacy browser patch
- var shaderName = "terrain";
- var join = defines.toString();
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vTextureInfos",
- "mBones",
- "vClipPlane", "textureMatrix",
- "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
- ];
- var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
- "bump1Sampler", "bump2Sampler", "bump3Sampler"
- ];
- var uniformBuffers = [];
- MaterialHelper.PrepareUniformsAndSamplersList(<EffectCreationOptions>{
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: defines,
- maxSimultaneousLights: this.maxSimultaneousLights
- });
-
- subMesh.setEffect(scene.getEngine().createEffect(shaderName,
- <EffectCreationOptions>{
- attributes: attribs,
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: join,
- fallbacks: fallbacks,
- onCompiled: this.onCompiled,
- onError: this.onError,
- indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
- }, engine), defines);
- }
- if (!subMesh.effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- }
- public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
- var scene = this.getScene();
- var defines = <TerrainMaterialDefines>subMesh._materialDefines;
- if (!defines) {
- return;
- }
- var effect = subMesh.effect;
- this._activeEffect = effect;
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
- if (this._mustRebind(scene, effect)) {
- // Textures
- if (this.mixTexture) {
- this._activeEffect.setTexture("textureSampler", this._mixTexture);
- this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
- this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
-
- if (StandardMaterial.DiffuseTextureEnabled) {
- if (this._diffuseTexture1) {
- this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
- this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
- }
- if (this._diffuseTexture2) {
- this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
- this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
- }
- if (this._diffuseTexture3) {
- this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
- this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
- }
- }
-
- if (StandardMaterial.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
- if (this._bumpTexture1) {
- this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
- }
- if (this._bumpTexture2) {
- this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
- }
- if (this._bumpTexture3) {
- this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
- }
- }
- }
- // Clip plane
- MaterialHelper.BindClipPlane(this._activeEffect, scene);
- // Point size
- if (this.pointsCloud) {
- this._activeEffect.setFloat("pointSize", this.pointSize);
- }
- this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- }
- this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
-
- if (defines.SPECULARTERM) {
- this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
- }
- if (scene.lightsEnabled && !this.disableLighting) {
- MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
- this._afterBind(mesh, this._activeEffect);
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
- results.push(this.mixTexture);
- }
- return results;
- }
- public getActiveTextures(): BaseTexture[] {
- var activeTextures = super.getActiveTextures();
- if (this._mixTexture) {
- activeTextures.push(this._mixTexture);
- }
- if (this._diffuseTexture1) {
- activeTextures.push(this._diffuseTexture1);
- }
- if (this._diffuseTexture2) {
- activeTextures.push(this._diffuseTexture2);
- }
- if (this._diffuseTexture3) {
- activeTextures.push(this._diffuseTexture3);
- }
- if (this._bumpTexture1) {
- activeTextures.push(this._bumpTexture1);
- }
- if (this._bumpTexture2) {
- activeTextures.push(this._bumpTexture2);
- }
- if (this._bumpTexture3) {
- activeTextures.push(this._bumpTexture3);
- }
- return activeTextures;
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this.mixTexture) {
- this.mixTexture.dispose();
- }
- super.dispose(forceDisposeEffect);
- }
-
- public clone(name: string): TerrainMaterial {
- return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);
- }
- public serialize(): any {
- var serializationObject = SerializationHelper.Serialize(this);
- serializationObject.customType = "BABYLON.TerrainMaterial";
- return serializationObject;
- }
- // Statics
- public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {
- return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);
- }
- }
- }
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