Nicholas Barlow 3cdc39a132 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into drigax/fixDoubleRoot %!s(int64=5) %!d(string=hai) anos
..
basisTranscoder 115fbe9f8d new transcoder version %!s(int64=6) %!d(string=hai) anos
glTF2Interface 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
glslang 96b5d5feaa WebGPU Update %!s(int64=6) %!d(string=hai) anos
gui 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
inspector 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
loaders 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
materialsLibrary 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
nodeEditor 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
postProcessesLibrary 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
proceduralTexturesLibrary 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
serializers 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
viewer 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
Oimo.js 48ceea7991 Oimo min fix %!s(int64=6) %!d(string=hai) anos
Oimo.license 9bb45b186f Add license files for 3rd party libraries %!s(int64=7) %!d(string=hai) anos
_headers ebf7e875c3 Adding CORS header %!s(int64=8) %!d(string=hai) anos
_redirects cab76120f5 try redirect %!s(int64=6) %!d(string=hai) anos
ammo.js 991ff1bafc Ammo.JS Release Builds %!s(int64=6) %!d(string=hai) anos
ammo.wasm.js 991ff1bafc Ammo.JS Release Builds %!s(int64=6) %!d(string=hai) anos
ammo.wasm.wasm 991ff1bafc Ammo.JS Release Builds %!s(int64=6) %!d(string=hai) anos
babylon.d.ts 3e44a210d0 Nightly %!s(int64=5) %!d(string=hai) anos
babylon.js 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
babylon.max.js 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
babylon.max.js.map 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
babylon.module.d.ts 3e44a210d0 Nightly %!s(int64=5) %!d(string=hai) anos
cannon.js 45511e2823 Adding the newest cannon.js %!s(int64=10) %!d(string=hai) anos
cannon.license 9bb45b186f Add license files for 3rd party libraries %!s(int64=7) %!d(string=hai) anos
documentation.d.ts 3e44a210d0 Nightly %!s(int64=5) %!d(string=hai) anos
draco.license 9bb45b186f Add license files for 3rd party libraries %!s(int64=7) %!d(string=hai) anos
draco_decoder_gltf.js 430eb1b552 Simplify Draco configuration %!s(int64=7) %!d(string=hai) anos
draco_decoder_gltf.wasm bd03622585 Update Draco %!s(int64=7) %!d(string=hai) anos
draco_wasm_wrapper_gltf.js 430eb1b552 Simplify Draco configuration %!s(int64=7) %!d(string=hai) anos
earcut.license 5468491272 Earcut is now an external ooptional dependency %!s(int64=7) %!d(string=hai) anos
earcut.min.js 5468491272 Earcut is now an external ooptional dependency %!s(int64=7) %!d(string=hai) anos
gltf_validator.js 45e24c26dc Update glTF-Validator to 2.0.0-dev.3.2 %!s(int64=5) %!d(string=hai) anos
package.json 247c47dca3 4.1.0-beta.25 %!s(int64=5) %!d(string=hai) anos
packagesSizeBaseLine.json 8cebc82479 4.1.0-beta.24 %!s(int64=5) %!d(string=hai) anos
readme.md 9baf1a15e4 4.1.0-beta.2 %!s(int64=5) %!d(string=hai) anos
recast.js 30809255a3 recastjs compiled with emscripten 1.38.48 %!s(int64=5) %!d(string=hai) anos
split.js 147097964b Merge upstream %!s(int64=8) %!d(string=hai) anos
typedoc.d.ts 166b5ccca6 Fix documentation %!s(int64=6) %!d(string=hai) anos
typedocValidationBaseline.json d3fc799004 w000000000t %!s(int64=7) %!d(string=hai) anos
what's new.md 3cdc39a132 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into drigax/fixDoubleRoot %!s(int64=5) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.1 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from Maya
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. Further instructions can be found in the documentation or in the readme at /Tools/Gulp.