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- module BABYLON {
- export interface IDisposable {
- dispose(): void;
- }
- class ClickInfo {
- private _singleClick = false;
- private _doubleClick = false;
- private _hasSwiped = false;
- private _ignore = false;
- public get singleClick(): boolean {
- return this._singleClick;
- }
- public get doubleClick(): boolean {
- return this._doubleClick;
- }
- public get hasSwiped(): boolean{
- return this._hasSwiped;
- }
- public get ignore(): boolean{
- return this._ignore;
- }
- public set singleClick(b: boolean) {
- this._singleClick = b;
- }
- public set doubleClick(b: boolean) {
- this._doubleClick = b;
- }
- public set hasSwiped(b: boolean) {
- this._hasSwiped = b;
- }
- public set ignore(b: boolean) {
- this._ignore = b;
- }
- }
- export class PointerEventTypes {
- static _POINTERDOWN = 0x01;
- static _POINTERUP = 0x02;
- static _POINTERMOVE = 0x04;
- static _POINTERWHEEL = 0x08;
- static _POINTERPICK = 0x10;
- static _POINTERTAP = 0x20;
- static _POINTERDOUBLETAP = 0x40;
- public static get POINTERDOWN(): number {
- return PointerEventTypes._POINTERDOWN;
- }
- public static get POINTERUP(): number {
- return PointerEventTypes._POINTERUP;
- }
- public static get POINTERMOVE(): number {
- return PointerEventTypes._POINTERMOVE;
- }
- public static get POINTERWHEEL(): number {
- return PointerEventTypes._POINTERWHEEL;
- }
- public static get POINTERPICK(): number {
- return PointerEventTypes._POINTERPICK;
- }
-
- public static get POINTERTAP(): number {
- return PointerEventTypes._POINTERTAP;
- }
- public static get POINTERDOUBLETAP(): number {
- return PointerEventTypes._POINTERDOUBLETAP;
- }
- }
- export class PointerInfoBase {
- constructor(public type: number, public event: PointerEvent | MouseWheelEvent) {
- }
- }
- /**
- * This class is used to store pointer related info for the onPrePointerObservable event.
- * Set the skipOnPointerObservable property to true if you want the engine to stop any process after this event is triggered, even not calling onPointerObservable
- */
- export class PointerInfoPre extends PointerInfoBase {
- constructor(type: number, event: PointerEvent | MouseWheelEvent, localX, localY) {
- super(type, event);
- this.skipOnPointerObservable = false;
- this.localPosition = new Vector2(localX, localY);
- }
- public localPosition: Vector2;
- public skipOnPointerObservable: boolean;
- }
- /**
- * This type contains all the data related to a pointer event in Babylon.js.
- * The event member is an instance of PointerEvent for all types except PointerWheel and is of type MouseWheelEvent when type equals PointerWheel. The different event types can be found in the PointerEventTypes class.
- */
- export class PointerInfo extends PointerInfoBase {
- constructor(type: number, event: PointerEvent | MouseWheelEvent, public pickInfo: PickingInfo) {
- super(type, event);
- }
- }
- /**
- * This class is used by the onRenderingGroupObservable
- */
- export class RenderingGroupInfo {
- /**
- * The Scene that being rendered
- */
- scene: Scene;
- /**
- * The camera currently used for the rendering pass
- */
- camera: Camera;
- /**
- * The ID of the renderingGroup being processed
- */
- renderingGroupId: number;
- /**
- * The rendering stage, can be either STAGE_PRECLEAR, STAGE_PREOPAQUE, STAGE_PRETRANSPARENT, STAGE_POSTTRANSPARENT
- */
- renderStage: number;
- /**
- * Stage corresponding to the very first hook in the renderingGroup phase: before the render buffer may be cleared
- * This stage will be fired no matter what
- */
- static STAGE_PRECLEAR = 1;
- /**
- * Called before opaque object are rendered.
- * This stage will be fired only if there's 3D Opaque content to render
- */
- static STAGE_PREOPAQUE = 2;
- /**
- * Called after the opaque objects are rendered and before the transparent ones
- * This stage will be fired only if there's 3D transparent content to render
- */
- static STAGE_PRETRANSPARENT = 3;
- /**
- * Called after the transparent object are rendered, last hook of the renderingGroup phase
- * This stage will be fired no matter what
- */
- static STAGE_POSTTRANSPARENT = 4;
- }
- /**
- * Represents a scene to be rendered by the engine.
- * @see http://doc.babylonjs.com/page.php?p=21911
- */
- export class Scene implements IAnimatable {
- // Statics
- private static _FOGMODE_NONE = 0;
- private static _FOGMODE_EXP = 1;
- private static _FOGMODE_EXP2 = 2;
- private static _FOGMODE_LINEAR = 3;
- public static MinDeltaTime = 1.0;
- public static MaxDeltaTime = 1000.0;
- public static get FOGMODE_NONE(): number {
- return Scene._FOGMODE_NONE;
- }
- public static get FOGMODE_EXP(): number {
- return Scene._FOGMODE_EXP;
- }
- public static get FOGMODE_EXP2(): number {
- return Scene._FOGMODE_EXP2;
- }
- public static get FOGMODE_LINEAR(): number {
- return Scene._FOGMODE_LINEAR;
- }
- // Members
- public autoClear = true;
- public clearColor: Color4 = new Color4(0.2, 0.2, 0.3, 1.0);
- public ambientColor = new Color3(0, 0, 0);
- public forceWireframe = false;
- public forcePointsCloud = false;
- public forceShowBoundingBoxes = false;
- public clipPlane: Plane;
- public animationsEnabled = true;
- public constantlyUpdateMeshUnderPointer = false;
- public useRightHandedSystem = false;
- public hoverCursor = "pointer";
- // Metadata
- public metadata: any = null;
- // Events
- /**
- * An event triggered when the scene is disposed.
- * @type {BABYLON.Observable}
- */
- public onDisposeObservable = new Observable<Scene>();
- private _onDisposeObserver: Observer<Scene>;
- public set onDispose(callback: () => void) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- }
- /**
- * An event triggered before rendering the scene
- * @type {BABYLON.Observable}
- */
- public onBeforeRenderObservable = new Observable<Scene>();
- private _onBeforeRenderObserver: Observer<Scene>;
- public set beforeRender(callback: () => void) {
- if (this._onBeforeRenderObserver) {
- this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
- }
- this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(callback);
- }
- /**
- * An event triggered after rendering the scene
- * @type {BABYLON.Observable}
- */
- public onAfterRenderObservable = new Observable<Scene>();
- private _onAfterRenderObserver: Observer<Scene>;
- public set afterRender(callback: () => void) {
- if (this._onAfterRenderObserver) {
- this.onAfterRenderObservable.remove(this._onAfterRenderObserver);
- }
- this._onAfterRenderObserver = this.onAfterRenderObservable.add(callback);
- }
- /**
- * An event triggered when the scene is ready
- * @type {BABYLON.Observable}
- */
- public onReadyObservable = new Observable<Scene>();
- /**
- * An event triggered before rendering a camera
- * @type {BABYLON.Observable}
- */
- public onBeforeCameraRenderObservable = new Observable<Camera>();
- private _onBeforeCameraRenderObserver: Observer<Camera>;
- public set beforeCameraRender(callback: () => void) {
- if (this._onBeforeCameraRenderObserver) {
- this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);
- }
- this._onBeforeCameraRenderObserver = this.onBeforeCameraRenderObservable.add(callback);
- }
- /**
- * An event triggered after rendering a camera
- * @type {BABYLON.Observable}
- */
- public onAfterCameraRenderObservable = new Observable<Camera>();
- private _onAfterCameraRenderObserver: Observer<Camera>;
- public set afterCameraRender(callback: () => void) {
- if (this._onAfterCameraRenderObserver) {
- this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver);
- }
- this._onAfterCameraRenderObserver = this.onAfterCameraRenderObservable.add(callback);
- }
- /**
- * An event triggered when a camera is created
- * @type {BABYLON.Observable}
- */
- public onNewCameraAddedObservable = new Observable<Camera>();
- /**
- * An event triggered when a camera is removed
- * @type {BABYLON.Observable}
- */
- public onCameraRemovedObservable = new Observable<Camera>();
- /**
- * An event triggered when a light is created
- * @type {BABYLON.Observable}
- */
- public onNewLightAddedObservable = new Observable<Light>();
- /**
- * An event triggered when a light is removed
- * @type {BABYLON.Observable}
- */
- public onLightRemovedObservable = new Observable<Light>();
- /**
- * An event triggered when a geometry is created
- * @type {BABYLON.Observable}
- */
- public onNewGeometryAddedObservable = new Observable<Geometry>();
- /**
- * An event triggered when a geometry is removed
- * @type {BABYLON.Observable}
- */
- public onGeometryRemovedObservable = new Observable<Geometry>();
- /**
- * An event triggered when a mesh is created
- * @type {BABYLON.Observable}
- */
- public onNewMeshAddedObservable = new Observable<AbstractMesh>();
- /**
- * An event triggered when a mesh is removed
- * @type {BABYLON.Observable}
- */
- public onMeshRemovedObservable = new Observable<AbstractMesh>();
- /**
- * This Observable will be triggered for each stage of each renderingGroup of each rendered camera.
- * The RenderinGroupInfo class contains all the information about the context in which the observable is called
- * If you wish to register an Observer only for a given set of renderingGroup, use the mask with a combination of the renderingGroup index elevated to the power of two (1 for renderingGroup 0, 2 for renderingrOup1, 4 for 2 and 8 for 3)
- */
- public onRenderingGroupObservable = new Observable<RenderingGroupInfo>();
- // Animations
- public animations: Animation[] = [];
- // Pointers
- public pointerDownPredicate: (Mesh: AbstractMesh) => boolean;
- public pointerUpPredicate: (Mesh: AbstractMesh) => boolean;
- public pointerMovePredicate: (Mesh: AbstractMesh) => boolean;
- private _onPointerMove: (evt: PointerEvent) => void;
- private _onPointerDown: (evt: PointerEvent) => void;
- private _onPointerUp: (evt: PointerEvent) => void;
- public onPointerMove: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- public onPointerDown: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- public onPointerUp: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- public onPointerPick: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- /**
- * This observable event is triggered when any mouse event registered during Scene.attach() is called BEFORE the 3D engine to process anything (mesh/sprite picking for instance).
- * You have the possibility to skip the 3D Engine process and the call to onPointerObservable by setting PointerInfoBase.skipOnPointerObservable to true
- */
- public onPrePointerObservable = new Observable<PointerInfoPre>();
- /**
- * Observable event triggered each time an input event is received from the rendering canvas
- */
- public onPointerObservable = new Observable<PointerInfo>();
- public get unTranslatedPointer(): Vector2 {
- return new Vector2(this._unTranslatedPointerX, this._unTranslatedPointerY);
- }
- public static DragMovementThreshold = 10; // in pixels
- public static LongPressDelay = 500; // in milliseconds
- public static DoubleClickDelay = 300; // in milliseconds
- public static ExclusiveDoubleClickMode = false; // If you need to check double click without raising a single click at first click, enable this flag
- private _initClickEvent: (obs1: Observable<PointerInfoPre>, obs2: Observable<PointerInfo>, evt: PointerEvent, cb: (clickInfo: ClickInfo, pickResult: PointerInfo) => void) => void;
- private _initActionManager: (act: ActionManager, clickInfo: ClickInfo) => ActionManager;
- private _delayedSimpleClick: (btn: number, clickInfo: ClickInfo, cb: (clickInfo: ClickInfo, pickResult: PointerInfo) => void) => void;
- private _delayedSimpleClickTimeout;
- private _previousDelayedSimpleClickTimeout;
- private _meshPickProceed = false;
- private _previousButtonPressed;
- private _previousHasSwiped = false;
- private _currentPickResult = null;
- private _previousPickResult = null;
- private _isButtonPressed = false;
- private _doubleClickOccured = false;
- public cameraToUseForPointers: Camera = null; // Define this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
- private _pointerX: number;
- private _pointerY: number;
- private _unTranslatedPointerX: number;
- private _unTranslatedPointerY: number;
- private _startingPointerPosition = new Vector2(0, 0);
- private _previousStartingPointerPosition = new Vector2(0, 0);
- private _startingPointerTime = 0;
- private _previousStartingPointerTime = 0;
- // Mirror
- public _mirroredCameraPosition: Vector3;
- // Keyboard
- private _onKeyDown: (evt: Event) => void;
- private _onKeyUp: (evt: Event) => void;
- // Fog
- /**
- * is fog enabled on this scene.
- * @type {boolean}
- */
- public fogEnabled = true;
- public fogMode = Scene.FOGMODE_NONE;
- public fogColor = new Color3(0.2, 0.2, 0.3);
- public fogDensity = 0.1;
- public fogStart = 0;
- public fogEnd = 1000.0;
- // Lights
- /**
- * is shadow enabled on this scene.
- * @type {boolean}
- */
- public shadowsEnabled = true;
- /**
- * is light enabled on this scene.
- * @type {boolean}
- */
- public lightsEnabled = true;
- /**
- * All of the lights added to this scene.
- * @see BABYLON.Light
- * @type {BABYLON.Light[]}
- */
- public lights = new Array<Light>();
- // Cameras
- /**
- * All of the cameras added to this scene.
- * @see BABYLON.Camera
- * @type {BABYLON.Camera[]}
- */
- public cameras = new Array<Camera>();
- public activeCameras = new Array<Camera>();
- public activeCamera: Camera;
- // Meshes
- /**
- * All of the (abstract) meshes added to this scene.
- * @see BABYLON.AbstractMesh
- * @type {BABYLON.AbstractMesh[]}
- */
- public meshes = new Array<AbstractMesh>();
- // Geometries
- private _geometries = new Array<Geometry>();
- public materials = new Array<Material>();
- public multiMaterials = new Array<MultiMaterial>();
- private _defaultMaterial: StandardMaterial;
- public get defaultMaterial(): StandardMaterial {
- if (!this._defaultMaterial) {
- this._defaultMaterial = new StandardMaterial("default material", this);
- }
- return this._defaultMaterial;
- }
- // Textures
- public texturesEnabled = true;
- public textures = new Array<BaseTexture>();
- // Particles
- public particlesEnabled = true;
- public particleSystems = new Array<ParticleSystem>();
- // Sprites
- public spritesEnabled = true;
- public spriteManagers = new Array<SpriteManager>();
- // Layers
- public layers = new Array<Layer>();
- public highlightLayers = new Array<HighlightLayer>();
- // Skeletons
- public skeletonsEnabled = true;
- public skeletons = new Array<Skeleton>();
- // Lens flares
- public lensFlaresEnabled = true;
- public lensFlareSystems = new Array<LensFlareSystem>();
- // Collisions
- public collisionsEnabled = true;
- private _workerCollisions;
- public collisionCoordinator: ICollisionCoordinator;
- public gravity = new Vector3(0, -9.807, 0);
- // Postprocesses
- public postProcessesEnabled = true;
- public postProcessManager: PostProcessManager;
- public postProcessRenderPipelineManager: PostProcessRenderPipelineManager;
- // Customs render targets
- public renderTargetsEnabled = true;
- public dumpNextRenderTargets = false;
- public customRenderTargets = new Array<RenderTargetTexture>();
- // Delay loading
- public useDelayedTextureLoading: boolean;
- // Imported meshes
- public importedMeshesFiles = new Array<String>();
- // Probes
- public probesEnabled = true;
- public reflectionProbes = new Array<ReflectionProbe>();
- // Database
- public database; //ANY
- /**
- * This scene's action manager
- * @type {BABYLON.ActionManager}
- */
- public actionManager: ActionManager;
- public _actionManagers = new Array<ActionManager>();
- private _meshesForIntersections = new SmartArray<AbstractMesh>(256);
- // Procedural textures
- public proceduralTexturesEnabled = true;
- public _proceduralTextures = new Array<ProceduralTexture>();
- // Sound Tracks
- public mainSoundTrack: SoundTrack;
- public soundTracks = new Array<SoundTrack>();
- private _audioEnabled = true;
- private _headphone = false;
- //Simplification Queue
- public simplificationQueue: SimplificationQueue;
- // Private
- private _engine: Engine;
- // Performance counters
- private _totalMeshesCounter = new PerfCounter();
- private _totalLightsCounter = new PerfCounter();
- private _totalMaterialsCounter = new PerfCounter();
- private _totalTexturesCounter = new PerfCounter();
- private _totalVertices = new PerfCounter();
- public _activeIndices = new PerfCounter();
- public _activeParticles = new PerfCounter();
- private _lastFrameDuration = new PerfCounter();
- private _evaluateActiveMeshesDuration = new PerfCounter();
- private _renderTargetsDuration = new PerfCounter();
- public _particlesDuration = new PerfCounter();
- private _renderDuration = new PerfCounter();
- public _spritesDuration = new PerfCounter();
- public _activeBones = new PerfCounter();
- private _animationRatio: number;
- private _animationTimeLast: number;
- private _animationTime: number = 0;
- public animationTimeScale: number = 1;
- public _cachedMaterial: Material;
- private _renderId = 0;
- private _executeWhenReadyTimeoutId = -1;
- private _intermediateRendering = false;
- public _toBeDisposed = new SmartArray<IDisposable>(256);
- private _pendingData = [];//ANY
- private _activeMeshes = new SmartArray<Mesh>(256);
- private _processedMaterials = new SmartArray<Material>(256);
- private _renderTargets = new SmartArray<RenderTargetTexture>(256);
- public _activeParticleSystems = new SmartArray<ParticleSystem>(256);
- private _activeSkeletons = new SmartArray<Skeleton>(32);
- private _softwareSkinnedMeshes = new SmartArray<Mesh>(32);
- private _renderingManager: RenderingManager;
- private _physicsEngine: PhysicsEngine;
- public _activeAnimatables = new Array<Animatable>();
- private _transformMatrix = Matrix.Zero();
- private _pickWithRayInverseMatrix: Matrix;
- private _edgesRenderers = new SmartArray<EdgesRenderer>(16);
- private _boundingBoxRenderer: BoundingBoxRenderer;
- private _outlineRenderer: OutlineRenderer;
- private _viewMatrix: Matrix;
- private _projectionMatrix: Matrix;
-
- private _frustumPlanes: Plane[];
- public get frustumPlanes(): Plane[] {
- return this._frustumPlanes;
- }
- private _selectionOctree: Octree<AbstractMesh>;
- private _pointerOverMesh: AbstractMesh;
- private _pointerOverSprite: Sprite;
- private _debugLayer: DebugLayer;
- private _depthRenderer: DepthRenderer;
- private _uniqueIdCounter = 0;
- private _pickedDownMesh: AbstractMesh;
- private _pickedUpMesh: AbstractMesh;
- private _pickedDownSprite: Sprite;
- private _externalData: StringDictionary<Object>;
- private _uid: string;
- /**
- * @constructor
- * @param {BABYLON.Engine} engine - the engine to be used to render this scene.
- */
- constructor(engine: Engine) {
- this._engine = engine || Engine.LastCreatedEngine;
- this._engine.scenes.push(this);
- this._externalData = new StringDictionary<Object>();
- this._uid = null;
- this._renderingManager = new RenderingManager(this);
- this.postProcessManager = new PostProcessManager(this);
- this.postProcessRenderPipelineManager = new PostProcessRenderPipelineManager();
- this._boundingBoxRenderer = new BoundingBoxRenderer(this);
- if (OutlineRenderer) {
- this._outlineRenderer = new OutlineRenderer(this);
- }
- this.attachControl();
- if (SoundTrack) {
- this.mainSoundTrack = new SoundTrack(this, { mainTrack: true });
- }
- //simplification queue
- if (SimplificationQueue) {
- this.simplificationQueue = new SimplificationQueue();
- }
- //collision coordinator initialization. For now legacy per default.
- this.workerCollisions = false;//(!!Worker && (!!BABYLON.CollisionWorker || BABYLON.WorkerIncluded));
- }
- // Properties
- public get debugLayer(): DebugLayer {
- if (!this._debugLayer) {
- this._debugLayer = new DebugLayer(this);
- }
- return this._debugLayer;
- }
- public set workerCollisions(enabled: boolean) {
- enabled = (enabled && !!Worker);
- this._workerCollisions = enabled;
- if (this.collisionCoordinator) {
- this.collisionCoordinator.destroy();
- }
- this.collisionCoordinator = enabled ? new CollisionCoordinatorWorker() : new CollisionCoordinatorLegacy();
- this.collisionCoordinator.init(this);
- }
- public get workerCollisions(): boolean {
- return this._workerCollisions;
- }
- public get SelectionOctree(): Octree<AbstractMesh> {
- return this._selectionOctree;
- }
- /**
- * The mesh that is currently under the pointer.
- * @return {BABYLON.AbstractMesh} mesh under the pointer/mouse cursor or null if none.
- */
- public get meshUnderPointer(): AbstractMesh {
- return this._pointerOverMesh;
- }
- /**
- * Current on-screen X position of the pointer
- * @return {number} X position of the pointer
- */
- public get pointerX(): number {
- return this._pointerX;
- }
- /**
- * Current on-screen Y position of the pointer
- * @return {number} Y position of the pointer
- */
- public get pointerY(): number {
- return this._pointerY;
- }
- public getCachedMaterial(): Material {
- return this._cachedMaterial;
- }
- public getBoundingBoxRenderer(): BoundingBoxRenderer {
- return this._boundingBoxRenderer;
- }
- public getOutlineRenderer(): OutlineRenderer {
- return this._outlineRenderer;
- }
- public getEngine(): Engine {
- return this._engine;
- }
- public getTotalVertices(): number {
- return this._totalVertices.current;
- }
- public get totalVerticesPerfCounter(): PerfCounter {
- return this._totalVertices;
- }
- public getActiveIndices(): number {
- return this._activeIndices.current;
- }
- public get totalActiveIndicesPerfCounter(): PerfCounter {
- return this._activeIndices;
- }
- public getActiveParticles(): number {
- return this._activeParticles.current;
- }
- public get activeParticlesPerfCounter(): PerfCounter {
- return this._activeParticles;
- }
- public getActiveBones(): number {
- return this._activeBones.current;
- }
- public get activeBonesPerfCounter(): PerfCounter {
- return this._activeBones;
- }
- // Stats
- public getLastFrameDuration(): number {
- return this._lastFrameDuration.current;
- }
- public get lastFramePerfCounter(): PerfCounter {
- return this._lastFrameDuration;
- }
- public getEvaluateActiveMeshesDuration(): number {
- return this._evaluateActiveMeshesDuration.current;
- }
- public get evaluateActiveMeshesDurationPerfCounter(): PerfCounter {
- return this._evaluateActiveMeshesDuration;
- }
- public getActiveMeshes(): SmartArray<Mesh> {
- return this._activeMeshes;
- }
- public getRenderTargetsDuration(): number {
- return this._renderTargetsDuration.current;
- }
- public getRenderDuration(): number {
- return this._renderDuration.current;
- }
- public get renderDurationPerfCounter(): PerfCounter {
- return this._renderDuration;
- }
- public getParticlesDuration(): number {
- return this._particlesDuration.current;
- }
- public get particlesDurationPerfCounter(): PerfCounter {
- return this._particlesDuration;
- }
- public getSpritesDuration(): number {
- return this._spritesDuration.current;
- }
- public get spriteDuractionPerfCounter(): PerfCounter {
- return this._spritesDuration;
- }
- public getAnimationRatio(): number {
- return this._animationRatio;
- }
- public getRenderId(): number {
- return this._renderId;
- }
- public incrementRenderId(): void {
- this._renderId++;
- }
- private _updatePointerPosition(evt: PointerEvent): void {
- var canvasRect = this._engine.getRenderingCanvasClientRect();
- this._pointerX = evt.clientX - canvasRect.left;
- this._pointerY = evt.clientY - canvasRect.top;
- this._unTranslatedPointerX = this._pointerX;
- this._unTranslatedPointerY = this._pointerY;
- if (this.cameraToUseForPointers) {
- this._pointerX = this._pointerX - this.cameraToUseForPointers.viewport.x * this._engine.getRenderWidth();
- this._pointerY = this._pointerY - this.cameraToUseForPointers.viewport.y * this._engine.getRenderHeight();
- }
- }
- // Pointers handling
- /**
- * Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp
- * @param attachUp defines if you want to attach events to pointerup
- * @param attachDown defines if you want to attach events to pointerdown
- * @param attachMove defines if you want to attach events to pointermove
- */
- public attachControl(attachUp = true, attachDown = true, attachMove = true) {
- this._initActionManager = (act: ActionManager, clickInfo: ClickInfo): ActionManager => {
- if (!this._meshPickProceed) {
- let pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, this.pointerDownPredicate, false, this.cameraToUseForPointers);
- this._currentPickResult = pickResult;
- act = (pickResult.hit && pickResult.pickedMesh) ? pickResult.pickedMesh.actionManager : null;
- this._meshPickProceed = true;
- }
- return act;
- };
- this._delayedSimpleClick = (btn: number, clickInfo: ClickInfo, cb: (clickInfo: ClickInfo, pickResult: PointerInfo) => void) => {
- // double click delay is over and that no double click has been raised since, or the 2 consecutive keys pressed are different
- if ((new Date().getTime() - this._previousStartingPointerTime > Scene.DoubleClickDelay && !this._doubleClickOccured) ||
- btn !== this._previousButtonPressed ) {
- this._doubleClickOccured = false;
- clickInfo.singleClick = true;
- clickInfo.ignore = false;
- cb(clickInfo, this._currentPickResult);
- }
- }
- this._initClickEvent = (obs1: Observable<PointerInfoPre>, obs2: Observable<PointerInfo>, evt: PointerEvent, cb: (clickInfo: ClickInfo, pickResult: PointerInfo) => void): void => {
- let clickInfo = new ClickInfo();
- this._currentPickResult = null;
- let act;
- let checkPicking = obs1.hasSpecificMask(PointerEventTypes.POINTERPICK) || obs2.hasSpecificMask(PointerEventTypes.POINTERPICK)
- || obs1.hasSpecificMask(PointerEventTypes.POINTERTAP) || obs2.hasSpecificMask(PointerEventTypes.POINTERTAP)
- || obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) || obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);
- if (!checkPicking && ActionManager.HasPickTriggers) {
- act = this._initActionManager(act, clickInfo);
- if (act)
- checkPicking = act.hasPickTriggers;
- }
- if (checkPicking) {
- let btn = evt.button;
- clickInfo.hasSwiped = Math.abs(this._startingPointerPosition.x - this._pointerX) > Scene.DragMovementThreshold ||
- Math.abs(this._startingPointerPosition.y - this._pointerY) > Scene.DragMovementThreshold;
- if (!clickInfo.hasSwiped) {
- let checkSingleClickImmediately = !Scene.ExclusiveDoubleClickMode;
- if (!checkSingleClickImmediately) {
- checkSingleClickImmediately = !obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) &&
- !obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);
- if (checkSingleClickImmediately && !ActionManager.HasSpecificTrigger(ActionManager.OnDoublePickTrigger)) {
- act = this._initActionManager(act, clickInfo);
- if (act)
- checkSingleClickImmediately = !act.hasSpecificTrigger(ActionManager.OnDoublePickTrigger);
- }
- }
- if (checkSingleClickImmediately) {
- // single click detected if double click delay is over or two different successive keys pressed without exclusive double click or no double click required
- if (new Date().getTime() - this._previousStartingPointerTime > Scene.DoubleClickDelay ||
- btn !== this._previousButtonPressed ) {
- clickInfo.singleClick = true;
- cb(clickInfo, this._currentPickResult);
- }
- }
- // at least one double click is required to be check and exclusive double click is enabled
- else {
- // wait that no double click has been raised during the double click delay
- this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;
- this._delayedSimpleClickTimeout = window.setTimeout(this._delayedSimpleClick.bind(this, btn, clickInfo, cb), Scene.DoubleClickDelay);
- }
- let checkDoubleClick = obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) ||
- obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);
- if (!checkDoubleClick && ActionManager.HasSpecificTrigger(ActionManager.OnDoublePickTrigger)){
- act = this._initActionManager(act, clickInfo);
- if (act)
- checkDoubleClick = act.hasSpecificTrigger(ActionManager.OnDoublePickTrigger);
- }
- if (checkDoubleClick) {
- // two successive keys pressed are equal, double click delay is not over and double click has not just occurred
- if (btn === this._previousButtonPressed &&
- new Date().getTime() - this._previousStartingPointerTime < Scene.DoubleClickDelay &&
- !this._doubleClickOccured
- ) {
- // pointer has not moved for 2 clicks, it's a double click
- if (!clickInfo.hasSwiped &&
- Math.abs(this._previousStartingPointerPosition.x - this._startingPointerPosition.x) < Scene.DragMovementThreshold &&
- Math.abs(this._previousStartingPointerPosition.y - this._startingPointerPosition.y) < Scene.DragMovementThreshold) {
- this._previousStartingPointerTime = 0;
- this._doubleClickOccured = true;
- clickInfo.doubleClick = true;
- clickInfo.ignore = false;
- if (Scene.ExclusiveDoubleClickMode && this._previousDelayedSimpleClickTimeout && this._previousDelayedSimpleClickTimeout.clearTimeout)
- this._previousDelayedSimpleClickTimeout.clearTimeout();
- this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;
- cb(clickInfo, this._currentPickResult);
- }
- // if the two successive clicks are too far, it's just two simple clicks
- else {
- this._doubleClickOccured = false;
- this._previousStartingPointerTime = this._startingPointerTime;
- this._previousStartingPointerPosition.x = this._startingPointerPosition.x;
- this._previousStartingPointerPosition.y = this._startingPointerPosition.y;
- this._previousButtonPressed = btn;
- this._previousHasSwiped = clickInfo.hasSwiped;
- if (Scene.ExclusiveDoubleClickMode){
- if (this._previousDelayedSimpleClickTimeout && this._previousDelayedSimpleClickTimeout.clearTimeout) {
- this._previousDelayedSimpleClickTimeout.clearTimeout();
- }
- this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;
- cb(clickInfo, this._previousPickResult);
- }
- else {
- cb(clickInfo, this._currentPickResult);
- }
- }
- }
- // just the first click of the double has been raised
- else {
- this._doubleClickOccured = false;
- this._previousStartingPointerTime = this._startingPointerTime;
- this._previousStartingPointerPosition.x = this._startingPointerPosition.x;
- this._previousStartingPointerPosition.y = this._startingPointerPosition.y;
- this._previousButtonPressed = btn;
- this._previousHasSwiped = clickInfo.hasSwiped;
- }
- }
- }
- }
- clickInfo.ignore = true;
- cb(clickInfo, this._currentPickResult);
- };
- var spritePredicate = (sprite: Sprite): boolean => {
- return sprite.isPickable && sprite.actionManager && sprite.actionManager.hasPointerTriggers;
- };
- this._onPointerMove = (evt: PointerEvent) => {
- this._updatePointerPosition(evt);
- // PreObservable support
- if (this.onPrePointerObservable.hasObservers()) {
- let type = evt.type === "mousewheel" || evt.type === "DOMMouseScroll" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;
- let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);
- this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (!this.cameraToUseForPointers && !this.activeCamera) {
- return;
- }
- var canvas = this._engine.getRenderingCanvas();
- if (!this.pointerMovePredicate) {
- this.pointerMovePredicate = (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && (this.constantlyUpdateMeshUnderPointer || (mesh.actionManager !== null && mesh.actionManager !== undefined));
- }
- // Meshes
- var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, this.pointerMovePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- this.setPointerOverSprite(null);
- this.setPointerOverMesh(pickResult.pickedMesh);
- if (this._pointerOverMesh.actionManager && this._pointerOverMesh.actionManager.hasPointerTriggers) {
- if (this._pointerOverMesh.actionManager.hoverCursor) {
- canvas.style.cursor = this._pointerOverMesh.actionManager.hoverCursor;
- } else {
- canvas.style.cursor = this.hoverCursor;
- }
- } else {
- canvas.style.cursor = "";
- }
- } else {
- this.setPointerOverMesh(null);
- // Sprites
- pickResult = this.pickSprite(this._unTranslatedPointerX, this._unTranslatedPointerY, spritePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- this.setPointerOverSprite(pickResult.pickedSprite);
- if (this._pointerOverSprite.actionManager && this._pointerOverSprite.actionManager.hoverCursor) {
- canvas.style.cursor = this._pointerOverSprite.actionManager.hoverCursor;
- } else {
- canvas.style.cursor = this.hoverCursor;
- }
- } else {
- this.setPointerOverSprite(null);
- // Restore pointer
- canvas.style.cursor = "";
- }
- }
- if (this.onPointerMove) {
- this.onPointerMove(evt, pickResult);
- }
- if (this.onPointerObservable.hasObservers()) {
- let type = evt.type === "mousewheel" || evt.type === "DOMMouseScroll" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- };
- this._onPointerDown = (evt: PointerEvent) => {
- this._isButtonPressed = true;
- this._pickedDownMesh = null;
- this._meshPickProceed = false;
- this._updatePointerPosition(evt);
- // PreObservable support
- if (this.onPrePointerObservable.hasObservers()) {
- let type = PointerEventTypes.POINTERDOWN;
- let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);
- this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (!this.cameraToUseForPointers && !this.activeCamera) {
- return;
- }
- this._startingPointerPosition.x = this._pointerX;
- this._startingPointerPosition.y = this._pointerY;
- this._startingPointerTime = new Date().getTime();
- if (!this.pointerDownPredicate) {
- this.pointerDownPredicate = (mesh: AbstractMesh): boolean => {
- return mesh.isPickable && mesh.isVisible && mesh.isReady();
- };
- }
- // Meshes
- this._pickedDownMesh = null;
- var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, this.pointerDownPredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- this._pickedDownMesh = pickResult.pickedMesh;
- var actionManager = pickResult.pickedMesh.actionManager;
- if (actionManager) {
- if (actionManager.hasPickTriggers) {
- actionManager.processTrigger(ActionManager.OnPickDownTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- switch (evt.button) {
- case 0:
- actionManager.processTrigger(ActionManager.OnLeftPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 1:
- actionManager.processTrigger(ActionManager.OnCenterPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- case 2:
- actionManager.processTrigger(ActionManager.OnRightPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- break;
- }
- }
- if (actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger)) {
- window.setTimeout((function () {
- var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY,
- (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger) && mesh == this._pickedDownMesh,
- false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedMesh) {
- if (this._isButtonPressed &&
- ((new Date().getTime() - this._startingPointerTime) > Scene.LongPressDelay) &&
- (Math.abs(this._startingPointerPosition.x - this._pointerX) < Scene.DragMovementThreshold &&
- Math.abs(this._startingPointerPosition.y - this._pointerY) < Scene.DragMovementThreshold)) {
- this._startingPointerTime = 0;
- actionManager.processTrigger(ActionManager.OnLongPressTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }).bind(this), Scene.LongPressDelay);
- }
- }
- }
- if (this.onPointerDown) {
- this.onPointerDown(evt, pickResult);
- }
- if (this.onPointerObservable.hasObservers()) {
- let type = PointerEventTypes.POINTERDOWN;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- // Sprites
- this._pickedDownSprite = null;
- if (this.spriteManagers.length > 0) {
- pickResult = this.pickSprite(this._unTranslatedPointerX, this._unTranslatedPointerY, spritePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- this._pickedDownSprite = pickResult.pickedSprite;
- switch (evt.button) {
- case 0:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnLeftPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- break;
- case 1:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnCenterPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- break;
- case 2:
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnRightPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- break;
- }
- if (pickResult.pickedSprite.actionManager) {
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickDownTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- }
- }
- }
- }
- };
- this._onPointerUp = (evt: PointerEvent) => {
- this._isButtonPressed = false;
- this._pickedUpMesh = null;
- this._meshPickProceed = false;
- this._updatePointerPosition(evt);
- this._initClickEvent(this.onPrePointerObservable, this.onPointerObservable, evt, (function(clickInfo, pickResult){
- // PreObservable support
- if (this.onPrePointerObservable.hasObservers()) {
- if (!clickInfo.ignore) {
- if (!clickInfo.hasSwiped) {
- if (clickInfo.singleClick && this.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {
- let type = PointerEventTypes.POINTERTAP;
- let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);
- this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- if (clickInfo.doubleClick && this.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {
- let type = PointerEventTypes.POINTERDOUBLETAP;
- let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);
- this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- }
- }
- else {
- let type = PointerEventTypes.POINTERUP;
- let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);
- this.onPrePointerObservable.notifyObservers(pi, type);
- if (pi.skipOnPointerObservable) {
- return;
- }
- }
- }
- if (!this.cameraToUseForPointers && !this.activeCamera) {
- return;
- }
- if (!this.pointerUpPredicate) {
- this.pointerUpPredicate = (mesh: AbstractMesh): boolean => {
- return mesh.isPickable && mesh.isVisible && mesh.isReady();
- };
- }
- // Meshes
- if (!this._meshPickProceed && ActionManager.HasTriggers) {
- this._initActionManager(null, clickInfo);
- }
- if (!pickResult) {
- pickResult = this._currentPickResult;
- }
- if (pickResult && pickResult.pickedMesh) {
- this._pickedUpMesh = pickResult.pickedMesh;
- if (this._pickedDownMesh === this._pickedUpMesh) {
- if (this.onPointerPick) {
- this.onPointerPick(evt, pickResult);
- }
- if (clickInfo.singleClick && !clickInfo.ignore && this.onPointerObservable.hasObservers()) {
- let type = PointerEventTypes.POINTERPICK;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- }
- if (pickResult.pickedMesh.actionManager) {
- if (clickInfo.ignore) {
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnPickUpTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- if (!clickInfo.hasSwiped && !clickInfo.ignore && clickInfo.singleClick) {
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- if (clickInfo.doubleClick && !clickInfo.ignore && pickResult.pickedMesh.actionManager.hasSpecificTrigger(ActionManager.OnDoublePickTrigger)) {
- pickResult.pickedMesh.actionManager.processTrigger(ActionManager.OnDoublePickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh, evt));
- }
- }
- }
- if (this._pickedDownMesh &&
- this._pickedDownMesh.actionManager &&
- this._pickedDownMesh.actionManager.hasSpecificTrigger(ActionManager.OnPickOutTrigger) &&
- this._pickedDownMesh !== this._pickedUpMesh) {
- this._pickedDownMesh.actionManager.processTrigger(ActionManager.OnPickOutTrigger, ActionEvent.CreateNew(this._pickedDownMesh, evt));
- }
- if (this.onPointerUp) {
- this.onPointerUp(evt, pickResult);
- }
- if (this.onPointerObservable.hasObservers()) {
- if (!clickInfo.ignore) {
- if (!clickInfo.hasSwiped) {
- if (clickInfo.singleClick && this.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {
- let type = PointerEventTypes.POINTERTAP;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- if (clickInfo.doubleClick && this.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {
- let type = PointerEventTypes.POINTERDOUBLETAP;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- }
- }
- else {
- let type = PointerEventTypes.POINTERUP;
- let pi = new PointerInfo(type, evt, pickResult);
- this.onPointerObservable.notifyObservers(pi, type);
- }
- }
- // Sprites
- if (this.spriteManagers.length > 0) {
- pickResult = this.pickSprite(this._unTranslatedPointerX, this._unTranslatedPointerY, spritePredicate, false, this.cameraToUseForPointers);
- if (pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickUpTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- if (pickResult.pickedSprite.actionManager) {
- if (Math.abs(this._startingPointerPosition.x - this._pointerX) < Scene.DragMovementThreshold && Math.abs(this._startingPointerPosition.y - this._pointerY) < Scene.DragMovementThreshold) {
- pickResult.pickedSprite.actionManager.processTrigger(ActionManager.OnPickTrigger, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, this, evt));
- }
- }
- }
- }
- if (this._pickedDownSprite && this._pickedDownSprite.actionManager && this._pickedDownSprite !== pickResult.pickedSprite) {
- this._pickedDownSprite.actionManager.processTrigger(ActionManager.OnPickOutTrigger, ActionEvent.CreateNewFromSprite(this._pickedDownSprite, this, evt));
- }
- }
- this._previousPickResult = this._currentPickResult;
- }).bind(this));
- };
- this._onKeyDown = (evt: Event) => {
- if (this.actionManager) {
- this.actionManager.processTrigger(ActionManager.OnKeyDownTrigger, ActionEvent.CreateNewFromScene(this, evt));
- }
- };
- this._onKeyUp = (evt: Event) => {
- if (this.actionManager) {
- this.actionManager.processTrigger(ActionManager.OnKeyUpTrigger, ActionEvent.CreateNewFromScene(this, evt));
- }
- };
- var eventPrefix = Tools.GetPointerPrefix();
- var canvas = this._engine.getRenderingCanvas();
- if (attachMove) {
- canvas.addEventListener(eventPrefix + "move", this._onPointerMove, false);
- // Wheel
- canvas.addEventListener('mousewheel', this._onPointerMove, false);
- canvas.addEventListener('DOMMouseScroll', this._onPointerMove, false);
- }
- if (attachDown) {
- canvas.addEventListener(eventPrefix + "down", this._onPointerDown, false);
- }
- if (attachUp) {
- canvas.addEventListener(eventPrefix + "up", this._onPointerUp, false);
- }
- canvas.tabIndex = 1;
- canvas.addEventListener("keydown", this._onKeyDown, false);
- canvas.addEventListener("keyup", this._onKeyUp, false);
- }
- public detachControl() {
- var eventPrefix = Tools.GetPointerPrefix();
- var canvas = this._engine.getRenderingCanvas();
- canvas.removeEventListener(eventPrefix + "move", this._onPointerMove);
- canvas.removeEventListener(eventPrefix + "down", this._onPointerDown);
- canvas.removeEventListener(eventPrefix + "up", this._onPointerUp);
- // Wheel
- canvas.removeEventListener('mousewheel', this._onPointerMove);
- canvas.removeEventListener('DOMMouseScroll', this._onPointerMove);
- canvas.removeEventListener("keydown", this._onKeyDown);
- canvas.removeEventListener("keyup", this._onKeyUp);
- }
- // Ready
- public isReady(): boolean {
- if (this._pendingData.length > 0) {
- return false;
- }
- var index: number;
- for (index = 0; index < this._geometries.length; index++) {
- var geometry = this._geometries[index];
- if (geometry.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- }
- for (index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- if (!mesh.isEnabled()) {
- continue;
- }
- if (!mesh.isReady()) {
- return false;
- }
- var mat = mesh.material;
- if (mat) {
- if (!mat.isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- }
- public resetCachedMaterial(): void {
- this._cachedMaterial = null;
- }
- public registerBeforeRender(func: () => void): void {
- this.onBeforeRenderObservable.add(func);
- }
- public unregisterBeforeRender(func: () => void): void {
- this.onBeforeRenderObservable.removeCallback(func);
- }
- public registerAfterRender(func: () => void): void {
- this.onAfterRenderObservable.add(func);
- }
- public unregisterAfterRender(func: () => void): void {
- this.onAfterRenderObservable.removeCallback(func);
- }
- public _addPendingData(data): void {
- this._pendingData.push(data);
- }
- public _removePendingData(data): void {
- var index = this._pendingData.indexOf(data);
- if (index !== -1) {
- this._pendingData.splice(index, 1);
- }
- }
- public getWaitingItemsCount(): number {
- return this._pendingData.length;
- }
- /**
- * Registers a function to be executed when the scene is ready.
- * @param {Function} func - the function to be executed.
- */
- public executeWhenReady(func: () => void): void {
- this.onReadyObservable.add(func);
- if (this._executeWhenReadyTimeoutId !== -1) {
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(() => {
- this._checkIsReady();
- }, 150);
- }
- public _checkIsReady() {
- if (this.isReady()) {
- this.onReadyObservable.notifyObservers(this);
- this.onReadyObservable.clear();
- this._executeWhenReadyTimeoutId = -1;
- return;
- }
- this._executeWhenReadyTimeoutId = setTimeout(() => {
- this._checkIsReady();
- }, 150);
- }
- // Animations
- /**
- * Will start the animation sequence of a given target
- * @param target - the target
- * @param {number} from - from which frame should animation start
- * @param {number} to - till which frame should animation run.
- * @param {boolean} [loop] - should the animation loop
- * @param {number} [speedRatio] - the speed in which to run the animation
- * @param {Function} [onAnimationEnd] function to be executed when the animation ended.
- * @param {BABYLON.Animatable} [animatable] an animatable object. If not provided a new one will be created from the given params.
- * @return {BABYLON.Animatable} the animatable object created for this animation
- * @see BABYLON.Animatable
- * @see http://doc.babylonjs.com/page.php?p=22081
- */
- public beginAnimation(target: any, from: number, to: number, loop?: boolean, speedRatio: number = 1.0, onAnimationEnd?: () => void, animatable?: Animatable): Animatable {
- this.stopAnimation(target);
- if (!animatable) {
- animatable = new Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd);
- }
- // Local animations
- if (target.animations) {
- animatable.appendAnimations(target, target.animations);
- }
- // Children animations
- if (target.getAnimatables) {
- var animatables = target.getAnimatables();
- for (var index = 0; index < animatables.length; index++) {
- this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd, animatable);
- }
- }
- animatable.reset();
- return animatable;
- }
- public beginDirectAnimation(target: any, animations: Animation[], from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void): Animatable {
- if (speedRatio === undefined) {
- speedRatio = 1.0;
- }
- var animatable = new Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd, animations);
- return animatable;
- }
- public getAnimatableByTarget(target: any): Animatable {
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- if (this._activeAnimatables[index].target === target) {
- return this._activeAnimatables[index];
- }
- }
- return null;
- }
- public get Animatables(): Animatable[] {
- return this._activeAnimatables;
- }
- /**
- * Will stop the animation of the given target
- * @param target - the target
- * @param animationName - the name of the animation to stop (all animations will be stopped is empty)
- * @see beginAnimation
- */
- public stopAnimation(target: any, animationName?: string): void {
- var animatable = this.getAnimatableByTarget(target);
- if (animatable) {
- animatable.stop(animationName);
- }
- }
- private _animate(): void {
- if (!this.animationsEnabled || this._activeAnimatables.length === 0) {
- return;
- }
- // Getting time
- var now = Tools.Now;
- if (!this._animationTimeLast) {
- if (this._pendingData.length > 0) {
- return;
- }
- this._animationTimeLast = now;
- }
- var deltaTime = (now - this._animationTimeLast) * this.animationTimeScale;
- this._animationTime += deltaTime;
- this._animationTimeLast = now;
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- this._activeAnimatables[index]._animate(this._animationTime);
- }
- }
- // Matrix
- public getViewMatrix(): Matrix {
- return this._viewMatrix;
- }
- public getProjectionMatrix(): Matrix {
- return this._projectionMatrix;
- }
- public getTransformMatrix(): Matrix {
- return this._transformMatrix;
- }
- public setTransformMatrix(view: Matrix, projection: Matrix): void {
- this._viewMatrix = view;
- this._projectionMatrix = projection;
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- // Update frustum
- if (!this._frustumPlanes) {
- this._frustumPlanes = Frustum.GetPlanes(this._transformMatrix);
- } else {
- Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes);
- }
- }
- // Methods
- public addMesh(newMesh: AbstractMesh) {
- newMesh.uniqueId = this._uniqueIdCounter++;
- var position = this.meshes.push(newMesh);
- //notify the collision coordinator
- this.collisionCoordinator.onMeshAdded(newMesh);
- this.onNewMeshAddedObservable.notifyObservers(newMesh);
- }
- public removeMesh(toRemove: AbstractMesh): number {
- var index = this.meshes.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.meshes.splice(index, 1);
- }
- //notify the collision coordinator
- this.collisionCoordinator.onMeshRemoved(toRemove);
- this.onMeshRemovedObservable.notifyObservers(toRemove);
- return index;
- }
- public removeSkeleton(toRemove: Skeleton): number {
- var index = this.skeletons.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.skeletons.splice(index, 1);
- }
- return index;
- }
- public removeLight(toRemove: Light): number {
- var index = this.lights.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.lights.splice(index, 1);
- }
- this.onLightRemovedObservable.notifyObservers(toRemove);
- return index;
- }
- public removeCamera(toRemove: Camera): number {
- var index = this.cameras.indexOf(toRemove);
- if (index !== -1) {
- // Remove from the scene if mesh found
- this.cameras.splice(index, 1);
- }
- // Remove from activeCameras
- var index2 = this.activeCameras.indexOf(toRemove);
- if (index2 !== -1) {
- // Remove from the scene if mesh found
- this.activeCameras.splice(index2, 1);
- }
- // Reset the activeCamera
- if (this.activeCamera === toRemove) {
- if (this.cameras.length > 0) {
- this.activeCamera = this.cameras[0];
- } else {
- this.activeCamera = null;
- }
- }
- this.onCameraRemovedObservable.notifyObservers(toRemove);
- return index;
- }
- public addLight(newLight: Light) {
- newLight.uniqueId = this._uniqueIdCounter++;
- var position = this.lights.push(newLight);
- this.onNewLightAddedObservable.notifyObservers(newLight);
- }
- public addCamera(newCamera: Camera) {
- newCamera.uniqueId = this._uniqueIdCounter++;
- var position = this.cameras.push(newCamera);
- this.onNewCameraAddedObservable.notifyObservers(newCamera);
- }
- /**
- * Switch active camera
- * @param {Camera} newCamera - new active camera
- * @param {boolean} attachControl - call attachControl for the new active camera (default: true)
- */
- public switchActiveCamera(newCamera: Camera, attachControl = true) {
- var canvas = this._engine.getRenderingCanvas();
- this.activeCamera.detachControl(canvas);
- this.activeCamera = newCamera;
- if (attachControl) {
- newCamera.attachControl(canvas);
- }
- }
- /**
- * sets the active camera of the scene using its ID
- * @param {string} id - the camera's ID
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- public setActiveCameraByID(id: string): Camera {
- var camera = this.getCameraByID(id);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- }
- /**
- * sets the active camera of the scene using its name
- * @param {string} name - the camera's name
- * @return {BABYLON.Camera|null} the new active camera or null if none found.
- * @see activeCamera
- */
- public setActiveCameraByName(name: string): Camera {
- var camera = this.getCameraByName(name);
- if (camera) {
- this.activeCamera = camera;
- return camera;
- }
- return null;
- }
- /**
- * get a material using its id
- * @param {string} the material's ID
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- public getMaterialByID(id: string): Material {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].id === id) {
- return this.materials[index];
- }
- }
- return null;
- }
- /**
- * get a material using its name
- * @param {string} the material's name
- * @return {BABYLON.Material|null} the material or null if none found.
- */
- public getMaterialByName(name: string): Material {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].name === name) {
- return this.materials[index];
- }
- }
- return null;
- }
- public getLensFlareSystemByName(name: string): LensFlareSystem {
- for (var index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].name === name) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- }
- public getLensFlareSystemByID(id: string): LensFlareSystem {
- for (var index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].id === id) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- }
- public getCameraByID(id: string): Camera {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- return null;
- }
- public getCameraByUniqueID(uniqueId: number): Camera {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].uniqueId === uniqueId) {
- return this.cameras[index];
- }
- }
- return null;
- }
- /**
- * get a camera using its name
- * @param {string} the camera's name
- * @return {BABYLON.Camera|null} the camera or null if none found.
- */
- public getCameraByName(name: string): Camera {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].name === name) {
- return this.cameras[index];
- }
- }
- return null;
- }
- /**
- * get a bone using its id
- * @param {string} the bone's id
- * @return {BABYLON.Bone|null} the bone or null if not found
- */
- public getBoneByID(id: string): Bone {
- for (var skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
- var skeleton = this.skeletons[skeletonIndex];
- for (var boneIndex = 0; boneIndex < skeleton.bones.length; boneIndex++) {
- if (skeleton.bones[boneIndex].id === id) {
- return skeleton.bones[boneIndex];
- }
- }
- }
- return null;
- }
- /**
- * get a bone using its id
- * @param {string} the bone's name
- * @return {BABYLON.Bone|null} the bone or null if not found
- */
- public getBoneByName(name: string): Bone {
- for (var skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
- var skeleton = this.skeletons[skeletonIndex];
- for (var boneIndex = 0; boneIndex < skeleton.bones.length; boneIndex++) {
- if (skeleton.bones[boneIndex].name === name) {
- return skeleton.bones[boneIndex];
- }
- }
- }
- return null;
- }
- /**
- * get a light node using its name
- * @param {string} the light's name
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- public getLightByName(name: string): Light {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].name === name) {
- return this.lights[index];
- }
- }
- return null;
- }
- /**
- * get a light node using its ID
- * @param {string} the light's id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- public getLightByID(id: string): Light {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- }
- /**
- * get a light node using its scene-generated unique ID
- * @param {number} the light's unique id
- * @return {BABYLON.Light|null} the light or null if none found.
- */
- public getLightByUniqueID(uniqueId: number): Light {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].uniqueId === uniqueId) {
- return this.lights[index];
- }
- }
- return null;
- }
- /**
- * get a particle system by id
- * @param id {number} the particle system id
- * @return {BABYLON.ParticleSystem|null} the corresponding system or null if none found.
- */
- public getParticleSystemByID(id: string): ParticleSystem {
- for (var index = 0; index < this.particleSystems.length; index++) {
- if (this.particleSystems[index].id === id) {
- return this.particleSystems[index];
- }
- }
- return null;
- }
- /**
- * get a geometry using its ID
- * @param {string} the geometry's id
- * @return {BABYLON.Geometry|null} the geometry or null if none found.
- */
- public getGeometryByID(id: string): Geometry {
- for (var index = 0; index < this._geometries.length; index++) {
- if (this._geometries[index].id === id) {
- return this._geometries[index];
- }
- }
- return null;
- }
- /**
- * add a new geometry to this scene.
- * @param {BABYLON.Geometry} geometry - the geometry to be added to the scene.
- * @param {boolean} [force] - force addition, even if a geometry with this ID already exists
- * @return {boolean} was the geometry added or not
- */
- public pushGeometry(geometry: Geometry, force?: boolean): boolean {
- if (!force && this.getGeometryByID(geometry.id)) {
- return false;
- }
- this._geometries.push(geometry);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryAdded(geometry);
- this.onNewGeometryAddedObservable.notifyObservers(geometry);
- return true;
- }
- /**
- * Removes an existing geometry
- * @param {BABYLON.Geometry} geometry - the geometry to be removed from the scene.
- * @return {boolean} was the geometry removed or not
- */
- public removeGeometry(geometry: Geometry): boolean {
- var index = this._geometries.indexOf(geometry);
- if (index > -1) {
- this._geometries.splice(index, 1);
- //notify the collision coordinator
- this.collisionCoordinator.onGeometryDeleted(geometry);
- this.onGeometryRemovedObservable.notifyObservers(geometry);
- return true;
- }
- return false;
- }
- public getGeometries(): Geometry[] {
- return this._geometries;
- }
- /**
- * Get the first added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- public getMeshByID(id: string): AbstractMesh {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- }
- public getMeshesByID(id: string): Array<AbstractMesh> {
- return this.meshes.filter(function (m) {
- return m.id === id;
- })
- }
- /**
- * Get a mesh with its auto-generated unique id
- * @param {number} uniqueId - the unique id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- public getMeshByUniqueID(uniqueId: number): AbstractMesh {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].uniqueId === uniqueId) {
- return this.meshes[index];
- }
- }
- return null;
- }
- /**
- * Get a the last added mesh found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all.
- */
- public getLastMeshByID(id: string): AbstractMesh {
- for (var index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- }
- /**
- * Get a the last added node (Mesh, Camera, Light) found of a given ID
- * @param {string} id - the id to search for
- * @return {BABYLON.Node|null} the node found or null if not found at all.
- */
- public getLastEntryByID(id: string): Node {
- var index: number;
- for (index = this.meshes.length - 1; index >= 0; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- for (index = this.cameras.length - 1; index >= 0; index--) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- for (index = this.lights.length - 1; index >= 0; index--) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- }
- public getNodeByID(id: string): Node {
- var mesh = this.getMeshByID(id);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByID(id);
- if (light) {
- return light;
- }
- var camera = this.getCameraByID(id);
- if (camera) {
- return camera;
- }
- var bone = this.getBoneByID(id);
- return bone;
- }
- public getNodeByName(name: string): Node {
- var mesh = this.getMeshByName(name);
- if (mesh) {
- return mesh;
- }
- var light = this.getLightByName(name);
- if (light) {
- return light;
- }
- var camera = this.getCameraByName(name);
- if (camera) {
- return camera;
- }
- var bone = this.getBoneByName(name);
- return bone;
- }
- public getMeshByName(name: string): AbstractMesh {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].name === name) {
- return this.meshes[index];
- }
- }
- return null;
- }
- public getSoundByName(name: string): Sound {
- var index: number;
- if (AudioEngine) {
- for (index = 0; index < this.mainSoundTrack.soundCollection.length; index++) {
- if (this.mainSoundTrack.soundCollection[index].name === name) {
- return this.mainSoundTrack.soundCollection[index];
- }
- }
- for (var sdIndex = 0; sdIndex < this.soundTracks.length; sdIndex++) {
- for (index = 0; index < this.soundTracks[sdIndex].soundCollection.length; index++) {
- if (this.soundTracks[sdIndex].soundCollection[index].name === name) {
- return this.soundTracks[sdIndex].soundCollection[index];
- }
- }
- }
- }
- return null;
- }
- public getLastSkeletonByID(id: string): Skeleton {
- for (var index = this.skeletons.length - 1; index >= 0; index--) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- }
- public getSkeletonById(id: string): Skeleton {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- }
- public getSkeletonByName(name: string): Skeleton {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].name === name) {
- return this.skeletons[index];
- }
- }
- return null;
- }
- public isActiveMesh(mesh: Mesh): boolean {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- }
- /**
- * Return a the first highlight layer of the scene with a given name.
- * @param name The name of the highlight layer to look for.
- * @return The highlight layer if found otherwise null.
- */
- public getHighlightLayerByName(name: string): HighlightLayer {
- for (var index = 0; index < this.highlightLayers.length; index++) {
- if (this.highlightLayers[index].name === name) {
- return this.highlightLayers[index];
- }
- }
- return null;
- }
- /**
- * Return a unique id as a string which can serve as an identifier for the scene
- */
- public get uid(): string {
- if (!this._uid) {
- this._uid = Tools.RandomId();
- }
- return this._uid;
- }
- /**
- * Add an externaly attached data from its key.
- * This method call will fail and return false, if such key already exists.
- * If you don't care and just want to get the data no matter what, use the more convenient getOrAddExternalDataWithFactory() method.
- * @param key the unique key that identifies the data
- * @param data the data object to associate to the key for this Engine instance
- * @return true if no such key were already present and the data was added successfully, false otherwise
- */
- public addExternalData<T>(key: string, data: T): boolean {
- return this._externalData.add(key, data);
- }
- /**
- * Get an externaly attached data from its key
- * @param key the unique key that identifies the data
- * @return the associated data, if present (can be null), or undefined if not present
- */
- public getExternalData<T>(key: string): T {
- return <T>this._externalData.get(key);
- }
- /**
- * Get an externaly attached data from its key, create it using a factory if it's not already present
- * @param key the unique key that identifies the data
- * @param factory the factory that will be called to create the instance if and only if it doesn't exists
- * @return the associated data, can be null if the factory returned null.
- */
- public getOrAddExternalDataWithFactory<T>(key: string, factory: (k: string) => T): T {
- return <T>this._externalData.getOrAddWithFactory(key, factory);
- }
- /**
- * Remove an externaly attached data from the Engine instance
- * @param key the unique key that identifies the data
- * @return true if the data was successfully removed, false if it doesn't exist
- */
- public removeExternalData(key): boolean {
- return this._externalData.remove(key);
- }
- private _evaluateSubMesh(subMesh: SubMesh, mesh: AbstractMesh): void {
- if (mesh.alwaysSelectAsActiveMesh || mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) {
- var material = subMesh.getMaterial();
- if (mesh.showSubMeshesBoundingBox) {
- this._boundingBoxRenderer.renderList.push(subMesh.getBoundingInfo().boundingBox);
- }
- if (material) {
- // Render targets
- if (material.getRenderTargetTextures) {
- if (this._processedMaterials.indexOf(material) === -1) {
- this._processedMaterials.push(material);
- this._renderTargets.concatWithNoDuplicate(material.getRenderTargetTextures());
- }
- }
- // Dispatch
- this._activeIndices.addCount(subMesh.indexCount, false);
- this._renderingManager.dispatch(subMesh);
- }
- }
- }
- public _isInIntermediateRendering(): boolean {
- return this._intermediateRendering
- }
- private _evaluateActiveMeshes(): void {
- this.activeCamera._activeMeshes.reset();
- this._activeMeshes.reset();
- this._renderingManager.reset();
- this._processedMaterials.reset();
- this._activeParticleSystems.reset();
- this._activeSkeletons.reset();
- this._softwareSkinnedMeshes.reset();
- this._boundingBoxRenderer.reset();
- this._edgesRenderers.reset();
- // Meshes
- var meshes: AbstractMesh[];
- var len: number;
- if (this._selectionOctree) { // Octree
- var selection = this._selectionOctree.select(this._frustumPlanes);
- meshes = selection.data;
- len = selection.length;
- } else { // Full scene traversal
- len = this.meshes.length;
- meshes = this.meshes;
- }
- for (var meshIndex = 0; meshIndex < len; meshIndex++) {
- var mesh = meshes[meshIndex];
- if (mesh.isBlocked) {
- continue;
- }
- this._totalVertices.addCount(mesh.getTotalVertices(), false);
- if (!mesh.isReady() || !mesh.isEnabled()) {
- continue;
- }
- mesh.computeWorldMatrix();
- // Intersections
- if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers([ActionManager.OnIntersectionEnterTrigger, ActionManager.OnIntersectionExitTrigger])) {
- this._meshesForIntersections.pushNoDuplicate(mesh);
- }
- // Switch to current LOD
- var meshLOD = mesh.getLOD(this.activeCamera);
- if (!meshLOD) {
- continue;
- }
- mesh._preActivate();
- if (mesh.alwaysSelectAsActiveMesh || mesh.isVisible && mesh.visibility > 0 && ((mesh.layerMask & this.activeCamera.layerMask) !== 0) && mesh.isInFrustum(this._frustumPlanes)) {
- this._activeMeshes.push(mesh);
- this.activeCamera._activeMeshes.push(mesh);
- mesh._activate(this._renderId);
- this._activeMesh(mesh, meshLOD);
- }
- }
- // Particle systems
- this._particlesDuration.beginMonitoring();
- var beforeParticlesDate = Tools.Now;
- if (this.particlesEnabled) {
- Tools.StartPerformanceCounter("Particles", this.particleSystems.length > 0);
- for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
- var particleSystem = this.particleSystems[particleIndex];
- if (!particleSystem.isStarted()) {
- continue;
- }
- if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) {
- this._activeParticleSystems.push(particleSystem);
- particleSystem.animate();
- this._renderingManager.dispatchParticles(particleSystem);
- }
- }
- Tools.EndPerformanceCounter("Particles", this.particleSystems.length > 0);
- }
- this._particlesDuration.endMonitoring(false);
- }
- private _activeMesh(sourceMesh: AbstractMesh, mesh: AbstractMesh): void {
- if (mesh.skeleton && this.skeletonsEnabled) {
- if (this._activeSkeletons.pushNoDuplicate(mesh.skeleton)) {
- mesh.skeleton.prepare();
- }
- if (!mesh.computeBonesUsingShaders) {
- this._softwareSkinnedMeshes.pushNoDuplicate(mesh);
- }
- }
- if (sourceMesh.showBoundingBox || this.forceShowBoundingBoxes) {
- this._boundingBoxRenderer.renderList.push(sourceMesh.getBoundingInfo().boundingBox);
- }
- if (sourceMesh._edgesRenderer) {
- this._edgesRenderers.push(sourceMesh._edgesRenderer);
- }
- if (mesh && mesh.subMeshes) {
- // Submeshes Octrees
- var len: number;
- var subMeshes: SubMesh[];
- if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {
- var intersections = mesh._submeshesOctree.select(this._frustumPlanes);
- len = intersections.length;
- subMeshes = intersections.data;
- } else {
- subMeshes = mesh.subMeshes;
- len = subMeshes.length;
- }
- for (var subIndex = 0; subIndex < len; subIndex++) {
- var subMesh = subMeshes[subIndex];
- this._evaluateSubMesh(subMesh, mesh);
- }
- }
- }
- public updateTransformMatrix(force?: boolean): void {
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(force));
- }
- private _renderForCamera(camera: Camera): void {
- var engine = this._engine;
- var startTime = Tools.Now;
- this.activeCamera = camera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- Tools.StartPerformanceCounter("Rendering camera " + this.activeCamera.name);
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.resetCachedMaterial();
- this._renderId++;
- this.updateTransformMatrix();
- this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera);
- // Meshes
- this._evaluateActiveMeshesDuration.beginMonitoring();
- Tools.StartPerformanceCounter("Active meshes evaluation");
- this._evaluateActiveMeshes();
- this._evaluateActiveMeshesDuration.endMonitoring(false);
- Tools.EndPerformanceCounter("Active meshes evaluation");
- // Software skinning
- for (var softwareSkinnedMeshIndex = 0; softwareSkinnedMeshIndex < this._softwareSkinnedMeshes.length; softwareSkinnedMeshIndex++) {
- var mesh = this._softwareSkinnedMeshes.data[softwareSkinnedMeshIndex];
- mesh.applySkeleton(mesh.skeleton);
- }
- // Render targets
- this._renderTargetsDuration.beginMonitoring();
- var needsRestoreFrameBuffer = false;
- var beforeRenderTargetDate = Tools.Now;
- if (this.renderTargetsEnabled && this._renderTargets.length > 0) {
- this._intermediateRendering = true;
- Tools.StartPerformanceCounter("Render targets", this._renderTargets.length > 0);
- for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
- var renderTarget = this._renderTargets.data[renderIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- var hasSpecialRenderTargetCamera = renderTarget.activeCamera && renderTarget.activeCamera !== this.activeCamera;
- renderTarget.render(hasSpecialRenderTargetCamera, this.dumpNextRenderTargets);
- }
- }
- Tools.EndPerformanceCounter("Render targets", this._renderTargets.length > 0);
- this._intermediateRendering = false;
- this._renderId++;
- needsRestoreFrameBuffer = true; // Restore back buffer
- }
- // Render HighlightLayer Texture
- var stencilState = this._engine.getStencilBuffer();
- var renderhighlights = false;
- if (this.renderTargetsEnabled && this.highlightLayers && this.highlightLayers.length > 0) {
- this._intermediateRendering = true;
- for (let i = 0; i < this.highlightLayers.length; i++) {
- let highlightLayer = this.highlightLayers[i];
- if (highlightLayer.shouldRender() &&
- (!highlightLayer.camera ||
- (highlightLayer.camera.cameraRigMode === Camera.RIG_MODE_NONE && camera === highlightLayer.camera) ||
- (highlightLayer.camera.cameraRigMode !== Camera.RIG_MODE_NONE && highlightLayer.camera._rigCameras.indexOf(camera) > -1))) {
- renderhighlights = true;
- var renderTarget = (<RenderTargetTexture>(<any>highlightLayer)._mainTexture);
- if (renderTarget._shouldRender()) {
- this._renderId++;
- renderTarget.render(false, false);
- needsRestoreFrameBuffer = true;
- }
- }
- }
- this._intermediateRendering = false;
- this._renderId++;
- }
- if (needsRestoreFrameBuffer) {
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration.endMonitoring(false);
- // Prepare Frame
- this.postProcessManager._prepareFrame();
- this._renderDuration.beginMonitoring();
- // Backgrounds
- var layerIndex;
- var layer;
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- // Render
- Tools.StartPerformanceCounter("Main render");
- // Activate HighlightLayer stencil
- if (renderhighlights) {
- this._engine.setStencilBuffer(true);
- }
- this._renderingManager.render(null, null, true, true);
- // Restore HighlightLayer stencil
- if (renderhighlights) {
- this._engine.setStencilBuffer(stencilState);
- }
- Tools.EndPerformanceCounter("Main render");
- // Bounding boxes
- this._boundingBoxRenderer.render();
- // Edges
- for (var edgesRendererIndex = 0; edgesRendererIndex < this._edgesRenderers.length; edgesRendererIndex++) {
- this._edgesRenderers.data[edgesRendererIndex].render();
- }
- // Lens flares
- if (this.lensFlaresEnabled) {
- Tools.StartPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) {
- var lensFlareSystem = this.lensFlareSystems[lensFlareSystemIndex];
- if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {
- lensFlareSystem.render();
- }
- }
- Tools.EndPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
- }
- // Foregrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (!layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- // Highlight Layer
- if (renderhighlights) {
- engine.setDepthBuffer(false);
- for (let i = 0; i < this.highlightLayers.length; i++) {
- if (this.highlightLayers[i].shouldRender()) {
- this.highlightLayers[i].render();
- }
- }
- engine.setDepthBuffer(true);
- }
- this._renderDuration.endMonitoring(false);
- // Finalize frame
- this.postProcessManager._finalizeFrame(camera.isIntermediate);
- // Update camera
- this.activeCamera._updateFromScene();
- // Reset some special arrays
- this._renderTargets.reset();
- this.onAfterCameraRenderObservable.notifyObservers(this.activeCamera);
- Tools.EndPerformanceCounter("Rendering camera " + this.activeCamera.name);
- }
- private _processSubCameras(camera: Camera): void {
- if (camera.cameraRigMode === Camera.RIG_MODE_NONE) {
- this._renderForCamera(camera);
- return;
- }
- // rig cameras
- for (var index = 0; index < camera._rigCameras.length; index++) {
- this._renderForCamera(camera._rigCameras[index]);
- }
- this.activeCamera = camera;
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());
- // Update camera
- this.activeCamera._updateFromScene();
- }
- private _checkIntersections(): void {
- for (var index = 0; index < this._meshesForIntersections.length; index++) {
- var sourceMesh = this._meshesForIntersections.data[index];
- for (var actionIndex = 0; actionIndex < sourceMesh.actionManager.actions.length; actionIndex++) {
- var action = sourceMesh.actionManager.actions[actionIndex];
- if (action.trigger === ActionManager.OnIntersectionEnterTrigger || action.trigger === ActionManager.OnIntersectionExitTrigger) {
- var parameters = action.getTriggerParameter();
- var otherMesh = parameters instanceof AbstractMesh ? parameters : parameters.mesh;
- var areIntersecting = otherMesh.intersectsMesh(sourceMesh, parameters.usePreciseIntersection);
- var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
- if (areIntersecting && currentIntersectionInProgress === -1) {
- if (action.trigger === ActionManager.OnIntersectionEnterTrigger) {
- action._executeCurrent(ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- sourceMesh._intersectionsInProgress.push(otherMesh);
- } else if (action.trigger === ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.push(otherMesh);
- }
- } else if (!areIntersecting && currentIntersectionInProgress > -1) {
- //They intersected, and now they don't.
- //is this trigger an exit trigger? execute an event.
- if (action.trigger === ActionManager.OnIntersectionExitTrigger) {
- action._executeCurrent(ActionEvent.CreateNew(sourceMesh, null, otherMesh));
- }
- //if this is an exit trigger, or no exit trigger exists, remove the id from the intersection in progress array.
- if (!sourceMesh.actionManager.hasSpecificTrigger(ActionManager.OnIntersectionExitTrigger) || action.trigger === ActionManager.OnIntersectionExitTrigger) {
- sourceMesh._intersectionsInProgress.splice(currentIntersectionInProgress, 1);
- }
- }
- }
- }
- }
- }
- public render(): void {
- if (this.isDisposed) {
- return;
- }
- this._lastFrameDuration.beginMonitoring();
- this._particlesDuration.fetchNewFrame();
- this._spritesDuration.fetchNewFrame();
- this._activeParticles.fetchNewFrame();
- this._renderDuration.fetchNewFrame();
- this._renderTargetsDuration.fetchNewFrame();
- this._evaluateActiveMeshesDuration.fetchNewFrame();
- this._totalVertices.fetchNewFrame();
- this._activeIndices.fetchNewFrame();
- this._activeBones.fetchNewFrame();
- this.getEngine().drawCallsPerfCounter.fetchNewFrame();
- this._meshesForIntersections.reset();
- this.resetCachedMaterial();
- Tools.StartPerformanceCounter("Scene rendering");
- // Actions
- if (this.actionManager) {
- this.actionManager.processTrigger(ActionManager.OnEveryFrameTrigger, null);
- }
- //Simplification Queue
- if (this.simplificationQueue && !this.simplificationQueue.running) {
- this.simplificationQueue.executeNext();
- }
- // Animations
- var deltaTime = Math.max(Scene.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Scene.MaxDeltaTime));
- this._animationRatio = deltaTime * (60.0 / 1000.0);
- this._animate();
- // Physics
- if (this._physicsEngine) {
- Tools.StartPerformanceCounter("Physics");
- this._physicsEngine._step(deltaTime / 1000.0);
- Tools.EndPerformanceCounter("Physics");
- }
- // Before render
- this.onBeforeRenderObservable.notifyObservers(this);
- // Customs render targets
- this._renderTargetsDuration.beginMonitoring();
- var beforeRenderTargetDate = Tools.Now;
- var engine = this.getEngine();
- var currentActiveCamera = this.activeCamera;
- if (this.renderTargetsEnabled) {
- Tools.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) {
- var renderTarget = this.customRenderTargets[customIndex];
- if (renderTarget._shouldRender()) {
- this._renderId++;
- this.activeCamera = renderTarget.activeCamera || this.activeCamera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Camera
- this.updateTransformMatrix();
- renderTarget.render(currentActiveCamera !== this.activeCamera, this.dumpNextRenderTargets);
- }
- }
- Tools.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
- this._renderId++;
- }
- if (this.customRenderTargets.length > 0) { // Restore back buffer
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration.endMonitoring();
- this.activeCamera = currentActiveCamera;
- // Procedural textures
- if (this.proceduralTexturesEnabled) {
- Tools.StartPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- for (var proceduralIndex = 0; proceduralIndex < this._proceduralTextures.length; proceduralIndex++) {
- var proceduralTexture = this._proceduralTextures[proceduralIndex];
- if (proceduralTexture._shouldRender()) {
- proceduralTexture.render();
- }
- }
- Tools.EndPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
- }
- // Clear
- this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, true, true);
- // Shadows
- if (this.shadowsEnabled) {
- for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) {
- var light = this.lights[lightIndex];
- var shadowGenerator = light.getShadowGenerator();
- if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap().getScene().textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
- this._renderTargets.push(shadowGenerator.getShadowMap());
- }
- }
- }
- // Depth renderer
- if (this._depthRenderer) {
- this._renderTargets.push(this._depthRenderer.getDepthMap());
- }
- // RenderPipeline
- this.postProcessRenderPipelineManager.update();
- // Multi-cameras?
- if (this.activeCameras.length > 0) {
- for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
- if (cameraIndex > 0) {
- this._engine.clear(null, false, true, true);
- }
- this._processSubCameras(this.activeCameras[cameraIndex]);
- }
- } else {
- if (!this.activeCamera) {
- throw new Error("No camera defined");
- }
- this._processSubCameras(this.activeCamera);
- }
- // Intersection checks
- this._checkIntersections();
- // Update the audio listener attached to the camera
- if (AudioEngine) {
- this._updateAudioParameters();
- }
- // After render
- if (this.afterRender) {
- this.afterRender();
- }
- this.onAfterRenderObservable.notifyObservers(this);
- // Cleaning
- for (var index = 0; index < this._toBeDisposed.length; index++) {
- this._toBeDisposed.data[index].dispose();
- this._toBeDisposed[index] = null;
- }
- this._toBeDisposed.reset();
- if (this.dumpNextRenderTargets) {
- this.dumpNextRenderTargets = false;
- }
- Tools.EndPerformanceCounter("Scene rendering");
- this._lastFrameDuration.endMonitoring();
- this._totalMeshesCounter.addCount(this.meshes.length, true);
- this._totalLightsCounter.addCount(this.lights.length, true);
- this._totalMaterialsCounter.addCount(this.materials.length, true);
- this._totalTexturesCounter.addCount(this.textures.length, true);
- this._activeBones.addCount(0, true);
- this._activeIndices.addCount(0, true);
- this._activeParticles.addCount(0, true);
- }
- private _updateAudioParameters() {
- if (!this.audioEnabled || (this.mainSoundTrack.soundCollection.length === 0 && this.soundTracks.length === 1)) {
- return;
- }
- var listeningCamera: Camera;
- var audioEngine = Engine.audioEngine;
- if (this.activeCameras.length > 0) {
- listeningCamera = this.activeCameras[0];
- } else {
- listeningCamera = this.activeCamera;
- }
- if (listeningCamera && audioEngine.canUseWebAudio) {
- audioEngine.audioContext.listener.setPosition(listeningCamera.position.x, listeningCamera.position.y, listeningCamera.position.z);
- var mat = Matrix.Invert(listeningCamera.getViewMatrix());
- var cameraDirection = Vector3.TransformNormal(new Vector3(0, 0, -1), mat);
- cameraDirection.normalize();
- audioEngine.audioContext.listener.setOrientation(cameraDirection.x, cameraDirection.y, cameraDirection.z, 0, 1, 0);
- var i: number;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- var sound = this.mainSoundTrack.soundCollection[i];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- sound = this.soundTracks[i].soundCollection[j];
- if (sound.useCustomAttenuation) {
- sound.updateDistanceFromListener();
- }
- }
- }
- }
- }
- // Audio
- public get audioEnabled(): boolean {
- return this._audioEnabled;
- }
- public set audioEnabled(value: boolean) {
- this._audioEnabled = value;
- if (AudioEngine) {
- if (this._audioEnabled) {
- this._enableAudio();
- }
- else {
- this._disableAudio();
- }
- }
- }
- private _disableAudio() {
- var i: number;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- this.mainSoundTrack.soundCollection[i].pause();
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- this.soundTracks[i].soundCollection[j].pause();
- }
- }
- }
- private _enableAudio() {
- var i: number;
- for (i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
- if (this.mainSoundTrack.soundCollection[i].isPaused) {
- this.mainSoundTrack.soundCollection[i].play();
- }
- }
- for (i = 0; i < this.soundTracks.length; i++) {
- for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) {
- if (this.soundTracks[i].soundCollection[j].isPaused) {
- this.soundTracks[i].soundCollection[j].play();
- }
- }
- }
- }
- public get headphone(): boolean {
- return this._headphone;
- }
- public set headphone(value: boolean) {
- this._headphone = value;
- if (AudioEngine) {
- if (this._headphone) {
- this._switchAudioModeForHeadphones();
- }
- else {
- this._switchAudioModeForNormalSpeakers();
- }
- }
- }
- private _switchAudioModeForHeadphones() {
- this.mainSoundTrack.switchPanningModelToHRTF();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToHRTF();
- }
- }
- private _switchAudioModeForNormalSpeakers() {
- this.mainSoundTrack.switchPanningModelToEqualPower();
- for (var i = 0; i < this.soundTracks.length; i++) {
- this.soundTracks[i].switchPanningModelToEqualPower();
- }
- }
- public enableDepthRenderer(): DepthRenderer {
- if (this._depthRenderer) {
- return this._depthRenderer;
- }
- this._depthRenderer = new DepthRenderer(this);
- return this._depthRenderer;
- }
- public disableDepthRenderer(): void {
- if (!this._depthRenderer) {
- return;
- }
- this._depthRenderer.dispose();
- this._depthRenderer = null;
- }
- public freezeMaterials(): void {
- for (var i = 0; i < this.materials.length; i++) {
- this.materials[i].freeze();
- }
- }
- public unfreezeMaterials(): void {
- for (var i = 0; i < this.materials.length; i++) {
- this.materials[i].unfreeze();
- }
- }
- public dispose(): void {
- this.beforeRender = null;
- this.afterRender = null;
- this.skeletons = [];
- this._boundingBoxRenderer.dispose();
- if (this._depthRenderer) {
- this._depthRenderer.dispose();
- }
- // Smart arrays
- if (this.activeCamera) {
- this.activeCamera._activeMeshes.dispose();
- this.activeCamera = null;
- }
- this._activeMeshes.dispose();
- this._renderingManager.dispose();
- this._processedMaterials.dispose();
- this._activeParticleSystems.dispose();
- this._activeSkeletons.dispose();
- this._softwareSkinnedMeshes.dispose();
- this._boundingBoxRenderer.dispose();
- this._edgesRenderers.dispose();
- this._meshesForIntersections.dispose();
- this._toBeDisposed.dispose();
- // Debug layer
- if (this._debugLayer) {
- this._debugLayer.hide();
- }
- // Events
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this.onBeforeRenderObservable.clear();
- this.onAfterRenderObservable.clear();
- this.detachControl();
- // Release sounds & sounds tracks
- if (AudioEngine) {
- this.disposeSounds();
- }
- // Detach cameras
- var canvas = this._engine.getRenderingCanvas();
- var index;
- for (index = 0; index < this.cameras.length; index++) {
- this.cameras[index].detachControl(canvas);
- }
- // Release lights
- while (this.lights.length) {
- this.lights[0].dispose();
- }
- // Release meshes
- while (this.meshes.length) {
- this.meshes[0].dispose(true);
- }
- // Release cameras
- while (this.cameras.length) {
- this.cameras[0].dispose();
- }
- // Release materials
- while (this.materials.length) {
- this.materials[0].dispose();
- }
- // Release particles
- while (this.particleSystems.length) {
- this.particleSystems[0].dispose();
- }
- // Release sprites
- while (this.spriteManagers.length) {
- this.spriteManagers[0].dispose();
- }
- // Release layers
- while (this.layers.length) {
- this.layers[0].dispose();
- }
- while (this.highlightLayers.length) {
- this.highlightLayers[0].dispose();
- }
- // Release textures
- while (this.textures.length) {
- this.textures[0].dispose();
- }
- // Post-processes
- this.postProcessManager.dispose();
- // Physics
- if (this._physicsEngine) {
- this.disablePhysicsEngine();
- }
- // Remove from engine
- index = this._engine.scenes.indexOf(this);
- if (index > -1) {
- this._engine.scenes.splice(index, 1);
- }
- this._engine.wipeCaches();
- this._engine = null;
- }
- public get isDisposed(): boolean {
- return !this._engine;
- }
- // Release sounds & sounds tracks
- public disposeSounds() {
- this.mainSoundTrack.dispose();
- for (var scIndex = 0; scIndex < this.soundTracks.length; scIndex++) {
- this.soundTracks[scIndex].dispose();
- }
- }
- // Octrees
- public getWorldExtends(): { min: Vector3; max: Vector3 } {
- var min = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var max = new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- mesh.computeWorldMatrix(true);
- var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
- var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
- Tools.CheckExtends(minBox, min, max);
- Tools.CheckExtends(maxBox, min, max);
- }
- return {
- min: min,
- max: max
- };
- }
- public createOrUpdateSelectionOctree(maxCapacity = 64, maxDepth = 2): Octree<AbstractMesh> {
- if (!this._selectionOctree) {
- this._selectionOctree = new Octree<AbstractMesh>(Octree.CreationFuncForMeshes, maxCapacity, maxDepth);
- }
- var worldExtends = this.getWorldExtends();
- // Update octree
- this._selectionOctree.update(worldExtends.min, worldExtends.max, this.meshes);
- return this._selectionOctree;
- }
- // Picking
- public createPickingRay(x: number, y: number, world: Matrix, camera: Camera, cameraViewSpace = false): Ray {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : Matrix.Identity(), cameraViewSpace ? Matrix.Identity() : camera.getViewMatrix(), camera.getProjectionMatrix());
- // return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- }
- public createPickingRayInCameraSpace(x: number, y: number, camera: Camera): Ray {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var cameraViewport = camera.viewport;
- var viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
- var identity = Matrix.Identity();
- // Moving coordinates to local viewport world
- x = x / this._engine.getHardwareScalingLevel() - viewport.x;
- y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
- return Ray.CreateNew(x, y, viewport.width, viewport.height, identity, identity, camera.getProjectionMatrix());
- }
- private _internalPick(rayFunction: (world: Matrix) => Ray, predicate: (mesh: AbstractMesh) => boolean, fastCheck?: boolean): PickingInfo {
- var pickingInfo = null;
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- if (predicate) {
- if (!predicate(mesh)) {
- continue;
- }
- } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
- continue;
- }
- var world = mesh.getWorldMatrix();
- var ray = rayFunction(world);
- var result = mesh.intersects(ray, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- return pickingInfo || new PickingInfo();
- }
- private _internalMultiPick(rayFunction: (world: Matrix) => Ray, predicate: (mesh: AbstractMesh) => boolean): PickingInfo[] {
- var pickingInfos = new Array<PickingInfo>();
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- if (predicate) {
- if (!predicate(mesh)) {
- continue;
- }
- } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
- continue;
- }
- var world = mesh.getWorldMatrix();
- var ray = rayFunction(world);
- var result = mesh.intersects(ray, false);
- if (!result || !result.hit)
- continue;
- pickingInfos.push(result);
- }
- return pickingInfos;
- }
- private _internalPickSprites(ray: Ray, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo {
- var pickingInfo = null;
- camera = camera || this.activeCamera;
- if (this.spriteManagers.length > 0) {
- for (var spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
- var spriteManager = this.spriteManagers[spriteIndex];
- if (!spriteManager.isPickable) {
- continue;
- }
- var result = spriteManager.intersects(ray, camera, predicate, fastCheck);
- if (!result || !result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- }
- return pickingInfo || new PickingInfo();
- }
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- public pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo {
- return this._internalPick(world => this.createPickingRay(x, y, world, camera), predicate, fastCheck);
- }
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- public pickSprite(x: number, y: number, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo {
- return this._internalPickSprites(this.createPickingRayInCameraSpace(x, y, camera), predicate, fastCheck, camera);
- }
- public pickWithRay(ray: Ray, predicate: (mesh: Mesh) => boolean, fastCheck?: boolean): PickingInfo {
- return this._internalPick(world => {
- if (!this._pickWithRayInverseMatrix) {
- this._pickWithRayInverseMatrix = Matrix.Identity();
- }
- world.invertToRef(this._pickWithRayInverseMatrix);
- return Ray.Transform(ray, this._pickWithRayInverseMatrix);
- }, predicate, fastCheck);
- }
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- public multiPick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, camera?: Camera): PickingInfo[] {
- return this._internalMultiPick(world => this.createPickingRay(x, y, world, camera), predicate);
- }
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="ray">Ray to use</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- public multiPickWithRay(ray: Ray, predicate: (mesh: Mesh) => boolean): PickingInfo[] {
- return this._internalMultiPick(world => {
- if (!this._pickWithRayInverseMatrix) {
- this._pickWithRayInverseMatrix = Matrix.Identity();
- }
- world.invertToRef(this._pickWithRayInverseMatrix);
- return Ray.Transform(ray, this._pickWithRayInverseMatrix);
- }, predicate);
- }
- public setPointerOverMesh(mesh: AbstractMesh): void {
- if (this._pointerOverMesh === mesh) {
- return;
- }
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(ActionManager.OnPointerOutTrigger, ActionEvent.CreateNew(this._pointerOverMesh));
- }
- this._pointerOverMesh = mesh;
- if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
- this._pointerOverMesh.actionManager.processTrigger(ActionManager.OnPointerOverTrigger, ActionEvent.CreateNew(this._pointerOverMesh));
- }
- }
- public getPointerOverMesh(): AbstractMesh {
- return this._pointerOverMesh;
- }
- public setPointerOverSprite(sprite: Sprite): void {
- if (this._pointerOverSprite === sprite) {
- return;
- }
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(ActionManager.OnPointerOutTrigger, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- this._pointerOverSprite = sprite;
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(ActionManager.OnPointerOverTrigger, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- }
- public getPointerOverSprite(): Sprite {
- return this._pointerOverSprite;
- }
- // Physics
- public getPhysicsEngine(): PhysicsEngine {
- return this._physicsEngine;
- }
- /**
- * Enables physics to the current scene
- * @param {BABYLON.Vector3} [gravity] - the scene's gravity for the physics engine
- * @param {BABYLON.IPhysicsEnginePlugin} [plugin] - The physics engine to be used. defaults to OimoJS.
- * @return {boolean} was the physics engine initialized
- */
- public enablePhysics(gravity?: Vector3, plugin?: IPhysicsEnginePlugin): boolean {
- if (this._physicsEngine) {
- return true;
- }
- try {
- this._physicsEngine = new PhysicsEngine(gravity, plugin);
- return true;
- } catch (e) {
- Tools.Error(e.message);
- return false;
- }
- }
- public disablePhysicsEngine(): void {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.dispose();
- this._physicsEngine = undefined;
- }
- public isPhysicsEnabled(): boolean {
- return this._physicsEngine !== undefined;
- }
- public deleteCompoundImpostor(compound: any): void {
- var mesh: AbstractMesh = compound.parts[0].mesh;
- mesh.physicsImpostor.dispose(/*true*/);
- mesh.physicsImpostor = null;
- }
- // Misc.
- public createDefaultCameraOrLight(createArcRotateCamera = false) {
- // Light
- if (this.lights.length === 0) {
- new HemisphericLight("default light", Vector3.Up(), this);
- }
- // Camera
- if (!this.activeCamera) {
- // Compute position
- var worldExtends = this.getWorldExtends();
- var worldCenter = worldExtends.min.add(worldExtends.max.subtract(worldExtends.min).scale(0.5));
- var camera;
- if (createArcRotateCamera) {
- camera = new ArcRotateCamera("default camera", 0, 0, 10, Vector3.Zero(), this);
- camera.setPosition(new Vector3(worldCenter.x, worldCenter.y, worldExtends.min.z - (worldExtends.max.z - worldExtends.min.z)));
- camera.setTarget(worldCenter);
- } else {
- camera = new FreeCamera("default camera", Vector3.Zero(), this);
- camera.position = new Vector3(worldCenter.x, worldCenter.y, worldExtends.min.z - (worldExtends.max.z - worldExtends.min.z));
- camera.setTarget(worldCenter);
- }
- this.activeCamera = camera;
- }
- }
- // Tags
- private _getByTags(list: any[], tagsQuery: string, forEach?: (item: any) => void): any[] {
- if (tagsQuery === undefined) {
- // returns the complete list (could be done with BABYLON.Tags.MatchesQuery but no need to have a for-loop here)
- return list;
- }
- var listByTags = [];
- forEach = forEach || ((item: any) => { return; });
- for (var i in list) {
- var item = list[i];
- if (Tags.MatchesQuery(item, tagsQuery)) {
- listByTags.push(item);
- forEach(item);
- }
- }
- return listByTags;
- }
- public getMeshesByTags(tagsQuery: string, forEach?: (mesh: AbstractMesh) => void): Mesh[] {
- return this._getByTags(this.meshes, tagsQuery, forEach);
- }
- public getCamerasByTags(tagsQuery: string, forEach?: (camera: Camera) => void): Camera[] {
- return this._getByTags(this.cameras, tagsQuery, forEach);
- }
- public getLightsByTags(tagsQuery: string, forEach?: (light: Light) => void): Light[] {
- return this._getByTags(this.lights, tagsQuery, forEach);
- }
- public getMaterialByTags(tagsQuery: string, forEach?: (material: Material) => void): Material[] {
- return this._getByTags(this.materials, tagsQuery, forEach).concat(this._getByTags(this.multiMaterials, tagsQuery, forEach));
- }
- /**
- * Overrides the default sort function applied in the renderging group to prepare the meshes.
- * This allowed control for front to back rendering or reversly depending of the special needs.
- *
- * @param renderingGroupId The rendering group id corresponding to its index
- * @param opaqueSortCompareFn The opaque queue comparison function use to sort.
- * @param alphaTestSortCompareFn The alpha test queue comparison function use to sort.
- * @param transparentSortCompareFn The transparent queue comparison function use to sort.
- */
- public setRenderingOrder(renderingGroupId: number,
- opaqueSortCompareFn: (a: SubMesh, b: SubMesh) => number = null,
- alphaTestSortCompareFn: (a: SubMesh, b: SubMesh) => number = null,
- transparentSortCompareFn: (a: SubMesh, b: SubMesh) => number = null): void {
- this._renderingManager.setRenderingOrder(renderingGroupId,
- opaqueSortCompareFn,
- alphaTestSortCompareFn,
- transparentSortCompareFn);
- }
- /**
- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
- *
- * @param renderingGroupId The rendering group id corresponding to its index
- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
- * @param depth Automatically clears depth between groups if true and autoClear is true.
- * @param stencil Automatically clears stencil between groups if true and autoClear is true.
- */
- public setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean,
- depth = true,
- stencil = true): void {
- this._renderingManager.setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil, depth, stencil);
- }
- }
- }
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