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- import { PostProcess, PostProcessOptions } from "./postProcess";
- import { Nullable } from "../types";
- import { Camera } from "../Cameras/camera";
- import { Engine } from "../Engines/engine";
- import { Effect } from "../Materials/effect";
- import { Constants } from "../Engines/constants";
- import "../Shaders/convolution.fragment";
- import { _TypeStore } from '../Misc/typeStore';
- import { serialize, SerializationHelper } from '../Misc/decorators';
- declare type Scene = import("../scene").Scene;
- /**
- * The ConvolutionPostProcess applies a 3x3 kernel to every pixel of the
- * input texture to perform effects such as edge detection or sharpening
- * See http://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- export class ConvolutionPostProcess extends PostProcess {
- /** Array of 9 values corresponding to the 3x3 kernel to be applied */
- @serialize()
- public kernel: number[];
- /**
- * Gets a string identifying the name of the class
- * @returns "ConvolutionPostProcess" string
- */
- public getClassName(): string {
- return "ConvolutionPostProcess";
- }
- /**
- * Creates a new instance ConvolutionPostProcess
- * @param name The name of the effect.
- * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- */
- constructor(name: string,
- kernel: number[],
- options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT) {
- super(name, "convolution", ["kernel", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType);
- this.kernel = kernel;
- this.onApply = (effect: Effect) => {
- effect.setFloat2("screenSize", this.width, this.height);
- effect.setArray("kernel", this.kernel);
- };
- }
- /** @hidden */
- public static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<ConvolutionPostProcess> {
- return SerializationHelper.Parse(() => {
- return new ConvolutionPostProcess(
- parsedPostProcess.name, parsedPostProcess.kernel,
- parsedPostProcess.options, targetCamera,
- parsedPostProcess.renderTargetSamplingMode,
- scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType);
- }, parsedPostProcess, scene, rootUrl);
- }
- // Statics
- /**
- * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- public static EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];
- /**
- * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- public static EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];
- /**
- * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- public static EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];
- /**
- * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- public static SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
- /**
- * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- public static EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
- /**
- * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- public static GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
- }
- _TypeStore.RegisteredTypes["BABYLON.ConvolutionPostProcess"] = ConvolutionPostProcess;
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