Нет описания

Poolminer 3c0ee9d4ed PG location.hash / loading update 5 лет назад
.github 087bde0ff6 Update issue templates 5 лет назад
.vscode ca67a23c15 Fix #8614 (#8642) 5 лет назад
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 лет назад
Playground 3c0ee9d4ed PG location.hash / loading update 5 лет назад
Tools 05375eea23 Generate the app into dist/preview release/ 5 лет назад
Viewer 47d97f8ed4 Removed all references to libktx.js 5 лет назад
dist db57ae0629 Merge pull request #9003 from Popov72/fix-wrong-winding-vertexdata 5 лет назад
gui bfab3d8c52 Fix paddingBottom of children not taken into account in ScrollViewer 5 лет назад
inspector 567a6888de removing contrast from texture inspector 5 лет назад
ktx2Decoder f4e328871c adding some disclaimer 5 лет назад
loaders c81062c312 Fix bug in glTF loader with interleaved anim data 5 лет назад
localDev 47d97f8ed4 Removed all references to libktx.js 5 лет назад
materialsLibrary fff9cf0ff3 Codedoc changees 5 лет назад
nodeEditor 9d0eaa1198 missed a file 5 лет назад
postProcessLibrary 430b8a321e Updating vecotr/color references 5 лет назад
proceduralTexturesLibrary f8966970a4 Nightly 5 лет назад
sandbox 7417063a30 Fix #8941 5 лет назад
serializers 49a986cea7 Quick Nit 5 лет назад
src db57ae0629 Merge pull request #9003 from Popov72/fix-wrong-winding-vertexdata 5 лет назад
tests 5dffdfe987 Nightly 5 лет назад
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 лет назад
.gitignore ca23b6a58a Switch ktx2Decoder from a package to an app 5 лет назад
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 лет назад
.gitpod.yml 8e8f89f8d3 Update .gitpod.yml 5 лет назад
.mergify.yml 67c118f200 Moved where it should be 5 лет назад
.prettierrc f6f7096199 Check for bugs 5 лет назад
CNAME f62df4b004 Create CNAME 7 лет назад
CNAME.txt 9c629d12f2 Wrong move 5 лет назад
CODE_OF_CONDUCT.md ca37f51887 Create CODE_OF_CONDUCT.md 5 лет назад
azure-pipelines-cd.yml 2a2a9d0335 Update azure-pipelines-cd.yml for Azure Pipelines 5 лет назад
azure-pipelines.yml 95635ceea1 Restore Build steps 5 лет назад
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 лет назад
contributing.md fff9cf0ff3 Codedoc changees 5 лет назад
license.md 4f44f2ce56 Moved license to a separate file 8 лет назад
package.json 794f2983e0 4.2.0-beta.5 5 лет назад
readme-es6.md 4b5dfd2ad7 Add groundBuilder's import (#8522) 5 лет назад
readme.md 32a40a8f1d Update readme.md 5 лет назад
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 лет назад
tslint.json ca8a620e6c Prettifier definition file (#8571) 5 лет назад

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.