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- var CreatePostProcessBloomTestScene = function (engine) {
- var scene = new BABYLON.Scene(engine);
- var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
- var light = new BABYLON.DirectionalLight("dir01", new BABYLON.Vector3(0, -1, -0.2), scene);
- var light2 = new BABYLON.DirectionalLight("dir02", new BABYLON.Vector3(-1, -2, -1), scene);
- light.position = new BABYLON.Vector3(0, 30, 0);
- light2.position = new BABYLON.Vector3(10, 20, 10);
- light.intensity = 0.6;
- light2.intensity = 0.6;
- camera.setPosition(new BABYLON.Vector3(-40, 40, 0));
- camera.lowerBetaLimit = (Math.PI / 2) * 0.9;
-
- // Skybox
- var skybox = BABYLON.Mesh.CreateBox("skyBox", 1000.0, scene);
- var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
- skyboxMaterial.backFaceCulling = false;
- skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("Scenes/Customs/skybox/snow", scene);
- skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
- skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
- skybox.material = skyboxMaterial;
-
- // Spheres
- var sphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 10, scene);
- var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 10, scene);
- var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 10, scene);
- var cube = BABYLON.Mesh.CreateBox("Cube", 10.0, scene);
- sphere0.material = new BABYLON.StandardMaterial("white", scene);
- sphere0.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
- sphere0.material.specularColor = new BABYLON.Color3(0, 0, 0);
- sphere0.material.emissiveColor = new BABYLON.Color3(1.0, 1.0, 1.0);
-
- sphere1.material = sphere0.material;
- sphere2.material = sphere0.material;
-
- cube.material = new BABYLON.StandardMaterial("red", scene);
- cube.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
- cube.material.specularColor = new BABYLON.Color3(0, 0, 0);
- cube.material.emissiveColor = new BABYLON.Color3(1.0, 0, 0);
-
- // Post-process
- var blurWidth = 1.0;
-
- var postProcess0 = new BABYLON.PassPostProcess("Scene copy", 1.0, camera);
- var postProcess1 = new BABYLON.PostProcess("Down sample", "./Scenes/Customs/postprocesses/downsample", ["screenSize", "highlightThreshold"], null, 0.25, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- postProcess1.onApply = function (effect) {
- effect.setFloat2("screenSize", postProcess1.width, postProcess1.height);
- effect.setFloat("highlightThreshold", 0.90);
- };
- var postProcess2 = new BABYLON.BlurPostProcess("Horizontal blur", new BABYLON.Vector2(1.0, 0), blurWidth, 0.25, camera);
- var postProcess3 = new BABYLON.BlurPostProcess("Vertical blur", new BABYLON.Vector2(0, 1.0), blurWidth, 0.25, camera);
- var postProcess4 = new BABYLON.PostProcess("Final compose", "./Scenes/Customs/postprocesses/compose", ["sceneIntensity", "glowIntensity", "highlightIntensity"], ["sceneSampler"], 1, camera);
- postProcess4.onApply = function (effect) {
- effect.setTextureFromPostProcess("sceneSampler", postProcess0);
- effect.setFloat("sceneIntensity", 0.5);
- effect.setFloat("glowIntensity", 0.4);
- effect.setFloat("highlightIntensity", 1.0);
- };
-
- // Animations
- var alpha = 0;
- scene.registerBeforeRender(function() {
- sphere0.position = new BABYLON.Vector3(20 * Math.sin(alpha), 0, 20 * Math.cos(alpha));
- sphere1.position = new BABYLON.Vector3(20 * Math.sin(alpha), 0, -20 * Math.cos(alpha));
- sphere2.position = new BABYLON.Vector3(20 * Math.cos(alpha), 0, 20 * Math.sin(alpha));
- cube.rotation.y += 0.01;
- cube.rotation.z += 0.01;
- alpha += 0.01;
- });
-
- return scene;
- };
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