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- var CreateOctreeTestScene = function (engine) {
- var scene = new BABYLON.Scene(engine);
- var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
- var light0 = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(0, 10, 0), scene);
- var material = new BABYLON.StandardMaterial("kosh", scene);
- var sphere = BABYLON.Mesh.CreateSphere("sphere0", 16, 1, scene);
- camera.setPosition(new BABYLON.Vector3(-10, 10, 0));
-
- // Sphere material
- material.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5);
- material.specularColor = new BABYLON.Color3(1.0, 1.0, 1.0);
- material.specularPower = 32;
- material.checkReadyOnEveryCall = false;
- sphere.material = material;
-
- // Fog
- scene.fogMode = BABYLON.Scene.FOGMODE_EXP;
- scene.fogDensity = 0.05;
-
- // Clone spheres
- var playgroundSize = 50;
- for (var index = 0; index < 8000; index++) {
- var clone = sphere.clone("sphere" + (index + 1), null, true);
- var scale = Math.random() * 0.8 + 0.6;
- clone.scaling = new BABYLON.Vector3(scale, scale, scale);
- clone.position = new BABYLON.Vector3(Math.random() * 2 * playgroundSize - playgroundSize, Math.random() * 2 * playgroundSize - playgroundSize, Math.random() * 2 * playgroundSize - playgroundSize);
- }
- sphere.setEnabled(false);
- scene.createOrUpdateSelectionOctree();
-
- return scene;
- };
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