config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Black and White post-process",
  6. "playgroundId": "#N55Q2M#0",
  7. "referenceImage": "bwpp.png"
  8. },
  9. {
  10. "title": "Point light shadows",
  11. "playgroundId": "#U2F7P9#4",
  12. "referenceImage": "point-light-shadows.png"
  13. },
  14. {
  15. "title": "Node material #0",
  16. "playgroundId": "#M5VQE9#16",
  17. "referenceImage": "node-material0.png",
  18. "renderCount": 5,
  19. "excludeFromAutomaticTesting": true
  20. },
  21. {
  22. "title": "Node material #1",
  23. "playgroundId": "#QJ71C6#0",
  24. "referenceImage": "node-material1.png",
  25. "renderCount": 20
  26. },
  27. {
  28. "title": "Node material #2",
  29. "playgroundId": "#WYM31D#4",
  30. "referenceImage": "node-material2.png"
  31. },
  32. {
  33. "title": "Node material #3",
  34. "playgroundId": "#LWGVT0#2",
  35. "referenceImage": "node-material3.png"
  36. },
  37. {
  38. "title": "Node material #4",
  39. "playgroundId": "#ZYGRII#1",
  40. "referenceImage": "node-material4.png"
  41. },
  42. {
  43. "title": "Node material #5",
  44. "playgroundId": "#V8VH7B#0",
  45. "referenceImage": "node-material5.png"
  46. },
  47. {
  48. "title": "Node material #6",
  49. "playgroundId": "#2XY3Z4#0",
  50. "referenceImage": "node-material6.png"
  51. },
  52. {
  53. "title": "Basis loader",
  54. "playgroundId": "#4RN0VF#0",
  55. "referenceImage": "basis.png"
  56. },
  57. {
  58. "title": "Unindexed mesh",
  59. "playgroundId": "#4IHSY2#0",
  60. "referenceImage": "unindexedmesh.png"
  61. },
  62. {
  63. "title": "LOD + Billboards + Instances",
  64. "playgroundId": "#UAIZCS#0",
  65. "referenceImage": "lodbillboardinstances.png"
  66. },
  67. {
  68. "title": "Nested BBG",
  69. "playgroundId": "#ZG0C8B#1",
  70. "renderCount": 10,
  71. "referenceImage": "nested_BBG.png"
  72. },
  73. {
  74. "title": "Weighted animations",
  75. "playgroundId": "#LL5BIQ#72",
  76. "renderCount": 50,
  77. "referenceImage": "weighted animations.png"
  78. },
  79. {
  80. "title": "Anisotropic",
  81. "playgroundId": "#MAXCNU#1",
  82. "referenceImage": "anisotropic.png"
  83. },
  84. {
  85. "title": "Clear Coat",
  86. "playgroundId": "#YACNQS#2",
  87. "referenceImage": "clearCoat.png"
  88. },
  89. {
  90. "title": "GUI Transform StackPanel",
  91. "playgroundId": "#BS60AB#0",
  92. "referenceImage": "TransformStackPanel.png"
  93. },
  94. {
  95. "title": "GUI StackPanel",
  96. "playgroundId": "#LLVZ90#0",
  97. "referenceImage": "StackPanel.png"
  98. },
  99. {
  100. "title": "Camera rig",
  101. "playgroundId": "#ATL1CS#11",
  102. "referenceImage": "cameraRig.png"
  103. },
  104. {
  105. "title": "Sliders",
  106. "playgroundId": "#HATGQZ#3",
  107. "referenceImage": "Sliders.png",
  108. "excludeFromAutomaticTesting": true
  109. },
  110. {
  111. "title": "Pointers",
  112. "playgroundId": "#1GLEJK#5",
  113. "referenceImage": "pointers.png",
  114. "excludeFromAutomaticTesting": true
  115. },
  116. {
  117. "title": "LineEdgesRenderer",
  118. "playgroundId": "#T90MQ4#1",
  119. "renderCount": 50,
  120. "referenceImage": "LineEdgesRenderer.png"
  121. },
  122. {
  123. "title": "Solid particle system",
  124. "playgroundId": "#WCDZS#92",
  125. "renderCount": 150,
  126. "referenceImage": "sps.png"
  127. },
  128. {
  129. "title": "Simulate pointer",
  130. "playgroundId": "#8MGKWK#78",
  131. "referenceImage": "simulatePointer.png"
  132. },
  133. {
  134. "title": "Color Grading",
  135. "playgroundId": "#8EDB5N#2",
  136. "referenceImage": "colorGrading.png"
  137. },
  138. {
  139. "title": "Ribbon morphing",
  140. "playgroundId": "#ACKC2#1",
  141. "renderCount": 50,
  142. "referenceImage": "ribbon morphing.png"
  143. },
  144. {
  145. "title": "Clip planes",
  146. "playgroundId": "#Y6W087#0",
  147. "referenceImage": "clipplanes.png"
  148. },
  149. {
  150. "title": "ShadowOnlyMaterial",
  151. "playgroundId": "#1KF7V1#18",
  152. "referenceImage": "shadowOnlyMaterial.png"
  153. },
  154. {
  155. "title": "Gizmos",
  156. "playgroundId": "#8GY6J8#48",
  157. "renderCount": 50,
  158. "referenceImage": "Gizmos.png"
  159. },
  160. {
  161. "title": "GUI3D SpherePanel",
  162. "playgroundId": "#HB4C01#9",
  163. "renderCount": 50,
  164. "referenceImage": "spherepanel.png"
  165. },
  166. {
  167. "title": "Particle Helper",
  168. "playgroundId": "#1VGT5D#2",
  169. "renderCount": 50,
  170. "referenceImage": "particle_helper.png"
  171. },
  172. {
  173. "title": "Chibi Rex",
  174. "playgroundId": "#QATUCH#11",
  175. "renderCount": 50,
  176. "referenceImage": "chibi_rex.png"
  177. },
  178. {
  179. "title": "Yeti",
  180. "playgroundId": "#QATUCH#3",
  181. "renderCount": 150,
  182. "referenceImage": "yeti.png"
  183. },
  184. {
  185. "title": "Sponza",
  186. "sceneFolder": "/Scenes/Sponza/",
  187. "sceneFilename": "Sponza.babylon",
  188. "referenceImage": "Sponza.png"
  189. },
  190. {
  191. "title": "Windows cafe",
  192. "sceneFolder": "/Scenes/WCafe/",
  193. "sceneFilename": "WCafe.babylon",
  194. "referenceImage": "WCafe.png"
  195. },
  196. {
  197. "title": "Espilit",
  198. "sceneFolder": "/Scenes/Espilit/",
  199. "sceneFilename": "espilit.babylon",
  200. "referenceImage": "Espilit.png"
  201. },
  202. {
  203. "title": "The car",
  204. "sceneFolder": "/Scenes/TheCar/",
  205. "sceneFilename": "TheCar.binary.babylon",
  206. "referenceImage": "TheCar.png",
  207. "errorRatio": 5
  208. },
  209. {
  210. "title": "Viper",
  211. "sceneFolder": "/Scenes/Viper/",
  212. "sceneFilename": "Viper.babylon",
  213. "referenceImage": "Viper.png"
  214. },
  215. {
  216. "title": "Retail",
  217. "sceneFolder": "/Scenes/Retail/",
  218. "sceneFilename": "Retail.babylon",
  219. "referenceImage": "retail.png"
  220. },
  221. {
  222. "title": "Hill Valley",
  223. "sceneFolder": "/Scenes/hillvalley/",
  224. "sceneFilename": "HillValley.incremental.babylon",
  225. "referenceImage": "Hillvalley.png"
  226. },
  227. {
  228. "title": "Heart",
  229. "sceneFolder": "/Scenes/Heart/",
  230. "sceneFilename": "Heart.babylon",
  231. "referenceImage": "Heart.png"
  232. },
  233. {
  234. "title": "Mansion",
  235. "sceneFolder": "/Scenes/Mansion/",
  236. "sceneFilename": "Mansion.babylon",
  237. "referenceImage": "mansion.png",
  238. "excludeFromAutomaticTesting": true
  239. },
  240. {
  241. "title": "SpaceDeK",
  242. "sceneFolder": "/Scenes/SpaceDek/",
  243. "sceneFilename": "SpaceDek.babylon",
  244. "referenceImage": "SpaceDeK.png",
  245. "errorRatio": 5
  246. },
  247. {
  248. "title": "Flat2009",
  249. "sceneFolder": "/Scenes/Flat2009/",
  250. "sceneFilename": "Flat2009.babylon",
  251. "referenceImage": "Flat2009.png"
  252. },
  253. {
  254. "title": "CSG",
  255. "scriptToRun": "/Demos/CSG/csg.js",
  256. "functionToCall": "CreateCSGTestScene",
  257. "referenceImage": "csg.png"
  258. },
  259. {
  260. "title": "Charting",
  261. "renderCount": 20,
  262. "scriptToRun": "/Demos/Charting/charting.js",
  263. "functionToCall": "CreateChartingTestScene",
  264. "referenceImage": "charting.png"
  265. },
  266. {
  267. "title": "Fog",
  268. "scriptToRun": "/Demos/Fog/fog.js",
  269. "functionToCall": "CreateFogScene",
  270. "referenceImage": "fog.png"
  271. },
  272. {
  273. "title": "Polygon",
  274. "scriptToRun": "/Demos/Polygon/polygon.js",
  275. "functionToCall": "CreatePolygonScene",
  276. "referenceImage": "polygon.png"
  277. },
  278. {
  279. "title": "Soft Shadows",
  280. "playgroundId": "#0YYQ3N#0",
  281. "referenceImage": "softShadows.png"
  282. },
  283. {
  284. "title": "Fresnel",
  285. "playgroundId": "#603JUZ#1",
  286. "referenceImage": "fresnel.png"
  287. },
  288. {
  289. "title": "Highlights",
  290. "scriptToRun": "/Demos/Highlights/highlights.js",
  291. "functionToCall": "CreateHighlightsScene",
  292. "referenceImage": "highlights.png",
  293. "rootPath": "/Demos/Highlights/",
  294. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  295. },
  296. {
  297. "title": "Lines",
  298. "scriptToRun": "/Demos/Lines/lines.js",
  299. "functionToCall": "CreateLinesTestScene",
  300. "referenceImage": "lines.png",
  301. "replace": "updateVerticesDataDirectly, updateVerticesData"
  302. },
  303. {
  304. "title": "Bones",
  305. "scriptToRun": "/Demos/Bones/bones.js",
  306. "functionToCall": "CreateBonesTestScene",
  307. "referenceImage": "bones.png",
  308. "replace": "Dude.babylon, dude.babylon"
  309. },
  310. {
  311. "title": "LOD",
  312. "renderCount": 10,
  313. "playgroundId": "#FFMFW5#0",
  314. "referenceImage": "lod.png",
  315. "errorRatio": 5
  316. },
  317. {
  318. "title": "Lens",
  319. "scriptToRun": "/Demos/Lens/lensFlares.js",
  320. "functionToCall": "CreateLensFlaresTestScene",
  321. "referenceImage": "lens.png",
  322. "rootPath": "/Demos/Lens/",
  323. "replaceUrl": "lens4.png, lens5.png"
  324. },
  325. {
  326. "title": "Self shadowing",
  327. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  328. "functionToCall": "CreateShadowsTestScene",
  329. "referenceImage": "selfShadowing.png"
  330. },
  331. {
  332. "title": "Advanced shadows",
  333. "renderCount": 20,
  334. "playgroundId": "#SLV8LW#0",
  335. "referenceImage": "advancedShadows.png"
  336. },
  337. {
  338. "title": "point light shadows",
  339. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  340. "functionToCall": "CreatePointLightShadowScene",
  341. "referenceImage": "pointLightShadows.png",
  342. "replace": "/ground, /Ground"
  343. },
  344. {
  345. "title": "Displacement map",
  346. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  347. "functionToCall": "CreateDisplacementTestScene",
  348. "referenceImage": "displacementMap.png",
  349. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  350. },
  351. {
  352. "title": "Normals",
  353. "playgroundId": "#WXKLLJ#2",
  354. "referenceImage": "normals.png"
  355. },
  356. {
  357. "title": "Custom render target",
  358. "renderCount": 20,
  359. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  360. "functionToCall": "CreateCustomRenderTargetTestScene",
  361. "referenceImage": "customRTT.png"
  362. },
  363. {
  364. "title": "Draco Mesh Compression",
  365. "playgroundId": "#22MFU2#4",
  366. "referenceImage": "draco.png"
  367. },
  368. {
  369. "title": "GLTF Normals",
  370. "playgroundId": "#SMEAEB#0",
  371. "referenceImage": "gltfnormals.png"
  372. },
  373. {
  374. "title": "GLTF Animation Node",
  375. "playgroundId": "#DS8AA7#18",
  376. "replace": "__folder__, Animation_Node, __page__, 0",
  377. "referenceImage": "gltfAnimationNode.png"
  378. },
  379. {
  380. "title": "GLTF Animation Node Misc",
  381. "playgroundId": "#DS8AA7#18",
  382. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  383. "referenceImage": "gltfAnimationNodeMisc.png"
  384. },
  385. {
  386. "title": "GLTF Animation Skin (0)",
  387. "playgroundId": "#DS8AA7#18",
  388. "replace": "__folder__, Animation_Skin, __page__, 0",
  389. "referenceImage": "gltfAnimationSkin0.png"
  390. },
  391. {
  392. "title": "GLTF Animation Skin (1)",
  393. "playgroundId": "#DS8AA7#18",
  394. "replace": "__folder__, Animation_Skin, __page__, 1",
  395. "referenceImage": "gltfAnimationSkin1.png"
  396. },
  397. {
  398. "title": "GLTF Animation Skin Type",
  399. "playgroundId": "#DS8AA7#18",
  400. "replace": "__folder__, Animation_SkinType, __page__, 0",
  401. "referenceImage": "gltfAnimationSkinType.png"
  402. },
  403. {
  404. "title": "GLTF Buffer Interleaved",
  405. "playgroundId": "#DS8AA7#18",
  406. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  407. "referenceImage": "gltfBufferInterleaved.png"
  408. },
  409. {
  410. "title": "GLTF Material",
  411. "playgroundId": "#DS8AA7#18",
  412. "replace": "__folder__, Material, __page__, 0",
  413. "referenceImage": "gltfMaterial.png"
  414. },
  415. {
  416. "title": "GLTF Material Alpha Blend",
  417. "playgroundId": "#DS8AA7#18",
  418. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  419. "referenceImage": "gltfMaterialAlphaBlend.png"
  420. },
  421. {
  422. "title": "GLTF Material Alpha Mask",
  423. "playgroundId": "#DS8AA7#18",
  424. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  425. "referenceImage": "gltfMaterialAlphaMask.png"
  426. },
  427. {
  428. "title": "GLTF Material Double Sided (Front)",
  429. "playgroundId": "#DS8AA7#18",
  430. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  431. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  432. },
  433. {
  434. "title": "GLTF Material Double Sided (Back)",
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  437. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  438. },
  439. {
  440. "title": "GLTF Material Metallic Roughness (0)",
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  443. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  444. },
  445. {
  446. "title": "GLTF Material Metallic Roughness (1)",
  447. "playgroundId": "#DS8AA7#18",
  448. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  449. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  450. },
  451. {
  452. "title": "GLTF Material Mixed",
  453. "playgroundId": "#DS8AA7#18",
  454. "replace": "__folder__, Material_Mixed, __page__, 0",
  455. "referenceImage": "gltfMaterialMixed.png"
  456. },
  457. {
  458. "title": "GLTF Material Specular Glossiness (0)",
  459. "playgroundId": "#DS8AA7#18",
  460. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  461. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  462. },
  463. {
  464. "title": "GLTF Material Specular Glossiness (1)",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  467. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  468. },
  469. {
  470. "title": "GLTF Mesh Primitive Attribute",
  471. "playgroundId": "#DS8AA7#18",
  472. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  473. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  474. },
  475. {
  476. "title": "GLTF Mesh Primitive Mode (0)",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  479. "referenceImage": "gltfMeshPrimitiveMode0.png"
  480. },
  481. {
  482. "title": "GLTF Mesh Primitive Mode (1)",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  485. "referenceImage": "gltfMeshPrimitiveMode1.png"
  486. },
  487. {
  488. "title": "GLTF Mesh Primitive Vertex Color",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  491. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  492. },
  493. {
  494. "title": "GLTF Mesh Primitives",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  497. "referenceImage": "gltfMeshPrimitives.png"
  498. },
  499. {
  500. "title": "GLTF Mesh Primitives UV (0)",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  503. "referenceImage": "gltfMeshPrimitivesUV0.png"
  504. },
  505. {
  506. "title": "GLTF Mesh Primitives UV (1)",
  507. "playgroundId": "#DS8AA7#18",
  508. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  509. "referenceImage": "gltfMeshPrimitivesUV1.png"
  510. },
  511. {
  512. "title": "GLTF Node Attribute (0)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Node_Attribute, __page__, 0",
  515. "referenceImage": "gltfNodeAttribute0.png"
  516. },
  517. {
  518. "title": "GLTF Node Attribute (1)",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Node_Attribute, __page__, 1",
  521. "referenceImage": "gltfNodeAttribute1.png"
  522. },
  523. {
  524. "title": "GLTF Node NegativeScale (0)",
  525. "playgroundId": "#DS8AA7#18",
  526. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  527. "referenceImage": "gltfNodeNegativeScale0.png"
  528. },
  529. {
  530. "title": "GLTF Node NegativeScale (1)",
  531. "playgroundId": "#DS8AA7#18",
  532. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  533. "referenceImage": "gltfNodeNegativeScale1.png"
  534. },
  535. {
  536. "title": "GLTF Texture Sampler (0)",
  537. "playgroundId": "#DS8AA7#18",
  538. "replace": "__folder__, Texture_Sampler, __page__, 0",
  539. "referenceImage": "gltfTextureSampler0.png"
  540. },
  541. {
  542. "title": "GLTF Texture Sampler (1)",
  543. "playgroundId": "#DS8AA7#18",
  544. "replace": "__folder__, Texture_Sampler, __page__, 1",
  545. "referenceImage": "gltfTextureSampler1.png"
  546. },
  547. {
  548. "title": "GLTF Serializer with Negative World Matrix",
  549. "playgroundId": "#KX53VK#27",
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