暫無描述

Raanan Weber 3babb13b81 Merge branch 'viewer-mesh-normalization' of https://github.com/RaananW/Babylon.js into viewer-mesh-normalization 7 年之前
.vscode 95e8b6c6ca Particle System Update 7 年之前
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 年之前
Playground b497cfb1ed Fix documentation issues 7 年之前
Tools 9a543f8fb8 Moving extra declarations to npm module only 7 年之前
Viewer 0066a50161 Merge remote-tracking branch 'BabylonJS/master' into viewer-mesh-normalization 7 年之前
assets 6dc5916ba1 Moving redirects to the right directory 7 年之前
dist 0066a50161 Merge remote-tracking branch 'BabylonJS/master' into viewer-mesh-normalization 7 年之前
gui d92caac78e Fix #3492 7 年之前
inspector ce539f5387 Fixed issue with inspector adding meshes at each display 7 年之前
loaders ec49397b98 Merge master in. 7 年之前
localDev 030600725f Trying to fix chrome 63 bug 7 年之前
materialsLibrary f27e3618c0 Improved alpha testing optimization 7 年之前
postProcessLibrary 257de4f0e2 Fix type definition 7 年之前
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 7 年之前
sandbox a7da9325fc Change sandbox to play only the first glTF animation 7 年之前
serializers 7cfe610f8a bug fixes for glTF serializer. Correctly bufferview creation, min max logic and byte alignment 7 年之前
src 0cd9749382 Merge pull request #3656 from jbousquie/fix.SPS.ParticlePivot 7 年之前
tests 4845c07249 updated textures for gltf test validation 7 年之前
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 年之前
.gitignore 4ca0d510cb Add Unit Tests Skeleton and gulp tasks 7 年之前
.gitmodules eb1b2745f6 DAE Exporter 11 年之前
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 7 年之前
bower.json 34ad342456 Update bower.json to latest version 8 年之前
contributing.md c8c6d6876a Update contributing.md 8 年之前
favicon.ico 13ede5cad9 Browser stack readyness 7 年之前
license.md 4f44f2ce56 Moved license to a separate file 8 年之前
package.json 08f35d09a9 3.2.0-alpha6 on npm 7 年之前
readme.md abe612ff44 Corrects the information in the comments. 7 年之前
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 年之前
what's new.md 3411e64178 First mega merge 7 年之前

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

BrowserStack Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true);
// createScene function that creates and return the scene
var createScene = function(){
    // create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // create a FreeCamera, and set its position to (x:0, y:5, z:-10)
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
    // target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // attach the camera to the canvas
    camera.attachControl(canvas, false);
    // create a basic light, aiming 0,1,0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
    // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
    // move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
    // return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.