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- uniform vec4 vDiffuseColor;
- #ifdef SPECULARTERM
- uniform vec4 vSpecularColor;
- #endif
- uniform vec3 vEmissiveColor;
- // Samplers
- #ifdef DIFFUSE
- uniform vec2 vDiffuseInfos;
- #endif
- #ifdef AMBIENT
- uniform vec2 vAmbientInfos;
- #endif
- #ifdef OPACITY
- uniform vec2 vOpacityInfos;
- #endif
- #ifdef EMISSIVE
- uniform vec2 vEmissiveInfos;
- #endif
- #ifdef LIGHTMAP
- uniform vec2 vLightmapInfos;
- #endif
- #ifdef BUMP
- uniform vec3 vBumpInfos;
- #endif
- #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
- uniform mat4 view;
- #endif
- #ifdef REFRACTION
- uniform vec4 vRefractionInfos;
- #ifndef REFRACTIONMAP_3D
- uniform mat4 refractionMatrix;
- #endif
- #ifdef REFRACTIONFRESNEL
- uniform vec4 refractionLeftColor;
- uniform vec4 refractionRightColor;
- #endif
- #endif
- #if defined(SPECULAR) && defined(SPECULARTERM)
- uniform vec2 vSpecularInfos;
- #endif
- #ifdef DIFFUSEFRESNEL
- uniform vec4 diffuseLeftColor;
- uniform vec4 diffuseRightColor;
- #endif
- #ifdef OPACITYFRESNEL
- uniform vec4 opacityParts;
- #endif
- #ifdef EMISSIVEFRESNEL
- uniform vec4 emissiveLeftColor;
- uniform vec4 emissiveRightColor;
- #endif
- // Reflection
- #ifdef REFLECTION
- uniform vec2 vReflectionInfos;
- #ifdef REFLECTIONMAP_SKYBOX
- #else
- #if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)
- uniform mat4 reflectionMatrix;
- #endif
- #endif
- #ifdef REFLECTIONFRESNEL
- uniform vec4 reflectionLeftColor;
- uniform vec4 reflectionRightColor;
- #endif
- #endif
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