config.json 11 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Sponza",
  6. "sceneFolder": "/Scenes/Sponza/",
  7. "sceneFilename": "Sponza.babylon",
  8. "referenceImage": "Sponza.png"
  9. },
  10. {
  11. "title": "Windows cafe",
  12. "sceneFolder": "/Scenes/WCafe/",
  13. "sceneFilename": "WCafe.babylon",
  14. "referenceImage": "WCafe.png"
  15. },
  16. {
  17. "title": "Espilit",
  18. "renderCount": 10,
  19. "sceneFolder": "/Scenes/Espilit/",
  20. "sceneFilename": "Espilit.binary.babylon",
  21. "referenceImage": "Espilit.png"
  22. },
  23. {
  24. "title": "The car",
  25. "sceneFolder": "/Scenes/TheCar/",
  26. "sceneFilename": "TheCar.binary.babylon",
  27. "referenceImage": "TheCar.png"
  28. },
  29. {
  30. "title": "Viper",
  31. "sceneFolder": "/Scenes/Viper/",
  32. "sceneFilename": "Viper.babylon",
  33. "referenceImage": "Viper.png"
  34. },
  35. {
  36. "title": "Retail",
  37. "sceneFolder": "/Scenes/Retail/",
  38. "sceneFilename": "Retail.babylon",
  39. "referenceImage": "retail.png"
  40. },
  41. {
  42. "title": "Hill Valley",
  43. "sceneFolder": "/Scenes/hillvalley/",
  44. "sceneFilename": "HillValley.incremental.babylon",
  45. "referenceImage": "Hillvalley.png"
  46. },
  47. {
  48. "title": "Heart",
  49. "sceneFolder": "/Scenes/Heart/",
  50. "sceneFilename": "Heart.babylon",
  51. "referenceImage": "Heart.png"
  52. },
  53. {
  54. "title": "Mansion",
  55. "sceneFolder": "/Scenes/Mansion/",
  56. "sceneFilename": "Mansion.babylon",
  57. "referenceImage": "mansion.png"
  58. },
  59. {
  60. "title": "SpaceDeK",
  61. "sceneFolder": "/Scenes/SpaceDek/",
  62. "sceneFilename": "SpaceDek.babylon",
  63. "referenceImage": "SpaceDeK.png"
  64. },
  65. {
  66. "title": "Flat2009",
  67. "renderCount": 20,
  68. "sceneFolder": "/Scenes/Flat2009/",
  69. "sceneFilename": "Flat2009.babylon",
  70. "referenceImage": "Flat2009.png"
  71. },
  72. {
  73. "title": "CSG",
  74. "scriptToRun": "/Demos/CSG/csg.js",
  75. "functionToCall": "CreateCSGTestScene",
  76. "referenceImage": "csg.png"
  77. },
  78. {
  79. "title": "Charting",
  80. "renderCount": 20,
  81. "scriptToRun": "/Demos/Charting/charting.js",
  82. "functionToCall": "CreateChartingTestScene",
  83. "referenceImage": "charting.png"
  84. },
  85. {
  86. "title": "Fog",
  87. "scriptToRun": "/Demos/Fog/fog.js",
  88. "functionToCall": "CreateFogScene",
  89. "referenceImage": "fog.png"
  90. },
  91. {
  92. "title": "Polygon",
  93. "scriptToRun": "/Demos/Polygon/polygon.js",
  94. "functionToCall": "CreatePolygonScene",
  95. "referenceImage": "polygon.png"
  96. },
  97. {
  98. "title": "Soft Shadows",
  99. "renderCount": 5,
  100. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  101. "functionToCall": "CreateSoftShadowsTestScene",
  102. "referenceImage": "softShadows.png"
  103. },
  104. {
  105. "title": "Fresnel",
  106. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  107. "functionToCall": "CreateFresnelTestScene",
  108. "referenceImage": "fresnel.png"
  109. },
  110. {
  111. "title": "Highlights",
  112. "renderCount": 10,
  113. "scriptToRun": "/Demos/Highlights/highlights.js",
  114. "functionToCall": "CreateHighlightsScene",
  115. "referenceImage": "highlights.png",
  116. "rootPath": "/Demos/Highlights/",
  117. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  118. },
  119. {
  120. "title": "Lines",
  121. "scriptToRun": "/Demos/Lines/lines.js",
  122. "functionToCall": "CreateLinesTestScene",
  123. "referenceImage": "lines.png",
  124. "replace": "updateVerticesDataDirectly, updateVerticesData"
  125. },
  126. {
  127. "title": "Bones",
  128. "scriptToRun": "/Demos/Bones/bones.js",
  129. "functionToCall": "CreateBonesTestScene",
  130. "referenceImage": "bones.png",
  131. "replace": "Dude.babylon, dude.babylon"
  132. },
  133. {
  134. "title": "LOD",
  135. "renderCount": 10,
  136. "scriptToRun": "/Demos/LOD/lod.js",
  137. "functionToCall": "CreateLODTestScene",
  138. "referenceImage": "lod.png"
  139. },
  140. {
  141. "title": "Lens",
  142. "scriptToRun": "/Demos/Lens/lensFlares.js",
  143. "functionToCall": "CreateLensFlaresTestScene",
  144. "referenceImage": "lens.png",
  145. "rootPath": "/Demos/Lens/",
  146. "replaceUrl": "lens4.png, lens5.png"
  147. },
  148. {
  149. "title": "Self shadowing",
  150. "renderCount": 10,
  151. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  152. "functionToCall": "CreateShadowsTestScene",
  153. "referenceImage": "selfShadowing.png"
  154. },
  155. {
  156. "title": "Advanced shadows",
  157. "renderCount": 10,
  158. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  159. "functionToCall": "CreateAdvancedShadowsTestScene",
  160. "referenceImage": "advancedShadows.png",
  161. "replace": "/ground, /Ground"
  162. },
  163. {
  164. "title": "point light shadows",
  165. "renderCount": 10,
  166. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  167. "functionToCall": "CreatePointLightShadowScene",
  168. "referenceImage": "pointLightShadows.png",
  169. "replace": "/ground, /Ground"
  170. },
  171. {
  172. "title": "Displacement map",
  173. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  174. "functionToCall": "CreateDisplacementTestScene",
  175. "referenceImage": "displacementMap.png",
  176. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  177. },
  178. {
  179. "title": "Normals",
  180. "playgroundId": "#WXKLLJ#2",
  181. "referenceImage": "normals.png"
  182. },
  183. {
  184. "title": "Custom render target",
  185. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  186. "renderCount": 10,
  187. "functionToCall": "CreateCustomRenderTargetTestScene",
  188. "referenceImage": "customRTT.png"
  189. },
  190. {
  191. "title": "GLTF Normals",
  192. "renderCount": 20,
  193. "scriptToRun": "/Demos/GLTFNormals/index.js",
  194. "functionToCall": "createScene",
  195. "referenceImage": "gltfnormals.png"
  196. },
  197. {
  198. "title": "GLTF Material",
  199. "renderCount": 20,
  200. "scriptToRun": "/Demos/GLTFTests/index.js",
  201. "functionToCall": "createMaterialScene",
  202. "referenceImage": "gltfMaterial.png"
  203. },
  204. {
  205. "title": "GLTF Material Alpha",
  206. "renderCount": 20,
  207. "scriptToRun": "/Demos/GLTFTests/index.js",
  208. "functionToCall": "createMaterialAlphaScene",
  209. "referenceImage": "gltfMaterialAlpha.png"
  210. },
  211. {
  212. "title": "GLTF Primitive Attribute",
  213. "renderCount": 20,
  214. "scriptToRun": "/Demos/GLTFTests/index.js",
  215. "functionToCall": "createPrimitiveAttributeScene",
  216. "referenceImage": "gltfPrimitiveAttribute.png"
  217. },
  218. {
  219. "title": "GLTF Metallic Roughness",
  220. "renderCount": 20,
  221. "scriptToRun": "/Demos/GLTFTests/index.js",
  222. "functionToCall": "createMaterialMetallicRoughnessScene",
  223. "referenceImage": "gltfMaterialMetallicRoughness.png"
  224. },
  225. {
  226. "title": "GLTF Specular Glossiness",
  227. "renderCount": 20,
  228. "scriptToRun": "/Demos/GLTFTests/index.js",
  229. "functionToCall": "createMaterialSpecularGlossinessScene",
  230. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  231. },
  232. {
  233. "title": "GLTF Texture Sampler",
  234. "renderCount": 20,
  235. "scriptToRun": "/Demos/GLTFTests/index.js",
  236. "functionToCall": "createTextureSamplerScene",
  237. "referenceImage": "gltfTextureSampler.png"
  238. },
  239. {
  240. "title": "GLTF 1.0 Skin Animation Test",
  241. "renderCount": 20,
  242. "scriptToRun": "/Demos/GLTF1CesiumMan/index.js",
  243. "functionToCall": "createScene",
  244. "referenceImage": "gltf1CesiumMan.png",
  245. "excludeFromAutomaticTesting": true
  246. },
  247. {
  248. "title": "GLTF Mesh Primitive Attribute Test",
  249. "renderCount": 20,
  250. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  251. "functionToCall": "createScene",
  252. "referenceImage": "gltfMeshPrimAttribTest.png"
  253. },
  254. {
  255. "title": "PBR glossy",
  256. "renderCount": 20,
  257. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  258. "scriptToRun": "/Demos/PBRGlossy/index.js",
  259. "functionToCall": "CreatePBRGlossyScene",
  260. "referenceImage": "pbrglossy.png"
  261. },
  262. {
  263. "title": "PBR rough",
  264. "renderCount": 20,
  265. "scriptToRun": "/Demos/PBRRough/index.js",
  266. "functionToCall": "CreatePBRRoughScene",
  267. "referenceImage": "pbrrough.png"
  268. },
  269. {
  270. "title": "Reflection probes",
  271. "renderCount": 10,
  272. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  273. "functionToCall": "CreateReflectionProbeTestScene ",
  274. "referenceImage": "refprobe.png"
  275. },
  276. {
  277. "title": "PBRMetallicRoughnessMaterial",
  278. "playgroundId": "#2FDQT5#13",
  279. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  280. },
  281. {
  282. "title": "PBRSpecularGlossinessMaterial",
  283. "playgroundId": "#Z1VL3V#4",
  284. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  285. },
  286. {
  287. "title": "PBR",
  288. "playgroundId": "#LCA0Q4",
  289. "referenceImage": "pbr.png"
  290. },
  291. {
  292. "title": "MultiSample render targets",
  293. "renderCount": 10,
  294. "playgroundId": "#12MKMN#0",
  295. "referenceImage": "MultiSample render targets.png"
  296. },
  297. {
  298. "title": "Default rendering pipeline",
  299. "renderCount": 20,
  300. "playgroundId": "#5XB8YT#2",
  301. "referenceImage": "DefaultRenderingPipeline.png"
  302. },
  303. {
  304. "title": "Billboard",
  305. "renderCount": 20,
  306. "playgroundId": "#UJEIL#13",
  307. "referenceImage": "Billboard.png"
  308. },
  309. {
  310. "title": "setParent",
  311. "renderCount": 20,
  312. "playgroundId": "#JD49CT#2",
  313. "referenceImage": "setParent.png"
  314. },
  315. {
  316. "title": "GUI",
  317. "renderCount": 20,
  318. "scriptToRun": "/Demos/GUI/gui.js",
  319. "functionToCall": "createScene",
  320. "referenceImage": "GUI.png"
  321. },
  322. {
  323. "title": "Up Vector",
  324. "renderCount": 20,
  325. "playgroundId": "#2FNBTG#27",
  326. "referenceImage": "upVector.png"
  327. },
  328. {
  329. "title": "Procedural textures",
  330. "renderCount": 10,
  331. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  332. "functionToCall": "CreateProceduralTextureTestScene",
  333. "referenceImage": "procedural.png",
  334. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  335. "excludeFromAutomaticTesting": true
  336. },
  337. {
  338. "title": "Instances",
  339. "renderCount": 10,
  340. "scriptToRun": "/Demos/Instances/instances.js",
  341. "functionToCall": "CreateInstancesTestScene",
  342. "referenceImage": "instances.png",
  343. "replace": "ground., Ground.",
  344. "excludeFromAutomaticTesting": true
  345. },
  346. {
  347. "title": "Instanced Bones",
  348. "renderCount": 10,
  349. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  350. "functionToCall": "CreateBones2TestScene",
  351. "referenceImage": "instancedBones.png",
  352. "replace": "Dude.babylon, dude.babylon"
  353. }
  354. ]
  355. }