postprocess.vertex.fx 244 B

1234567891011121314151617
  1. #ifdef GL_ES
  2. precision highp float;
  3. #endif
  4. // Attributes
  5. attribute vec2 position;
  6. // Output
  7. varying vec2 vUV;
  8. const vec2 madd = vec2(0.5, 0.5);
  9. void main(void) {
  10. vUV = position * madd + madd;
  11. gl_Position = vec4(position, 0.0, 1.0);
  12. }