pass.fragment.fx 180 B

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  1. #ifdef GL_ES
  2. precision highp float;
  3. #endif
  4. // Samplers
  5. varying vec2 vUV;
  6. uniform sampler2D textureSampler;
  7. void main(void)
  8. {
  9. gl_FragColor = texture2D(textureSampler, vUV);
  10. }