babylon.terrainMaterial.d.ts 1.5 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class TerrainMaterial extends PushMaterial {
  4. private _mixTexture;
  5. mixTexture: BaseTexture;
  6. private _diffuseTexture1;
  7. diffuseTexture1: Texture;
  8. private _diffuseTexture2;
  9. diffuseTexture2: Texture;
  10. private _diffuseTexture3;
  11. diffuseTexture3: Texture;
  12. private _bumpTexture1;
  13. bumpTexture1: Texture;
  14. private _bumpTexture2;
  15. bumpTexture2: Texture;
  16. private _bumpTexture3;
  17. bumpTexture3: Texture;
  18. diffuseColor: Color3;
  19. specularColor: Color3;
  20. specularPower: number;
  21. private _disableLighting;
  22. disableLighting: boolean;
  23. private _maxSimultaneousLights;
  24. maxSimultaneousLights: number;
  25. private _worldViewProjectionMatrix;
  26. private _renderId;
  27. constructor(name: string, scene: Scene);
  28. needAlphaBlending(): boolean;
  29. needAlphaTesting(): boolean;
  30. getAlphaTestTexture(): BaseTexture;
  31. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  32. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  33. getAnimatables(): IAnimatable[];
  34. dispose(forceDisposeEffect?: boolean): void;
  35. clone(name: string): TerrainMaterial;
  36. serialize(): any;
  37. static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial;
  38. }
  39. }