babylon.shadowOnlyMaterial.d.ts 758 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class ShadowOnlyMaterial extends PushMaterial {
  4. private _worldViewProjectionMatrix;
  5. private _scaledDiffuse;
  6. private _renderId;
  7. constructor(name: string, scene: Scene);
  8. needAlphaBlending(): boolean;
  9. needAlphaTesting(): boolean;
  10. getAlphaTestTexture(): BaseTexture;
  11. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  12. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  13. clone(name: string): ShadowOnlyMaterial;
  14. serialize(): any;
  15. static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial;
  16. }
  17. }