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- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var OculusRiftDevKit2013_Metric = {
- HResolution: 1280,
- VResolution: 800,
- HScreenSize: 0.149759993,
- VScreenSize: 0.0935999975,
- VScreenCenter: 0.0467999987,
- EyeToScreenDistance: 0.0410000011,
- LensSeparationDistance: 0.0635000020,
- InterpupillaryDistance: 0.0640000030,
- DistortionK: [1.0, 0.219999999, 0.239999995, 0.0],
- ChromaAbCorrection: [0.995999992, -0.00400000019, 1.01400006, 0.0],
- PostProcessScaleFactor: 1.714605507808412,
- LensCenterOffset: 0.151976421
- };
- var _OculusInnerGamepadCamera = (function (_super) {
- __extends(_OculusInnerGamepadCamera, _super);
- function _OculusInnerGamepadCamera(name, position, scene, isLeftEye) {
- _super.call(this, name, position, scene);
- this._workMatrix = new BABYLON.Matrix();
- this._actualUp = new BABYLON.Vector3(0, 0, 0);
- // Constants
- this._aspectRatioAspectRatio = OculusRiftDevKit2013_Metric.HResolution / (2 * OculusRiftDevKit2013_Metric.VResolution);
- this._aspectRatioFov = (2 * Math.atan((OculusRiftDevKit2013_Metric.PostProcessScaleFactor * OculusRiftDevKit2013_Metric.VScreenSize) / (2 * OculusRiftDevKit2013_Metric.EyeToScreenDistance)));
- var hMeters = (OculusRiftDevKit2013_Metric.HScreenSize / 4) - (OculusRiftDevKit2013_Metric.LensSeparationDistance / 2);
- var h = (4 * hMeters) / OculusRiftDevKit2013_Metric.HScreenSize;
- this._hMatrix = BABYLON.Matrix.Translation(isLeftEye ? h : -h, 0, 0);
- this.viewport = new BABYLON.Viewport(isLeftEye ? 0 : 0.5, 0, 0.5, 1.0);
- this._preViewMatrix = BABYLON.Matrix.Translation(isLeftEye ? .5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance : -.5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance, 0, 0);
- // Postprocess
- var postProcess = new BABYLON.OculusDistortionCorrectionPostProcess("Oculus Distortion", this, !isLeftEye, OculusRiftDevKit2013_Metric);
- }
- _OculusInnerGamepadCamera.prototype.getProjectionMatrix = function () {
- BABYLON.Matrix.PerspectiveFovLHToRef(this._aspectRatioFov, this._aspectRatioAspectRatio, this.minZ, this.maxZ, this._workMatrix);
- this._workMatrix.multiplyToRef(this._hMatrix, this._projectionMatrix);
- return this._projectionMatrix;
- };
- _OculusInnerGamepadCamera.prototype._getViewMatrix = function () {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._actualUp);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._actualUp, this._workMatrix);
- this._workMatrix.multiplyToRef(this._preViewMatrix, this._viewMatrix);
- return this._viewMatrix;
- };
- return _OculusInnerGamepadCamera;
- })(BABYLON.FreeCamera);
- var OculusGamepadCamera = (function (_super) {
- __extends(OculusGamepadCamera, _super);
- function OculusGamepadCamera(name, position, scene) {
- var _this = this;
- _super.call(this, name, position, scene);
- this.angularSensibility = 200;
- this.moveSensibility = 75;
- this._leftCamera = new _OculusInnerGamepadCamera(name + "_left", position.clone(), scene, true);
- this._rightCamera = new _OculusInnerGamepadCamera(name + "_right", position.clone(), scene, false);
- this.subCameras.push(this._leftCamera);
- this.subCameras.push(this._rightCamera);
- this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
- this._gamepads = new BABYLON.Gamepads(function (gamepad) {
- _this._onNewGameConnected(gamepad);
- });
- }
- OculusGamepadCamera.prototype._onNewGameConnected = function (gamepad) {
- // Only the first gamepad can control the camera
- if (gamepad.index === 0) {
- this._gamepad = gamepad;
- }
- };
- OculusGamepadCamera.prototype._update = function () {
- this._leftCamera.position.copyFrom(this.position);
- this._rightCamera.position.copyFrom(this.position);
- this._updateCamera(this._leftCamera);
- this._updateCamera(this._rightCamera);
- _super.prototype._update.call(this);
- };
- OculusGamepadCamera.prototype._checkInputs = function () {
- if (!this._gamepad) {
- return;
- }
- var LSValues = this._gamepad.leftStick;
- var normalizedLX = LSValues.x / this.moveSensibility;
- var normalizedLY = LSValues.y / this.moveSensibility;
- LSValues.x = Math.abs(normalizedLX) > 0.005 ? 0 + normalizedLX : 0;
- LSValues.y = Math.abs(normalizedLY) > 0.005 ? 0 + normalizedLY : 0;
- var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
- var deltaTransform = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(LSValues.x, 0, -LSValues.y), cameraTransform);
- this.cameraDirection = this.cameraDirection.add(deltaTransform);
- };
- OculusGamepadCamera.prototype._updateCamera = function (camera) {
- camera.minZ = this.minZ;
- camera.maxZ = this.maxZ;
- camera.rotation.x = this.rotation.x;
- camera.rotation.y = this.rotation.y;
- camera.rotation.z = this.rotation.z;
- };
- // Oculus events
- OculusGamepadCamera.prototype._onOrientationEvent = function (evt) {
- var yaw = evt.alpha / 180 * Math.PI;
- var pitch = evt.beta / 180 * Math.PI;
- var roll = evt.gamma / 180 * Math.PI;
- if (!this._offsetOrientation) {
- this._offsetOrientation = {
- yaw: yaw,
- pitch: pitch,
- roll: roll
- };
- return;
- } else {
- this.rotation.y += yaw - this._offsetOrientation.yaw;
- this.rotation.x += pitch - this._offsetOrientation.pitch;
- this.rotation.z += this._offsetOrientation.roll - roll;
- this._offsetOrientation.yaw = yaw;
- this._offsetOrientation.pitch = pitch;
- this._offsetOrientation.roll = roll;
- }
- };
- OculusGamepadCamera.prototype.attachControl = function (element, noPreventDefault) {
- _super.prototype.attachControl.call(this, element, noPreventDefault);
- window.addEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- OculusGamepadCamera.prototype.detachControl = function (element) {
- _super.prototype.detachControl.call(this, element);
- window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
- };
- OculusGamepadCamera.prototype.dispose = function () {
- this._gamepads.dispose();
- _super.prototype.dispose.call(this);
- };
- return OculusGamepadCamera;
- })(BABYLON.FreeCamera);
- BABYLON.OculusGamepadCamera = OculusGamepadCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.oculusGamepadCamera.js.map
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