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- /// <reference path="./babylon.d.ts"/>
- // Generated by dts-bundle v0.7.3
- // Dependencies for this module:
- // ../../Tools/Gulp/babylonjs
- declare module 'babylonjs-viewer' {
- import { mapperManager } from 'babylonjs-viewer/configuration/mappers';
- import { viewerManager } from 'babylonjs-viewer/viewer/viewerManager';
- import { DefaultViewer } from 'babylonjs-viewer/viewer/defaultViewer';
- import { AbstractViewer } from 'babylonjs-viewer/viewer/viewer';
- import { ModelLoader } from 'babylonjs-viewer/model/modelLoader';
- import { ViewerModel, ModelState } from 'babylonjs-viewer/model/viewerModel';
- import { AnimationPlayMode, AnimationState } from 'babylonjs-viewer/model/modelAnimation';
- import 'babylonjs-loaders';
- import 'pep';
- import { InitTags } from 'babylonjs-viewer/initializer';
- export let disableInit: boolean;
- /**
- * Dispose all viewers currently registered
- */
- function disposeAll(): void;
- export { InitTags, DefaultViewer, AbstractViewer, viewerManager, mapperManager, disposeAll, ModelLoader, ViewerModel, AnimationPlayMode, AnimationState, ModelState };
- }
- declare module 'babylonjs-viewer/configuration/mappers' {
- import { ViewerConfiguration } from 'babylonjs-viewer/configuration/configuration';
- /**
- * This is the mapper's interface. Implement this function to create your own mapper and register it at the mapper manager
- */
- export interface IMapper {
- map(rawSource: any): ViewerConfiguration;
- }
- /**
- * The MapperManager manages the different implemented mappers.
- * It allows the user to register new mappers as well and use them to parse their own configuration data
- */
- export class MapperManager {
- /**
- * The default mapper is the JSON mapper.
- */
- static DefaultMapper: string;
- constructor();
- /**
- * Get a specific configuration mapper.
- *
- * @param type the name of the mapper to load
- */
- getMapper(type: string): IMapper;
- /**
- * Use this functio to register your own configuration mapper.
- * After a mapper is registered, it can be used to parse the specific type fo configuration to the standard ViewerConfiguration.
- * @param type the name of the mapper. This will be used to define the configuration type and/or to get the mapper
- * @param mapper The implemented mapper
- */
- registerMapper(type: string, mapper: IMapper): void;
- /**
- * Dispose the mapper manager and all of its mappers.
- */
- dispose(): void;
- }
- /**
- * mapperManager is a singleton of the type MapperManager.
- * The mapperManager can be disposed directly with calling mapperManager.dispose()
- * or indirectly with using BabylonViewer.disposeAll()
- */
- export let mapperManager: MapperManager;
- }
- declare module 'babylonjs-viewer/viewer/viewerManager' {
- import { Observable } from 'babylonjs';
- import { AbstractViewer } from 'babylonjs-viewer/viewer/viewer';
- /**
- * The viewer manager is the container for all viewers currently registered on this page.
- * It is possible to have more than one viewer on a single page.
- */
- export class ViewerManager {
- /**
- * A callback that will be triggered when a new viewer was added
- */
- onViewerAdded: (viewer: AbstractViewer) => void;
- /**
- * Will notify when a new viewer was added
- */
- onViewerAddedObservable: Observable<AbstractViewer>;
- /**
- * Will notify when a viewer was removed (disposed)
- */
- onViewerRemovedObservable: Observable<string>;
- constructor();
- /**
- * Adding a new viewer to the viewer manager and start tracking it.
- * @param viewer the viewer to add
- */
- addViewer(viewer: AbstractViewer): void;
- /**
- * remove a viewer from the viewer manager
- * @param viewer the viewer to remove
- */
- removeViewer(viewer: AbstractViewer): void;
- /**
- * Get a viewer by its baseId (if the container element has an ID, it is the this is. if not, a random id was assigned)
- * @param id the id of the HTMl element (or the viewer's, if none provided)
- */
- getViewerById(id: string): AbstractViewer;
- /**
- * Get a viewer using a container element
- * @param element the HTML element to search viewers associated with
- */
- getViewerByHTMLElement(element: HTMLElement): AbstractViewer | undefined;
- /**
- * Get a promise that will fullfil when this viewer was initialized.
- * Since viewer initialization and template injection is asynchronous, using the promise will guaranty that
- * you will get the viewer after everything was already configured.
- * @param id the viewer id to find
- */
- getViewerPromiseById(id: string): Promise<AbstractViewer>;
- /**
- * dispose the manager and all of its associated viewers
- */
- dispose(): void;
- }
- export let viewerManager: ViewerManager;
- }
- declare module 'babylonjs-viewer/viewer/defaultViewer' {
- import { ViewerConfiguration, ILightConfiguration } from 'babylonjs-viewer/configuration/configuration';
- import { Template } from 'babylonjs-viewer/templateManager';
- import { AbstractViewer } from 'babylonjs-viewer/viewer/viewer';
- import { Scene } from 'babylonjs';
- import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
- /**
- * The Default viewer is the default implementation of the AbstractViewer.
- * It uses the templating system to render a new canvas and controls.
- */
- export class DefaultViewer extends AbstractViewer {
- containerElement: HTMLElement;
- /**
- * Create a new default viewer
- * @param containerElement the element in which the templates will be rendered
- * @param initialConfiguration the initial configuration. Defaults to extending the default configuration
- */
- constructor(containerElement: HTMLElement, initialConfiguration?: ViewerConfiguration);
- /**
- * Overriding the AbstractViewer's _initScene fcuntion
- */
- protected _initScene(): Promise<Scene>;
- /**
- * This will be executed when the templates initialize.
- */
- protected _onTemplatesLoaded(): Promise<AbstractViewer>;
- /**
- * Preparing the container element to present the viewer
- */
- protected _prepareContainerElement(): void;
- /**
- * This function will configure the templates and update them after a model was loaded
- * It is mainly responsible to changing the title and subtitle etc'.
- * @param model the model to be used to configure the templates by
- */
- protected _configureTemplate(model: ViewerModel): void;
- /**
- * This will load a new model to the default viewer
- * overriding the AbstractViewer's loadModel.
- * The scene will automatically be cleared of the old models, if exist.
- * @param model the configuration object (or URL) to load.
- */
- loadModel(model?: any): Promise<ViewerModel>;
- /**
- * Show the overlay and the defined sub-screen.
- * Mainly used for help and errors
- * @param subScreen the name of the subScreen. Those can be defined in the configuration object
- */
- showOverlayScreen(subScreen: string): Promise<string> | Promise<Template>;
- /**
- * Hide the overlay screen.
- */
- hideOverlayScreen(): Promise<string> | Promise<Template>;
- /**
- * Show the loading screen.
- * The loading screen can be configured using the configuration object
- */
- showLoadingScreen(): Promise<string> | Promise<Template>;
- /**
- * Hide the loading screen
- */
- hideLoadingScreen(): Promise<string> | Promise<Template>;
- /**
- * An extension of the light configuration of the abstract viewer.
- * @param lightsConfiguration the light configuration to use
- * @param model the model that will be used to configure the lights (if the lights are model-dependant)
- */
- protected _configureLights(lightsConfiguration: {
- [name: string]: boolean | ILightConfiguration;
- } | undefined, model: ViewerModel): void;
- }
- }
- declare module 'babylonjs-viewer/viewer/viewer' {
- import { TemplateManager } from 'babylonjs-viewer/templateManager';
- import { ConfigurationLoader } from 'babylonjs-viewer/configuration/loader';
- import { EnvironmentHelper, SceneOptimizer, Observable, Engine, Scene, ArcRotateCamera, SceneLoaderProgressEvent, ISceneLoaderPlugin, ISceneLoaderPluginAsync } from 'babylonjs';
- import { ViewerConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, IObserversConfiguration, IModelConfiguration, ISkyboxConfiguration, IGroundConfiguration, ILightConfiguration, ICameraConfiguration } from 'babylonjs-viewer/configuration/configuration';
- import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
- import { ModelLoader } from 'babylonjs-viewer/model/modelLoader';
- /**
- * The AbstractViewr is the center of Babylon's viewer.
- * It is the basic implementation of the default viewer and is responsible of loading and showing the model and the templates
- */
- export abstract class AbstractViewer {
- containerElement: HTMLElement;
- /**
- * The corresponsing template manager of this viewer.
- */
- templateManager: TemplateManager;
- /**
- * Babylon Engine corresponding with this viewer
- */
- engine: Engine;
- /**
- * The Babylon Scene of this viewer
- */
- scene: Scene;
- /**
- * The camera used in this viewer
- */
- camera: ArcRotateCamera;
- /**
- * Babylon's scene optimizer
- */
- sceneOptimizer: SceneOptimizer;
- /**
- * The ID of this viewer. it will be generated randomly or use the HTML Element's ID.
- */
- readonly baseId: string;
- /**
- * Models displayed in this viewer.
- */
- models: Array<ViewerModel>;
- /**
- * The last loader used to load a model.
- */
- lastUsedLoader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
- /**
- * The ModelLoader instance connected with this viewer.
- */
- modelLoader: ModelLoader;
- /**
- * the viewer configuration object
- */
- protected _configuration: ViewerConfiguration;
- /**
- * Babylon's environment helper of this viewer
- */
- environmentHelper: EnvironmentHelper;
- protected _defaultHighpTextureType: number;
- protected _shadowGeneratorBias: number;
- protected _defaultPipelineTextureType: number;
- /**
- * The maximum number of shadows supported by the curent viewer
- */
- protected _maxShadows: number;
- /**
- * is this viewer disposed?
- */
- protected _isDisposed: boolean;
- /**
- * Returns a boolean representing HDR support
- */
- readonly isHdrSupported: boolean;
- /**
- * Will notify when the scene was initialized
- */
- onSceneInitObservable: Observable<Scene>;
- /**
- * will notify when the engine was initialized
- */
- onEngineInitObservable: Observable<Engine>;
- /**
- * will notify after every model load
- */
- onModelLoadedObservable: Observable<ViewerModel>;
- /**
- * will notify when any model notify of progress
- */
- onModelLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
- /**
- * will notify when any model load failed.
- */
- onModelLoadErrorObservable: Observable<{
- message: string;
- exception: any;
- }>;
- /**
- * will notify when a new loader was initialized.
- * Used mainly to know when a model starts loading.
- */
- onLoaderInitObservable: Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
- /**
- * Observers registered here will be executed when the entire load process has finished.
- */
- onInitDoneObservable: Observable<AbstractViewer>;
- /**
- * The canvas associated with this viewer
- */
- protected _canvas: HTMLCanvasElement;
- /**
- * The (single) canvas of this viewer
- */
- readonly canvas: HTMLCanvasElement;
- /**
- * registered onBeforeRender functions.
- * This functions are also registered at the native scene. The reference can be used to unregister them.
- */
- protected _registeredOnBeforeRenderFunctions: Array<() => void>;
- /**
- * The configuration loader of this viewer
- */
- protected _configurationLoader: ConfigurationLoader;
- constructor(containerElement: HTMLElement, initialConfiguration?: ViewerConfiguration);
- /**
- * get the baseId of this viewer
- */
- getBaseId(): string;
- /**
- * Do we have a canvas to render on, and is it a part of the scene
- */
- isCanvasInDOM(): boolean;
- /**
- * The resize function that will be registered with the window object
- */
- protected _resize: () => void;
- /**
- * render loop that will be executed by the engine
- */
- protected _render: () => void;
- /**
- * Update the current viewer configuration with new values.
- * Only provided information will be updated, old configuration values will be kept.
- * If this.configuration was manually changed, you can trigger this function with no parameters,
- * and the entire configuration will be updated.
- * @param newConfiguration
- */
- updateConfiguration(newConfiguration?: Partial<ViewerConfiguration>): void;
- protected _configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean): Promise<Scene> | undefined;
- /**
- * internally configure the scene using the provided configuration.
- * The scene will not be recreated, but just updated.
- * @param sceneConfig the (new) scene configuration
- */
- protected _configureScene(sceneConfig: ISceneConfiguration): void;
- /**
- * Configure the scene optimizer.
- * The existing scene optimizer will be disposed and a new one will be created.
- * @param optimizerConfig the (new) optimizer configuration
- */
- protected _configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean): void;
- /**
- * this is used to register native functions using the configuration object.
- * This will configure the observers.
- * @param observersConfiguration observers configuration
- */
- protected _configureObservers(observersConfiguration: IObserversConfiguration): void;
- /**
- * (Re) configure the camera. The camera will only be created once and from this point will only be reconfigured.
- * @param cameraConfig the new camera configuration
- * @param model optionally use the model to configure the camera.
- */
- protected _configureCamera(cameraConfig: ICameraConfiguration, model?: ViewerModel): void;
- /**
- * configure the lights.
- *
- * @param lightsConfiguration the (new) light(s) configuration
- * @param model optionally use the model to configure the camera.
- */
- protected _configureLights(lightsConfiguration?: {
- [name: string]: ILightConfiguration | boolean;
- }, model?: ViewerModel): void;
- /**
- * configure all models using the configuration.
- * @param modelConfiguration the configuration to use to reconfigure the models
- */
- protected _configureModel(modelConfiguration: Partial<IModelConfiguration>): void;
- /**
- * Dispoe the entire viewer including the scene and the engine
- */
- dispose(): void;
- /**
- * This will prepare the container element for the viewer
- */
- protected abstract _prepareContainerElement(): any;
- /**
- * This function will execute when the HTML templates finished initializing.
- * It should initialize the engine and continue execution.
- *
- * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.
- */
- protected _onTemplatesLoaded(): Promise<AbstractViewer>;
- /**
- * Initialize the engine. Retruns a promise in case async calls are needed.
- *
- * @protected
- * @returns {Promise<Engine>}
- * @memberof Viewer
- */
- protected _initEngine(): Promise<Engine>;
- /**
- * initialize the scene. Calling thsi function again will dispose the old scene, if exists.
- */
- protected _initScene(): Promise<Scene>;
- /**
- * Initialize a model loading. The returns object (a ViewerModel object) will be loaded in the background.
- * The difference between this and loadModel is that loadModel will fulfill the promise when the model finished loading.
- *
- * @param modelConfig model configuration to use when loading the model.
- * @param clearScene should the scene be cleared before loading this model
- * @returns a ViewerModel object that is not yet fully loaded.
- */
- initModel(modelConfig: IModelConfiguration, clearScene?: boolean): ViewerModel;
- /**
- * load a model using the provided configuration
- *
- * @param modelConfig the model configuration or URL to load.
- * @param clearScene Should the scene be cleared before loading the model
- * @returns a Promise the fulfills when the model finished loading successfully.
- */
- loadModel(modelConfig?: any, clearScene?: boolean): Promise<ViewerModel>;
- /**
- * initialize the environment for a specific model.
- * Per default it will use the viewer'S configuration.
- * @param model the model to use to configure the environment.
- * @returns a Promise that will resolve when the configuration is done.
- */
- protected _initEnvironment(model?: ViewerModel): Promise<Scene>;
- /**
- * Alters render settings to reduce features based on hardware feature limitations
- * @param enableHDR Allows the viewer to run in HDR mode.
- */
- protected _handleHardwareLimitations(enableHDR?: boolean): void;
- /**
- * Injects all the spectre shader in the babylon shader store
- */
- protected _injectCustomShaders(): void;
- /**
- * This will extend an object with configuration values.
- * What it practically does it take the keys from the configuration and set them on the object.
- * I the configuration is a tree, it will traverse into the tree.
- * @param object the object to extend
- * @param config the configuration object that will extend the object
- */
- protected _extendClassWithConfig(object: any, config: any): void;
- }
- }
- declare module 'babylonjs-viewer/model/modelLoader' {
- import { AbstractViewer } from "babylonjs-viewer/";
- import { IModelConfiguration } from "babylonjs-viewer/configuration/configuration";
- import { ViewerModel } from "babylonjs-viewer/model/viewerModel";
- /**
- * An instance of the class is in charge of loading the model correctly.
- * This class will continously be expended with tasks required from the specific loaders Babylon has.
- *
- * A Model loader is unique per (Abstract)Viewer. It is being generated by the viewer
- */
- export class ModelLoader {
- /**
- * Create a new Model loader
- * @param _viewer the viewer using this model loader
- */
- constructor(_viewer: AbstractViewer);
- /**
- * Load a model using predefined configuration
- * @param modelConfiguration the modelConfiguration to use to load the model
- */
- load(modelConfiguration: IModelConfiguration): ViewerModel;
- cancelLoad(model: ViewerModel): void;
- /**
- * dispose the model loader.
- * If loaders are registered and are in the middle of loading, they will be disposed and the request(s) will be cancelled.
- */
- dispose(): void;
- }
- }
- declare module 'babylonjs-viewer/model/viewerModel' {
- import { ISceneLoaderPlugin, ISceneLoaderPluginAsync, AnimationGroup, AbstractMesh, Observable, SceneLoaderProgressEvent, ParticleSystem, Skeleton, IDisposable, Nullable } from "babylonjs";
- import { IModelConfiguration } from "babylonjs-viewer/configuration/configuration";
- import { IModelAnimation } from "babylonjs-viewer/model/modelAnimation";
- import { AbstractViewer } from "babylonjs-viewer/";
- export enum ModelState {
- INIT = 0,
- LOADING = 1,
- LOADED = 2,
- CANCELED = 3,
- ERROR = 4,
- }
- /**
- * The viewer model is a container for all assets representing a sngle loaded model.
- */
- export class ViewerModel implements IDisposable {
- protected _viewer: AbstractViewer;
- /**
- * The loader used to load this model.
- */
- loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
- /**
- * the list of meshes that are a part of this model
- */
- meshes: Array<AbstractMesh>;
- /**
- * This model's root mesh (the parent of all other meshes).
- * This mesh also exist in the meshes array.
- */
- rootMesh: AbstractMesh;
- /**
- * ParticleSystems connected to this model
- */
- particleSystems: Array<ParticleSystem>;
- /**
- * Skeletons defined in this model
- */
- skeletons: Array<Skeleton>;
- /**
- * The current model animation.
- * On init, this will be undefined.
- */
- currentAnimation: IModelAnimation;
- /**
- * Observers registered here will be executed when the model is done loading
- */
- onLoadedObservable: Observable<ViewerModel>;
- /**
- * Observers registered here will be executed when the loader notified of a progress event
- */
- onLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
- /**
- * Observers registered here will be executed when the loader notified of an error.
- */
- onLoadErrorObservable: Observable<{
- message: string;
- exception: any;
- }>;
- /**
- * Observers registered here will be executed every time the model is being configured.
- * This can be used to extend the model's configuration without extending the class itself
- */
- onAfterConfigure: Observable<ViewerModel>;
- /**
- * The current model state (loaded, error, etc)
- */
- state: ModelState;
- /**
- * A loadID provided by the modelLoader, unique to ths (Abstract)Viewer instance.
- */
- loadId: number;
- constructor(_viewer: AbstractViewer, modelConfiguration: IModelConfiguration);
- /**
- * (Re-)set the model's entire configuration
- * @param newConfiguration the new configuration to replace the new one
- */
- configuration: IModelConfiguration;
- /**
- * Update the current configuration with new values.
- * Configuration will not be overwritten, but merged with the new configuration.
- * Priority is to the new configuration
- * @param newConfiguration the configuration to be merged into the current configuration;
- */
- updateConfiguration(newConfiguration: Partial<IModelConfiguration>): void;
- initAnimations(): void;
- /**
- * Add a new animation group to this model.
- * @param animationGroup the new animation group to be added
- */
- addAnimationGroup(animationGroup: AnimationGroup): void;
- /**
- * Get the ModelAnimation array
- */
- getAnimations(): Array<IModelAnimation>;
- /**
- * Get the animations' names. Using the names you can play a specific animation.
- */
- getAnimationNames(): Array<string>;
- /**
- * Get an animation by the provided name. Used mainly when playing n animation.
- * @param name the name of the animation to find
- */
- protected _getAnimationByName(name: string): Nullable<IModelAnimation>;
- /**
- * Choose an initialized animation using its name and start playing it
- * @param name the name of the animation to play
- * @returns The model aniamtion to be played.
- */
- playAnimation(name: string): IModelAnimation;
- /**
- * Dispose this model, including all of its associated assets.
- */
- dispose(): void;
- }
- }
- declare module 'babylonjs-viewer/model/modelAnimation' {
- import { AnimationGroup } from "babylonjs";
- /**
- * Animation play mode enum - is the animation looping or playing once
- */
- export enum AnimationPlayMode {
- ONCE = 0,
- LOOP = 1,
- }
- /**
- * An enum representing the current state of an animation object
- */
- export enum AnimationState {
- INIT = 0,
- PLAYING = 1,
- PAUSED = 2,
- STOPPED = 3,
- ENDED = 4,
- }
- /**
- * This interface can be implemented to define new types of ModelAnimation objects.
- */
- export interface IModelAnimation {
- /**
- * Current animation state (playing, stopped etc')
- */
- readonly state: AnimationState;
- /**
- * the name of the animation
- */
- readonly name: string;
- /**
- * Get the max numbers of frame available in the animation group
- *
- * In correlation to an arry, this would be ".length"
- */
- readonly frames: number;
- /**
- * Get the current frame playing right now.
- * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
- *
- * In correlation to an array, this would be the current index
- */
- readonly currentFrame: number;
- /**
- * Animation's FPS value
- */
- readonly fps: number;
- /**
- * Get or set the animation's speed ration (Frame-to-fps)
- */
- speedRatio: number;
- /**
- * Gets or sets the aimation's play mode.
- */
- playMode: AnimationPlayMode;
- /**
- * Start the animation
- */
- start(): any;
- /**
- * Stop the animation.
- * This will fail silently if the animation group is already stopped.
- */
- stop(): any;
- /**
- * Pause the animation
- * This will fail silently if the animation is not currently playing
- */
- pause(): any;
- /**
- * Reset this animation
- */
- reset(): any;
- /**
- * Restart the animation
- */
- restart(): any;
- /**
- * Go to a specific
- * @param frameNumber the frame number to go to
- */
- goToFrame(frameNumber: number): any;
- /**
- * Dispose this animation
- */
- dispose(): any;
- }
- /**
- * The GroupModelAnimation is an implementation of the IModelAnimation interface using BABYLON's
- * native GroupAnimation class.
- */
- export class GroupModelAnimation implements IModelAnimation {
- /**
- * Create a new GroupModelAnimation object using an AnimationGroup object
- * @param _animationGroup The aniamtion group to base the class on
- */
- constructor(_animationGroup: AnimationGroup);
- /**
- * Get the animation's name
- */
- readonly name: string;
- /**
- * Get the current animation's state
- */
- readonly state: AnimationState;
- /**
- * Sets the speed ratio to use for all animations
- */
- speedRatio: number;
- /**
- * Get the max numbers of frame available in the animation group
- *
- * In correlation to an arry, this would be ".length"
- */
- readonly frames: number;
- /**
- * Get the current frame playing right now.
- * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
- *
- * In correlation to an array, this would be the current index
- */
- readonly currentFrame: number;
- /**
- * Get the FPS value of this animation
- */
- readonly fps: number;
- /**
- * Set the play mode.
- * If the animation is played, it will continue playing at least once more, depending on the new play mode set.
- * If the animation is not set, the will be initialized and will wait for the user to start playing it.
- */
- playMode: AnimationPlayMode;
- /**
- * Reset the animation group
- */
- reset(): void;
- /**
- * Restart the animation group
- */
- restart(): void;
- /**
- *
- * @param frameNumber Go to a specific frame in the animation
- */
- goToFrame(frameNumber: number): void;
- /**
- * Start playing the animation.
- */
- start(): void;
- /**
- * Pause the animation
- */
- pause(): void;
- /**
- * Stop the animation.
- * This will fail silently if the animation group is already stopped.
- */
- stop(): void;
- /**
- * Dispose this animation object.
- */
- dispose(): void;
- }
- }
- declare module 'babylonjs-viewer/initializer' {
- /**
- * Select all HTML tags on the page that match the selector and initialize a viewer
- *
- * @param selector the selector to initialize the viewer on (default is 'babylon')
- */
- export function InitTags(selector?: string): void;
- }
- declare module 'babylonjs-viewer/configuration/configuration' {
- import { ITemplateConfiguration } from 'babylonjs-viewer/templateManager';
- export interface ViewerConfiguration {
- version?: string;
- extends?: string;
- pageUrl?: string;
- configuration?: string | {
- url?: string;
- payload?: any;
- mapper?: string;
- };
- observers?: IObserversConfiguration;
- canvasElement?: string;
- model?: IModelConfiguration | string;
- scene?: ISceneConfiguration;
- optimizer?: ISceneOptimizerConfiguration | boolean;
- camera?: ICameraConfiguration;
- skybox?: boolean | ISkyboxConfiguration;
- ground?: boolean | IGroundConfiguration;
- lights?: {
- [name: string]: boolean | ILightConfiguration;
- };
- engine?: {
- antialiasing?: boolean;
- disableResize?: boolean;
- engineOptions?: {
- [key: string]: any;
- };
- adaptiveQuality?: boolean;
- };
- templates?: {
- main: ITemplateConfiguration;
- [key: string]: ITemplateConfiguration;
- };
- customShaders?: {
- shaders?: {
- [key: string]: string;
- };
- includes?: {
- [key: string]: string;
- };
- };
- lab?: {
- flashlight?: boolean | {
- exponent?: number;
- angle?: number;
- intensity?: number;
- diffuse?: {
- r: number;
- g: number;
- b: number;
- };
- specular?: {
- r: number;
- g: number;
- b: number;
- };
- };
- hideLoadingDelay?: number;
- };
- }
- export interface IModelConfiguration {
- url?: string;
- root?: string;
- loader?: string;
- position?: {
- x: number;
- y: number;
- z: number;
- };
- rotation?: {
- x: number;
- y: number;
- z: number;
- w?: number;
- };
- scaling?: {
- x: number;
- y: number;
- z: number;
- };
- parentObjectIndex?: number;
- castShadow?: boolean;
- normalize?: boolean | {
- center?: boolean;
- unitSize?: boolean;
- parentIndex?: number;
- };
- title?: string;
- subtitle?: string;
- thumbnail?: string;
- animation?: {
- autoStart?: boolean | string;
- playOnce?: boolean;
- };
- }
- export interface ISkyboxConfiguration {
- cubeTexture?: {
- noMipMap?: boolean;
- gammaSpace?: boolean;
- url?: string | Array<string>;
- };
- color?: {
- r: number;
- g: number;
- b: number;
- };
- pbr?: boolean;
- scale?: number;
- blur?: number;
- material?: {
- imageProcessingConfiguration?: IImageProcessingConfiguration;
- [propName: string]: any;
- };
- infiniteDIstance?: boolean;
- }
- export interface IGroundConfiguration {
- size?: number;
- receiveShadows?: boolean;
- shadowLevel?: number;
- shadowOnly?: boolean;
- mirror?: boolean | {
- sizeRatio?: number;
- blurKernel?: number;
- amount?: number;
- fresnelWeight?: number;
- fallOffDistance?: number;
- textureType?: number;
- };
- texture?: string;
- color?: {
- r: number;
- g: number;
- b: number;
- };
- opacity?: number;
- material?: {
- [propName: string]: any;
- };
- }
- export interface ISceneConfiguration {
- debug?: boolean;
- autoRotate?: boolean;
- rotationSpeed?: number;
- defaultCamera?: boolean;
- defaultLight?: boolean;
- clearColor?: {
- r: number;
- g: number;
- b: number;
- a: number;
- };
- imageProcessingConfiguration?: IImageProcessingConfiguration;
- environmentTexture?: string;
- }
- export interface ISceneOptimizerConfiguration {
- targetFrameRate?: number;
- trackerDuration?: number;
- autoGeneratePriorities?: boolean;
- improvementMode?: boolean;
- degradation?: string;
- types?: {
- texture?: ISceneOptimizerParameters;
- hardwareScaling?: ISceneOptimizerParameters;
- shadow?: ISceneOptimizerParameters;
- postProcess?: ISceneOptimizerParameters;
- lensFlare?: ISceneOptimizerParameters;
- particles?: ISceneOptimizerParameters;
- renderTarget?: ISceneOptimizerParameters;
- mergeMeshes?: ISceneOptimizerParameters;
- };
- }
- export interface IObserversConfiguration {
- onEngineInit?: string;
- onSceneInit?: string;
- onModelLoaded?: string;
- }
- export interface ICameraConfiguration {
- position?: {
- x: number;
- y: number;
- z: number;
- };
- rotation?: {
- x: number;
- y: number;
- z: number;
- w: number;
- };
- fov?: number;
- fovMode?: number;
- minZ?: number;
- maxZ?: number;
- inertia?: number;
- behaviors?: {
- [name: string]: number | {
- type: number;
- [propName: string]: any;
- };
- };
- [propName: string]: any;
- }
- export interface ILightConfiguration {
- type: number;
- name?: string;
- disabled?: boolean;
- position?: {
- x: number;
- y: number;
- z: number;
- };
- target?: {
- x: number;
- y: number;
- z: number;
- };
- direction?: {
- x: number;
- y: number;
- z: number;
- };
- diffuse?: {
- r: number;
- g: number;
- b: number;
- };
- specular?: {
- r: number;
- g: number;
- b: number;
- };
- intensity?: number;
- intensityMode?: number;
- radius?: number;
- shadownEnabled?: boolean;
- shadowConfig?: {
- useBlurExponentialShadowMap?: boolean;
- useKernelBlur?: boolean;
- blurKernel?: number;
- blurScale?: number;
- minZ?: number;
- maxZ?: number;
- frustumSize?: number;
- angleScale?: number;
- [propName: string]: any;
- };
- [propName: string]: any;
- behaviors?: {
- [name: string]: number | {
- type: number;
- [propName: string]: any;
- };
- };
- }
- export interface ISceneOptimizerParameters {
- priority?: number;
- maximumSize?: number;
- step?: number;
- }
- export interface IImageProcessingConfiguration {
- colorGradingEnabled?: boolean;
- colorCurvesEnabled?: boolean;
- colorCurves?: {
- globalHue?: number;
- globalDensity?: number;
- globalSaturation?: number;
- globalExposure?: number;
- highlightsHue?: number;
- highlightsDensity?: number;
- highlightsSaturation?: number;
- highlightsExposure?: number;
- midtonesHue?: number;
- midtonesDensity?: number;
- midtonesSaturation?: number;
- midtonesExposure?: number;
- shadowsHue?: number;
- shadowsDensity?: number;
- shadowsSaturation?: number;
- shadowsExposure?: number;
- };
- colorGradingWithGreenDepth?: boolean;
- colorGradingBGR?: boolean;
- exposure?: number;
- toneMappingEnabled?: boolean;
- contrast?: number;
- vignetteEnabled?: boolean;
- vignetteStretch?: number;
- vignetteCentreX?: number;
- vignetteCentreY?: number;
- vignetteWeight?: number;
- vignetteColor?: {
- r: number;
- g: number;
- b: number;
- a?: number;
- };
- vignetteCameraFov?: number;
- vignetteBlendMode?: number;
- vignetteM?: boolean;
- applyByPostProcess?: boolean;
- isEnabled?: boolean;
- }
- }
- declare module 'babylonjs-viewer/templateManager' {
- import { Observable } from 'babylonjs';
- /**
- * A single template configuration object
- */
- export interface ITemplateConfiguration {
- location?: string;
- html?: string;
- id?: string;
- params?: {
- [key: string]: string | number | boolean | object;
- };
- events?: {
- pointerdown?: boolean | {
- [id: string]: boolean;
- };
- pointerup?: boolean | {
- [id: string]: boolean;
- };
- pointermove?: boolean | {
- [id: string]: boolean;
- };
- pointerover?: boolean | {
- [id: string]: boolean;
- };
- pointerout?: boolean | {
- [id: string]: boolean;
- };
- pointerenter?: boolean | {
- [id: string]: boolean;
- };
- pointerleave?: boolean | {
- [id: string]: boolean;
- };
- pointercancel?: boolean | {
- [id: string]: boolean;
- };
- click?: boolean | {
- [id: string]: boolean;
- };
- dragstart?: boolean | {
- [id: string]: boolean;
- };
- drop?: boolean | {
- [id: string]: boolean;
- };
- [key: string]: boolean | {
- [id: string]: boolean;
- } | undefined;
- };
- }
- /**
- * The object sent when an event is triggered
- */
- export interface EventCallback {
- event: Event;
- template: Template;
- selector: string;
- payload?: any;
- }
- /**
- * The template manager, a member of the viewer class, will manage the viewer's templates and generate the HTML.
- * The template manager managers a single viewer and can be seen as the collection of all sub-templates of the viewer.
- */
- export class TemplateManager {
- containerElement: HTMLElement;
- /**
- * Will be triggered when any template is initialized
- */
- onTemplateInit: Observable<Template>;
- /**
- * Will be triggered when any template is fully loaded
- */
- onTemplateLoaded: Observable<Template>;
- /**
- * Will be triggered when a template state changes
- */
- onTemplateStateChange: Observable<Template>;
- /**
- * Will be triggered when all templates finished loading
- */
- onAllLoaded: Observable<TemplateManager>;
- /**
- * Will be triggered when any event on any template is triggered.
- */
- onEventTriggered: Observable<EventCallback>;
- /**
- * This template manager's event manager. In charge of callback registrations to native event types
- */
- eventManager: EventManager;
- constructor(containerElement: HTMLElement);
- /**
- * Initialize the template(s) for the viewer. Called bay the Viewer class
- * @param templates the templates to be used to initialize the main template
- */
- initTemplate(templates: {
- [key: string]: ITemplateConfiguration;
- }): Promise<void>;
- /**
- * Get the canvas in the template tree.
- * There must be one and only one canvas inthe template.
- */
- getCanvas(): HTMLCanvasElement | null;
- /**
- * Get a specific template from the template tree
- * @param name the name of the template to load
- */
- getTemplate(name: string): Template | undefined;
- /**
- * Dispose the template manager
- */
- dispose(): void;
- }
- import { EventManager } from 'babylonjs-viewer/eventManager';
- /**
- * This class represents a single template in the viewer's template tree.
- * An example for a template is a single canvas, an overlay (containing sub-templates) or the navigation bar.
- * A template is injected using the template manager in the correct position.
- * The template is rendered using Handlebars and can use Handlebars' features (such as parameter injection)
- *
- * For further information please refer to the documentation page, https://doc.babylonjs.com
- */
- export class Template {
- name: string;
- /**
- * Will be triggered when the template is loaded
- */
- onLoaded: Observable<Template>;
- /**
- * will be triggered when the template is appended to the tree
- */
- onAppended: Observable<Template>;
- /**
- * Will be triggered when the template's state changed (shown, hidden)
- */
- onStateChange: Observable<Template>;
- /**
- * Will be triggered when an event is triggered on ths template.
- * The event is a native browser event (like mouse or pointer events)
- */
- onEventTriggered: Observable<EventCallback>;
- /**
- * is the template loaded?
- */
- isLoaded: boolean;
- /**
- * This is meant to be used to track the show and hide functions.
- * This is NOT (!!) a flag to check if the element is actually visible to the user.
- */
- isShown: boolean;
- /**
- * Is this template a part of the HTML tree (the template manager injected it)
- */
- isInHtmlTree: boolean;
- /**
- * The HTML element containing this template
- */
- parent: HTMLElement;
- /**
- * A promise that is fulfilled when the template finished loading.
- */
- initPromise: Promise<Template>;
- constructor(name: string, _configuration: ITemplateConfiguration);
- /**
- * Some templates have parameters (like background color for example).
- * The parameters are provided to Handlebars which in turn generates the template.
- * This function will update the template with the new parameters
- *
- * @param params the new template parameters
- */
- updateParams(params: {
- [key: string]: string | number | boolean | object;
- }): void;
- /**
- * Get the template'S configuration
- */
- readonly configuration: ITemplateConfiguration;
- /**
- * A template can be a parent element for other templates or HTML elements.
- * This function will deliver all child HTML elements of this template.
- */
- getChildElements(): Array<string>;
- /**
- * Appending the template to a parent HTML element.
- * If a parent is already set and you wish to replace the old HTML with new one, forceRemove should be true.
- * @param parent the parent to which the template is added
- * @param forceRemove if the parent already exists, shoud the template be removed from it?
- */
- appendTo(parent: HTMLElement, forceRemove?: boolean): void;
- /**
- * Show the template using the provided visibilityFunction, or natively using display: flex.
- * The provided function returns a promise that should be fullfilled when the element is shown.
- * Since it is a promise async operations are more than possible.
- * See the default viewer for an opacity example.
- * @param visibilityFunction The function to execute to show the template.
- */
- show(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
- /**
- * Hide the template using the provided visibilityFunction, or natively using display: none.
- * The provided function returns a promise that should be fullfilled when the element is hidden.
- * Since it is a promise async operations are more than possible.
- * See the default viewer for an opacity example.
- * @param visibilityFunction The function to execute to show the template.
- */
- hide(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
- /**
- * Dispose this template
- */
- dispose(): void;
- }
- }
- declare module 'babylonjs-viewer/configuration/loader' {
- import { ViewerConfiguration } from 'babylonjs-viewer/configuration/configuration';
- /**
- * The configuration loader will load the configuration object from any source and will use the defined mapper to
- * parse the object and return a conform ViewerConfiguration.
- * It is a private member of the scene.
- */
- export class ConfigurationLoader {
- constructor(_enableCache?: boolean);
- /**
- * load a configuration object that is defined in the initial configuration provided.
- * The viewer configuration can extend different types of configuration objects and have an extra configuration defined.
- *
- * @param initConfig the initial configuration that has the definitions of further configuration to load.
- * @param callback an optional callback that will be called sync, if noconfiguration needs to be loaded or configuration is payload-only
- * @returns A promise that delivers the extended viewer configuration, when done.
- */
- loadConfiguration(initConfig?: ViewerConfiguration, callback?: (config: ViewerConfiguration) => void): Promise<ViewerConfiguration>;
- /**
- * Dispose the configuration loader. This will cancel file requests, if active.
- */
- dispose(): void;
- }
- }
- declare module 'babylonjs-viewer/' {
- import { mapperManager } from 'babylonjs-viewer/configuration/mappers';
- import { viewerManager } from 'babylonjs-viewer/viewer/viewerManager';
- import { DefaultViewer } from 'babylonjs-viewer/viewer/defaultViewer';
- import { AbstractViewer } from 'babylonjs-viewer/viewer/viewer';
- import { ModelLoader } from 'babylonjs-viewer/model/modelLoader';
- import { ViewerModel, ModelState } from 'babylonjs-viewer/model/viewerModel';
- import { AnimationPlayMode, AnimationState } from 'babylonjs-viewer/model/modelAnimation';
- import 'babylonjs-loaders';
- import 'pep';
- import { InitTags } from 'babylonjs-viewer/initializer';
- export let disableInit: boolean;
- /**
- * Dispose all viewers currently registered
- */
- function disposeAll(): void;
- export { InitTags, DefaultViewer, AbstractViewer, viewerManager, mapperManager, disposeAll, ModelLoader, ViewerModel, AnimationPlayMode, AnimationState, ModelState };
- }
- declare module 'babylonjs-viewer/eventManager' {
- import { EventCallback, TemplateManager } from "babylonjs-viewer/templateManager";
- /**
- * The EventManager is in charge of registering user interctions with the viewer.
- * It is used in the TemplateManager
- */
- export class EventManager {
- constructor(_templateManager: TemplateManager);
- /**
- * Register a new callback to a specific template.
- * The best example for the usage can be found in the DefaultViewer
- *
- * @param templateName the templateName to register the event to
- * @param callback The callback to be executed
- * @param eventType the type of event to register
- * @param selector an optional selector. if not defined the parent object in the template will be selected
- */
- registerCallback(templateName: string, callback: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
- /**
- * This will remove a registered event from the defined template.
- * Each one of the variables apart from the template name are optional, but one must be provided.
- *
- * @param templateName the templateName
- * @param callback the callback to remove (optional)
- * @param eventType the event type to remove (optional)
- * @param selector the selector from which to remove the event (optional)
- */
- unregisterCallback(templateName: string, callback: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
- /**
- * Dispose the event manager
- */
- dispose(): void;
- }
- }
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