configuration.ts 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267
  1. import { ITemplateConfiguration } from './../templateManager';
  2. export interface ViewerConfiguration {
  3. // configuration version
  4. version?: string;
  5. extends?: string; // is this configuration extending an existing configuration?
  6. pageUrl?: string; // will be used for sharing and other fun stuff. This is the page showing the model (not the model's url!)
  7. configuration?: string | {
  8. url?: string;
  9. payload?: any;
  10. mapper?: string; // json (default), html, yaml, xml, etc'. if not provided, file extension will be used.
  11. };
  12. // names of functions in the window context.
  13. observers?: IObserversConfiguration;
  14. canvasElement?: string; // if there is a need to override the standard implementation - ID of HTMLCanvasElement
  15. model?: IModelConfiguration | string;
  16. scene?: ISceneConfiguration;
  17. optimizer?: ISceneOptimizerConfiguration | boolean;
  18. // at the moment, support only a single camera.
  19. camera?: ICameraConfiguration,
  20. skybox?: boolean | ISkyboxConfiguration;
  21. ground?: boolean | IGroundConfiguration;
  22. lights?: { [name: string]: boolean | ILightConfiguration },
  23. // engine configuration. optional!
  24. engine?: {
  25. antialiasing?: boolean;
  26. disableResize?: boolean;
  27. engineOptions?: { [key: string]: any };
  28. adaptiveQuality?: boolean;
  29. },
  30. //templateStructure?: ITemplateStructure,
  31. templates?: {
  32. main: ITemplateConfiguration,
  33. [key: string]: ITemplateConfiguration
  34. };
  35. customShaders?: {
  36. shaders?: {
  37. [key: string]: string;
  38. };
  39. includes?: {
  40. [key: string]: string;
  41. }
  42. }
  43. // features that are being tested.
  44. // those features' syntax will change and move out!
  45. // Don't use in production (or be ready to make the changes :) )
  46. lab?: {
  47. flashlight?: boolean | {
  48. exponent?: number;
  49. angle?: number;
  50. intensity?: number;
  51. diffuse?: { r: number, g: number, b: number };
  52. specular?: { r: number, g: number, b: number };
  53. }
  54. hideLoadingDelay?: number;
  55. }
  56. }
  57. export interface IModelConfiguration {
  58. url?: string;
  59. root?: string; //optional
  60. loader?: string; // obj, gltf?
  61. position?: { x: number, y: number, z: number };
  62. rotation?: { x: number, y: number, z: number, w?: number };
  63. scaling?: { x: number, y: number, z: number };
  64. parentObjectIndex?: number; // the index of the parent object of the model in the loaded meshes array.
  65. castShadow?: boolean;
  66. normalize?: boolean | {
  67. center?: boolean;
  68. unitSize?: boolean;
  69. parentIndex?: number;
  70. }; // shoud the model be scaled to unit-size
  71. title?: string;
  72. subtitle?: string;
  73. thumbnail?: string; // URL or data-url
  74. animation?: {
  75. autoStart?: boolean | string;
  76. playOnce?: boolean;
  77. }
  78. // [propName: string]: any; // further configuration, like title and creator
  79. }
  80. export interface ISkyboxConfiguration {
  81. cubeTexture?: {
  82. noMipMap?: boolean;
  83. gammaSpace?: boolean;
  84. url?: string | Array<string>;
  85. };
  86. color?: { r: number, g: number, b: number };
  87. pbr?: boolean; // deprecated
  88. scale?: number;
  89. blur?: number; // deprecated
  90. material?: {
  91. imageProcessingConfiguration?: IImageProcessingConfiguration;
  92. [propName: string]: any;
  93. };
  94. infiniteDIstance?: boolean;
  95. }
  96. export interface IGroundConfiguration {
  97. size?: number;
  98. receiveShadows?: boolean;
  99. shadowLevel?: number;
  100. shadowOnly?: boolean; // deprecated
  101. mirror?: boolean | {
  102. sizeRatio?: number;
  103. blurKernel?: number;
  104. amount?: number;
  105. fresnelWeight?: number;
  106. fallOffDistance?: number;
  107. textureType?: number;
  108. };
  109. texture?: string;
  110. color?: { r: number, g: number, b: number };
  111. opacity?: number;
  112. material?: { // deprecated!
  113. [propName: string]: any;
  114. };
  115. }
  116. export interface ISceneConfiguration {
  117. debug?: boolean;
  118. autoRotate?: boolean; // deprecated
  119. rotationSpeed?: number; // deprecated
  120. defaultCamera?: boolean; // deprecated
  121. defaultLight?: boolean; // deprecated
  122. clearColor?: { r: number, g: number, b: number, a: number };
  123. imageProcessingConfiguration?: IImageProcessingConfiguration;
  124. environmentTexture?: string;
  125. }
  126. export interface ISceneOptimizerConfiguration {
  127. targetFrameRate?: number;
  128. trackerDuration?: number;
  129. autoGeneratePriorities?: boolean;
  130. improvementMode?: boolean;
  131. degradation?: string; // low, moderate, high
  132. types?: {
  133. texture?: ISceneOptimizerParameters;
  134. hardwareScaling?: ISceneOptimizerParameters;
  135. shadow?: ISceneOptimizerParameters;
  136. postProcess?: ISceneOptimizerParameters;
  137. lensFlare?: ISceneOptimizerParameters;
  138. particles?: ISceneOptimizerParameters;
  139. renderTarget?: ISceneOptimizerParameters;
  140. mergeMeshes?: ISceneOptimizerParameters;
  141. }
  142. }
  143. export interface IObserversConfiguration {
  144. onEngineInit?: string;
  145. onSceneInit?: string;
  146. onModelLoaded?: string;
  147. }
  148. export interface ICameraConfiguration {
  149. position?: { x: number, y: number, z: number };
  150. rotation?: { x: number, y: number, z: number, w: number };
  151. fov?: number;
  152. fovMode?: number;
  153. minZ?: number;
  154. maxZ?: number;
  155. inertia?: number;
  156. behaviors?: {
  157. [name: string]: number | {
  158. type: number;
  159. [propName: string]: any;
  160. };
  161. };
  162. [propName: string]: any;
  163. }
  164. export interface ILightConfiguration {
  165. type: number;
  166. name?: string;
  167. disabled?: boolean;
  168. position?: { x: number, y: number, z: number };
  169. target?: { x: number, y: number, z: number };
  170. direction?: { x: number, y: number, z: number };
  171. diffuse?: { r: number, g: number, b: number };
  172. specular?: { r: number, g: number, b: number };
  173. intensity?: number;
  174. intensityMode?: number;
  175. radius?: number;
  176. shadownEnabled?: boolean; // only on specific lights!
  177. shadowConfig?: {
  178. useBlurExponentialShadowMap?: boolean;
  179. useKernelBlur?: boolean;
  180. blurKernel?: number;
  181. blurScale?: number;
  182. minZ?: number;
  183. maxZ?: number;
  184. frustumSize?: number;
  185. angleScale?: number;
  186. [propName: string]: any;
  187. }
  188. [propName: string]: any;
  189. // no behaviors for light at the moment, but allowing configuration for future reference.
  190. behaviors?: {
  191. [name: string]: number | {
  192. type: number;
  193. [propName: string]: any;
  194. };
  195. };
  196. }
  197. export interface ISceneOptimizerParameters {
  198. priority?: number;
  199. maximumSize?: number;
  200. step?: number;
  201. }
  202. export interface IImageProcessingConfiguration {
  203. colorGradingEnabled?: boolean;
  204. colorCurvesEnabled?: boolean;
  205. colorCurves?: {
  206. globalHue?: number;
  207. globalDensity?: number;
  208. globalSaturation?: number;
  209. globalExposure?: number;
  210. highlightsHue?: number;
  211. highlightsDensity?: number;
  212. highlightsSaturation?: number;
  213. highlightsExposure?: number;
  214. midtonesHue?: number;
  215. midtonesDensity?: number;
  216. midtonesSaturation?: number;
  217. midtonesExposure?: number;
  218. shadowsHue?: number;
  219. shadowsDensity?: number;
  220. shadowsSaturation?: number;
  221. shadowsExposure?: number;
  222. };
  223. colorGradingWithGreenDepth?: boolean;
  224. colorGradingBGR?: boolean;
  225. exposure?: number;
  226. toneMappingEnabled?: boolean;
  227. contrast?: number;
  228. vignetteEnabled?: boolean;
  229. vignetteStretch?: number;
  230. vignetteCentreX?: number;
  231. vignetteCentreY?: number;
  232. vignetteWeight?: number;
  233. vignetteColor?: { r: number, g: number, b: number, a?: number };
  234. vignetteCameraFov?: number;
  235. vignetteBlendMode?: number;
  236. vignetteM?: boolean;
  237. applyByPostProcess?: boolean;
  238. isEnabled?: boolean;
  239. }