babylonjs.serializers.js 7.2 KB

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  1. var BABYLON = BABYLON || (typeof require !== 'undefined' && require("babylonjs"));
  2. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  3. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  4. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  5. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  6. return c > 3 && r && Object.defineProperty(target, key, r), r;
  7. };
  8. var __extends = (this && this.__extends) || (function () {
  9. var extendStatics = Object.setPrototypeOf ||
  10. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  11. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var BABYLON;
  19. (function (BABYLON) {
  20. var OBJExport = (function () {
  21. function OBJExport() {
  22. }
  23. //Exports the geometrys of a Mesh array in .OBJ file format (text)
  24. OBJExport.OBJ = function (mesh, materials, matlibname, globalposition) {
  25. var output = [];
  26. var v = 1;
  27. if (materials) {
  28. if (!matlibname) {
  29. matlibname = 'mat';
  30. }
  31. output.push("mtllib " + matlibname + ".mtl");
  32. }
  33. for (var j = 0; j < mesh.length; j++) {
  34. output.push("g object" + j);
  35. output.push("o object_" + j);
  36. //Uses the position of the item in the scene, to the file (this back to normal in the end)
  37. if (globalposition) {
  38. var newMatrix = BABYLON.Matrix.Translation(mesh[j].position.x, mesh[j].position.y, mesh[j].position.z);
  39. var lastMatrix = BABYLON.Matrix.Translation(-(mesh[j].position.x), -(mesh[j].position.y), -(mesh[j].position.z));
  40. mesh[j].bakeTransformIntoVertices(newMatrix);
  41. }
  42. //TODO: submeshes (groups)
  43. //TODO: smoothing groups (s 1, s off);
  44. if (materials) {
  45. output.push("usemtl " + mesh[j].material.id);
  46. }
  47. var g = mesh[j].geometry;
  48. var trunkVerts = g.getVerticesData('position');
  49. var trunkNormals = g.getVerticesData('normal');
  50. var trunkUV = g.getVerticesData('uv');
  51. var trunkFaces = g.getIndices();
  52. var curV = 0;
  53. for (var i = 0; i < trunkVerts.length; i += 3) {
  54. output.push("v " + trunkVerts[i] + " " + trunkVerts[i + 1] + " " + trunkVerts[i + 2]);
  55. curV++;
  56. }
  57. for (i = 0; i < trunkNormals.length; i += 3) {
  58. output.push("vn " + trunkNormals[i] + " " + trunkNormals[i + 1] + " " + trunkNormals[i + 2]);
  59. }
  60. for (i = 0; i < trunkUV.length; i += 2) {
  61. output.push("vt " + trunkUV[i] + " " + trunkUV[i + 1]);
  62. }
  63. for (i = 0; i < trunkFaces.length; i += 3) {
  64. output.push("f " + (trunkFaces[i + 2] + v) + "/" + (trunkFaces[i + 2] + v) + "/" + (trunkFaces[i + 2] + v) +
  65. " " + (trunkFaces[i + 1] + v) + "/" + (trunkFaces[i + 1] + v) + "/" + (trunkFaces[i + 1] + v) +
  66. " " + (trunkFaces[i] + v) + "/" + (trunkFaces[i] + v) + "/" + (trunkFaces[i] + v));
  67. }
  68. //back de previous matrix, to not change the original mesh in the scene
  69. if (globalposition) {
  70. mesh[j].bakeTransformIntoVertices(lastMatrix);
  71. }
  72. v += curV;
  73. }
  74. var text = output.join("\n");
  75. return (text);
  76. };
  77. //Exports the material(s) of a mesh in .MTL file format (text)
  78. //TODO: Export the materials of mesh array
  79. OBJExport.MTL = function (mesh) {
  80. var output = [];
  81. var m = mesh.material;
  82. output.push("newmtl mat1");
  83. output.push(" Ns " + m.specularPower.toFixed(4));
  84. output.push(" Ni 1.5000");
  85. output.push(" d " + m.alpha.toFixed(4));
  86. output.push(" Tr 0.0000");
  87. output.push(" Tf 1.0000 1.0000 1.0000");
  88. output.push(" illum 2");
  89. output.push(" Ka " + m.ambientColor.r.toFixed(4) + " " + m.ambientColor.g.toFixed(4) + " " + m.ambientColor.b.toFixed(4));
  90. output.push(" Kd " + m.diffuseColor.r.toFixed(4) + " " + m.diffuseColor.g.toFixed(4) + " " + m.diffuseColor.b.toFixed(4));
  91. output.push(" Ks " + m.specularColor.r.toFixed(4) + " " + m.specularColor.g.toFixed(4) + " " + m.specularColor.b.toFixed(4));
  92. output.push(" Ke " + m.emissiveColor.r.toFixed(4) + " " + m.emissiveColor.g.toFixed(4) + " " + m.emissiveColor.b.toFixed(4));
  93. //TODO: uv scale, offset, wrap
  94. //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?
  95. var uvscale = "";
  96. if (m.ambientTexture) {
  97. output.push(" map_Ka " + uvscale + m.ambientTexture.name);
  98. }
  99. if (m.diffuseTexture) {
  100. output.push(" map_Kd " + uvscale + m.diffuseTexture.name);
  101. //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)
  102. }
  103. if (m.specularTexture) {
  104. output.push(" map_Ks " + uvscale + m.specularTexture.name);
  105. /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)
  106. if (m.useGlossinessFromSpecularMapAlpha) {
  107. output.push(" map_Ns "+uvscale + m.specularTexture.name);
  108. }
  109. */
  110. }
  111. /* TODO: emissive texture not in .MAT format (???)
  112. if (m.emissiveTexture) {
  113. output.push(" map_d "+uvscale+m.emissiveTexture.name);
  114. }
  115. */
  116. if (m.bumpTexture) {
  117. output.push(" map_bump -imfchan z " + uvscale + m.bumpTexture.name);
  118. }
  119. if (m.opacityTexture) {
  120. output.push(" map_d " + uvscale + m.opacityTexture.name);
  121. }
  122. var text = output.join("\n");
  123. return (text);
  124. };
  125. return OBJExport;
  126. }());
  127. BABYLON.OBJExport = OBJExport;
  128. })(BABYLON || (BABYLON = {}));
  129. //# sourceMappingURL=babylon.objSerializer.js.map
  130. (function universalModuleDefinition(root, factory) {
  131. if(typeof exports === 'object' && typeof module === 'object')
  132. module.exports = factory();
  133. else if(typeof define === 'function' && define.amd)
  134. define([], factory);
  135. else if(typeof exports === 'object')
  136. exports["BJSSerializers"] = factory();
  137. else {
  138. root["BABYLON"] = factory();
  139. }
  140. })(this, function() {
  141. return BABYLON;
  142. });