shadowsVertex.fx 242 B

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  1. #ifdef SHADOWS
  2. #if defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
  3. vPositionFromLight{X} = lightMatrix{X} * worldPos;
  4. vDepthMetric{X} = ((vPositionFromLight{X}.z + light{X}.depthValues.x) / (light{X}.depthValues.y));
  5. #endif
  6. #endif