morphTargetsVertexDeclaration.fx 262 B

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  1. #ifdef MORPHTARGETS
  2. attribute vec3 position{X};
  3. #ifdef MORPHTARGETS_NORMAL
  4. attribute vec3 normal{X};
  5. #endif
  6. #ifdef MORPHTARGETS_TANGENT
  7. attribute vec3 tangent{X};
  8. #endif
  9. #ifdef MORPHTARGETS_UV
  10. attribute vec2 uv_{X};
  11. #endif
  12. #endif