mixMaterial.ts 20 KB

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  1. import { Nullable } from "babylonjs/types";
  2. import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators";
  3. import { Matrix } from "babylonjs/Maths/math.vector";
  4. import { Color3 } from "babylonjs/Maths/math.color";
  5. import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
  6. import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
  7. import { Texture } from "babylonjs/Materials/Textures/texture";
  8. import { IEffectCreationOptions } from "babylonjs/Materials/effect";
  9. import { MaterialDefines } from "babylonjs/Materials/materialDefines";
  10. import { MaterialHelper } from "babylonjs/Materials/materialHelper";
  11. import { PushMaterial } from "babylonjs/Materials/pushMaterial";
  12. import { MaterialFlags } from "babylonjs/Materials/materialFlags";
  13. import { VertexBuffer } from "babylonjs/Meshes/buffer";
  14. import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
  15. import { SubMesh } from "babylonjs/Meshes/subMesh";
  16. import { Mesh } from "babylonjs/Meshes/mesh";
  17. import { Scene } from "babylonjs/scene";
  18. import { _TypeStore } from 'babylonjs/Misc/typeStore';
  19. import "./mix.fragment";
  20. import "./mix.vertex";
  21. import { EffectFallbacks } from 'babylonjs/Materials/effectFallbacks';
  22. class MixMaterialDefines extends MaterialDefines {
  23. public DIFFUSE = false;
  24. public CLIPPLANE = false;
  25. public CLIPPLANE2 = false;
  26. public CLIPPLANE3 = false;
  27. public CLIPPLANE4 = false;
  28. public CLIPPLANE5 = false;
  29. public CLIPPLANE6 = false;
  30. public ALPHATEST = false;
  31. public DEPTHPREPASS = false;
  32. public POINTSIZE = false;
  33. public FOG = false;
  34. public SPECULARTERM = false;
  35. public NORMAL = false;
  36. public UV1 = false;
  37. public UV2 = false;
  38. public VERTEXCOLOR = false;
  39. public VERTEXALPHA = false;
  40. public NUM_BONE_INFLUENCERS = 0;
  41. public BonesPerMesh = 0;
  42. public INSTANCES = false;
  43. public MIXMAP2 = false;
  44. constructor() {
  45. super();
  46. this.rebuild();
  47. }
  48. }
  49. export class MixMaterial extends PushMaterial {
  50. /**
  51. * Mix textures
  52. */
  53. @serializeAsTexture("mixTexture1")
  54. private _mixTexture1: BaseTexture;
  55. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  56. public mixTexture1: BaseTexture;
  57. @serializeAsTexture("mixTexture2")
  58. private _mixTexture2: BaseTexture;
  59. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  60. public mixTexture2: BaseTexture;
  61. /**
  62. * Diffuse textures
  63. */
  64. @serializeAsTexture("diffuseTexture1")
  65. private _diffuseTexture1: Texture;
  66. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  67. public diffuseTexture1: Texture;
  68. @serializeAsTexture("diffuseTexture2")
  69. private _diffuseTexture2: Texture;
  70. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  71. public diffuseTexture2: Texture;
  72. @serializeAsTexture("diffuseTexture3")
  73. private _diffuseTexture3: Texture;
  74. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  75. public diffuseTexture3: Texture;
  76. @serializeAsTexture("diffuseTexture4")
  77. private _diffuseTexture4: Texture;
  78. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  79. public diffuseTexture4: Texture;
  80. @serializeAsTexture("diffuseTexture1")
  81. private _diffuseTexture5: Texture;
  82. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  83. public diffuseTexture5: Texture;
  84. @serializeAsTexture("diffuseTexture2")
  85. private _diffuseTexture6: Texture;
  86. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  87. public diffuseTexture6: Texture;
  88. @serializeAsTexture("diffuseTexture3")
  89. private _diffuseTexture7: Texture;
  90. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  91. public diffuseTexture7: Texture;
  92. @serializeAsTexture("diffuseTexture4")
  93. private _diffuseTexture8: Texture;
  94. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  95. public diffuseTexture8: Texture;
  96. /**
  97. * Uniforms
  98. */
  99. @serializeAsColor3()
  100. public diffuseColor = new Color3(1, 1, 1);
  101. @serializeAsColor3()
  102. public specularColor = new Color3(0, 0, 0);
  103. @serialize()
  104. public specularPower = 64;
  105. @serialize("disableLighting")
  106. private _disableLighting = false;
  107. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  108. public disableLighting: boolean;
  109. @serialize("maxSimultaneousLights")
  110. private _maxSimultaneousLights = 4;
  111. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  112. public maxSimultaneousLights: number;
  113. private _renderId: number;
  114. constructor(name: string, scene: Scene) {
  115. super(name, scene);
  116. }
  117. public needAlphaBlending(): boolean {
  118. return (this.alpha < 1.0);
  119. }
  120. public needAlphaTesting(): boolean {
  121. return false;
  122. }
  123. public getAlphaTestTexture(): Nullable<BaseTexture> {
  124. return null;
  125. }
  126. // Methods
  127. public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
  128. if (this.isFrozen) {
  129. if (this._wasPreviouslyReady && subMesh.effect) {
  130. return true;
  131. }
  132. }
  133. if (!subMesh._materialDefines) {
  134. subMesh._materialDefines = new MixMaterialDefines();
  135. }
  136. var defines = <MixMaterialDefines>subMesh._materialDefines;
  137. var scene = this.getScene();
  138. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  139. if (this._renderId === scene.getRenderId()) {
  140. return true;
  141. }
  142. }
  143. var engine = scene.getEngine();
  144. // Textures
  145. if (scene.texturesEnabled) {
  146. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  147. return false;
  148. }
  149. defines._needUVs = true;
  150. if (MaterialFlags.DiffuseTextureEnabled) {
  151. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  152. return false;
  153. }
  154. defines.DIFFUSE = true;
  155. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  156. return false;
  157. }
  158. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  159. return false;
  160. }
  161. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  162. return false;
  163. }
  164. if (this._mixTexture2) {
  165. if (!this._mixTexture2.isReady()) {
  166. return false;
  167. }
  168. defines.MIXMAP2 = true;
  169. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  170. return false;
  171. }
  172. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  173. return false;
  174. }
  175. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  176. return false;
  177. }
  178. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  179. return false;
  180. }
  181. }
  182. }
  183. }
  184. // Misc.
  185. MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  186. // Lights
  187. defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  188. // Values that need to be evaluated on every frame
  189. MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  190. // Attribs
  191. MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
  192. // Get correct effect
  193. if (defines.isDirty) {
  194. defines.markAsProcessed();
  195. scene.resetCachedMaterial();
  196. // Fallbacks
  197. var fallbacks = new EffectFallbacks();
  198. if (defines.FOG) {
  199. fallbacks.addFallback(1, "FOG");
  200. }
  201. MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  202. if (defines.NUM_BONE_INFLUENCERS > 0) {
  203. fallbacks.addCPUSkinningFallback(0, mesh);
  204. }
  205. //Attributes
  206. var attribs = [VertexBuffer.PositionKind];
  207. if (defines.NORMAL) {
  208. attribs.push(VertexBuffer.NormalKind);
  209. }
  210. if (defines.UV1) {
  211. attribs.push(VertexBuffer.UVKind);
  212. }
  213. if (defines.UV2) {
  214. attribs.push(VertexBuffer.UV2Kind);
  215. }
  216. if (defines.VERTEXCOLOR) {
  217. attribs.push(VertexBuffer.ColorKind);
  218. }
  219. MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  220. MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  221. // Legacy browser patch
  222. var shaderName = "mix";
  223. var join = defines.toString();
  224. var uniforms = [
  225. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  226. "vFogInfos", "vFogColor", "pointSize",
  227. "vTextureInfos",
  228. "mBones",
  229. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  230. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  231. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  232. ];
  233. var samplers = [
  234. "mixMap1Sampler", "mixMap2Sampler",
  235. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  236. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  237. ];
  238. var uniformBuffers = new Array<string>();
  239. MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{
  240. uniformsNames: uniforms,
  241. uniformBuffersNames: uniformBuffers,
  242. samplers: samplers,
  243. defines: defines,
  244. maxSimultaneousLights: this.maxSimultaneousLights
  245. });
  246. subMesh.setEffect(scene.getEngine().createEffect(shaderName,
  247. <IEffectCreationOptions>{
  248. attributes: attribs,
  249. uniformsNames: uniforms,
  250. uniformBuffersNames: uniformBuffers,
  251. samplers: samplers,
  252. defines: join,
  253. fallbacks: fallbacks,
  254. onCompiled: this.onCompiled,
  255. onError: this.onError,
  256. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  257. }, engine), defines);
  258. }
  259. if (!subMesh.effect || !subMesh.effect.isReady()) {
  260. return false;
  261. }
  262. this._renderId = scene.getRenderId();
  263. this._wasPreviouslyReady = true;
  264. return true;
  265. }
  266. public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
  267. var scene = this.getScene();
  268. var defines = <MixMaterialDefines>subMesh._materialDefines;
  269. if (!defines) {
  270. return;
  271. }
  272. var effect = subMesh.effect;
  273. if (!effect) {
  274. return;
  275. }
  276. this._activeEffect = effect;
  277. // Matrices
  278. this.bindOnlyWorldMatrix(world);
  279. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  280. // Bones
  281. MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
  282. if (this._mustRebind(scene, effect)) {
  283. // Textures
  284. if (this._mixTexture1) {
  285. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  286. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  287. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  288. if (MaterialFlags.DiffuseTextureEnabled) {
  289. if (this._diffuseTexture1) {
  290. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  291. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  292. }
  293. if (this._diffuseTexture2) {
  294. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  295. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  296. }
  297. if (this._diffuseTexture3) {
  298. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  299. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  300. }
  301. if (this._diffuseTexture4) {
  302. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  303. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  304. }
  305. }
  306. }
  307. if (this._mixTexture2) {
  308. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  309. if (MaterialFlags.DiffuseTextureEnabled) {
  310. if (this._diffuseTexture5) {
  311. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  312. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  313. }
  314. if (this._diffuseTexture6) {
  315. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  316. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  317. }
  318. if (this._diffuseTexture7) {
  319. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  320. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  321. }
  322. if (this._diffuseTexture8) {
  323. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  324. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  325. }
  326. }
  327. }
  328. // Clip plane
  329. MaterialHelper.BindClipPlane(this._activeEffect, scene);
  330. // Point size
  331. if (this.pointsCloud) {
  332. this._activeEffect.setFloat("pointSize", this.pointSize);
  333. }
  334. MaterialHelper.BindEyePosition(effect, scene);
  335. }
  336. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  337. if (defines.SPECULARTERM) {
  338. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  339. }
  340. if (scene.lightsEnabled && !this.disableLighting) {
  341. MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  342. }
  343. // View
  344. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
  345. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  346. }
  347. // Fog
  348. MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  349. this._afterBind(mesh, this._activeEffect);
  350. }
  351. public getAnimatables(): IAnimatable[] {
  352. var results = [];
  353. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  354. results.push(this._mixTexture1);
  355. }
  356. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  357. results.push(this._mixTexture2);
  358. }
  359. return results;
  360. }
  361. public getActiveTextures(): BaseTexture[] {
  362. var activeTextures = super.getActiveTextures();
  363. // Mix map 1
  364. if (this._mixTexture1) {
  365. activeTextures.push(this._mixTexture1);
  366. }
  367. if (this._diffuseTexture1) {
  368. activeTextures.push(this._diffuseTexture1);
  369. }
  370. if (this._diffuseTexture2) {
  371. activeTextures.push(this._diffuseTexture2);
  372. }
  373. if (this._diffuseTexture3) {
  374. activeTextures.push(this._diffuseTexture3);
  375. }
  376. if (this._diffuseTexture4) {
  377. activeTextures.push(this._diffuseTexture4);
  378. }
  379. // Mix map 2
  380. if (this._mixTexture2) {
  381. activeTextures.push(this._mixTexture2);
  382. }
  383. if (this._diffuseTexture5) {
  384. activeTextures.push(this._diffuseTexture5);
  385. }
  386. if (this._diffuseTexture6) {
  387. activeTextures.push(this._diffuseTexture6);
  388. }
  389. if (this._diffuseTexture7) {
  390. activeTextures.push(this._diffuseTexture7);
  391. }
  392. if (this._diffuseTexture8) {
  393. activeTextures.push(this._diffuseTexture8);
  394. }
  395. return activeTextures;
  396. }
  397. public hasTexture(texture: BaseTexture): boolean {
  398. if (super.hasTexture(texture)) {
  399. return true;
  400. }
  401. // Mix map 1
  402. if (this._mixTexture1 === texture) {
  403. return true;
  404. }
  405. if (this._diffuseTexture1 === texture) {
  406. return true;
  407. }
  408. if (this._diffuseTexture2 === texture) {
  409. return true;
  410. }
  411. if (this._diffuseTexture3 === texture) {
  412. return true;
  413. }
  414. if (this._diffuseTexture4 === texture) {
  415. return true;
  416. }
  417. // Mix map 2
  418. if (this._mixTexture2 === texture) {
  419. return true;
  420. }
  421. if (this._diffuseTexture5 === texture) {
  422. return true;
  423. }
  424. if (this._diffuseTexture6 === texture) {
  425. return true;
  426. }
  427. if (this._diffuseTexture7 === texture) {
  428. return true;
  429. }
  430. if (this._diffuseTexture8 === texture) {
  431. return true;
  432. }
  433. return false;
  434. }
  435. public dispose(forceDisposeEffect?: boolean): void {
  436. if (this._mixTexture1) {
  437. this._mixTexture1.dispose();
  438. }
  439. super.dispose(forceDisposeEffect);
  440. }
  441. public clone(name: string): MixMaterial {
  442. return SerializationHelper.Clone(() => new MixMaterial(name, this.getScene()), this);
  443. }
  444. public serialize(): any {
  445. var serializationObject = SerializationHelper.Serialize(this);
  446. serializationObject.customType = "BABYLON.MixMaterial";
  447. return serializationObject;
  448. }
  449. public getClassName(): string {
  450. return "MixMaterial";
  451. }
  452. // Statics
  453. public static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial {
  454. return SerializationHelper.Parse(() => new MixMaterial(source.name, scene), source, scene, rootUrl);
  455. }
  456. }
  457. _TypeStore.RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;