config.json 25 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Basis loader",
  6. "playgroundId": "#4RN0VF#0",
  7. "referenceImage": "basis.png"
  8. },
  9. {
  10. "title": "Unindexed mesh",
  11. "playgroundId": "#4IHSY2#0",
  12. "referenceImage": "unindexedmesh.png"
  13. },
  14. {
  15. "title": "LOD + Billboards + Instances",
  16. "playgroundId": "#UAIZCS#0",
  17. "referenceImage": "lodbillboardinstances.png"
  18. },
  19. {
  20. "title": "Nested BBG",
  21. "playgroundId": "#ZG0C8B#1",
  22. "referenceImage": "nested_BBG.png"
  23. },
  24. {
  25. "title": "Weighted animations",
  26. "playgroundId": "#LL5BIQ#72",
  27. "renderCount": 50,
  28. "referenceImage": "weighted animations.png"
  29. },
  30. {
  31. "title": "Anisotropic",
  32. "playgroundId": "#MAXCNU#1",
  33. "referenceImage": "anisotropic.png"
  34. },
  35. {
  36. "title": "Clear Coat",
  37. "playgroundId": "#YACNQS#2",
  38. "referenceImage": "clearCoat.png"
  39. },
  40. {
  41. "title": "GUI Transform StackPanel",
  42. "playgroundId": "#BS60AB#0",
  43. "referenceImage": "TransformStackPanel.png"
  44. },
  45. {
  46. "title": "GUI StackPanel",
  47. "playgroundId": "#LLVZ90#0",
  48. "referenceImage": "StackPanel.png"
  49. },
  50. {
  51. "title": "Camera rig",
  52. "playgroundId": "#ATL1CS#9",
  53. "referenceImage": "cameraRig.png"
  54. },
  55. {
  56. "title": "XR camera container rotation",
  57. "playgroundId": "#JV98QW#5",
  58. "referenceImage": "xrCameraContainerRotation.png",
  59. "excludeFromAutomaticTesting": true
  60. },
  61. {
  62. "title": "Sliders",
  63. "playgroundId": "#HATGQZ#3",
  64. "referenceImage": "Sliders.png",
  65. "excludeFromAutomaticTesting": true
  66. },
  67. {
  68. "title": "Pointers",
  69. "playgroundId": "#1GLEJK#5",
  70. "referenceImage": "pointers.png",
  71. "excludeFromAutomaticTesting": true
  72. },
  73. {
  74. "title": "LineEdgesRenderer",
  75. "playgroundId": "#T90MQ4#1",
  76. "renderCount": 50,
  77. "referenceImage": "LineEdgesRenderer.png"
  78. },
  79. {
  80. "title": "Solid particle system",
  81. "playgroundId": "#WCDZS#92",
  82. "renderCount": 150,
  83. "referenceImage": "sps.png"
  84. },
  85. {
  86. "title": "Simulate pointer",
  87. "playgroundId": "#8MGKWK#78",
  88. "referenceImage": "simulatePointer.png"
  89. },
  90. {
  91. "title": "Color Grading",
  92. "playgroundId": "#8EDB5N#2",
  93. "referenceImage": "colorGrading.png"
  94. },
  95. {
  96. "title": "Ribbon morphing",
  97. "playgroundId": "#ACKC2#1",
  98. "renderCount": 50,
  99. "referenceImage": "ribbon morphing.png"
  100. },
  101. {
  102. "title": "Clip planes",
  103. "playgroundId": "#Y6W087#0",
  104. "referenceImage": "clipplanes.png"
  105. },
  106. {
  107. "title": "ShadowOnlyMaterial",
  108. "playgroundId": "#1KF7V1#18",
  109. "referenceImage": "shadowOnlyMaterial.png"
  110. },
  111. {
  112. "title": "Gizmos",
  113. "playgroundId": "#8GY6J8#48",
  114. "renderCount": 50,
  115. "referenceImage": "Gizmos.png"
  116. },
  117. {
  118. "title": "GUI3D SpherePanel",
  119. "playgroundId": "#HB4C01#9",
  120. "renderCount": 50,
  121. "referenceImage": "spherepanel.png"
  122. },
  123. {
  124. "title": "Particle Helper",
  125. "playgroundId": "#1VGT5D#2",
  126. "renderCount": 50,
  127. "referenceImage": "particle_helper.png"
  128. },
  129. {
  130. "title": "Chibi Rex",
  131. "playgroundId": "#QATUCH#11",
  132. "renderCount": 50,
  133. "referenceImage": "chibi_rex.png"
  134. },
  135. {
  136. "title": "Yeti",
  137. "playgroundId": "#QATUCH#3",
  138. "renderCount": 150,
  139. "referenceImage": "yeti.png"
  140. },
  141. {
  142. "title": "Sponza",
  143. "sceneFolder": "/Scenes/Sponza/",
  144. "sceneFilename": "Sponza.babylon",
  145. "referenceImage": "Sponza.png"
  146. },
  147. {
  148. "title": "Windows cafe",
  149. "sceneFolder": "/Scenes/WCafe/",
  150. "sceneFilename": "WCafe.babylon",
  151. "referenceImage": "WCafe.png"
  152. },
  153. {
  154. "title": "Espilit",
  155. "sceneFolder": "/Scenes/Espilit/",
  156. "sceneFilename": "espilit.babylon",
  157. "referenceImage": "Espilit.png"
  158. },
  159. {
  160. "title": "The car",
  161. "sceneFolder": "/Scenes/TheCar/",
  162. "sceneFilename": "TheCar.binary.babylon",
  163. "referenceImage": "TheCar.png"
  164. },
  165. {
  166. "title": "Viper",
  167. "sceneFolder": "/Scenes/Viper/",
  168. "sceneFilename": "Viper.babylon",
  169. "referenceImage": "Viper.png"
  170. },
  171. {
  172. "title": "Retail",
  173. "sceneFolder": "/Scenes/Retail/",
  174. "sceneFilename": "Retail.babylon",
  175. "referenceImage": "retail.png"
  176. },
  177. {
  178. "title": "Hill Valley",
  179. "sceneFolder": "/Scenes/hillvalley/",
  180. "sceneFilename": "HillValley.incremental.babylon",
  181. "referenceImage": "Hillvalley.png"
  182. },
  183. {
  184. "title": "Heart",
  185. "sceneFolder": "/Scenes/Heart/",
  186. "sceneFilename": "Heart.babylon",
  187. "referenceImage": "Heart.png"
  188. },
  189. {
  190. "title": "Mansion",
  191. "sceneFolder": "/Scenes/Mansion/",
  192. "sceneFilename": "Mansion.babylon",
  193. "referenceImage": "mansion.png",
  194. "excludeFromAutomaticTesting": true
  195. },
  196. {
  197. "title": "SpaceDeK",
  198. "sceneFolder": "/Scenes/SpaceDek/",
  199. "sceneFilename": "SpaceDek.babylon",
  200. "referenceImage": "SpaceDeK.png"
  201. },
  202. {
  203. "title": "Flat2009",
  204. "sceneFolder": "/Scenes/Flat2009/",
  205. "sceneFilename": "Flat2009.babylon",
  206. "referenceImage": "Flat2009.png"
  207. },
  208. {
  209. "title": "CSG",
  210. "scriptToRun": "/Demos/CSG/csg.js",
  211. "functionToCall": "CreateCSGTestScene",
  212. "referenceImage": "csg.png"
  213. },
  214. {
  215. "title": "Charting",
  216. "renderCount": 20,
  217. "scriptToRun": "/Demos/Charting/charting.js",
  218. "functionToCall": "CreateChartingTestScene",
  219. "referenceImage": "charting.png"
  220. },
  221. {
  222. "title": "Fog",
  223. "scriptToRun": "/Demos/Fog/fog.js",
  224. "functionToCall": "CreateFogScene",
  225. "referenceImage": "fog.png"
  226. },
  227. {
  228. "title": "Polygon",
  229. "scriptToRun": "/Demos/Polygon/polygon.js",
  230. "functionToCall": "CreatePolygonScene",
  231. "referenceImage": "polygon.png"
  232. },
  233. {
  234. "title": "Soft Shadows",
  235. "playgroundId": "#0YYQ3N#0",
  236. "referenceImage": "softShadows.png"
  237. },
  238. {
  239. "title": "Fresnel",
  240. "playgroundId": "#603JUZ#1",
  241. "referenceImage": "fresnel.png"
  242. },
  243. {
  244. "title": "Highlights",
  245. "scriptToRun": "/Demos/Highlights/highlights.js",
  246. "functionToCall": "CreateHighlightsScene",
  247. "referenceImage": "highlights.png",
  248. "rootPath": "/Demos/Highlights/",
  249. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  250. },
  251. {
  252. "title": "Lines",
  253. "scriptToRun": "/Demos/Lines/lines.js",
  254. "functionToCall": "CreateLinesTestScene",
  255. "referenceImage": "lines.png",
  256. "replace": "updateVerticesDataDirectly, updateVerticesData"
  257. },
  258. {
  259. "title": "Bones",
  260. "scriptToRun": "/Demos/Bones/bones.js",
  261. "functionToCall": "CreateBonesTestScene",
  262. "referenceImage": "bones.png",
  263. "replace": "Dude.babylon, dude.babylon"
  264. },
  265. {
  266. "title": "LOD",
  267. "renderCount": 10,
  268. "scriptToRun": "/Demos/LOD/lod.js",
  269. "functionToCall": "CreateLODTestScene",
  270. "referenceImage": "lod.png"
  271. },
  272. {
  273. "title": "Lens",
  274. "scriptToRun": "/Demos/Lens/lensFlares.js",
  275. "functionToCall": "CreateLensFlaresTestScene",
  276. "referenceImage": "lens.png",
  277. "rootPath": "/Demos/Lens/",
  278. "replaceUrl": "lens4.png, lens5.png"
  279. },
  280. {
  281. "title": "Self shadowing",
  282. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  283. "functionToCall": "CreateShadowsTestScene",
  284. "referenceImage": "selfShadowing.png"
  285. },
  286. {
  287. "title": "Advanced shadows",
  288. "renderCount": 20,
  289. "playgroundId": "#SLV8LW#0",
  290. "referenceImage": "advancedShadows.png"
  291. },
  292. {
  293. "title": "point light shadows",
  294. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  295. "functionToCall": "CreatePointLightShadowScene",
  296. "referenceImage": "pointLightShadows.png",
  297. "replace": "/ground, /Ground"
  298. },
  299. {
  300. "title": "Displacement map",
  301. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  302. "functionToCall": "CreateDisplacementTestScene",
  303. "referenceImage": "displacementMap.png",
  304. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  305. },
  306. {
  307. "title": "Normals",
  308. "playgroundId": "#WXKLLJ#2",
  309. "referenceImage": "normals.png"
  310. },
  311. {
  312. "title": "Custom render target",
  313. "renderCount": 20,
  314. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  315. "functionToCall": "CreateCustomRenderTargetTestScene",
  316. "referenceImage": "customRTT.png"
  317. },
  318. {
  319. "title": "Draco Mesh Compression",
  320. "playgroundId": "#22MFU2#4",
  321. "referenceImage": "draco.png"
  322. },
  323. {
  324. "title": "GLTF Normals",
  325. "playgroundId": "#SMEAEB#0",
  326. "referenceImage": "gltfnormals.png"
  327. },
  328. {
  329. "title": "GLTF Animation Node",
  330. "playgroundId": "#DS8AA7#18",
  331. "replace": "__folder__, Animation_Node, __page__, 0",
  332. "referenceImage": "gltfAnimationNode.png"
  333. },
  334. {
  335. "title": "GLTF Animation Node Misc",
  336. "playgroundId": "#DS8AA7#18",
  337. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  338. "referenceImage": "gltfAnimationNodeMisc.png"
  339. },
  340. {
  341. "title": "GLTF Animation Skin (0)",
  342. "playgroundId": "#DS8AA7#18",
  343. "replace": "__folder__, Animation_Skin, __page__, 0",
  344. "referenceImage": "gltfAnimationSkin0.png"
  345. },
  346. {
  347. "title": "GLTF Animation Skin (1)",
  348. "playgroundId": "#DS8AA7#18",
  349. "replace": "__folder__, Animation_Skin, __page__, 1",
  350. "referenceImage": "gltfAnimationSkin1.png"
  351. },
  352. {
  353. "title": "GLTF Animation Skin Type",
  354. "playgroundId": "#DS8AA7#18",
  355. "replace": "__folder__, Animation_SkinType, __page__, 0",
  356. "referenceImage": "gltfAnimationSkinType.png"
  357. },
  358. {
  359. "title": "GLTF Buffer Interleaved",
  360. "playgroundId": "#DS8AA7#18",
  361. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  362. "referenceImage": "gltfBufferInterleaved.png"
  363. },
  364. {
  365. "title": "GLTF Material",
  366. "playgroundId": "#DS8AA7#18",
  367. "replace": "__folder__, Material, __page__, 0",
  368. "referenceImage": "gltfMaterial.png"
  369. },
  370. {
  371. "title": "GLTF Material Alpha Blend",
  372. "playgroundId": "#DS8AA7#18",
  373. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  374. "referenceImage": "gltfMaterialAlphaBlend.png"
  375. },
  376. {
  377. "title": "GLTF Material Alpha Mask",
  378. "playgroundId": "#DS8AA7#18",
  379. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  380. "referenceImage": "gltfMaterialAlphaMask.png"
  381. },
  382. {
  383. "title": "GLTF Material Double Sided (Front)",
  384. "playgroundId": "#DS8AA7#18",
  385. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  386. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  387. },
  388. {
  389. "title": "GLTF Material Double Sided (Back)",
  390. "playgroundId": "#DS8AA7#18",
  391. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  392. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  393. },
  394. {
  395. "title": "GLTF Material Metallic Roughness (0)",
  396. "playgroundId": "#DS8AA7#18",
  397. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  398. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  399. },
  400. {
  401. "title": "GLTF Material Metallic Roughness (1)",
  402. "playgroundId": "#DS8AA7#18",
  403. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  404. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  405. },
  406. {
  407. "title": "GLTF Material Mixed",
  408. "playgroundId": "#DS8AA7#18",
  409. "replace": "__folder__, Material_Mixed, __page__, 0",
  410. "referenceImage": "gltfMaterialMixed.png"
  411. },
  412. {
  413. "title": "GLTF Material Specular Glossiness (0)",
  414. "playgroundId": "#DS8AA7#18",
  415. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  416. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  417. },
  418. {
  419. "title": "GLTF Material Specular Glossiness (1)",
  420. "playgroundId": "#DS8AA7#18",
  421. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  422. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  423. },
  424. {
  425. "title": "GLTF Mesh Primitive Attribute",
  426. "playgroundId": "#DS8AA7#18",
  427. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  428. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  429. },
  430. {
  431. "title": "GLTF Mesh Primitive Mode (0)",
  432. "playgroundId": "#DS8AA7#18",
  433. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  434. "referenceImage": "gltfMeshPrimitiveMode0.png"
  435. },
  436. {
  437. "title": "GLTF Mesh Primitive Mode (1)",
  438. "playgroundId": "#DS8AA7#18",
  439. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  440. "referenceImage": "gltfMeshPrimitiveMode1.png"
  441. },
  442. {
  443. "title": "GLTF Mesh Primitive Vertex Color",
  444. "playgroundId": "#DS8AA7#18",
  445. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  446. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  447. },
  448. {
  449. "title": "GLTF Mesh Primitives",
  450. "playgroundId": "#DS8AA7#18",
  451. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  452. "referenceImage": "gltfMeshPrimitives.png"
  453. },
  454. {
  455. "title": "GLTF Mesh Primitives UV (0)",
  456. "playgroundId": "#DS8AA7#18",
  457. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  458. "referenceImage": "gltfMeshPrimitivesUV0.png"
  459. },
  460. {
  461. "title": "GLTF Mesh Primitives UV (1)",
  462. "playgroundId": "#DS8AA7#18",
  463. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  464. "referenceImage": "gltfMeshPrimitivesUV1.png"
  465. },
  466. {
  467. "title": "GLTF Node Attribute (0)",
  468. "playgroundId": "#DS8AA7#18",
  469. "replace": "__folder__, Node_Attribute, __page__, 0",
  470. "referenceImage": "gltfNodeAttribute0.png"
  471. },
  472. {
  473. "title": "GLTF Node Attribute (1)",
  474. "playgroundId": "#DS8AA7#18",
  475. "replace": "__folder__, Node_Attribute, __page__, 1",
  476. "referenceImage": "gltfNodeAttribute1.png"
  477. },
  478. {
  479. "title": "GLTF Node NegativeScale (0)",
  480. "playgroundId": "#DS8AA7#18",
  481. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  482. "referenceImage": "gltfNodeNegativeScale0.png"
  483. },
  484. {
  485. "title": "GLTF Node NegativeScale (1)",
  486. "playgroundId": "#DS8AA7#18",
  487. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  488. "referenceImage": "gltfNodeNegativeScale1.png"
  489. },
  490. {
  491. "title": "GLTF Texture Sampler (0)",
  492. "playgroundId": "#DS8AA7#18",
  493. "replace": "__folder__, Texture_Sampler, __page__, 0",
  494. "referenceImage": "gltfTextureSampler0.png"
  495. },
  496. {
  497. "title": "GLTF Texture Sampler (1)",
  498. "playgroundId": "#DS8AA7#18",
  499. "replace": "__folder__, Texture_Sampler, __page__, 1",
  500. "referenceImage": "gltfTextureSampler1.png"
  501. },
  502. {
  503. "title": "GLTF Serializer with Negative World Matrix",
  504. "playgroundId": "#KX53VK#27",
  505. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  506. },
  507. {
  508. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  509. "playgroundId": "#KX53VK#27",
  510. "replace": "useRightHandedSystem = false, useRightHandedSystem = true",
  511. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  512. },
  513. {
  514. "title": "GLTF Buggy with Draco Mesh Compression",
  515. "playgroundId": "#JNW207#1",
  516. "referenceImage": "gltfBuggyDraco.png"
  517. },
  518. {
  519. "title": "GLTF BoomBox with Unlit Material",
  520. "playgroundId": "#GYM97C#2",
  521. "referenceImage": "gltfUnlit.png"
  522. },
  523. {
  524. "title": "GLTF Extension KHR_texture_transform",
  525. "playgroundId": "#RNT7K4#2",
  526. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  527. },
  528. {
  529. "title": "Asset Containers",
  530. "playgroundId": "#P3U079#19",
  531. "referenceImage": "assetContainer.png"
  532. },
  533. {
  534. "title": "Enable disable post process",
  535. "playgroundId": "#1VI6WV#19",
  536. "renderCount": 50,
  537. "referenceImage": "enableDisablePostProcess.png"
  538. },
  539. {
  540. "title": "Sharpen",
  541. "playgroundId": "#NAW8EA#1",
  542. "renderCount": 20,
  543. "referenceImage": "sharpen.png"
  544. },
  545. {
  546. "title": "Depth of field",
  547. "playgroundId": "#IDSQK2#53",
  548. "renderCount": 20,
  549. "referenceImage": "depthOfField.png"
  550. },
  551. {
  552. "title": "Chromatic aberration",
  553. "playgroundId": "#NAW8EA#0",
  554. "renderCount": 20,
  555. "referenceImage": "chromaticAberration.png"
  556. },
  557. {
  558. "title": "Default pipeline",
  559. "playgroundId": "#NAW8EA#6",
  560. "renderCount": 20,
  561. "referenceImage": "defaultPipeline.png"
  562. },
  563. {
  564. "title": "Kernel Blur",
  565. "playgroundId": "#Y0WKT0#0",
  566. "referenceImage": "KernelBlur.png"
  567. },
  568. {
  569. "title": "GLTF Mesh Primitive Attribute Test",
  570. "playgroundId": "#G1FXQ4#0",
  571. "referenceImage": "gltfMeshPrimAttribTest.png"
  572. },
  573. {
  574. "title": "PBR glossy",
  575. "playgroundId": "#DFQKIR#0",
  576. "referenceImage": "pbrglossy.png"
  577. },
  578. {
  579. "title": "PBR rough",
  580. "playgroundId": "#PI9IE8#4",
  581. "referenceImage": "pbrrough.png"
  582. },
  583. {
  584. "title": "Particles",
  585. "renderCount": 100,
  586. "playgroundId": "#G3ZYFU#2",
  587. "referenceImage": "particles.png"
  588. },
  589. {
  590. "title": "Reflection probes",
  591. "renderCount": 20,
  592. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  593. "functionToCall": "CreateReflectionProbeTestScene ",
  594. "referenceImage": "refprobe.png"
  595. },
  596. {
  597. "title": "PBRMetallicRoughnessMaterial",
  598. "playgroundId": "#2FDQT5#13",
  599. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  600. },
  601. {
  602. "title": "PBRSpecularGlossinessMaterial",
  603. "playgroundId": "#Z1VL3V#4",
  604. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  605. },
  606. {
  607. "title": "PBR",
  608. "playgroundId": "#LCA0Q4#0",
  609. "referenceImage": "pbr.png"
  610. },
  611. {
  612. "title": "PBR refraction",
  613. "playgroundId": "#LCA0Q4#25",
  614. "referenceImage": "pbr_refraction.png"
  615. },
  616. {
  617. "title": "Texture cache",
  618. "playgroundId": "#20OAV9#237",
  619. "referenceImage": "texture cache.png"
  620. },
  621. {
  622. "title": "MultiSample render targets",
  623. "renderCount": 20,
  624. "playgroundId": "#12MKMN#0",
  625. "referenceImage": "MultiSample render targets.png"
  626. },
  627. {
  628. "title": "Default rendering pipeline",
  629. "playgroundId": "#5XB8YT#2",
  630. "referenceImage": "DefaultRenderingPipeline.png"
  631. },
  632. {
  633. "title": "Billboard",
  634. "playgroundId": "#UJEIL#13",
  635. "referenceImage": "Billboard.png"
  636. },
  637. {
  638. "title": "setParent",
  639. "playgroundId": "#JD49CT#2",
  640. "referenceImage": "setParent.png"
  641. },
  642. {
  643. "title": "GUI",
  644. "renderCount": 2,
  645. "scriptToRun": "/Demos/GUI/gui.js",
  646. "functionToCall": "createScene",
  647. "referenceImage": "GUI.png"
  648. },
  649. {
  650. "title": "Up Vector",
  651. "playgroundId": "#2FNBTG#27",
  652. "referenceImage": "upVector.png"
  653. },
  654. {
  655. "title": "Procedural textures",
  656. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  657. "functionToCall": "CreateProceduralTextureTestScene",
  658. "referenceImage": "procedural.png",
  659. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  660. "excludeFromAutomaticTesting": true
  661. },
  662. {
  663. "title": "Instances",
  664. "renderCount": 50,
  665. "scriptToRun": "/Demos/Instances/instances.js",
  666. "functionToCall": "CreateInstancesTestScene",
  667. "referenceImage": "instances.png",
  668. "replace": "ground., Ground.",
  669. "excludeFromAutomaticTesting": true
  670. },
  671. {
  672. "title": "Instanced Bones",
  673. "playgroundId": "#2YLJ1L#2",
  674. "referenceImage": "instancedBones.png"
  675. },
  676. {
  677. "title": "Light Projection Texture",
  678. "playgroundId": "#CQNGRK#0",
  679. "referenceImage": "LightProjectionTexture.png"
  680. },
  681. {
  682. "title": "GlowLayer",
  683. "playgroundId": "#LRFB2D#1",
  684. "referenceImage": "GlowLayer.png"
  685. },
  686. {
  687. "title": "Local cubemaps",
  688. "playgroundId": "#RNASML#4",
  689. "referenceImage": "local cubemaps.png"
  690. },
  691. {
  692. "title": "TGA",
  693. "playgroundId": "#ZI77S7#0",
  694. "referenceImage": "tga.png"
  695. },
  696. {
  697. "title": "DDS",
  698. "playgroundId": "#ZI77S7#3",
  699. "referenceImage": "dds.png"
  700. },
  701. {
  702. "title": "DDS2D",
  703. "playgroundId": "#I2MSBE#0",
  704. "referenceImage": "dds2d.png"
  705. },
  706. {
  707. "title": "LightFalloff",
  708. "playgroundId": "#20OAV9#201",
  709. "referenceImage": "lightFalloff.png"
  710. },
  711. {
  712. "title": "MeshSimplification",
  713. "playgroundId": "#1ED15P#35",
  714. "referenceImage": "meshSimplification.png"
  715. },
  716. {
  717. "title": "SSAO2",
  718. "playgroundId": "#XT1HAS#1",
  719. "referenceImage": "ssao2.png",
  720. "renderCount": 200,
  721. "excludeFromAutomaticTesting": true
  722. },
  723. {
  724. "title": "DepthRenderer",
  725. "playgroundId": "#3HPMAA#0",
  726. "renderCount": 50,
  727. "referenceImage": "depthRenderer.png"
  728. },
  729. {
  730. "title": "Edges",
  731. "playgroundId": "#TYAHX#114",
  732. "referenceImage": "edges.png"
  733. },
  734. {
  735. "title": "Outline",
  736. "playgroundId": "#10WJ5S#6",
  737. "referenceImage": "outline.png"
  738. },
  739. {
  740. "title": "Visibility",
  741. "playgroundId": "#PXC9CF#2",
  742. "referenceImage": "visibility.png"
  743. }
  744. ]
  745. }