David Catuhe 594d159ac2 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=8) %!d(string=hai) anos
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Actions 3756cced3d Doc added %!s(int64=8) %!d(string=hai) anos
Animations 10d82c48c5 Introducing running animations to better support multiple animations %!s(int64=8) %!d(string=hai) anos
Audio ddf3822fa9 Fixing blob usage for Sound %!s(int64=8) %!d(string=hai) anos
Behaviors efab4a21d3 Nightly %!s(int64=8) %!d(string=hai) anos
Bones 10d82c48c5 Introducing running animations to better support multiple animations %!s(int64=8) %!d(string=hai) anos
Cameras adf8ed8161 fixing bug in VRHelper when WebVR is available but no headset %!s(int64=8) %!d(string=hai) anos
Collisions 03bc8b36ef GUI: Add support for InputText %!s(int64=8) %!d(string=hai) anos
Culling 406da26a90 Removed inspector highlights for now %!s(int64=8) %!d(string=hai) anos
Debug f45228c378 refactoring physicsViewer %!s(int64=8) %!d(string=hai) anos
Events 59d5e27302 Keyboard is now handled with observables. %!s(int64=8) %!d(string=hai) anos
Gamepad 6177ffe83b gamepadManager will raise the onGamepadConnected for all gamepads ALREADY connected %!s(int64=8) %!d(string=hai) anos
Layer f8374f0f5c Added support for depthPrePass %!s(int64=8) %!d(string=hai) anos
LensFlare 75d07f1292 Set an empty string when lens flare has no texture %!s(int64=8) %!d(string=hai) anos
Lights 3805a59ef0 Fix issue with RTT and blurring %!s(int64=8) %!d(string=hai) anos
Loading 0036f07ec0 Introduced SceneLoader.CleanBoneMatrixWeights %!s(int64=8) %!d(string=hai) anos
Materials 3805a59ef0 Fix issue with RTT and blurring %!s(int64=8) %!d(string=hai) anos
Math 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost %!s(int64=8) %!d(string=hai) anos
Mesh 552c026ffb Default Values for CreateDashedLines Added %!s(int64=8) %!d(string=hai) anos
Morph 238ed0e7a1 Introduced performanceMonitor class to get better FPS analysis %!s(int64=8) %!d(string=hai) anos
Particles 1c1828db8f Merge pull request #2788 from jbousquie/SPS.improvement %!s(int64=8) %!d(string=hai) anos
Physics ae86779435 Deterministic lockstep for physics and animations for frame-rate independence in game logic. %!s(int64=8) %!d(string=hai) anos
PostProcess 3805a59ef0 Fix issue with RTT and blurring %!s(int64=8) %!d(string=hai) anos
Probes 41ee28a8c5 Add depth stencil group control to reflection probe %!s(int64=8) %!d(string=hai) anos
Rendering de5e4ee6a7 Fixed alpha depth pre test %!s(int64=8) %!d(string=hai) anos
Shaders 7272b8182b adding map between lifetime and indexes %!s(int64=8) %!d(string=hai) anos
Sprites 3805a59ef0 Fix issue with RTT and blurring %!s(int64=8) %!d(string=hai) anos
States 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess %!s(int64=8) %!d(string=hai) anos
Tools 6177ffe83b gamepadManager will raise the onGamepadConnected for all gamepads ALREADY connected %!s(int64=8) %!d(string=hai) anos
babylon.engine.ts dc9a401727 Remove rotation from WMR %!s(int64=8) %!d(string=hai) anos
babylon.mixins.ts 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost %!s(int64=8) %!d(string=hai) anos
babylon.node.ts 4d86fc42d7 Simpler detach for Behaviors %!s(int64=8) %!d(string=hai) anos
babylon.scene.ts 73b5778e9d small fix for scene.getWorldExtends() %!s(int64=8) %!d(string=hai) anos
babylon.webgl2.ts 2716f09725 Fixed wbgl2.d.ts desc %!s(int64=8) %!d(string=hai) anos
tsconfig.json 83e97da9fa udapting tsconfig for ts2.1 %!s(int64=8) %!d(string=hai) anos